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Guest Article: New BiS Legendary Rings in Patch 2.2.0
Blizzard has repeatedly spoken of their desire to break up the BiS legendary ring trifecta of RoRG/Unity/SoJ, and the devs want to do it by adding more gear variety, rather than nerfing any of the current big three. Their approach seems to be working, judging by the much greater gear variety seen now on the […]
Boycott Demon Hunters!
A fan infuriated by the item changes on the PTR for patch 2.2 has has ordered a strategy both illogical and counter-productive, urging players to boycott Demon Hunters! Let’s see his argument: I didn’t follow every link provided, but all that I looked at were fairly generic, “my class should be more awesome” complaints. Imagine […]
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Latest Diablo 3 News

Reaper of Souls Anniversary Approaching

Posted 22 Mar 2015 by at 21:03 GMT

We’re drawing rapidly closer to the March 25th, one year anniversary of the launch (party!) of Reaper of Souls. Blizzard has kept mum about whatever celebration plans they might have, though they’ve probably got something in mind for this coming week. Remember D3’s anniversary week got us a “doubled it” legendary drop rate buff that was ultimately made permanent.

Thinking back over the past year, it’s a blur, but a mostly pleasant one. It seems like more than a year, partially since the Reaper of Souls beta test ran for months before release and included almost the entire game, plus we also got a huge revision when D3v2 went live well before RoS’ launch. But also since when I think back on what we were doing in D3 vanilla, it feels like late stage Diablo 2. Repeating the same content multiple times on the way to level 60, endlessly grinding the same boring non-random levels, auto-salvaging 99% of drops while hoping to find one of the handful of useful legendary items, etc.

What do you guys remember about D3 vanilla, and the changes we’ve seen in the first year of Reaper? I’m hoping someone has stronger memories and opinions than me, so we can launch some points of discussion this week. Also, we’re recording a podcast tonight and while there’s plenty to talk about with the news about S2/S3 and the new PTR patch, I want to discuss RoS Year One a bit… and frankly, I’m hoping to pick the community’s brain for ideas.

Also, secret note to the podcast doodz. I’m out all day and posting this from mobile, and don’t have access to my email or address book. So here’s your “podcast tonight” notice! If you read this and want to be on the show tonight, email me or just get on skype around the usual time, and we’ll roll when I get home.

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Tagged As: | Categories: Reaper of Souls, The Diablo 3 Podcast | 21 Comments

Latest Diablo 3 News

Vote: Seasons and Exclusive Items

Posted 22 Mar 2015 by at 07:15 GMT

Season Three Rewards

Season Three Rewards

Most of the complaints I’ve heard about Seasons are along the lines of, “Since everyone plays Seasons, there’s no no one to party with for non-season players.” But there are people who don’t like Seasons at all, and/or the legendary items that are exclusive to each season, before joining the general item pool when the Season ends after five months seven weeks. (As we joked/warned many times before Seasons began; people in weatherless-SoCal do not understand them.)

I noticed an outbreak of “Seasons suck, because exclusive items” in a recent thread that a Blue stopped by simply to shut down, and while I don’t agree with the anti-season complaints, I’m curious to take the community’s temperature on the issue.

Vote: Seasons and Exclusive Items:

What do you think about Seasons and exclusive Seasonal items?

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Almost everyone plays seasons, but how much of that is due to the seasonal exclusive legendary items? In other words, if there were no sesonal items and all the new loot in each patch was available seasonal or not… would lots of the people leaping into each new season choose otherwise?

I also wonder if there’s a HC/SC variance in the whole seasonal issue. Hardcore players are used to rerolling now and then and a new season is a challenge since it takes a while to gear up well enough that you can do T6, when death is permanent. Compared to that, capable softcore players are back into T6 within a day (or less), where they can promptly Zerg their way to uber gear since death provides no delay. It seems to me that must make the whole “starting over from scratch” seasonal thing feel meaningless, and that most softcore players would just prefer to keep grinding on their existing 70s without the distraction of a brief restart?

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Latest Diablo 3 News

New Greater Rift Clear Screen

Posted 21 Mar 2015 by at 19:06 GMT

Grift clear screen, version 1.

Grift clear screen, version 1.

An undocumented change in the new PTR patch added a big pop up display congratulations screen for a player’s personal best Greater Rift clear. Questions and complaints abounded, and got a Blue reply. New Greater Rift Clear Screen:

New GRift clear screen is pretty, but why?

