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The Diablo 3 Podcast #148: Seasoned, the First Weekend
The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux. Following up Friday’s Season-prep show, this is a […]
Diablo 3 Podcast #147: Seasons! Prep, Planning, and Caffeine
The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]
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* Post your undocumented patch 2.1 notes discoveries in this thread. *

Latest Diablo 3 News

1

Diablo 3 Wallpaper Watch #136: Patch 2.1 Greed


Posted 27 Aug 2014 by at 13:04 GMT

HolyKnight has kept busy churning out cool new Diablo 3 wallpapers on a weekly basis, selecting images from the Reaper of Souls cinematics and other artwork. For Patch 2.1 he’s created a special wallpaper with everyone’s soon-to-be favorite area, where things shine like gold. Because they are gold! Get this Greed wallpaper here.

2844_1600_D321_Vault_by_Holyknight3000VFinal

Here are a few other recent Diablo 3 wallpapers by HK, and you can get all of these and hundreds more in full desktop size in our Diablo 3 Wallpaper gallery.

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Tagged As: | Categories: Artwork, Fan Stuff, Wallpapers | 1 Comment

Latest Diablo 3 News

4

Diablo 3 Patch 2.1 Hotfixes and Bugs


Posted 27 Aug 2014 by at 11:09 GMT

Blizzard has confirmed some issues with Diablo 3 patch 2.1 Hotfixes and Bugs. First up is an issue that cropped up time and again during the PTR… not enough dudes in a DiabloWikiNephalem Rift.

Not enough mobs to spawn the DiabloWikiRG. This has been a random problem but 3 rifts already ended this way since patch, every inch of ground covered. Anyone else having issues, are lizards eating all the mobs?
Tyvalir: Thanks, Dommer! We’re definitely aware that some Greater Rifts are still unable to be completed because of a lower enemy density (or because they are filled with weak enemies, like Random mentioned). While these cases should be relatively few and far between, we’re working on reducing and hopefully eliminating their occurrence.

One question I have for all of you: are you unable to complete regular Rifts, Greater Rifts, or both? (Knowing the answer to this will help us target our efforts better.)

Other bugs have already been hotfixed, and here’s the list:

Patch 2.1.0 Hotfixes – Updated 26/8

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated August 26th. Hotfixes are denoted by the date they were applied to live servers.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]

General:

  • Fixed an issue where increased elemental damage debuffs applied to enemies were stacking from multiple sources (26/8)

Items:

  • Fixed an issue where the fireball effect from DiabloWikiGyana Na Kashu was being applied to the first target twice (26/8)

Crusader:

  • Laws of Hope (Time Stop) will no longer allow the invulnerability effect to last beyond 3 seconds (26/8)
  • Please note: The visual bubble and buff icon for Time Stop’s invulnerability effect will still remain for 8 seconds when using the Long Arm of the Law passive
  • Wizard:
  • Fixed an issue where Blizzard (Apocalypse) was unintentionally applying extra damage when reapplying the Firebird’s Finery damage over time effect (26/8)
  • Disintegrate will now properly proc Arcane Power on Crit
  • Disintegrate will now properly benefit from the +% Damage to Disintegrate affix

Actually surprised there aren’t more bugs, as much as Patch 2.1 changed. I guess this is why we endure lengthy PTR cycles?

Note: There is a thread ongoing that is logging Undocumented Changes and Bugs in 2.1 Live.

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7

Diablo 3 Achievements Display Bug


Posted 27 Aug 2014 by at 02:48 GMT

Some players are reporting a Diablo 3 Achievements Display Bug when trying to view DiabloWikiAchievements (theirs and others). Blizzard have advised logging in and out again which is working for some people. Others it doesn’t and still their Achievements will not display. Blizzard have assured everyone that it is a display problem and that achievements are being tracked and logged and they are looking into fixing the problem.

There have been a few reports that the achievement interface is showing the errors “Game Data Text Goes Here” and “!!MISSING!!” and doesn’t display any achievements afterwards. If you’re encountering this issue, please try logging in and out of the game a few times and it should resolve itself. No achievements were removed.
I just wanted to chime in and let all of you know that we are aware that we are actively investigating this issue, and hope to have a resolution in place soon.

In the short term, the log out workaround (detailed here) is working for many players and we encourage you to give that a try if you are experiencing this. Please note that this is just a temporary workaround, and may not work for all players. If this does not work for you right away, please wait a short while and try again.

We really appreciate your patience while we are working on a permanent resolution. Thank you all for the reports about this!

I can’t seem to connect to even check if I have the problem. It could be pretty rare.

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Tagged As: | Categories: Achievements, Diablo III Bugs | 7 Comments

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1

Live Leaderboards are a Go in Patch 2.1 + Early Grift Leaders


Posted 27 Aug 2014 by at 02:08 GMT

live-ladder-leaderboards1Blizzard has added DiabloWikiLeaderboards for Greater Rift exploits to the official site. Now you can check out how fast every class is managing the Grifts, along with the build and gear of the fastest qualifiers. Obviously it’s very early in Patch 2.1, and no one has changed their gear much, found updated legendary items, ranked up their Legendary Gems, etc. So all the current rankings are just giving us a sense of the relative power of characters in pre-Patch 2.1 gear.

But it’s interesting to compare, now that Live Leaderboards are a Go in Patch 2.1:

  • Highest Rift cleared, softcore: 37: DH. 34: Barb, Crusader, Monk, WD. 33: Wizard.
    Highest Rift cleared, hardcore: 31: DH, WD, Wiz. 29: Crusader. 28: Barbarian. 27: Monk.
  • Interesting only a 2 level disparity between softcore and hardcore Wizard. How about the party rankings?

  • Softcore party: 2P: 37, 3P: 38, 4P: 38.
  • Hardcore party: 2P: 30, 3P: 29, 4P: 29.
  • The party rankings seem really low, probably since not many people have tried yet. I also expect to see a lot more more organized co-op play now that there’s the Greater Rift leaderboard incentive for teamwork. After all, if solo DHs can do GR37, surely a party of 2-4 players should be able to push a lot faster than that? Even just a pair of Demon Hunters; if 5 sentries are good, shouldn’t 10 be that much better, with monsters only going up 50% in HPs for a 2nd player?

    And look at those Hardcore parties. Pathetic! Right now the fastest solo DH, WD, and Wizards are faster than any 3 or 4 player party? Teamwork, guys. (And yes, easy for me to say writing this post and updating wiki pages, without even time to DL the patch yet.

    We’ll check in on the leaderboards later tonight and see how things have changed/progressed, so check back for that.

    Update: As of 2am PDT, here are the updated leaders on the US realm.

    Softcore Leaders:

    Class Char Name GRift# Time
    Barbarian HALIS 35 13m 32.833s
    Crusader MingMing 36 10m 34.033s
    Demon Hunter Vibe 38 10m 56.316s
    Monk Testsubject 35 11m 34.916s
    Witch Doctor JOGI 34 11m 32.800s
    Wizard Evilear 35 14m 43.966s
    Two Players Destroyer (Barb), Chastiefol (Wiz) 38 14m 45.250s
    Three Players supern00b (DH), Nightcrawler (Wiz), BadBoy (DH) 39 13m 19.383s
    Four Players Nerth (DH), Kadryel (Barb)
    Gabynator (WD), Bruise (Monk)
    40 13m 39.500s

    Hardcore Leaders

    Hardcore has fallen much further behind over the course of the day, and I’m a little bummed for my fellow mortals. The Softcore chars don’t really have better gear; so it’s the lack of fear of death that’s allowing them to go much higher on DPS and play more recklessly.

    If there’s a real Softcore advantage to this Leaderboard, it’s in party play, since you can in a Softcore Grift party and get a res from a teammate and get right back into the action. Dying in a solo Grift, even in softcore, is going to ruin your time on a record run unless you die very near the entrance, since there’s no restart at corpse option in Grifts.

    Class Char Name GRift# Time
    Barbarian Shadow 28 9m 30.350s
    Crusader 小平 30 11m 45.033s
    Demon Hunter PhantomSin12 32 9m 44.949s
    Monk Gerarlt 29 14m 45.683s
    Witch Doctor glen 32 13m 34.449s
    Wizard Gunaresh 32 12m 5.583s
    Two Players kingjb (Barb), Svorn (Wiz) 30 9m 48.783s
    Three Players jnev (DH), Ecto (WD), Panderas (Wiz) 31 13m 2.283s
    Four Players joshtrav (Crus), TITAN109 (Barb),
    Eonblade (Monk), Atreus (Crus)
    30 10m 45.066s

    It’s interesting how many of the top times are way under the 15m limit, in the 10 and 11m range. That was probably a mistake by the players, since going that far under will jump them up 2 or 3 Grift levels. If they’d paused to wait and finish at 14:30 they’d only have gone up one higher level, and might have been able to finish it?

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    Tagged As: | Categories: Contests, Ladders, Leaderboards | 1 Comment

    Latest Diablo 3 News

    3

    Firebird’s Finery Disabled: Hotfix Coming


    Posted 26 Aug 2014 by at 22:20 GMT

    Wyatt Cheng posted to let us know that the six piece bonus on the Wizard’s DiabloWikiFirebird’s Finery set is broked. Firebird’s Finery Disabled: Hotfix Coming:

    Firebird’s Finery temporarily disabled

    During the final steps of deployment of Patch 2.1.0, an issue came up with the reworked Wizard set Firebird’s Finery. In the patch we updated the set bonus to be much more powerful than before. However, due to a bug, the set is not functioning correctly.

    Rather than hold up the patch until this bug is fixed and verified internally, we have opted to release the patch with the 6-piece set bonus disabled. We are preparing a hotfix for the set and will apply it as soon as possible. Our best estimate is sometime tomorrow at the latest, but our team is working hard to have the hotfix applied as early as later today.

    Thanks for your patience! We’re as eager as you are to burn things with fire.

    kill_it_with_fireAlas, I must deduct a point from Griffindor for Wyatt not saying “kill things with fire.” As for the bonus, if you haven’t seen the patch notes, here’s the change:

    Firebird’s Finery, (6) Set Bonus
    Old:

  • Enemies killed by Fire damage explode and set nearby enemies on Fire, dealing 300% weapon damage over 5 seconds.

    New:

  • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
  • After reaching 3000% damage per second, the enemy will burn until they die
  • A big improvement and Wizards on the PTR found it delightful. So will Wizards on the live, once it’s working.

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    5

    Diablo 3 Double Gold, Double Goblins Week!


    Posted 26 Aug 2014 by at 22:07 GMT

    double-gold-goblinsBlizzard has included a nice bonus with the launch of Patch 2.1. Running from now through next Tuesday all gold find is receiving a 100% bonus, and they are doubling the number of Treasure Goblins as well.

    To celebrate the arrival of this major content update, all players who log into Diablo III this week on Windows or Mac will not only receive a +100% bonus to Gold Find, but all Treasure Goblin spawns in the game have been doubled! (As with our previous buff, please note that the Gold Find bonus will stack multiplicatively with existing bonuses including those provided by items and Paragon points.)

    This bonus Gold Find and double Treasure Goblin period begins in the Americas region today, August 26, and ends on Tuesday, September 2, at 11:59 p.m. PDT.

    Note that this runs until next week, so anyone doing a new seasonal character this weekend will get a nice boost in their building up their gold with their new, empty account. Just remember how annoying it was to gold up in the first place, what with buying stash tabs and paying for all the Artisan training!

    Also, unclear what double goblins means. Will we find them twice as often? Or will they actually be standing around in pairs, like they’re being wingmen for each other?

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    Tagged As: | Categories: Blue Posts, Ladders, Magic Find, Treasure Goblin | 5 Comments

    Latest Diablo 3 News

    2

    Diablo 3 Patch 2.1 Notes


    Posted 26 Aug 2014 by at 20:47 GMT

    The gigantic Diablo 3 Patch 2.1 Notes for this “change everything” patch are now available. Visit our Patch 2.1 Preview for a much more digestible summary of the major new features and changes in this patch.


    Table of Contents:

    PATCH FEATURES

    New Feature: Seasons
    Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player’s non-Seasonal characters once the Season concludes.

    Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.

    To learn more about Seasons, click here.

    New Feature: Greater Rifts
    Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.

    Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.

    To learn more about Greater Rifts, click here.

    New Feature: Leaderboards
    With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we’ve created Leaderboards.

    Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.

    New Feature: The Cesspools
    In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.

    Originally designed as the sewers of Westmarch, we weren’t quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!

    Return to Top

    GENERAL

    • An additional Stash Tab is now available for all players with Reaper of Souls
    • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
    • Cooldown Reduction now affects the recharge time of skills with charges
    • Healing Changes
      • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
      • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
      • The amount of Life Regeneration and Life On Hit granted by items has been increased
        • These changes apply to all items from level 1 to 70
        • These changes are retroactive and will apply to existing gear
      • The amount of Life per resource spent granted by items has been significantly increased
        • These changes are retroactive and will apply to existing gear
      • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
        • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack

    Return to Top

    CLASSES

    • Made a number of improvements to the AI of several pets:
      • Pets that belong to other players will now be less visible
      • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
        • Pets affected by these improvements include:
          • Call of the Ancients
          • Companion
          • Fetish Army
          • Gargantuan
          • Mystic Ally
          • Phalanx
          • Zombie Dogs
      • Barbarian
        • Philosophy
          • The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
          • Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. We’ve looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
          • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
        • Active Skills
          • Bash
            • Weapon damage increased from 215% to 320%
            • Skill Rune – Clobber
              • Has been removed
              • Replaced with: “Frostbite”
                • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
                • Deals Cold damage
            • Skill Rune – Instigation
              • Fury generated increased from 8 to 9
            • Skill Rune – Pulverize
              • Shockwave weapon damage increased from 70% to 100%
            • Skill Rune – Onslaught
              • Has been redesigned
                • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
                • Damage type changed from Physical to Lightning
          • Call of the Ancients
            • Weapon damage increased from 180% to 270%
            • Duration reduced from 30 to 20 seconds
            • Ancients should now more reliably hit moving targets
            • Korlic’s Furious Charge ability now deals damage to enemies he passes through
            • Mawdawc’s Seismic Slam ability now has a small knock up effect instead of the knock back
            • Skill Rune – Ancients’ Fury
              • Fury gained per hit increased from 3 to 4
            • Skill Rune – Duty to the Clan
              • Has been redesigned
                • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
                • Chilled enemies have a 10% increased chance to be critically hit
              • Damage type changed from Physical to Cold
            • Skill Rune – The Council Rises
              • Weapon damage increased from 360% to 540%
            • Bug Fixes
              • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
              • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
          • Cleave
            • Weapon damage increased from 150% to 200%
            • Fury generated increased from 5 to 6
            • Damage area has been increased from 120 to 180 degrees to more closely match the visual
            • Skill Rune – Broad Sweep
              • Weapon damage increased from 215% to 235%
              • Now hits all enemies around you
            • Skill Rune – Gathering Storm
              • Has been redesigned
                • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
              • Damage type changed from Physical to Cold
          • Earthquake
            • Weapon damage increased from 2600% to 4200%
            • Skill Rune – Cave-In
              • Damage type changed from Fire to Physical
            • Skill Rune – Giant’s Stride
              • Secondary tremor weapon damage increased from 160% to 200%
            • Skill Rune – Molten Fury
              • Weapon damage increased from 4500% to 5100%
          • Frenzy
            • Weapon damage increased from 155% to 220%
            • Skill Rune – Berserk
              • Damage type changed from Physical to Cold
            • Skill Rune – Sidearm
              • Weapon damage increased from 130% to 300%
          • Furious Charge
            • Weapon damage increased from 360% to 600%
            • Maximum charge distance increased from 35 to 60 yards
            • Radius of final damage cone increased from 15 to 20 yards
            • Furious Charge should now more reliably move around obstacles and corners
            • The travel speed has been significantly increased
            • The ending animation time has been significantly reduced and will now scale down with your attack speed
            • No longer alternates between using main hand and off-hand weapons
            • Skill Rune – Battering Ram
              • Weapon damage increased from 760% to 1050%
            • Skill Rune – Bull Rush
              • The stun has been replaced with a freeze
              • Damage type changed from Physical to Cold
              • Has been renamed “Cold Rush”
            • Skill Rune – Dreadnought
              • Damage type changed from Physical to Lightning
          • Ignore Pain
            • Now grants immunity to all crowd control effects while active
            • Skill Rune – Bravado
              • Has been redesigned
                • Now increases your run speed by 40% and knocks back enemies as you run
            • Skill Rune – Contempt for Weakness
              • Has been redesigned
                • Now instantly heals you for 35% of your maximum Life
            • Skill Rune – Ignorance is Bliss
              • Has been redesigned
                • Life per Fury spent increased from 4126 to 5364
          • Rend
            • Weapon damage increased from 1000% to 1100% over 5 seconds
            • Skill Rune – Lacerate
              • Damage type changed from Physical to Lightning
            • Skill Rune – Mutilate
              • Damage type changed from Physical to Cold
              • Has been redesigned
                • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
            • Skill Rune – Ravage
              • Damage type changed from Physical to Fire
          • Revenge
            • Weapon damage increased from 220% to 300%
            • Heal amount increased 2% to 4% of maximum Life per enemy hit
            • Skill Rune – Blood Law
              • Heal amount increased 4% to 6% of maximum Life per enemy hit
            • Skill Rune – Retribution
              • Weapon damage increased from 480% to 700%
          • Seismic Slam
            • Will now lock on to an enemy you targeted with your mouse if you hold down the button
          • War Cry
            • Skill Rune – Invigorate
              • Increased life per second from 8253 to 8315
          • Weapon Throw
            • Weapon damage increased from 185% to 275%
            • Skill Rune – Balanced Weapon
              • Fury generated increased from 8 to 9
            • Skill Rune – Ricochet
              • Slightly increased bounce range
            • Skill Rune – Mighty Throw
              • Weapon damage increased from 270% to 400%
          • Whirlwind
            • Weapon damage increased from 275% to 340%
            • Removed the movement speed reduction while Whirlwinding
            • Significantly increased proc coefficient
            • Skill Rune – Dust Devils
              • Tornado weapon damage increased from 80% to 120%
              • Tornadoes now travel approximately the same direction you are traveling
              • Increased duration and movement speed of the tornadoes
            • Skill Rune – Hurricane
              • Doubled the frequency at which enemies are pulled in
            • Skill Rune – Volcanic Eruption
              • Weapon damage increased from 325% to 400%
          • Wrath of the Berserker
            • Skill Rune – Slaughter
              • Damage caused by this rune can now trigger procs
            • Skill Rune – Thrive on Chaos
              • Life per fury spent increased from 4126 to 5364
        • Passive Skills
          • Berserker Rage
            • Changed from maximum Fury to at or above 95% Fury
          • Bloodthirst
            • Life per Fury spent increased from 578 to 966
          • Inspiring Presence
            • Life regeneration increased from 1% to 2% of maximum Life per second
          • Weapons Master
            • Mighty Weapons
              • Fury per hit increased from 1 to 2
              • There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
                • For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
      • Crusader
        • Philosophy
          • In addition to numerous skill adjustments, there is a new six-piece set, Roland’s Legacy, being introduced this patch. The set is focused on using either Sweep Attack or Shield Bash to get up close and personal with your foes. To better support this set we have revised Shield Bash to make it synergize very well with the new set.
          • We have buffed two-handed weapons across the board, and these changes are retroactive to existing two-handed weapons. To compensate, Heavenly Strength now reduces your damage done by 20%. The buff to two-handers is greater than the reduction to Heavenly Strength, so you should overall log in with more damage than before.
          • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Crusader have been increased.
        • Active Skills
          • Consecration
            • Life regeneration increased from 8253 to 32,185 per second
            • Skill Rune – Bathed in Light
              • Life regeneration increased from 12,379 to 48,278 per second
          • Judgment
            • Skill Rune – Penitence
              • Life regeneration increased from 1032 to 2682 per second
          • Justice
            • Skill Rune – Holy Bolt
              • Healing increased from 1651-2476 to 2146-3219
          • Laws of Hope
            • Life regeneration increased from 3714 to 10,728 per second
          • Laws of Justice
            • Skill Rune – Faith’s Armor
              • Damage absorption increased from 20632 to 26821
          • Laws of Valor
            • Skill Rune – Invincible
              • Life on hit increased from 16505 to 21457
          • Phalanx
            • Avatar run speed increased from 100% to 200%
            • Skill Rune – Bowmen
              • Bug Fixes
                • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
          • Provoke
            • Skill Rune – Cleanse
              • Life on hit increased from 825 to 1073
          • Punish
            • Skill Rune – Rebirth
              • Life regeneration increased from 4952 to 12,874 per second
          • Shield Bash
            • Movement speed while charging has been increased by 60%
            • Increased attack animation speed
            • Attack speed animation is now affected by Attack Speed
            • Skill Rune – Pound
              • Weapon damage increased from 1200% to 1320%
          • Smite
            • Skill Rune – Reaping
              • Life regeneration increased from 1238 to 6437 per second
          • Steed Charge
            • The duration for which you’re restricted from casting other skills has been reduced from 1 to 0.4 seconds
            • Skill Rune – Rejuvenation
              • Life recovered increased from 10% to 15% of maximum Life
          • Sweep Attack
            • Skill Rune – Holy Shock
              • Life regeneration increased from 2063 to 5364 per enemy hit
        • Passive Skills
          • Heavenly Strength
            • Now reduces your damage dealt by 20% while wielding a two-handed weapon
              • This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
          • Indestructible
            • Bug Fixes
              • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
          • Renewal
            • Life gained increased from 12379 to 16093
          • Vigilant
            • Life regeneration increased from 2063 to 2682
          • Wrathful
            • Life per Wrath spent increased from 825 to 1341
      • Demon Hunter
        • Philosophy
          • We’ve chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you’ll get an elemental damage bonus you want.
          • Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
          • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
        • General
          • Dexterity no longer grants Dodge chance
          • Dexterity now grants 1 Armor per point
        • Active Skills
          • Bolas
            • Skill Rune – Acid Strike
              • Has been removed
              • Replaced with: “Freezing Strike”
                • Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
                • Deals Cold damage
          • Cluster Arrow
            • Skill Rune – Maelstrom
              • Tendrils have been replaced with Rockets
              • Rocket weapon damage increased from 220% to 450%
              • Damage type changed from Physical to Cold
            • Skill Rune – Shooting Stars
              • Rocket weapon damage increased from 400% to 600%
          • Companion
            • Skill Rune – Boar Companion
              • Now cleaves enemies in front of him
            • Skill Rune – Ferret Companion
              • Ferret movement speed has been increased by 150% when picking up gold
          • Elemental Arrow
            • Skill Rune – Frost Arrow
              • Slow effect changed to a Chill effect
            • Skill Rune – Screaming Skull
              • Has been removed
              • Replaced with: “Immolation Arrow”
                • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
          • Entangling Shot
            • Skill Rune – Chain Gang
              • Damage type changed from Poison to Physical
          • Evasive Fire
            • Removed cooldown on backflip
            • Backflip distance reduced from 15 to 5 yards
            • Increased the maximum distance from an enemy allowed to trigger the backflip effect
            • Skill Rune – Displace
              • Has been removed
              • Replaced with: “Focus”
                • Instead of backflipping, increases Hatred generated to 7
            • Skill Rune – Surge
              • Has been redesigned
                • Increases the backflip distance to 15 yards
          • Fan of Knives
            • Weapon damage increased from 450% to 620%
            • Skill Rune – Assassin’s Knives
              • Weapon damage increased from 450% to 620%
              • Removed cast delay on the long-range knives
              • Long-range knives now seek out targets within a larger radius
            • Skill Rune – Bladed Armor
              • Duration increased from 4 to 6 seconds
              • Bonus Armor reduced from 65% to 40%
              • Damage type changed from Physical to Cold
            • Skill Rune – Fan of Daggers
              • Stun duration increased from 2.5 to 3 seconds
              • Damage type changed from Lightning to Fire
              • Removed Knockback
            • Skill Rune – Knives Expert
              • Damage type changed from Physical to Fire
            • Skill Rune – Pinpoint Accuracy
              • Weapon damage increased from 1200% to 1600%
              • Damage type changed from Physical to Lightning
          • Impale
            • Weapon damage increased from 620% to 750%
            • Skill Rune – Chemical Burn
              • Weapon damage increased from 220% to 500% over 2 seconds
            • Skill Rune – Grievous Wounds
              • Additional damage on Critical Hit increased from 130% to 330%
            • Skill Rune – Impact
              • Stun chance increased from 50% to 100%
            • Skill Rune – Overpenetration
              • Damage type changed from Poison to Cold
          • Marked for Death
            • Added a 0.1 second cooldown to help prevent accidental double casting
            • Skill Rune – Death Toll
              • Heal amount increased from 1% to 3% of maximum Life per hit
            • Skill Rune – Grim Reaper
              • Damage dealt to surrounding enemies increased from 15% to 20%
            • Skill Rune – Mortal Enemy
              • There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
                • For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
            • Skill Rune – Valley of Death
              • Area increased from 12 to 15 yards
              • Damage bonus increased from 12% to 15%
          • Multishot
            • Skill Rune – Arsenal
              • Rocket weapon damage increased from 160% to 300%
            • Skill Rune – Burst Fire
              • Initial explosion radius increased from 12 to 15 yards
              • Damage type changed from Poison to Cold
          • Preparation
            • Skill Rune – Punishment
              • The Discipline cost has been removed
              • Now has a 20 second cooldown
          • Rain of Vengeance
            • Weapon damage increased from 1250% to 1500% over 5 seconds
            • Skill Rune – Anathema
              • Weapon damage increased from 5400% to 5800% over 5 seconds
            • Skill Rune – Dark Cloud
              • Weapon damage increased from 2650% to 3500% over 8 seconds
            • Skill Rune – Flying Strike
              • Weapon damage increased from 3200% to 3800% over 5 seconds
              • Damage type changed from Physical to Cold
            • Skill Rune – Shade
              • Weapon damage increased from 2400% to 2800% over 5 seconds
            • Sill Rune – Stampede
              • Weapon damage increased from 4200% to 4600% over 6 seconds
          • Rapid Fire
            • Weapon damage increased from 525% to 685%
            • Skill Rune – Bombardment
              • Weapon damage increased from 465% to 545%
            • Skill Rune – High Velocity
              • Pierce chance increased from 40% to 50%
              • Damage type changed from Poison to Lightning
            • Skill Rune – Web Shot
              • Slow duration increased from 1 to 2 seconds
              • Slow effect changed to a Chill effect
              • Has been renamed Frost Shots
          • Sentry
            • Weapon damage increased from 200% to 280%
            • Skill Rune – Aid Station
              • Has been removed
              • Replaced with: “Polar Station”
                • Chills all enemies within 16 yards, reducing their movement speed by 60%
                • Deals Cold damage
            • Skill Rune – Chain of Torment
              • Weapon damage increased from 240% to 300% per second
              • Chain damage can now critically hit
            • Skill Rune – Impaling Bolt
              • Damage type changed from Physical to Lightning
            • Skill Rune – Spitfire Turret
              • Weapon damage increased from 70% to 120%
          • Shadow Power
            • Life on Hit increased from 8253 to 16093
            • Skill Rune – Blood Moon
              • Life on Hit increased from 16505 to 32185
            • Skill Rune – Gloom
              • Damage reduction increased from 15% to 35%
            • Skill Rune – Well of Darkness
              • Has been redesigned
                • Now reduces the cost to 10 Discipline
          • Smoke Screen
            • Skill Rune – Special Recipe
              • Cooldown has been removed
              • Now reduces the Discipline cost to 10
          • Spike Trap
            • Weapon damage increased from 250% to 340%
            • Skill Rune – Echoing Blast
              • Weapon damage increased from 250% to 420% per explosion
            • Skill Rune – Lightning Rod
              • Weapon damage increased from 280% to 500%
            • Skill Rune – Long Fuse
              • Weapon damage increased from 300% to 520% per explosion
            • Skill Rune – Sticky Trap
              • Weapon damage increased from 680% to 800%
          • Strafe
            • Weapon damage increased from 400% to 675%
            • Skill Rune – Demolition
              • Weapon damage increased from 340% to 460%
            • Skill Rune – Drifting Shadow
              • Damage type changed from Physical to Lightning
            • Skill Rune – Emberstrafe
              • Has been removed
              • Replaced with: “Icy Trail”
                • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
            • Skill Rune – Rocket Storm
              • Weapon damage increased from 90% to 130%
            • Skill Rune – Stinging Steel
              • Extra damage on Critical Hit increased from 130% to 140%
          • Vault
            • Skill Rune – Acrobatics
              • Cooldown reduced from 8 to 6 seconds
          • Vengeance
            • Skill Rune – From the Shadows
              • Damage type changed from Poison to Cold
            • Skill Rune – Side Cannons
              • Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
        • Passive Skills
          • Awareness
            • Has been redesigned
              • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
                • This effect has a 60 second cooldown
          • Brooding
            • Healing increased from 1.5% to 3% of maximum Life per second per stack
          • Cull the Weak
            • Clarified tooltip to state that it includes Chilled enemies
          • Perfectionist
            • No longer increases your Life by 10%
      • Monk
        • Philosophy
          • The mechanics of Exploding Palm caused the skill to be underpowered in some situations while simultaneously being overpowered in other situations. We have redesigned Exploding Palm to perform more consistently in a broad number of situations, which also gives us the flexibility to buff other skills on the class.
          • We’ve done a broad revision of how Spirit functions on the Monk overall. We looked at the rate of spending spirit versus generating spirit and have made changes to all the spirit generators as well as a number of spirit spenders such as Tempest Rush and Lashing Tail Kick.
          • The changes to Spirit synergize well with changes we have made to the Sunwuko Set which gives you benefit for spending spirit.
          • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Monk have been increased.
        • General
          • Dexterity no longer grants Dodge chance
          • Dexterity now grants 1 Armor per point
          • Maximum Spirit increased from 150 to 250
        • Active Skills
          • Blinding Flash
            • Skill Rune – Replenishing Light
              • Spirit gained for each enemy you Blind increased from 7 to 10
            • Skill Rune – Soothing Light
              • Life regeneration bonus increased from 11,966 to 26,821 per second
          • Breath of Heaven
            • Healing increased from 53642-70147 to 69735-91192
            • Skill Rune – Circle of Light
              • Healing increased from 107284-140295 to 139469-182383
            • Skill Rune – Infused with Light
              • Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
          • Crippling Wave
            • Weapon damage increased from 143% to 155%
            • Increased the Attack Speed scalar of the first and second hits
            • Skill Rune – Mangle
              • Weapon damage increased from 216% to 255%
            • Skill Rune – Rising Tide
              • Has been redesigned
                • Now generates 2.5 additional Spirit for each enemy hit
            • Skill Rune – Tsunami
              • Every third hit now also Freezes enemies for 1 second
          • Cyclone Strike
            • Skill Rune – Soothing Breeze
              • Healing increased from 23874 to 31036
            • Skill Rune – Wall of Wind
              • Has been redesigned
                • Now Freezes enemies for 1.5 seconds after pulling them in
          • Dashing Strike
            • Weapon damage increased from 305% to 370%
            • Charge rate increased from 6 to 8 seconds
            • Skill Rune – Barrage
              • Weapon damage increased from 489% to 975% over 2 seconds
            • Skill Rune – Blinding Speed
              • Dodge bonus increased from 29% to 40%
              • Duration increased from 3 to 4 seconds
            • Skill Rune – Flying Side Kick
              • Has been removed
              • Replaced with: “Radiance”
                • Gain 15% increased Attack Speed for 4 seconds after using Dashing Strike
                • Deals Fire damage
            • Skill Rune – Quicksilver
              • Damage type changed from Physical to Lightning
            • Skill Rune – Way of the Falling Star
              • Duration increased from 3 to 4 seconds
              • Damage type changed from Physical to Holy
          • Deadly Reach
            • Weapon damage increased from 109% to 150%
            • Skill Rune – Foresight
              • Buff duration increased from 3 to 5 seconds
            • Skill Rune – Keen Eye
              • Has been removed
              • Replaced with: “Searing Grasp”
                • Increases weapon damage dealt to 260%
            • Skill Rune – Piercing Trident
              • Chance to knock enemies up on the third hit increased to 100%
            • Skill Rune – Scattered Blows
              • Third hit weapon damage increased from 156% to 215%
            • Skill Rune – Searing Grasp
              • Weapon damage increased from 200% to 260%
            • Skill Rune – Strike from Beyond
              • Has been redesigned
                • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
          • Epiphany
            • Skill Rune – Soothing Mist
              • Heal amount increased from 20,632 to 40,232
            • Skill Rune – Windwalker
              • Has been removed
              • Replaced with: “Insight”
                • Increases bonus Spirit regeneration from Epiphany to 45 per second
          • Exploding Palm
            • Weapon damage increased from 1179% to 1200% over 9 seconds
            • Explosion damage has been changed from a percentage of the enemy’s maximum Life to % Weapon Damage
            • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
            • Skill Rune – Creeping Demise
              • Has been removed
              • Replaced with: “Shocking Grasp”
                • Exploding Palm now arcs to another target up to 15 yards away
            • Skill Rune – Essence Burn
              • Weapon damage increased from 1623% to 1875% over 9 seconds
              • Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
              • This effect can no longer happen multiple times
            • Skill Rune – Impending Doom
              • Has been redesigned
                • Explosion now deals 6305% weapon damage
                • Now only deals damage if the target is killed
            • Skill Rune – Strong Spirit
              • Damage type changed from Physical to Holy
              • Spirit granted per enemy hit by the explosion increased from 10 to 15
          • Fists of Thunder
            • First and second hit weapon damage increased from 122% to 200%
            • Third hit weapon damage increased from 183% to 400%
            • Increased the Attack Speed scalar of the first and second hits
            • Skill Rune – Bounding Light
              • Weapon damage increased from 195% to 240%
            • Skill Rune – Quickening
              • Has been redesigned
                • Now increases Spirit generated to 20
            • Skill Rune – Static Charge
              • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
            • Skill Rune – Thunderclap
              • Shockwave weapon damage increased from 95% to 120%
            • Skill Rune – Wind Blast
              • Freeze duration increased from 1 to 2 seconds
          • Inner Sanctuary
            • Skill Rune – Intervene
              • Shield absorb amount increased from 68,332 to 107,284
            • Skill Rune – Safe Haven
              • Heal amount increased from 11,389 to 35,779 per second
          • Lashing Tail Kick
            • Weapon damage increased from 624% to 755%
            • Spirit cost increased from 30 to 50
            • Increased damage arc from 150 to 180 degrees
            • Skill Rune – Hand of Ytar
              • Significantly increased the damage radius
            • Skill Rune – Scorpion Sting
              • Stun chance increased from 85% to 100%
              • Stun duration increased from 1.5 to 2 seconds
            • Skill Rune – Spinning Flame Kick
              • Weapon damage increased from 677% to 755%
              • Increased maximum projectile distance
              • Increased projectile speed
              • Significantly increased the Column’s collision radius and height
            • Skill Rune – Sweeping Armada
              • Weapon damage increased from 671% to 825%
              • Significantly increased the damage radius
              • Removed the knockback and slow effects
            • Skill Rune – Vulture Claw Kick
              • Has been redesigned
                • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
                • Deals Fire damage
          • Mantra of Evasion
            • Has been removed
            • Replaced with: “Mantra of Salvation”
              • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
              • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
              • Skill Rune – Agility
                • Passive: Mantra of Salvation also increases Dodge Chance by 35%
              • Skill Rune – Divine Protection
                • Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
                  • Each target may be protected by this effect once every 90 seconds
              • Skill Rune – Hard Target
                • Passive: Mantra of Salvation also increases Armor by 20%
              • Skill Rune – Perseverance
                • Passive: Increases resistance to all elements bonus to 40%
              • Skill Rune – Wind through the Reeds
                • Passive: Mantra of Salvation also increases movement speed by 10%
                  • This bonus movement speed can now exceed the cap
          • Mantra of Healing
            • Life regeneration increased from 4126 to 10,728 per second
            • Skill Rune – Heavenly Body
              • Has been redesigned
                • Passive: Mantra of Healing also increases maximum Life by 20%
            • Skill Rune – Sustenance
              • Life regeneration increased from 8,253 to 21,457 per second
            • Skill Rune – Time of Need
              • Has been redesigned
                • Mantra of Healing also reduces damage taken by 30% when below 50% Life
          • Mystic Ally
            • Weapon damage per hit increased from 40% to 130%
            • Skill Rune – Air Ally
              • Spirit generated increased from 2 to 4
            • Skill Rune – Earth Ally
              • Boulder weapon damage increased from 333% to 380%
            • Skill Rune – Enduring Ally
              • Life regeneration increased from 4176 to 10,728
              • Passive Life Regeneration is now increased by 30% of your Life per Second
            • Skill Rune – Fire Ally
              • Explosion weapon damage increased from 149% to 290%
            • Skill Rune – Water Ally
              • Wave attack weapon damage increased from 190% to 625%
              • Wave attack now Freezes enemies hit for 3 seconds
          • Serenity
            • Skill Rune – Peaceful Repose
              • Heal amount increased from 56,943 – 62,101 to 93,874 – 120,685
          • Seven-Sided Strike
            • Significantly increased proc coefficient
            • Skill Rune – Fulminating Onslaught
              • Explosion weapon damage reduced from 977% to 877% per hit
              • Significantly increased proc coefficient
              • Bug Fixes
                • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
            • Skill Rune – Pandemonium
              • Has been redesigned
                • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
              • Significantly increased proc coefficient
              • Damage type changed from Physical to Cold
            • Skill Rune – Several-Sided Strike
              • Has been removed
              • Replaced with: “Incinerate”
                • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
            • Skill Rune – Sudden Assault
              • Weapon damage increased from 6477% to 8285%
              • Damage type changed from Physical to Lightning
              • Significantly increased proc coefficient
            • Skill Rune – Sustained Attack
              • Cooldown reduced from 17 to 14 seconds
              • Significantly increased proc coefficient
          • Sweeping Wind
            • Weapon damage increased from 30% to 105% per stack
            • Skill Rune – Blade Storm
              • Weapon damage increased from 40% to 145% per stack
            • Skill Rune – Cyclone
              • Tornado weapon damage increased from 23% to 95%
            • Skill Rune – Inner Storm
              • Spirit generated at maximum stacks has been increased from 4 to 8
            • Skill Rune – Master of Wind
              • Has been redesigned
                • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
                  • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
          • Tempest Rush
            • Weapon damage increased from 240% to 390%
            • The initial Spirit cost has been removed
            • The channeling cost has been increased to 30 Spirit
            • Skill Rune – Bluster
              • Buff duration increased from 2 to 4 seconds
            • Skill Rune – Flurry
              • Has been redesigned
                • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
                • While channeling you periodically build stacks that increase the damage of the blast
                • Each stack increases the weapon damage of the blast by 150% up to a maximum of 100 stacks
            • Skill Rune – Northern Breeze
              • Weapon damage increased from 285% to 500%
              • Reduces the channeling cost to 25 Spirit
            • Skill Rune – Slipstream
              • Has been removed
              • Replaced with: “Electric Field”
                • Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
          • Wave of Light
            • Removed the additional damage dealt in a line
            • Weapon damage increased from 605% to 835%
            • Reduced delay from 1.4 to 1 second
            • Skill Rune – Empowered Wave
              • Has been redesigned
                • Increases bell weapon damage to 1045%
            • Skill Rune – Explosive Light
              • Significantly increased the size of the projectiles
            • Skill Rune – Numbing Light
              • Has been removed
              • Replaced with: “Shattering Light”
                • Has been redesigned
                  • Wave of Light is followed up by an additional 820% weapon damage as Cold in a line
                  • Line damage can no longer hit targets that have already been damaged by the bell
            • Skill Rune – Wall of Light
              • Has been redesigned
                • Now has a 100% chance to stun enemies for 1 second
          • Way of the Hundred Fists
            • Weapon damage decreased from 192% to 190%
            • Removed the target cap on the third hit
            • Increased the Attack Speed scalar of the first and second hits
            • Skill Rune – Hands of Lightning
              • Weapon damage decreased from 429% to 423%
            • Skill Rune – Spirited Salvo
              • Has been removed
              • Replaced with: “Assimilation”
                • Each enemy hit by the third hit increased your damage by 5% for 5 seconds
            • Skill Rune – Windforce Flurry
              • Wave of wind weapon damage increased from 191% to 500%
        • Passive Skills
          • Chant of Resonance
            • Spirit generated increased from 2 to 4
          • Exalted Soul
            • Spirit generated increased from 2 to 4
            • Maximum Spirit bonus reduced from 100 to 50
          • Guiding Light
            • Has been removed
            • Replaced with: “Alacrity”
              • Increase the attack speed of Spirit Generators by 15%
          • One With Everything
            • Has been removed
            • Replaced with: “Harmony”
              • 40% of your single elemental resistances from items instead increases your resistance to all elements
          • Provocation
            • Has been removed
            • Replaced with: “Determination”
              • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
          • Relentless Assault
            • New passive skill
            • Available at Level 30
            • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
          • Resolve
            • Duration increased to 4 seconds
            • Added a spell effect for enemies that are affected by the debuff
          • Seize the Initiative
            • Has been redesigned
              • Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds
          • Sixth Sense
            • Has been redesigned
              • Now reduces all non-Physical damage taken by 25%
          • The Guardian’s Path
            • Dodge chance while dual wielding increased from 15% to 35%
            • Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15%
          • Transcendence
            • Life per Spirit spent increased from 248 to 429
      • Witch Doctor
        • Philosophy
          • In addition to changes to increase elemental diversity and improvements to underused runes, the Witch Doctor has also received a number of quality of life changes such a pet counter for fetishes.
          • Sacrifice has gotten a redesign this patch. Rather than sacrificing all of your active Zombie Dogs, using the skill will instruct one of your zombie dogs to run over and explode, dealing damage to enemies in the targeted area.
          • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Witch Doctor have been increased.
        • General
          • The collision boxes for the following pets have had their radii reduced
            • Zombie Dogs
            • Gargantuan
            • Fetishes
        • User Interface
          • An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
          • An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
          • An icon has been added to display the remaining duration of Gargantuan – Wrathful Protector
        • Active Skills
          • Acid Cloud
            • Skill Rune – Corpse Bomb
              • Damage type changed from Poison to Fire
            • Skill Rune – Slow Burn
              • Damage type changed from Poison to Cold
          • Corpse Spiders
            • Weapon damage increased from 324% to 576%
            • Skill Rune – Blazing Spiders
              • Weapon damage increased from 400% to 700%
            • Skill Rune – Leaping Spiders
              • Weapon damage increased from 383% to 646%
            • Skill Rune – Spider Queen
              • Weapon damage increased from 1575% to 2625%
          • Fetish Army
            • Skill Rune – Fetish Ambush
              • Damage type changed from Physical to Cold
            • Bug Fixes
              • Summoning your Fetish Army no longer unsummons Fetishes summoned by Fetish Sycophants
          • Gargantuan
            • Skill Rune – Humongoid
              • Cleave arc increased from 120 to 180
            • Skill Rune – Wrathful Protector
              • Bug Fixes
                • Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
          • Grasp of the Dead
            • Skill Rune – Death is Life
              • Damage type changed from Physical to Poison
            • Skill Rune – Desperate Grasp
              • Damage type changed from Physical to Poison
            • Skill Rune – Unbreakable Grasp
              • Damage type changed from Physical to Cold
          • Haunt
            • Skill Rune – Consuming Spirit
              • Life per second increased from 2063 to 2682
          • Hex
            • Skill Rune – Hedge Magic
              • The Fetish Shaman should now more reliably heal 3 times per summon
              • Periodic healing increased from 24758 to 32185
          • Horrify
            • Skill Rune – Frightening Aspect
              • Bonus Armor reduced from 100% to 35%
          • Locust Swarm
            • You will now move into range before casting if you are targeting an enemy that is out of range
            • Skill Rune – Devouring Swarm
              • Has been redesigned
                • Now grants 25 mana per second as long as the first enemy hit is still alive
              • Damage type changed from Poison to Cold
            • Skill Rune – Cloud of Insects
              • Damage type changed from Poison to Physical
          • Mass Confusion
            • Skill Rune – Devolution
              • Chance to summon a Zombie Dog reduced from 50% to 30%
          • Poison Dart
            • Skill Rune – Flaming Dart
              • Weapon damage increased from 425% to 565% over 4 seconds
            • Skill Rune – Numbing Dart
              • Damage type changed from Poison to Cold
            • Skill Rune – Spined Dart
              • Damage type changed from Poison to Physical
          • Sacrifice
            • Has been redesigned
              • Now sacrifices a single dog at a time
              • The dog will now be thrown to you cursor location and detonates on impact
            • Weapon damage increased from 185% to 1090%
              • If you’re wearing The Tall Man’s Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
                • You do not gain additional damage if your giant dog represents more than 3 normal dogs
            • Skill Rune – Black Blood
              • Has been redesigned
                • Now stuns enemies in the impact area for 3 seconds
            • Skill Rune – Pride
              • Mana gained increased from 60 to 280 per dog
            • Skill Rune – For the Master
              • Has been redesigned
                • All your dogs will now be sacrificed in a single cast for 1300% weapon damage each
            • Skill Rune – Provoke the Pack
              • Has been redesigned
                • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
                  • This buff gains a stack with each cast and has a maximum of 5 stacks
          • Spirit Barrage
            • Skill Rune – Well of Souls
              • Damage type changed from Cold to Fire
          • Soul Harvest
            • Skill Rune – Siphon
              • Healing increased from 24758 to 32185 per enemy harvested
          • Wall of Zombies
            • Skill Rune – Creepers
              • Bug Fixes
                • Fixed an issue preventing this from spawning the full 3 creeper zombies
        • Passive Skills
      • Wizard
        • Philosophy
          • The Wizard has received more elemental diversification as well as general buffs to a number of skills.
          • We’ve reviewed the Wizard’s channeling skills such as Disintegrate and Ray of Frost. The intent is for channeling skills to be a fantastic choice when you are able to stand still for a few seconds, but are weaker than other skills if you are constantly moving and never stopping to channel. The mechanics of channeled skills on other classes already support this type of mechanic and we would like the Wizard’s channeling skills to fulfill those same design goals.
          • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous shielding and absorption related skills on the Wizard have been increased.
        • Active Skills
          • Arcane Orb
            • Weapon damage increased from 381% to 435%
            • Skill Rune – Arcane Orbit
              • Explosion weapon damage increased from 236% to 265%
            • Skill Rune – Obliteration
              • Weapon damage increased from 509% to 700%
          • Arcane Torrent
            • Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
            • Skill Rune – Arcane Mines
              • Weapon damage increased from 688% to 825%
            • Skill Rune – Death Blossom
              • Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
            • Skill Rune – Disruption
              • Has been removed
              • Replaced with: “Flame Ward”
                • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
                • Deals Fire damage
            • Skill Rune – Power Stone
              • Has been removed
              • Replaced with: “Static Discharge”
                • Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
          • Archon
            • Now makes you immune to all crowd control effects
          • Black Hole
            • Weapon damage increased from 360% to 700% over 2 seconds
            • Skill Rune – Blazar
              • Explosion weapon damage increased from 464% to 725%
            • Skill Rune – Supermassive
              • Weapon damage increased from 570% to 1290% over 2 seconds
          • Blizzard
            • Weapon damage increased from 807% to 1075%
            • Skill Rune – Frozen Solid
              • Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
            • Skill Rune – Grasping Chill
              • Has been removed
              • Replaced with: “Lightning Storm”
                • Enemies affected by Blizzard take 15% increased Lightning damage
                • Deals Lightning damage
            • Skill Rune – Snowbound
              • Arcane Power cost reduced from 13 to 10
            • Skill Rune – Stark Winter
              • Has been removed
              • Replaced with: “Apocalypse”
                • Increases the damage radius of Blizzard to 30 yards
                • Does Fire damage
            • Skill Rune – Unrelenting Storm
              • Weapon damage increased from 1296% to 1810%
          • Diamond Skin
            • Damage absorption increased from 71798 to 93337
            • Skill Rune – Crystal Shell
              • Damage absorption increased from 143596 to 186674
          • Disintegrate
            • Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
            • Skill Rune – Convergence
              • Damage type changed from Arcane to Fire
            • Skill Rune – Entropy
              • Now initially deals 435% weapon damage and increases by 340% weapon damage every second up to a maximum of 1115%
          • Electrocute
            • Additional jumps no longer deal reduced damage
            • Skill Rune – Forked Lightning
              • Damage type changed from Lightning to Fire
          • Energy Twister
            • Weapon damage increased from 1000% to 1525%
            • Twisters now originate from the player’s click location
            • Skill Rune – Mistral Breeze
              • Arcane Power cost reduced from 28 to 25
            • Skill Rune – Raging Storm
              • Weapon damage increased from 1935% to 3200%
            • Skill Rune – Wicked Wind
              • Weapon damage increased from 743% to 835%
          • Explosive Blast
            • Weapon damage increased from 616% to 945%
            • Skill Rune – Chain Reaction
              • Weapon damage increased from 320% to 520%
            • Skill Rune – Obliterate
              • Weapon damage increased from 760% to 990%
              • Damage type changed from Arcane to Cold
            • Skill Rune – Time Bomb
              • Has been removed
              • Replaced with: “Flash”
                • Reduces the cooldown of Explosive Blast to 3 seconds
                • Deals Lightning Damage
            • Skill Rune – Unleashed
              • Weapon damage increased from 970% to 1485%
          • Familiar
            • Weapon damage increased from 179% to 240%
            • Skill Rune – Arcanot
              • Arcane Power regeneration increased from 2 to 4.5 per second
            • Skill Rune – Sparkflint
              • Bug Fixes
                • Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird’s Finery (6) Set Bonus and other Fire related passives
          • Hydra
            • Weapon damage increased from 66% to 195%
            • Skill Rune – Arcane Hydra
              • Weapon damage increased from 111% to 245%
            • Skill Rune – Blazing Hydra
              • Weapon damage increased from 108% to 185% over 3 seconds
            • Skill Rune – Frost Hydra
              • Weapon damage increased from 108% to 275%
            • Skill Rune – Lightning Hydra
              • Weapon damage increased from 138% to 305%
            • Skill Rune – Mammoth Hydra
              • Weapon damage increased from 178% to 400%
          • Ice Armor
            • Skill Rune – Frozen Storm
              • Weapon damage increased from 28% to 80%
          • Magic Missile
            • Weapon damage increased from 170% to 230%
            • Skill Rune – Charged Blast
              • Weapon damage increased from 240% to 325%
            • Skill Rune – Conflagrate
              • Has been redesigned
                • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
                • Burn damage stacks up to 3 times and Fire damage you deal with other skills to burning enemies refreshes all stacks to their maximum duration
            • Skill Rune – Seeker
              • Weapon damage increased from 211% to 285%
          • Magic Weapon
            • Skill Rune – Conduit
              • Design has been modified
                • Enemies hit by your attacks now restore up to 3 Arcane Power
            • Skill Rune – Deflection
              • Shield amount increased from 8253 to 10728
            • Skill Rune – Ignite
              • Weapon damage increased from 86% to 300%
          • Meteor
            • Impact weapon damage increased from 501% to 740%
            • Molten fire weapon damage increased from 167% to 235% over 3 seconds
            • Skill Rune – Comet
              • Has been redesigned
                • Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
                • The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
            • Skill Rune – Lightning Bind
              • Has been removed
              • Replaced with: “Thunder Crash”
                • Removes the delay on Meteor
            • Skill Rune – Molten Impact
              • Molten fire weapon damage increased from 549% to 625% over 3 seconds
            • Skill Rune – Star Pact
              • Has been redesigned
                • Expend all remaining Arcane Power
                • Each point of extra Arcane Power spent increased the damage of Meteor by 20%
          • Ray of Frost
            • Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
            • Skill Rune – Black Ice
              • Weapon damage increased from 1204% to 1625% over 3 seconds
            • Skill Rune – Sleet Storm
              • Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
            • Bug Fixes
              • Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
          • Slow Time
            • Bug Fixes
              • Fixed an issue preventing players from having multiple Slow Time bubbles out at once
          • Spectral Blade
            • Skill Rune – Barrier Blades
              • Shield amount increased from 8253 to 10728
            • Skill Rune – Thrown Blade
              • Damage type changed from Arcane to Lightning
          • Storm Armor
            • Weapon damage increased from 147% to 175%
            • Skill Rune – Shocking Aspect
              • Electrocute weapon damage increased from 51% to 425%
            • Skill Rune – Thunder Storm
              • Weapon damage increased from 194% to 315%
          • Teleport
            • Skill Rune – Reversal
              • Bug Fixes
                • Fixed an issue that could sometimes prevent you from being returned to your original location
          • Wave of Force
            • Weapon damage increased from 351% to 390%
            • Skill Rune – Arcane Attunement
              • Damage bonus increased from 2% to 4% per enemy hit
            • Skill Rune – Debilitating Force
              • Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
            • Skill Rune – Heat Wave
              • Weapon damage increased from 427% to 475%
            • Skill Rune – Static Pulse
              • Has been redesigned
                • Now restores 1 Arcane Power for each enemy hit
        • Passive Skills
          • Arcane Dynamo
            • Bug Fixes
              • Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
          • Astral Presence
            • Arcane Power generation increased from 2 to 2.5 per second
          • Cold Blooded
            • Bug Fixes
              • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
              • Fixed an issue that prevented Hydra from applying Cold Blooded
          • Dominance
            • Shield amount increased from 12379 to 16093
          • Elemental Exposure
            • Bug Fixes
              • Fixed an issue that prevented Hydra from applying Elemental Exposure
          • Galvanizing Ward
            • Shield amount increased from 62720 to 81536
        • Bug Fixes
          • Fixed an issue that caused Arcane Torrent, Disintegrate and Ray of Frost to charge an upfront resource cost in addition to their channeling cost
      • Bug Fixes
        • Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes

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    ITEMS

    • The sell value of Health Potions and dyes has been reduced to 1 gold
    • The base damage range of all two-handed melee weapons has been increased by approximately 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
      • This change affects weapons from level 10 – 70
      • This change will retroactively apply to existing items
      • This change will apply to all item rarities
      • As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
    • Amethysts
      • The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
        • Imperial increased from 800 to 3000
        • Flawless Imperial increased from 900 to 6400
        • Royal increased from 1000 to 8800
        • Flawless Royal increased from 1100 to 11200
    • A new Legendary consumable has been added: Ramaladni’s Gift
      • Ramaladni’s Gift can be used to add a socket to an unsocketed weapon
      • The added socket provided by Ramaladni’s Gift cannot be enchanted
      • You cannot use Ramaladni’s Gift on a weapon more than once
      • Similarly, you cannot use Ramaladni’s Gift on a weapon that already has a socket
      • Upon use, Ramaladni’s Gift will be consumed (i.e. the item cannot be used more than once)
      • With Ramaladni’s Gift, you can however:
        • Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni’s Gift after.
        • Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni’s Gift after.
        • Enchant a weapon after a socket has been added using Ramaladni’s Gift (you just won’t be able to re-roll another socket on that particular weapon)
    • Legendary Gems have been added
      • Legendary Gems can only be dropped by Greater Rift Guardians and Greed, Baroness of the Vault
      • Legendary Gems are Account Bound and can only be socketed into Rings and Amulets
      • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
        • Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem
          • