Recent Features

Diablo Podcast – Blizzcon 2014 Special – Day One
Flux and N3rdwards have dragged themselves away from the demo machines for a quick half hour chat about their experiences with the Diablo 3 demo showcasing the new stuff therein. They’ve positioned themselves in a corridor that seems to be a main hallway used by the cosplay entrants, no doubt enjoying the steady stream of […]
The Diablo 3 Podcast #157: Travis Day Interview
Travis Day interviewed from Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more. There’s a full transcript for this interview, so click […]
Change view >>
Send News

Latest Diablo 3 News

0

Diablo Community Highlight: Gamingpins.com


Posted 19 Nov 2014 by at 10:32 GMT

I had the pleasure of meeting a lot of people at Blizzcon this year, including a married couple from Truckee California that runs Gamingpins.com. They happened to be outside taking a break from demo units and crowds when we crossed paths and got to talking. They had messenger bags just loaded with really cool Diablo pins and I had to know where they got them. Turns out, they made them!

il_570xN

Very intricate designs and throwbacks even to Diablo 2. You can check out their full line of Diablo Pins, along with their other Blizzard franchise sets at their Etsy store(link below). I also pulled a shot from their site showing off the Sanctuary-centric ones. The Baal one is especially cool. What do you think?

http://www.gamingpins.com

Post a Comment »
Tagged As: | Categories: Fan Stuff, Merchandise | No Comments

Latest Diablo 3 News

Diablo 3 2.12 PTR is live – Patch Notes


Posted 19 Nov 2014 by at 02:57 GMT

That’s the 2.12 PTR now live and kicking and here’s your patch notes.


GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The “Healing” stat on the character sheet has been replaced with “Recovery”
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration


Read More & Comment »


Latest Diablo 3 News

Diablo 3 PTR 2.12 Skill Comparison List


Posted 19 Nov 2014 by at 02:46 GMT

diablo 3 patch 2.12 ptr

We’ve run off the latest PTR 2.12 update and compiled our usual skill comparison list compared to the current live 2.11 update. Should be easier to spot the differences by checking through this list. The Green column indicated the new values and the red is the current live version of the game.

DiabloWikiBarbarian

Name Old New
Frenzy – Vanguard Gain 15% increased movement speed while under the effects of Frenzy. Gain 25% movement speed while under the effects of Frenzy.

DiabloWikiDemon Hunter

Name Old New
Spike Trap – Echoing Blast Increase the damage of each explosion to 420% weapon damage and turns the damage into Poison. Increase the damage of each explosion to 420% weapon damage and turns the damage into Cold.
Multishot – Suppression Fire Gain 1 Discipline for each enemy hit. Maximum 6 Discipline gain per Multishot. Knockback the first 2 enemies hit.
Grenade – Cold Grenade Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 120% weapon damage as Poison over 3 seconds to enemies who stand in the area. Throw a grenade that explodes for 160% weapon damage as Cold and leaves a cloud that deals an additional 120% weapon damage as Cold over 3 seconds to enemies who stand in the area and Chills them.
Chakram – Serpentine The Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path. The Chakram follows a slow curve, dealing 500% weapon damage as Cold to enemies along the path.
Sentry – Advanced Tooltip Cost: 30 Hatred
Cooldown: 6 seconds

Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

Cost: 20 Hatred

Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Smoke Screen – Advanced Tooltip Cost: 14 Discipline
Cooldown: 2 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

Cost: 14 Discipline
Cooldown: 3 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

Smoke Screen – Vanishing Powder You also leave behind a cloud of gas that deals 700% weapon damage as Poison to enemies in the area over 5 seconds. Remove the Discipline cost but increase the cooldown to 8 seconds.
Custom Engineering – Advanced Tooltip Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number of Sentries to 1 and Spike Traps to 3.

This skill is affected by your characters:

Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 1 and number of Spike Traps to 3.