Did it get added? Is there some utility here other than a full screen toast?

…I’m wondering if it’s a way to tell players when they’ve increased their blood shard cap?
Tyvalir: These are both great questions. Since this feature wasn’t included in the current PTR patch notes, I can see how it may have caused some confusion.

The screen congratulating you for achieving a new personal best in Greater Rifts which now appears on the PTR for patch 2.2.0 is part of our goal of celebrating players’ individual achievements better. Wyatt actually touched on this goal a bit in our last Tavern Talk, when he spoke about players comparing their progress to those on the Leaderboards rather than their own previous personal bests.

Aside from recognizing new personal bests in Greater Rifts with a pop-up notification (or “toast” as we call them), we’re also increasing your Blood Shard cap by 10 for each Greater Rift level you complete. Ideally, this should make achieving new personal bests while climbing up in Greater Rift level feel more satisfying, regardless of whether or where you stack up on the Leaderboards.

While it can be fun to compete on the Leaderboards, at the end of the day, it’s also important to us (as it is to all of you) to celebrate your personal achievements, too! Doing better than you did before deserves some fanfare, even if just a little. :)

Also, as a side note for those reading along, we’re aware there’s a bug that’s causing the “close all windows” hotkey to close the Greater Rift completion screen as well, and we hope to have this fixed in the near future.

The community speaks with a single voice.

The community speaks with a single voice.

As with everything new, fans want more. Because moar. Some common requests, as seen later in that same Bnet thread:

If you’re going to have this screen popup every single Greater Rift completion then at least have it display non-redundant information.

-Actual damage per second done during the rift
– DPS against Elites
-Damage Taken
-Buff upkeep
-Yards walked
-Pylon/Shrines used

…Indeed it could be useful. At least not only some useless window that you don’t even look at. Some stats like :

– Time spent on boss
– Clear time (Even if you are not in the 15 min range)
– Numbers of elites and monsters killed

It’s not that much but a lot of times, I ran in GR with a stopwatch near me to gather some stats/informations that are useful to know for next runs…

Those are good suggestions, but I think it probably exceeds the detail level Blizzard meant to include with this “congrats pretty graphic!” new feature. Who knows if the game even tracks those sort of details for each Grift individually? (I’d guess not, and it would be needless machine expense to enable it.) But who knows, this looks like a WiP version of the display, and it’ll probably get some some iteration and improvement before v2.2.0 goes live in April.

Do you guys like the idea of it, at least?

grift-clear38-ptr220Update: Wyatt Cheng added some info to the debate:

Yes this is to up the personal celebration even if you didn’t get onto leaderboards.

Fun fact: If you have a pet like the collector’s edition spectral hound, the little fella will be sitting next to you on that screen.

Note that this screen REPLACES the previous dialog box that appeared after you talked to Orek that listed your XP and Gold rewards (the box that pops up when you close the rift) – so this is exactly the same number of “OK” buttons as before – this one just looks way cooler.

We’ve discussed a few options for a future patch. Your current personal best for the grift mode you’re in is a strong contender. Maybe list the times of a few friends or clan mates. Some fun stats like distance traveled, spells cast, survival bonuses are also possibilities.

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Latest Diablo 3 News


Season Two End: Season Three Start Dates

Posted 21 Mar 2015 by at 15:46 GMT

The leaf should turn brown now?

The leaf should turn brown now?

Blizzard said they’d give us a two week warning, and here it is. Season Two will end on Sunday April 5th and Season Three will begin 5 days later, on Friday April 10th. Season Two End: Season Three Start Dates:

Season 2 will be ending at the following dates and times for each region:

  • North America: Sunday, April 5 @ 9:00 p.m. PDT
  • Europe: Sunday, April 5 @ 9:00 p.m. CEST
  • Asia: Sunday, April 5 @ 9:00 p.m. KST
  • Season 3 will be starting shortly after at the following dates and times for each region:

  • North America: Friday, April 10 @ 6:00 p.m. PDT
  • Europe: Friday, April 10 @ 6:00 p.m. CEST
  • Asia: Friday, April 10 @ 6:00 p.m. KST

  • “Soon.”

