Blizzard aired the Reaper of Souls TV commercial this weekend during The Walking Dead, and in case you missed because you’re not in the US or don’t watch the zombie drama, here it is in all its glory.
Latest Diablo 3 News
Diablo 3 Developer Interview: Reaper of Souls and D3 Lessons Learned
Posted 3 March 2014 by Flux at 10:44 GMT
There’s a new interview on PC Gamer with Diablo 3 / Reaper of souls developers. Lead Content Designer Kevin Martens and Level Designer Laura Paolilli field questions cover D3′s rough launch, Loot 2.0 changes, Reaper of Souls features, the shutdown of the Auction House, and lessons learned from D3 that led to the many improvements we see in D3v2 and will see many more of in Reaper of Souls.
Martens: I think the randomness thing. We should have made everything random from the start. So the reason we didn’t have random exterior zones was because we wanted the game to have more of that real RPG feel; that the world was real and had a sense of place. And like the loot problem, until Loot 2.0 was really dialing in, it was hard for us to figure out what to do with the auction house; it was the same with the randomness. Until the other aspects that made the game more RPG and more connected to the world were dialed in… you know, we’ve gotten better at storytelling since Diablo III; the world map that comes with Adventure Mode makes Sanctuary feel a lot more real just because you have a map of it, if nothing else, and that’s a relatively simple solution to the problem. All of that made us comfortable with introducing randomized exterior zones as well.
Paolilli: Yeah, and that’s actually one of my favorite things that we’ve done. With the map you have that sense of place, whereas before I think the environments looked great, but you didn’t really have that sense of how everything is connected. And I think the map and the ability to go anywhere and do anything helps.
Martens: Dynamic Difficulty is another great example of that. We had our old-school linear difficulty that was inherited from the past, where you had to play through normal, nightmare, and so on. Dynamic Difficulty, which we made for Adventure Mode, allowed us to break that dichotomy for the game as well because otherwise we would have had to have a version of a monster for every possible level. So if you played Act II, we would have to have a Level 31, 32, 33… all the way up to 70 version of every monster for it to be fun. The overall Dynamic Difficulty system removed that burden and let us focus on a grander vision for our gameplay.
The randomization is a good point, and it was something I really noticed during the Reaper beta test. You saw it most clearly in Nephalem Rifts, with levels all shuffled up in order, and usually redesigned and resized as well. Some of the outdoor areas were identical, if they were towns or all designed (like Wortham) but many others were very randomized. In Rifts I saw dozens of totally different sizes and layouts for the Dhalgur Oasis, and that was fun for itself, and also as a surprising change after seeing the one same layout so many times previously in Diablo 3.
The question about the Auction House and Loot 2.0 is a good starting point for debate as well, so check out the interview and share your thoughts in comments.
Latest Diablo 3 News
5 Ways To Prepare For Reaper of Souls
Posted 2 March 2014 by Waterfiend at 22:14 GMT
Are you having fun with Patch 2.0? Finding cool new stuff? Awesome, me too.
Although I’ve enjoyed the new affixes on gear in the patch, I realize that the items we find now will be obsolete once RoS hits. It’s no reason to stop playing the current game, but it did make me wonder what I could do that would have more long-term value in the game going forward.
For those who prefer to focus on how to build value in the game before the expansion, I’ve thrown together the list below. We’ve got 23 days to prepare for Reaper of Souls, so let’s get started!
Latest Diablo 3 News
Diablo Fan Art Watch #233: The Pixel Art of Choi Hyung Sun
Posted 2 March 2014 by Holyknight3000 at 08:00 GMT
Welcome everyone to another installment of the Diablo Fan Art Watch. This time we have fantastic pixel art by fan artist Choi hyung sun also known as etbtcross. Some of these have a fighting game selection screen feel but the detail is awesome, and the Nyancat Belial Raid Battle is incredible, and creative. Look at that Belial.
If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you.
Latest Diablo 3 News
Reset Quests and Guaranteed Legendary Drops in Diablo 3 v2
Posted 1 March 2014 by Flux at 19:26 GMT
Two issues are bubbling near the top of Clan chat lately, and both are causing a lot of confusion. Reset Quests and guaranteed legendary drops. “Reset Quests” is a button you see in the create game menu which lets you wipe all progress and begin again on the road outside of Tristram, as though you were level 1. Contrary to some rumors, this does *not* grant the the “guaranteed legendary drops” all over again, since that only happens from Leoric and the Act Bosses your first time through the game.
In order to unlock the “Reset Quest” button, your character will need to have completed every single quest in the game, including all the individual checkpoints (or steps) within those quests. Just because you’ve killed Diablo, that doesn’t mean your character has necessarily completed every single quest in the game.
We know it’s very confusing right now to tell which quest or quest step you’re missing, so we’re looking into ways to address that and make it more obvious for players to see exactly what they still need to complete in order to unlock the “Reset Quest” option on each of their characters.
That kind of change isn’t something we can hotfix in, but instead would require a client-side patch. It is absolutely on our radar, though, and something we want to fix.
What i want to know is, why bother? Serious question. I mean, pre-60, it seems like you can get the “guarantee” legendary drop again from bosses, but at 60, what’s the point in doing it, other than to torture yourself in having to slog through the whole campaign again? It says increased rewards, but anyone know what exactly that is?
When we decided to remove the old tiered progression system (Normal → Nightmare → Hell → Inferno), we knew we would be taking away the repeat story experience. We also knew that there are players out there who enjoyed that experience of getting to play through the story linearly as well as repetitively.
This is where the “Reset Quest” option comes in. We wanted to give players a way to repeat the story and still feel like they were getting a bonus for doing so. For those who don’t know, whenever you use “Reset Quest,” not only does your quest progression reset, but the gold and EXP rewards also reset. This gives players the opportunity to earn those higher “first time quest complete” reward values again, but it’s at the cost of needing to replay the whole story — which, hey, some players really enjoy.
That said, we know that it’s a little too easy right now for players to click the “Reset Quest” button and accidentally reset their story progression without actually a) meaning to and b) knowing entirely what they’re getting into. So, we’re going to add some additional functionality that will both better clarify what “Reset Quest” does and what rewards come with it, as well make it a little more difficult for those accidental resets to happen.
The other part of this issue is Adventure Mode in Reaper of Souls. Reset Quests isn’t that impactful in D3, since you’re always kind of doing Campaign Mode anyway. But in RoS you’re mostly doing Adventure Mode which has you chasing bounties all throughout the game, Act to Act, in no regular progression sequence, without any story at all. So including an option to replay the whole story from the start might be nice for a change.
Click through for several Blue posts on the related issue of guaranteed legendary drops and when/where they occur, and why they aren’t exploitable, aside from the current very time-consuming bug with Leoric. (You get a leg every time from Leoric after you Reset Quests, but then have to play through the entire story, all 4 acts, to make “Reset Quests” functional again.)
Latest Diablo 3 News
Diablo 3 New patch Mac woes
Posted 1 March 2014 by Xanth at 04:58 GMT
Ah to be a mac user when a new patch arises. The forums are wild with report of macs crashing from almost everything in the game. Looking to browse the AH before it goes down?Crash! Looking to see who is on your friends list?Crash! Looking to play a game?Crash! All of which leads to a rather undesirable experience for your average mac user.
We’re aware of a crashing issue when opening the Auction House on OS X systems. Our teams are working to resolve this in a future update. In order to prevent Diablo III from crashing, it is recommended to avoid opening the Auction House (and any AH related UI) until the issue is resolved. We’ll provide additional updates when more information is available.
We apologize about for any inconvenience this has caused, and hope to have this resolved as soon as possible.
I’m not nearly as concerned about the AH issue as I am about crashing as I enter games. It was a known issue during the beta, and would only happen to myself sparingly.However since the patch hit I’ve been dropping from games left and right. Obviously it will be fixed but as for right now it’s a waiting game, which is ironic since it’s what we have to do now to play..buh-zing.
Has your D3 mac experience been similar?
Latest Diablo 3 News
Reaper of Souls TV Commercial Debut
Posted 1 March 2014 by Elly at 03:21 GMT
Previously on the Walking Dead…well no, this Sunday actually but whenever I see the title I can hear his 20 Marlborough a day voice in my head. If you watch the show or not you may want to tune in this week as Blizzard will be airing their first TV commercial for Reaper of Souls.
And for those of us not in the US we definitely wouldn’t be interested if someone recorded this and put it on YouTube or something. No, definitely not.
Latest Diablo 3 News
Diablo 3 v2 Hotfixes
Posted 28 February 2014 by Flux at 18:51 GMT
Several little bugs and other issues have been fixed, with some others on the chopping block. Diablo 3 v2 Hotfixes:
The super fast leveling issue has been a hot topic, since one powerful char could clear the early parts of Act One on Torment or higher, and the level 1 chars following along in the game would level up like pinball machines. Lvl 45 or higher in under an hour was regularly reported.