This skill is affected by your characters:

Night Stalker – Advanced Tooltip Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.

Your primary skills generate an additional 4 Hatred.
Evasive Fire – Parting Gift Whenever a backflip is triggered, leave a poison bomb behind that explodes for 150% weapon damage as Poison in a 12 yard radius after 0.6 seconds.

Evasive Fire’s damage is turned into Poison.

Whenever a backflip is triggered, leave a bomb behind that explodes for 150% weapon damage as Physical in a 12 yard radius after 0.6 seconds.

Evasive Fire’s damage is turned into Physical.




DiabloWikiWitch Doctor

Name Old New
Haunt – Poisoned Spirit Slow the movement of haunted enemies by 60%. Haunted enemies take 20% more damage from all sources.

Haunt’s damage turns into Poison.




DiabloWikiWizard

Name Old New
Hydra – Advanced Tooltip Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195% weapon damage as Fire.

Only one Hydra may be active at a time.

Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 105% weapon damage as Fire.

Only one Hydra may be active at a time.

Hydra – Frost Hydra Summon a Frost Hydra that breathes a short range cone of frost, causing 275% weapon damage as Cold to all enemies in the cone. Summon a Frost Hydra that breathes a short range cone of frost, causing 135% weapon damage as Cold to all enemies in the cone.
Hydra – Lightning Hydra Summon a Lightning Hydra that electrocutes enemies for 305% weapon damage as Lightning. Summon a Lightning Hydra that electrocutes enemies for 135% weapon damage as Lightning.
Hydra – Blazing Hydra Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 100% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
Hydra – Mammoth Hydra Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400% weapon damage per second as Fire to enemies caught on the burning ground. Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 295% weapon damage per second as Fire to enemies caught on the burning ground.
Hydra – Arcane Hydra Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245% weapon damage as Arcane to enemies near the explosion. Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 130% weapon damage as Arcane to enemies near the explosion.
Energy Armor – Force Armor Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.

The amount absorbed cannot exceed 100% of your maximum Life.


Post a Comment »

Latest Diablo 3 News

Boon of the Hoarder Gold Stacks Reduced


Posted 18 Nov 2014 by at 01:23 GMT

news-boon-hoarder-stacks2Blizzard has hotfixed a change to the Boon of the Hoarder, again reducing the number of stacks of gold that pop out each time the DiabloWikiLegendary Gem procs. When this LGem was first enabled it created a fountain of gold stacks, with 10-12 per proc. That created a lot of (glorious, glorious) screen clutter, and the stacks were soon reduced to ~5 stacks per proc. The total gold has not changed over time; the same amount of gold pops, it’s just heaped into larger and now even larger stacks.

Hotfix: Boon of the Hoarder gold stacks reduced:

DiabloWikiBoon of the Hoarder

Number of gold piles produced has been reduced from 5 to 2.

  • The amount of gold earned per pile has been increased so that the total amount of gold dropped is unchanged.
  • This shouldn’t make any real difference for gold farming, and in fact should help since you (or your ferrets) can scoop up 2 stacks more quickly than 5. And the screen clutter should be reduced, which some might regard as a negative, since it was quite fun to see those gold carpeted scenes during a Cursed Chest event.

    If there’s any real change, it might come to players using legendary items like Goldwrap or Kymbo’s Gold, that grant procs each time you pick up gold. However, since most of those items grant their bonuses proportional to the amount of gold you pick up (not per stack, aside from BotH) even that shouldn’t be too much of a change.

    Any objections?

    Post a Comment »

    Latest Diablo 3 News

    New Defensive Legendary Gems: Still Useless?


    Posted 16 Nov 2014 by at 21:51 GMT

    LGem usage pie chart.

    LGem usage pie chart.