    Click through for the full Blue post with info about seasonal characters and paragon points and blood shards and gear merging into the non-seasonal account. The drill is the same as when Season One ended, so probably not news to many of you guys.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Seasons | 8 Comments

    Latest Diablo 3 News


    PTR Patch 2.2.0 Updated Notes

    Posted 21 Mar 2015 by at 06:13 GMT

    Blizzard published an update to Patch 2.2.0 on the PTR Friday afternoon with tweaks and changes Legendary items, Set Items, and lots of skills. There are some nerfs, mostly to how many procs channeling skills provide to cooldown reduction, re: Natalya’s Set and the Ob/Zod ring, but early testers say it’s not so bad for non-channeling skills.

    Here’s a quote of the Bug Fixes section:

    Bug Fixes
    Too cute to fix.

    Too cute to fix.

    • Items

      • Fixed an issue that prevented pets from benefiting from the damage increase granted by Convention of the Elements (the BlizzCon Elemental Ring)
      • Fixed an issue that prevented Kekegi’s Unbreakable Spirit from removing the Spirit cost of Dashing Strike if you have less than 50 Spirit when paired with Raiment of a Thousand Storms
      • Fixed an issue that prevented charge based skills from benefiting from Obsidian Ring of the Zodiac’s Legendary Power
      • Fixed an issue that prevented Archon: Combustion, Diamond Skin: Diamond Shards, Frost Nova: Frozen Mist, and Teleport: Calamity from triggering the Tal Rasha’s (4) and (6) Set Bonuses
      • Fixed an issue that prevented Slow Time from triggering the Tal Rasha’s Set Bonuses with the Delsere’s Magnum Opus (4) Set Bonus equipped
      • Fixed an issue where enemies that were stunned by Slow Time: Point of no Return would sometimes be considered outside of the Slow Time bubble
      • Fixed an issue that caused Slave Bonds to roll with fewer primary affixes than intended

    Click through for the full, very long patch notes with all the new changes in red.

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    Tagged As: | Categories: Diablo 3 Patches, Diablo 3 PTR | 4 Comments

    Latest Diablo 3 News

    Guest Article: New BiS Legendary Rings in Patch 2.2.0

    Posted 20 Mar 2015 by at 20:02 GMT

    Blizzard has repeatedly spoken of their desire to break up the BiS legendary ring trifecta of RoRG/Unity/SoJ, and the devs want to do it by adding more gear variety, rather than nerfing any of the current big three. Their approach seems to be working, judging by the much greater gear variety seen now on the PTR, and here’s how it’s happening.

    There are three fronts in the effort: 1) New legendary rings that are better/different than the current big three, 2) new defensive bonuses (via LGems and set item bonuses) that can replace the double Unity trick, and 3) less RoRG-dependence due to item sets with seven pieces. (On this front, it would great if Bliz added a 7th piece to RoS six-piece sets like Jade and Raekor’s and Marauder’s, like Firebird’s and the upgraded vanilla sets have.)

    For a much closer focus on the new/improved legendary and set ring options, we’ve got an excellent guest article by a new site contributor, LukDeRiff. (Originally posted in our Diablo 3 community forum.) In this piece he covers a number of the changes to legendary rings and explains why some of the new ones are as good or better than the current BiS options. Here’s an excerpt from his article, focused on the surprising potential of the odd DiabloWikilegendary affix being added to the Broken Promises legendary ring.

    Broken Promises

  • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
  • On first look you might think that this is not really that exciting but you would be mistaken. Yes if you are hitting very slowly and have a which chance to critically hit it is obviously awful. But what if you gear in such a way that you do not get any bonuses to your critical hit chance from your gear? You would be left with 5% critical hit chance. From there on the potential of this ring is entirely dependent on your ability to hit the enemy as often as possible.

    Let’s assume you use some basic attack that only hits once per use the you would need 2.4 Attacks per second to get approximately 50% uptime (which is equivalent to 50% Critical Hit Chance). Pretty good stuff.

    But what if you you could hit 5, 10, or 20 times per second? You would have close to 100% uptime on the buff. That is insane! There are actually a number of ways you can achieve this. Pet builds are awesome for this. Witch Doctors, Crusaders (Bowmen) and even Barbarians (with the new Immortal King Set) can basically have permanent uptime for this ring. Then there are abilities that inherently hit at a very fast rate such Elemental Arrow – Ball Lightning, Energy Twister, Wave of Light – Pillar of the Ancients.