The hotfixes also mention the Cursed Chest near the waypoint in the Halls of Agony 3; players were surfing to find it and scoring 1/3 or 1/2 a Paragon level just from clearing that horde of flaming zombies.
It’s not listed yet, but exp rewards for low level quests might be next in line for the nerf stick. Players are quest farming easy monsters, like Mira Eamon, and racking up hundreds of millions of exp per hour with very little risk.
Also not listed yet, but a fix to the *ding* sound effect of clan notifications is on the way.
Latest Diablo 3 News
Cursed Chests in Diablo 3 v2.0.1
Posted 28 February 2014 by Flux at 14:58 GMT
Cursed Chests debuted on the PTR and were an awesome feature in the Reaper of Souls beta. (Our first look article on CCs from early in the Beta.) They’re in Diablo 3v2 also, if a bit less prominently than in Reaper (where they are often Bounty objectives) and players just experiencing them for the first time have some questions and comments. Here’s a blue reply on the issue:
Unluckily after a couple hours of playing last night before bed I wasn’t able to find one of these
I was wondering if the cursed chests (never seen anything about cursed shrines) were always in the same place and just had a random % chance to spawn (like events are now). Or if they were 100% random and all over the place.
For example my friend found a cursed chest in caves of areanea this morning and text me about it. Will that specific chest/event ONLY spawn in that area or could it spawn anywhere throughout act 1 and the events tied to them are just random when you get one.
Nevalistis: Cursed events are similar to other events in the game. They do have some degree of randomness, such as where exactly in a dungeon they spawn (if they spawn at all). However, if you do see a Cursed Chest, you won’t see that particular event anywhere else in the game.
I hope you’re enjoying them as much as I am! They’re one of my favorite new features, I always get excited when I run into one.
As the Blue says, there are certain places on the levels where you might find a Cursed Chest. It’s a bit like Golden chests, which are a lot more common and variable in location, but you learn that some places will often have one. Some of the Cursed Chest locations are fixed, and you’ll either get a chest there or you won’t. It’ll never be just around the corner. The most popular so far in D3v2 is near the waypoint in the Halls of Agony 2. When it appears (maybe every 4th game when you get the right level layout) it’s in the middle of the lower section where all those fire grates and flaming zombies roam, and if you get that one it will always be the “kill 100″ type. If you complete the full 100 you get a big exp/gold bonus, and a second chest appears.The other common type of Cursed Chest in D3v2 is the “Kill five waves” chest. These are usually triggered by clicking a Red shrine, sometimes with a chest beside it. I’ve seen those less often, and only in a few places so far in D3v2. in D3v2 I’ve seen them in the hellish Arreat Crater levels, in a big open room in the Act 3 Keep Level 2, and in the Act 2 desert. (These types could spawn many more places in RoS, but they seem less common in D3v2.) The waves get progressively more numerous and have more mid-level enemies (shamans and such), you generally need to save your power ups and buffs for the later waves, and if you finish all five a second chest appears.
The third type of Cursed Chest is the quickie “kill this group of trash mobs/Champions/Yellow Elite/Purple SuperUnique.” Those were scattered all over the levels in RoS almost as commonly as golden chests, and were quick fun little exp bursts. You did not get a second chest if you completed them in time. I have yet to see any Cursed Chest of this type in D3v2.
On the whole, Cursed Chests are fairly awesome and I wish they were as common in D3v2 as they were in the RoS beta. After I played so much Reaper beta, the locations of the red chests seem very familiar to me in D3v2, so if they’re confusing you now, don’t worry. You just need some more reps to learn where they tend to appear.
Learn them. Love them. They love you. Click through for a big gallery of Cursed Chest action shots, mostly from the Reaper of Souls Beta.
Latest Diablo 3 News
IncGamers Diablo 3 Clans Update
Posted 28 February 2014 by Flux at 00:28 GMT
We posted about the new IncGamers clan yesterday and you guys promptly overloaded the Battle.net system with a deluge of join requests. (See the updates on the OP for details.) It didn’t take long for the original clan to hit the 150 hardcap, with dozens of join requests impossible to accept.
Learning from that experience, we’ve expanded the options.
- IncHC2: IncGamers Hardcore clan 2, on the US and IncHC on the European server. (IncHC on US is full.) Join the group and experience mortality.
- INC2: IncGames Clan #2, available on the US and EU server.