    Along with Ancient Items and a bunch of new legendary items/affixes, at Blizzcon the devs revealed two new legendary gems, coming soon in Patch 2.12. Both gems are purely legendary, adding big bonuses to damage reduction/resistance and to regen/damage absorption, and are a direct result of the fact that the current defensive Legendary Gems (DiabloWikiInvigorating Gemstone and DiabloWikiMoratorium) are the least used of all LGems.

    Are the two new LGs good enough to earn a spot in your gear? The most used gems now are the ones that buff offensive talents, with even #1 fan fave Boon of the Hoarder in the lowest third of use. The (sadly blurry) photo to the right is one I took at the Blizzcon panel, showing the actual usage rate of the Legendary Gems in the game today, which shows that it’s not just a perception that everyone uses offensive gems… it’s a reality.

    This isn’t just players being greedy for faster killing (though I’m sure it is somewhat about that), it’s a reflection of how it’s best/smartest to play the game. Toughness and defensive abilities are useful, especially in Hardcore, but faster killing speed/higher DPS is more useful, especially in Softcore. This issue only grows more acute in higher Greater Rifts, since a player can go with insufficient toughness, play smart, move around a lot, and survive. And triumph! It’s much harder to do the same with extra toughness and less DPS, since you just won’t kill fast enough to complete the GRift within the time limit.

    A fan who shares this opinion posted an interesting suggestion; that a new LGem be introduced with big defensive bonuses… but ones that tie into a special offensive bonus as well.

    Everyone knows purely defensive gems are unattractive. Though they give more survivability, being able to take more hits doesn’t translate into killing more efficiently or faster, which, as we have seen, in Greater Rifts at least, far more important. To that effect, this is my proposal:

  • Gain 30% non physical damage reduction, increasing as your health drops, up to a maximum of 75% when your health drops to 50% or less.
  • Level 25: Increase non-physical damage by 10%, increasing as your health drops, up to a maximum of 25% when your health drops to 50% or less
  • This gives the gem an attractive Risk Reward mechanism where you get stronger as your health drops and you’ll want to remain steadily at a weakened state to take advantage of your increased resistance and damage.
    Tyvalir: The new Legendary Gems are a work in progress, and the numbers you saw during our BlizzCon panels will likely change over time as players test them on the PTR server, and as we continue collecting feedback from the community.

    It’s great to hear your early insights into one of them, though. I’ll be interested to see what new insights you have once you’ve sampled its powers on the PTR! :)

    It’s an interesting idea, I think. I don’t suggest that a single LGem should have great defense AND big offense, since that would take away the whole point of having to make gear decisions. But the fan’s suggestion is an interesting combination, with big bonuses to O and to D but only when your character is low on hit points, which brings an inherent risk to the procedings. And imagine pairing it with Esoteric Alteration? That’s one of the two new Defensive Legendary Gems, as seen below.

    New Legendary Gems

    New Legendary Gems

    Do you guys think these new ones are good enough to move up the usage rate? And the more general question… can any defensive LGems ever be amongst the most popular? Do players even want them to be? I think it’s just inherently more fun to add new offensive effects to your character than new defensive ones, because shiny. Maybe if some defensive properties triggered visuals as well?

    How do you feel about defensive bonuses from Legendary Gems?

    View Results

    Loading ... Loading ...


    I don’t think any defensive property less than “full immunity to everything and a sparklepony transmog” would ever be #1 in burn rate, and probably not even then. But the devs clearly want to give us a bit more of a decision about whether to gear for the O or the D, which seems smart. Also note that we’ll probably see changes (buffs) to some of the existing LGems in the next patch. The devs keep referring to the current Legendary Gems as the “first pass” on the system, and with several gems under 5% usage rate, buffs seem inevitable.

    Post a Comment »

    Latest Diablo 3 News

    Vote: Diablo 3 Ancient Items


    Posted 15 Nov 2014 by at 22:05 GMT

    news-ancient-items1The concept for Ancient Items: upgraded Diablo 3 Legendary Items, was revealed at Blizzcon 2014 to what felt like a fairly mixed reception. The idea is simple; about 1.5% on T1 and up to 10% on DiabloWikiT6 of legendary items that drop (or gamble, or craft) will be Ancient Items, with considerably higher rolls to most of the primary and secondary affixes.