    Similar to the Bastion of Will Set, if you can make this work the damage boost is very potent. Additionally you free up affixes that are traditionally occupied by Critical Hit Chance (Gloves, Helmet, Bracers, Amulet, both rings).

    Click through for the full article and discussion of the general state of Legendary Rings in Reaper of Souls.

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    Latest Diablo 3 News


    Diablo Fan Art Watch #270: Cyber Diablo III

    Posted 20 Mar 2015 by at 07:45 GMT

    Greetings all and welcome to the latest installment of the Diablo Fan Art Watch. This week we bring fan art with a twist.

    With this set we have a couple Mechs in style of Diablo in armor suits and a giant transformer-esque version with the Nephalem fighting in the streets of New York.

    Then there’s the Scifi Monk that has a Metal Gear Solid 1 feel and then to finish it off Cyberpunk concepts of 5 out of 6 classes in a style that could fit great in Overwatch.

    Art by alien1774, Elijah McNeal, Bri-in-the-Sky, RyomaNinja, tnounsy, and Mark Chang.

    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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    Latest Diablo 3 News

    PTR: The Amazing Immortal King’s Set in Action

    Posted 19 Mar 2015 by at 20:58 GMT

    You need deesss.

    You need deesss.

    There’s been a lot of talk about how (over) powerful the Barbarian’s Immortal King set is, as seen in Patch 2.2.0 on the PTR, and here’s a useful video demonstration of that fact. It’s by The Outdated Gamer and in the video he uses Whirlwind to steamroll through a level 40 Greater Rift, in under 4 minutes, without feeling even remotely endangered. That’s fairly impressive, but the amazing part comes after the Grift, when he shows off his gear… and it’s crap!

    Okay, not crap, there’s a six-piece IK set and the “all the WotB” Mortick’s Brace, but he’s dual wielding with 2600/2300 DPS weapons, he’s using 3 level 25 LGems, none of his gear is enchanted to ideal stats, his lowest resistances are in the ~800 range, his unbuffed toughness is just 16m, etc. And that’s the point; he could easily improve his performance 25% with ideal rolls on everything and higher level LGems, to say nothing of better Ancient weapons, higher Paragon Points, etc… and he’s still able to effortlessly obliterate a GR40.

    See for yourself. PTR: The Amazing Immortal King’s Set in Action:

    At this rate we’re going to need reservations to play Barbs in v2.2.0, just so every single game doesn’t look like a Harrogath High class reunion.

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    Latest Diablo 3 News

    Reaper of Souls Live Chat March 23

    Posted 19 Mar 2015 by at 15:16 GMT

    tavern talk march 23 2015Blizzard has announced a Tavern Talk live chat with three Reaper of Souls developers, scheduled for next Monday, March 23, at 4pm California time. This is our chance to ask all about Patch 2.2.0, Season 3, and other relevant issues, so be there or be slightly rectangular. As with the past Tavern Talks, we’ll be watching live and posting a transcript, or at least a bullet point summary, for those of you who prefer to read quickly than watch an hour of video.

    Reaper of Souls Live Chat March 23:

    As the 2.2.0 PTR comes to a close, we know you’ve probably got plenty of questions about what the next patch and season have to offer.

    Well, good news everyone! To answer your questions and more, we’ll be hosting a live Q&A next week on Twitch!

    Join Nevalistis and the following developers Monday, March 23 at 4:00 p.m. PDT:

  • Wyatt Cheng, Senior Technical Game Designer
  • Travis Day, Senior Game Designer
  • John Yang, Associate Game Designer
  • The four of us will be hanging out in the Blizzard Studio for a full hour, taking your questions LIVE from Twitch chat and digging into the design, iteration, and implementation of our upcoming patch and season.

    Unlike previous Tavern Talks, we won’t be pulling any questions in advance, so be sure to have yours ready to go when the show begins!

    A fan adjusted his shiny silver hat and threw up a question about the format, earning a Blue explanation.

    I think that it’s really cowardly that they will NOT be taking questions that are well thought out and well up-voted, and only ones that get spammed threw on the day of the Tavern talk. Feels like they don’t want to be asked any real hard questions. Basically… it feels like they are choosing a easy way to opt-out of being asked good questions…
    Nevalistis: Actually, this shift was in response to feedback we received that we took too many prepared questions in advance and that the presence of such questions made the show feel “staged” or pre-recorded.