- INC: IncGamers Clan #2, on US and EU. (The initial clans filled up on both US and EU.).
Search by the clan name or “IncGamers” and request a join if you want to get in with a bunch of good players, see dozens of clan games to join, completely escape gold spam bots, and drool over the green and orange eye candy of other people’s hot lunches. We’ve also an IncGamers community you can join, though I’m not entirely clear how Battle.net “communities” differ from “clans” and what their utility is.
If you can find the clans change the language settings, some are English (British) but we can’t change it to just English. It must be a bug as it’s meant to be an option for Leaders, but there you go, all the fun of launch week. As soon as that’s enabled we’ll change it to English.
Update: Post updated to reflect that IncGamers US and EU, and US HC all maxed out, and #2 clans are live on all realms.
Latest Diablo 3 News
Diablo 3 v2 Issues: Transmog, Area Damage, CC on Bosses, and Speed Leveling
Posted 27 February 2014 by Flux at 18:11 GMT
Lots of little questions are popping up about version 2 of Diablo 3, and the Blues have been replying here and there. Before the quotes, a couple of things I saw come up repeatedly in clan chat. (These and many other common questions were covered in our new Diablo 3 v2 Tutorial.)
On to the blue FAQs.
This is correct! Each time a skill damages a target, regardless of whether the skill is AOE or single-target, there is a 20% chance for Area Damage to occur.
Area (Splash) Damage sounds cool, but I tested it a lot (article here) in the RoS beta and found it insignificant. The problem was that it’s a 20% chance to yield X% of your *base* damage, never of your Crit damage, so it’s tiny, even if it’s hitting lots of enemies all the time. Supplemental at best.
Click through for questions and Blues on Transmog unlocks (they count towards RoS now), cursed chests, improved KeyWardens, Nephalem Valor, and several more.
Latest Diablo 3 News
Loot 2.0 Legendaries in the Auction House: Fixed
Posted 27 February 2014 by Flux at 16:44 GMT
We noticed first thing yesterday that the new Loot 2.0, Bound to Account Legendary items were showing up in the Auction House, and were selling, but then bugs ensued. Blizzard noticed too, and leapt into action with a couple of hotfixes, and then a more solid change during a brief server maintenance last night.
You can click to buy and you will successfully buy the item, however, you cannot send it to your stash (assuming this is because the item is BoA and you cannot obtain it on your account).
Lylirra: The ability to list Bind on Account items on the auction house was not intended and most certainly a bug. Early this morning, we implemented a hotfix which now instructs the auction house to reject all Bind on Account items, including those that currently have a 2-hour (or less) trade timer active.
Here’s some additional info:
As a result of this hotfix, players who attempt to list an account-bound item on the auction house will now receive an error (“[Item Name] Auction Failed (32105)”) as soon as they hit the “Create Auction” button and the item will be returned to the player’s stash or inventory unchanged. Since deposits are only taken on a successful sale and not for simply posting an auction, players won’t lose any gold or real money for attempting to list account-bound items.
Account-bound items that are currently listed on the auction house will not be taken down. Instead, we’re letting those auctions sell or expire naturally.
As we speak, we’re looking at making any account-bound item that’s been sold on the auction house BoA for the player that purchased it. This would apply retroactively. Our desire is to avoid taking anything away from players if possible, but still ensure that our goals for items in patch 2.0.1 are being met. This particular solution seems to be best of both worlds.
We’ll be sure to keep you all updated on any further changes, should they come through. Thanks for your reports!
AH transfers of BoA items would rather defeat the purpose, so no surprise this was fixed so quickly.
Latest Diablo 3 News
IncGamers Official Diablo 3 Clan and Community
Posted 26 February 2014 by Elly at 16:54 GMT
Blizzard conveniently set up the official IncGamers Diablo 3 Clan and Community on Europe and America servers with the patch rollout securing the name we wanted rather than some bastardisation of it. If you’d like to join on either server just search for IncGamers and request an invite and either Flux or myself will accept the invite. That’s for Clan or Community or both as seems to be what most people are doing. If you’re a member of a clan already you can still join the IncGamers community.
We will mainly be made up of some of the voices you see on the forums or in comments in the news, so a mixed bunch. As we’ve been here 17 years (this month, yay) there will of course be some old boys and girls mixed in with people who have only just appeared. The intention is friendly, helpful but in no way obliged to play with clan members every time you log on. We are open to Softcore and Hardcore.