    The stats are boosted by ~1-30%, making any Ancient Item at least a minor and potentially a very major upgrade over the non-Ancient version of that same item. Not all affixes get a boost; currently Critical hit Damage & Chance, Attack Speed, +skill damage, and +elemental damage are not boosted by being Ancient-ized (subject to change during the PTR, of course). Almost every other affix is, though including DiabloWikimainstat, vitality, DiabloWikiRes All, and perhaps most impactful of all… weapon damage.

    You will see *much* bigger DPS numbers on weapons that roll as Ancient, to the point that a player might ditch their current weapon with a useful Legendary Affix for the Ancient version of a different weapon. Hey, it’s an incentive to try a different build! A new, Ancient thing. You like new things, right?

    The stated purpose of Ancient Items is to provide another source of item upgrades, even for players who are very well kitted out. The Diablo 3 devs feel the game is most fun for players when they are regularly (or at least irregularly) finding impactful upgrades to their gear, and the AIs are a way to implement that without adding a whole new tier of higher quality items that would obsolete everything your character is now wearing.

    grumpy cat ancient itemsNot everyone likes the idea, of course. The main objection I’ve seen is that the Ancient quality will become the new baseline, making all current items feel like junk. Which is probably true, at least for players at the highest end, but it’s odd to focus on the “won’t have and will feel left out” instead of the “will find and will feel great to upgrade.” Imagine, people on the internet focusing on the negative!

    The other complaint is that the odds of finding an Ancient version of the the really uncommon items, especially some of the weapons that take so long to hunt up in any form, will be too long. If you’ve got a 1/10000 chance of finding a Furnace now, and you’ve only got a 10% chance of that Furnace being Ancient… you’ll be looking for a long time! Of course the whole point of Diablo 3 is to spend a long time looking for perfect item upgrades, but not everyone was temperamentally cut out to hunt The Grail in D2, or the Ancient Grail now that we’ve got it in D3…

    Anyway, here’s the vote, and let’s measure some opinions on Ancient Items. Vote: Diablo 3 Ancient Items… Newer and Better?


    How do you feel about Diablo 3 Ancient Items?

    View Results

    Loading ... Loading ...

    Click through to see screenshots of the 9 Ancient Item examples so far revealed, Blue quotes on AI, and hit the comments for your specific complaints/praises of the Ancient Items question.

    Read More & Comment »


    Latest Diablo 3 News

    4

    Blizzcon 2014 Legendary Item Workshop Results


    Posted 15 Nov 2014 by at 20:30 GMT

    leg-workshop-2014In the lead up to Blizzcon, the community team was promoting the “Design a Legendary” item workshop. Blizzard collected fan suggestions for legendary affixes before Blizzcon and at the show, and they selected four fans to come up on stage during Saturday’s “Evolving Reaper of Souls” panel and contribute their ideas to the big whiteboard full of possible DiabloWikiDiablo 3 Legendary Item Affixes.

    The whiteboard session was chaired by Julian Love, and when I talked to him right afterwards he was still pumped up from the live and unscripted elements. From what he told me, Blizzard had never previously incorporated live feedback and fans on stage during a Blizzcon panel, so they’d been really curious to see how it worked. Standing on stage in front of a thousand Diablo fans was obviously an odd time and place to brainstorm legendary item properties, for developers or fans, but they came up with enough ideas to literally fill the whiteboard. From that big list, one favorite property was selected… and immediately modified in the subsequent developer discussion.

    You can watch the entire panel, or skip to about the 40m mark to see the final whiteboard list and discussion, but here’s the “winning” property.