    It’s an experiment with the format and not at all indicative of our willingness to take one type of question over the other. The right answer is probably a mix of the two styles, which is what we did with the last Tavern Talk (which still received the above feedback). This way, we have a basic litmus of each experience and can see what works best for our audience. :)

    Tavern Talk is still undergoing iteration, and I appreciate all the feedback folks have been providing on it. We’d like to continue providing excellent video and stream content, and your thoughts about what works and what doesn’t helps us fine tune.

    Obviously fans who want to watch and ask questions can write them out in advance and paste them into the chat at the time, so pre-prepare all you like. Or submit/suggestion questions in comments here, and we’ll spam them during the chat next week, if you can’t be there live. What do you guys want to know about? As we’ve seen on past Tavern Talks and live streams, the devs tend to get into explaining theories and approaches when they’re speaking extemporaneously, so questions about “why” tend to yield good results.

    For instance, Mr. Yang, why is the new DH Unhallowed Essence set limited to just Multishot, when that skill already works quite well with Marauder’s and Natalya’s sets, and other skills like Rapid Fire, Strafe, and Impale don’t work very well with any sets? *cough*

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    Vote Debate: Ancient Weapons, Working or Not?

    Posted 18 Mar 2015 by at 07:36 GMT

    Legs on the PTR, but still no Ancient weapon!

    Legendaries on the PTR.

    The huge +2000% legendary drop rate buff on the PTR means you find heaps of legendary items, which makes it possible to gear out your character very quickly. That’s true for armor, at least. Even with the drop rate it’s still quite difficult to find a great weapon… surprisingly so.

    The best weapons with the special legendary properties are all rare drops, and even on T6 you’ve only got about a 1/10th chance of a found legendary rolling Ancient. So, even when you’re choking on legendaries like Homer paying the price for his delicious Soul Donut, it’s quite difficult to find the weapon you want, Ancient, with a good enough damage roll to make it an upgrade.

    This is a problem that’s pretty much unique to weapons, since armor (and especially jewelry) gets some upgrade from legendary, but never enough to make or break the build. That’s not true of weapons, since except in some special “I must use this weapon for my build to function” Starmetal cases, most players will take a big damage roll on an Ancient weapon without any legendary affix, rather than their ideal weapon if it didn’t roll ancient.

    None of this is news to anyone and we all saw it coming months ago during the PTR testing (or maybe even all the way back at Blizzcon 2014 when Ancient Weapons were first revealed), but seeing it in practice during Season Two has soured many players on Ancient weapons. (We had this same discussion in January just after Ancients went live.)

    Can't live without it.

    Can’t live without it.

    I often see forum threads or clan chat where some player is bemoaning his terrible luck in finding the Ancient weapon his build requires, and how endless farming for that one item has consumed and ruined his entire Season. And that’s a real thing, especially for builds that require a certain weapon, in comparison to other builds that can spend a few minutes crafting legendary weapons until they get an Ancient that’s plenty good enough.

    So what do you guys think of Ancient weapons? Are they awesome and worth the farming trouble when you find one, or too powerful and thus capable of ruining your build if you can’t find one? Should they be removed entirely, or made easier to find?

    Vote Debate: Ancient Weapons, Working or Not? Pick all the vote options that you think appropriate:

    What should be done to fix Ancient Weapons? (Pick all you agree with.)

    View Results

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    Coincidentally, just about the time I posted this vote, Wyatt Cheng tweeted a comment about this very issue with Ancient Weapons. I didn’t see his tweet until some time later, and it doesn’t impact the vote options of this debate, though it may disappoint players hoping for some big change to the Ancient Weapons system.

    Click through for that and to add your comments on this debate.

    Rather than make a specific ancient weapon easier to get, we’d rather improve underperforming weapons so it’s not as much about “the one”. –WyattCheng

    Sticking cool legendary affixes on more weapons would be great, especially if that opens up more build options, but there’s still going to be the issue of some builds requiring weapon X to function, which means those builds are never going to perform anywhere near top level unless/until they obtain an Ancient Weapon. (And the issue is weapon in comparison to armor and jewelry, since the weapon being ancient is worth more than ancient or not on every other slot combined.)

    If anything, this reminds me of the old days when weapons without sockets were insta-churned, no matter the quality of their other rolls. Blizzard eventually bowed to the endless fan complaints about that issue and added enchanting, and then the DiabloWikiGift of Ramaladni to fix that “no socket = useless weapon” issue. Which makes a similar fix to the Ancient Weapon issue seem like a possibility, eh?

    Update: Handy graphics showing the relative damage of ancient vs. non-ancient weapons. In all cases, the worst possible roll on an Ancient weapon is as good or better than the best possible roll on non-ancient weapon. Source Reddit


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    Latest Diablo 3 News

    The First Paragon 1000 in Season Two

    Posted 17 Mar 2015 by at 19:31 GMT

    Add a zero...

    Add a zero…

    A very busy player has surpassed Paragon 1000 in Season Two, putting the total experience gained by most of the rest of us into complete disrepute. The battletag is is Absidien#1846 and he’s played mostly a Monk and a Demon Hunter in Season Two, racking up over 50,000 elite kills with each.

    Disclaimer #1: There may be other 1000+ characters since Blizzard doesn’t offer a complete leaderboard of Paragon points, and we must refer to third party sites that can only list accounts that have been added to their database. But going by that Diablo Progress listing, second place in the S2 exp race is Gabbynator, who is just over 900. Which sounds like a close second, until you consider that the exp to go from 900 to 1000 is equivalent to the exp to go from P1 to P855. Which means #1 Absidien has more than double the exp of the account in 4th place.

    Disclaimer #2: We’re talking about softcore, and as is well known, such exp counts only 1/2, or perhaps 1/10th, the *real* exp earned by mortal characters. Thus numerous Hardcore players in the P700+ range are the real MVPs. Or so I like to tell myself.

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    Tagged As: | Categories: Diablo 3 Seasons, Leaderboards | 14 Comments

    Latest Diablo 3 News

    Vote: Diablo 3’s Seven Design Pillars, in RoS

    Posted 17 Mar 2015 by at 10:01 GMT

    Miss me yet?

    Miss me yet?

    In his recent GDC presentation, Diablo 3 Game Director Josh Mosqueira reminded us of Jay Wilson’s foundational “Seven Design Pillars” for Diablo 3. We quoted the vote about that topic from 2013 (when JW left the D3 team) in our article about Josh’s GDC panel, and spent much of last week’s podcast reviewing those seven pillars.

    In retrospect, the seven were good points for designing a Diablo game. The problem wasn’t that the Seven Pillars were bad objectives… the problem was that D3v didn’t execute them properly. But our vote on that was from early 2013, barely half a year after Diablo 3’s release. Now that we’re a year into Reaper of Souls, how well do you guys think the original seven design pillars are doing?

    Please vote yes/no based on how the current version of Reaper of Souls supports (or not) these seven pillars.

    Has RoS repaired Diablo 3's original Seven Design Pillars? (Vote based on the current game.)

    View Results

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    We talked all seven of these over on last week’s podcast and the consensus was that most/all of them were pretty sturdy at this point in Reaper of Souls. Whether you guys voting will agree… remains to be seen.

    Click through for a reminder of the results of that old 2013 vote, and a reminder of Josh’s Three Pillars for Reaper of Souls.

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    Latest Diablo 3 News


    Diablo 3 Podcast #167: Crusader & Massive Barb Buffs

    Posted 16 Mar 2015 by at 21:00 GMT

    Why the Crusader is great, plus Patch 2.2.0 changes, including the massive Barbarian IK set buffs. Also Rift changes on the PTR, Blood Shard cap increases, new LGems, and why double Unity has gone obsolete. Featuring Katniss, N3rdwards, and Flux.

    Click through for approximate segment starting times and related links:

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    Latest Diablo 3 News


    PTR: Instant Closing Nephalem Rifts = Bug

    Posted 14 Mar 2015 by at 18:54 GMT

    Fun while they lasted...

    Fun while they lasted…

    The changes that made normal Nephalem Rifts much faster on the PTR keep going away, as first the Elites dropping progress orbs was bug-fixed, and now a Blue reveals that the very nice “no more 30s wasted timer” improvement… is also a bug.

    PTR: Instant Closing Nephalem Rifts = Bug:

    Not enjoying instant closing of rifts.

    Sometimes you foolishly close the Rift before you’ve collected everything out of force of habit. With the timer you at least had a chance to grab those things.
    Tyvalir: Hey guys, I wanted to clear up some confusion I’ve seen in this thread and elsewhere about why Rifts close on the PTR as soon as you speak to Orek after beating the Rift Guardian. Simply put, this is a bug which we’ll be fixing before patch 2.2.0 goes live.

    As a side note, we’ve heard players share feedback about the closing mechanism for Rifts when you’re playing in groups. While we don’t have any plans to change the timer before a Rift closes, we are continuing to pass these thoughts on to the design team.

    While I sympathize with the OP, and actually made that same point on last week’s Podcast (beware force of habit clicking Orek as soon as you portal back to town, while planning to quick gamble and then return to pick up your Shards), I’d be happy to risk occasionally cheating myself out of some Blood Shards in exchange for instant Rift closures after killing the Guardian. After all, saving 30s every time adds up to another whole Rift every 6 or 8 or 10 Rifts, depending on your clear time.

    I guess the 30s delay is needed in multiplayer games, (though maybe if everyone clicked Orek the countdown could terminate?) but there’s zero reason to retain it in single player. Well, aside from pee breaks. As we joked on the last podcast, without the dead time spent upgrading gems one at a time (fixed in v2.2.0) and waiting for Rifts to close, when would we ever get to stretch our legs?

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    Season Three Exclusive Legendary Items

    Posted 14 Mar 2015 by at 18:37 GMT

    After some vague comments on Season Three Legendaries, all of which were immediately enabled (for seasonal and non) in Patch 2.2.0 on the PTR, the Blues have put together a complete list of which of the new Legendary Items will only drop for Seasonal characters, at least until the season ends.

    Season Three Exclusive Legendary Items:

    The following items are intended to be Seasonal only for Season 3. Note that not everything on this list is currently flagged as a Season 3 item at this time. This is a bug and should be fixed in a future PTR patch:

    New Naglering = Little friends.

    New Naglering = Little friends.

  • Dead Man’s Legacy (rework) — Multishot hits enemies who are below 50-60% health twice.
  • Dread Iron (rework) — Unknown. (Not in patch notes. Anyone found one?)
  • Nagelring (rework) Ring — Summons a Fallen Lunatic to your side every 10-15 seconds.
  • Obsidian Ring of the Zodiac (rework) Ring — Reduces the remaining cooldown of one of your skills by 1 second each time you spend resource.
  • Hammer Belt (Placeholder Name) Crusader belt — Justice spawns a Blessed Hammer when it hits an enemy.
  • Ranslor’s Folly (bracers) — Energy Twister Periodically pulls in enemies within 30 yards.
  • Little Man’s Finger (ring) — Gargantuan instead summons three smaller Gargantuans each more powerful than the original. (Witch Doctor only.)
  • Spirit Guards (bracers) — Your Spirit generators reduce your damage taken by 30-40% for 3 seconds. (Monk only.)
  • Iceblink (Legendary gem) — Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%. The additional movement speed reduction is increased by .4% per rank. At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies.
  • Mutilation Guard (Legendary gem) — Gain 10% melee damage reduction. Melee damage reduction is increased by 1% per rank. At rank 25 while below 50% life, you may move through enemies unhindered.
  • Bottomless Potion of Amplification — Increases healing from all sources by 20-25% for 5 seconds.
  • As with previously reworked Seasonal items, once patch 2.2.0 launches, these items will no longer drop in non-Seasonal games and will remain removed from the non-Seasonal Legendary pool until Season 3 concludes.

    On a related note, we will be removing Bane of the Stricken from Patch 2.2.0. We’re not happy with its current implementation. It’s possible we may revisit it in a later patch.

    I pasted the legendary affixes for all of the items into the Blue post, as I doubt many of us have memorized all the new powers just yet. Note that “rework” in the post means those are existing legendary items without useful legendary affixes, which are getting new powers and becoming seasonal items for S3. Subject to change during further PTR testing, obviously. (For instance, both guests on last week’s Podcast felt the Ob/Zod is now too powerful and probably due for a nerf to the DiabloWikiproc rate.)

    Also note that there are a lot of other legendary item changes in v2.2.0 that are not seasonal, and that the most impactful item changes in patch 2.2.0, the three new Item Sets and all the big changes to the DiabloWikivanilla class sets, are not going to be Seasonal and will be available for existing characters once the Patch 2.2.0 goes live after Season Two ends. Plus, changes to item sets are retroactive and will take effect on the green items you’ve already found, while you have to find new copies of the orange items to get their new legendary bonuses.

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