However, we have in place a no dickhead policy so if you have leanings towards being a bit of an arse this probably won’t be the clan for you. All others welcome, see you there.
Update: Problem joining? Well, join the queue. Well no you can’t actually because of the anti-spam measures (I’m assuming). When you request to join the clan and/or the community we have to then send you an invite and we can only have a few of those out at any one time. If people are off-line when the invite is sent and can’t accept we have to wait until they’ve got back online and accepted, freeing up the backlog. Anyway keep trying and we’ll keep checking periodically.
Possible solution – when someone requests to join a clan or community allow the admin to simply accept/deny rather than send an invite. Just saying.
Update: The clan filled up to the 150 max very quickly and there were some technical issues. 1) The system puts a limit (around 30 it looked like) on how many invites could be sent out at once, so while waiting on replies for people who were in the clan on the PTR but hadn’t logged on yet today, we could not send out any new invites. 2) There’s a limit (about 20) on how many people can request an invite, and if you’re above that number you get an error message. 3) The clan limit is 150 and we hit that very quickly, but people can still request to join w/o getting a system error message.
So apologies for tech difficulties and to the dozens of people who are currently requesting an invite when we can’t send any since we’ve hit the cap. Tomorrow we will split off an IncGamers Hardcore clan, and we’ll create an IncGamers 2 as well. Lots of people in the current clan will exit to join the new HC clan, which should free up space for current requests.
Those issues aside, the first day of the Clan was great. Everyone enjoyed the motivation/envy from seeing other people making constant awesome legendary item finds, and there were many multiplayer games going with the easy matchmaking via the clan chat. Strategy tips for farming and new builds were going around as well, and the sense of community was a great addition to the game. See you guys tomorrow as we work through the growing pains.
Update #2: IncGamers2 (INC2) and IncGamers Hardcore (IncHC) now exist on the US server. You can only be in one clan at a time, so choose wisely. We’ve also created IncGamers and IncGamers Hardcore on the EU server, if that’s your preferred region. Join and play with like-minded individuals. No gold spammers!
Latest Diablo 3 News
Diablo 3 v2.0.1 Known Issues
Posted 26 February 2014 by Flux at 14:56 GMT
The patch is live but not all is perfect yet, and Blizzard’s been updating the Diablo 3 v2.0.1 Known Issues page.
Not listed above, but currently possible is the Auction House listing of newly-found, Bind on Account legendary items. It’s unclear if this is a bug or a feature, but plenty of the new and better legendaries are already listed. Amusingly, they show the players in the game when the item was found on the “allowed to trade for 2 hours” list.
Latest Diablo 3 News
Diablo 3 v2.0.1 Tutorial: Welcome Back to Hell
Posted 26 February 2014 by Flux at 12:49 GMT
There’s a reason the devs are calling this Diablo 3 version 2, and it’s because the game has changed greatly. Major additions and system overhauls abound, with a complete reworking of the end game experience Paragon 2.0 system, items via Loot 2.0, the difficulty settings and game progression, major changes to the overall combat engine and gameplay, adjustments to almost every skill and rune effect, big changes to the economy and crafting, new UI features, and more.If you haven’t been following the changes and are just preparing to leap into v2 this week, you’ve probably got a lot of questions and I’m sure the forums will be buzzing as players demand to know where their character’s Paragon levels and Magic Find went, or curse the removal of sardine-can density to some of v1.08′s over/ever-farmed areas.
Thus follows a (fairly) brief tutorial covering the major new changes, with many links to related commentary that goes into much more depth about the new stuff. The Wiki links go to comprehensive articles on the issues and while not every page in the DiabloWiki.net has been updated to v2/RoS into yet, we’re working on it.
Difficulty has been completely overhauled. The grinding through Nightmare, Hell, and Inferno has been removed, replaced by a dynamic scaling system. All monsters in the game now adjust on the fly to match your character’s level. It is therefore impossible to choose to play content much higher or lower than your character’s level, unless you join a game created by another character, since the monsters will scale to his character’s level.
Difficulty can still be customized by “challenge levels” — Normal, Hard, Expert, Master, Torment 1-6 — which roughly approximate the previous Monster Power 1-10 settings. Higher challenge levels boost the gold and experience, and certain high quality items can only be dropped on Torment or higher.
Click through for similar coverage of other key changes in Version 2, including Paragon 2.0, removed D3 features, RoS-only features, skill changes, combat system modifications, advice on farming for items and/or exp, monster density changes, Cursed Chests, Bosses, and much more.