    After weighing ideas from the community (and developing a few of their own), our design team eventually settled on a single Legendary concept: an item that buffs different Elemental damage in a predetermined rotation. Read on to find out how and why they chose this epic ability.

    The whiteboard suggestion was for a DiabloWikiWizard Source that did this, which I thought worked nicely with the lore and visual of something like the Triumverate. Imagine that the uppermost of the orbiting, glowing orbs is one that determines your damage type, or boosts that type of damage. And while the suggestion was for the Wizard offhand slot, the devs immediately took that concept and said what if the rotating damage type bonus was on a ring or something, so every class could utilize it.

    Sitting in the audience I immediately saw some issues with this, and I imagine you guys do too. 1) Most characters use just one type of damage on all their offensive skills. 2) Would the effect change your damage type output, or just boost one type periodically? 3) How would a player know which type was being buffed, in any “alter your playstyle to take advantage of this buff” meaningful way?

    But hey, that’s why it’s a legendary workshop and a first draft of the idea. And at least it’s better than that exploding Witch Doctor head concept they mentioned during the panel!

    Click through for the full Blue post about the panel wrap up, and a follow up Blue forum post on the issue.

    Read More & Comment »

    Tagged As: | Categories: BlizzCon 2014, Blue Posts, Legendary Items | 4 Comments

    Latest Diablo 3 News

    7

    Diablo 3 Patch 2.12 on the PTR… “Soon”


    Posted 15 Nov 2014 by at 10:54 GMT

    You already know the answer to the question, since it’s always the same. But of course some fans have to keep asking… Diablo 3 Patch 2.12 on the PTR… “Soon”

    2.1.2 when?

    When can we expect the next patch? Or the PTR?

    *ahem* …Soon?
    Vaneras: Pretty much this. There is no ETA just yet, but it shouldn’t be long now. We are working on getting the PTR ready for you guys as soon as possible, and we will let you know as soon as we can when it’s ready to go.

    Just to elaborate a little further, we’re hoping to be able to launch the PTR this month if all goes well. We will make an announcement on the front page when the PTR is live.

    As we’ve noted before, during the second panel at Blizzcon 2014 Josh Mosqueira actually said, “very soon” for the next patch going live on the PTR. Not that the “very” really changes anything in the time frame of a “soon” from Blizzard.

    Post a Comment »

    Latest Diablo 3 News

    The Diablo Podcast #158: Blizzcon 2014 Hands-On Reports


    Posted 14 Nov 2014 by at 14:11 GMT

    Blizzcon 2014 is over, but the legend lives on. N3rdwards, Rankil, and Flux attended this year’s show and bring back stories about the playable D3 demo, play-testing all the new Item Sets and Legendary Items, Diablo 3 panels, cosplay, D3 dev encounters, and more.

    Plus a special message from Wyatt Cheng at the end!

    Click through for approximate segment starting times and related links:

    Read More & Comment »


    Latest Diablo 3 News

    8

    Wizard Blizzcon 2014 Report: What to do with our shiny new toys?


    Posted 14 Nov 2014 by at 10:46 GMT

    New Wizard Set!

    I am beautiful. Love me. Fear me.

    Blizzcon 2014 just came to a close and I’m sitting on my flight reflecting on our class and what is coming for us. Diablo news ran a little light this year, but what was clear was that the developers are hard at work on something. We were, however, able to get our hands on some of the new item sets and affixes that seem to be on the way and play around with them a bit. In case you missed it:

    New Wizard Set:DiabloWikiDelsere’s Magnum Opus

  • 2-Piece bonus: Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 second.
  • 4-Piece bonus: Enemies affected by your Slow Time take 1250% weapon damage every second.
  • 6-Piece bonus: Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile or Shock Pulse abilities.
  • New Wiz Set

    New Wiz Set

    New Wizard Legendary helm: DiabloWikiCrown of the Primus with the affix “Slow Time gains the effect of every rune.”

    New Wizard Legendary bracers: DiabloWikiRanslor’s Folly with the affix “Energy Twister periodically pulls in an enemy within 30 yards. An Enemy can only be pulled in this way once every 5 seconds.”

    I must preface everything I say here with a gigantic asterisk as the playable demo on the show floor was a non-random, new tile set of Sescheron, and set a the (very easy) DiabloWikiGreater Rift level 15. Meanwhile, our gear had our DPS at 883k and toughness upwards of 16 million. Thus, everything melted and literally nothing threatened your survivability. That said, the new affixes were interesting enough to draw out some speculation and bring some interesting questions to the table.

    Gesture of Orpheus

    Gesture of Orpheus

    The two-piece set bonus is nothing new or groundbreaking, and yet brought about some interesting gameplay mechanics. In the demo we were equipped with the DiabloWikiGesture of Orpheus. Pairing this with the new set bonus made DiabloWikiSlow Time borderline spammable. More importantly, it allowed me to build crescent-shaped barriers by placing multiple bubbles. This at high greater rifts would be very useful for avoiding that hard hitting missile damage. DiabloWikiMoon Clan Impalers just got less scary. Actively casting these spells not only creates bursts of damage or crowd control, but also greatly increases survivability in a more interesting way that flat mitigation.

    The four-piece bonus is where the gears really started turning. With the gearset we had equipped, I was seeing dot ticks of 130+ million on elites, comparable to my current competitive set in seasonal play now. The important thing to note is that there is no ramp up time, as is the case with this DiabloWikiFirebird’s Finery. As soon as the the slow time debuff is applied, the mobs melt and numbers fly. While the damage is definitely comparable to the cookie cutter builds at the moment it comes in the form of a spammable crowd control, which is the one huge thing Firebird’s lacks. Control.

    Crowd controlling mobs inside the bubble makes the damage output even more ridiculous. Casting DiabloWikiGlacial Spike on an enemy within the debuff does initial damage while also stopping the mob in their tracks. This allows for a few more seconds of the DOT tick, and at 1250% damage per second, DiabloWikiGlacial Spike and other stun locking spells become far more useful at the higher levels of gameplay. It is also important to mention that while the bonus says “affected by Slow Time,” it seemed that as long as the debuff was applied to the mob the damage was present, both inside AND outside of the bubble. This mean that with the new DiabloWikiCrown of the Primus or DiabloWikiPoint of No Return rune selected you have effectively 3750% damage over 3 seconds (or 1250% damage per second) even after they attempt to escape the bubble, coming in the form of a stun from the rune effect by keeping them in the spell animation.

    Slow Time -  Point of No Return

    Slow Time – Point of No Return

    If that wasn’t enough awesome, the six-piece bonus increases the damage of those spells outright. And as above, the damage increase seemed to apply to mobs on their way inside and outside of the bubble as long as they were caught in the stun. While I’m sure there will be plenty of tweaking and testing, the damage and synergies of this set were outstanding. You were seeing great, sustainable damage numbers coming from spells like DiabloWikiGlacial Spike and DiabloWikiFrozen Orb. I can only imagine what DiabloWikiEnergy Twister and DiabloWikiShock Pulse will feel like with these set pieces and debuffs applied. Unfortunately, they were not a part of the playable demo on the show floor.

    Ranslor's Folly

    Ranslor’s Folly

    As I stated at the top of the post, it was hard to get a gauge on how powerful this set truly feels considering how much you outgeared the playable content. But numbers don’t lie. I’m trying to imagine what kind of damage we will be seeing with a well rolled DiabloWikiSun Keeper as opposed to the DiabloWikiGesture of Orpheus. Or to imagine how amazing it will feel to drop DiabloWikiEnergy Twister while equipped with the new DiabloWikiRanslor’s Folly in the middle of a DiabloWikiSlow Time cast, pulling the screen in for an instant apply dot, while getting massive crits with your tornado and let’s say… DiabloWikiFrozen Orb. What this set does, it seems, is give us some more viable options and a very different playstyle that I think will be very powerful even at high levels of play. A playstyle that is more casting-active than the Blizzard/Hydra/RUN!!!! builds most of us are using currently. And one that feels much more busy and mage-like. I had and absolute blast playing this in Anaheim and I’m looking forward to it going up on the PTR so I can get my hands on it again. Have no fear DiabloWikiFrozen Orb fan-boys and fan-girls, Ice is back with a brand new invention.

    …Yes, that is a Vanilla Ice Joke.

    Ice Ice... Baby?

    Ice Ice… Baby?

    Post a Comment »

    Latest Diablo 3 News

    The Diablo 3 Podcast #157: Travis Day Interview


    Posted 13 Nov 2014 by at 11:45 GMT

    Travis Day interviewed from Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more.

    There’s a full transcript for this interview, so click through to read along.

    Read More & Comment »


    Latest Diablo 3 News

    Diablo 3 Clan Control Improvements Coming


    Posted 12 Nov 2014 by at 09:38 GMT

    Talking to John Yang at the community corner booth on Saturday night, he told me that various improvements to the clans interface were on their way, including the ability to see how long since a member last logged on. I had that in my notes to share with you guys, and lots more from Storytime with Wyatt (I live tweeted a few choice tidbits Saturday night), and tonight I’m recording a podcast with N3rdwards and Rankil about their Blizzcon 2014 experience… but a Blue post got to the clan member info first, so here’s the confirmation.

    Diablo 3 Clan Control Improvements Coming:

    Clans badly need… The ability to see how long a clan member has been offline so we can “refresh” our clans.
    Tyvalir: The ability to see how long a clan member has been offline is coming in the PTR for patch 2.1.2, along with the ability to sort clan members by offline duration (as well as some other social improvements). Keep an eye on the upcoming notes for patch 2.1.2, and let us know what you think of these new features on the PTR!

    Once this goes live, if you’re in a clan you’ll want to pop on every now and then, even if you’re taking a month or two off, just to refresh your “last online” status. Speaking as an officer in a couple of ~150 member clans, we’re always looking to find ways to get more new/active players in, which means removing some inactives, and if/when we can easily see the last logged on date, that’ll become far more real.

    Post a Comment »
    Tagged As: | Categories: Blue Posts, Clans and Communities, Tyvalir | 15 Comments

    Latest Diablo 3 News

    Does the Diablo 3 PTR Need an Item Merchant?


    Posted 12 Nov 2014 by at 08:32 GMT

    Like this every minute on the PTR?

    Should the PTR be like this every minute?

    A fan asked for easier gearing on the PTR and created some Blue debate. Does the Diablo 3 PTR Need an Item Merchant?

    You guys are introducing a lot of new items and sets! In order to speed up the testing and get the 2.1.2 live, please give us an item merchant where we can buy the new sets and legendaries for a few bloodshards in order to properly test stuff!

    The biggest part of PTR testing is ensuring the drop rates are correct, and there is not some hidden issues.
    Tyvalir: While it’s not necessarily the biggest part of a PTR, testing the drop rates for different items is certainly important. It’s one of the reasons we don’t have a special vendor or adjusted drop rates for patch testing purposes.

    As much as we like feedback on how it feels to finally wield powerful new items, it’s just as important that we get feedback on whether an item feels too rare or too common. That said, we appreciate you all taking the time to find items on the PTR, take them for a spin, and tell us what you think!

    I don’t necessarily agree with Tyvalir here, despite his heritage and the fact that I had several nice conversations (via text or lip-reading, alas) with him at the Community Corner during Blizzcon 2014.

    Sure, drop rate testing is an important part of the PTR for a new patch, but unless Patch 2.12 greatly changes the drop rate, the devs have endless data on that from the Live realms. Adding one or two new items of a given item type won’t make any real difference to Diablo 3’s very simple drop odds tables. (Though bugs might happen and testing is the best way to discover them.)

    That said, what do you guys think of some kind of item merchant on the PTR, whether it’s Kadala with 100% legendary gambling returns or something else? Players often say they don’t want to PTR since it’ll take too long to gear up and they could spend that play time on the live realm. Or players actually fear finding something great on the PTR since it’s not theirs for real. If the great gear could just be loaded up like candy from a vending machine, would that increase PTR participation on the whole?

    Post a Comment »

    Latest Diablo 3 News

    9

    No Diablo 3 Patch 2.12 PTR… Yet


    Posted 11 Nov 2014 by at 23:31 GMT

    At Blizzcon the Blues made numerous mentions of the next patch going up for testing in the future. Josh Mosqueira went so far as to say “very soon” during Saturday’s panel. However, as we should all know by now, DiabloWikisoon is a special word when spoken by a Blizzard person, and while it sometimes does mean “soon” it never means “already.”

    So don’t try to download from the PTR already, because it won’t work, and may lead to technical difficulties. No Diablo 3 Patch 2.12 PTR… Yet:

    Bluescreen of death downloading PTR

    I don’t think the PTR is available yet. When it is they will have a front page announcement on the website and will open the PTR forums.

    MissCheetah is right, there is no PTR up at the moment.

    Either way, you should be getting blue screen errors.

    Let’s download BlueScreenView. BlueScreenView is a free program that scans all of the minidump files created during ‘blue screen of death’ crashes, and displays the information about all crashes in one table.

    Here’s a link where that download can be found: C-Net – BlueScreenView

    Once you have that downloaded and installed, open it and locate the most recent crash. Then provide me with the data located in the “Bug Check String”, “Bug Check Code”, and “Caused by Driver” columns for that crash.

    New DH Set

    New DH Set

    The problem (?) with the PTR is when the patch content is more interesting than the current game. In recent weeks I’ve been playing mostly Demon Hunters on EU and US, but I’ve never enjoyed the DiabloWikiM6 Sentry playstyle. And after playing at least a dozen games through the Blizzcon 2014 demo with the amazing new Set enabling the super-fun Multishot DH build.. I just want to wait for the PTR so I can start working to find those new set items to enable that build for (semi) real.

    And maybe find a new Gungdo Gear, with the incredible contagious Exploding Palm proc making a Monk once again worth playing.

    Anyone else got a PTR itchy?

    Post a Comment »
    Tagged As: | Categories: Blue Posts, Diablo 3 PTR | 9 Comments

    Latest Diablo 3 News

    Diablo 3 Interview: Travis Day @ Blizzcon 2014


    Posted 10 Nov 2014 by at 07:59 GMT

    The subject of our developer interview at Blizzcon 2014 was Travis Day, a Systems Designer on Diablo 3. Armed with a big list of questions whittled down from the dozens of excellent suggestions you guys offered, I hit Travis with almost every big question on the list, and quite a few small ones as well.

    Travis Day, Flux, and Jason Regier.

    Travis Day, Flux, and Jason Regier.

    This is part one of the interview covering the first 15 minutes. Included are questions about improving the Realm of Trials, adding higher levels of Torment, allowing trading, making bounties more viable and not just Act One oriented, the new legendary gems, buying more stash space, and more.

    Part Two will be posted tomorrow, covering the second half of the interview. I’ll post the full audio then as well, for readers who would prefer to be listeners. Enjoy, and thanks to everyone at Blizzard for getting us into Blizzcon and for setting up this interview, and especially thanks to Lawrence Travis Day for handling every question and giving such honest and open answers.

    I forgot to get a pic with Travis this year, but since I interviewed him at Blizzcon 2013 (along with Jason Regier) you can just view that pic if you want a side by side. We looked pretty much the same as last year, though I was in a black IncGamers t-shirt this time around.

    Read More & Comment »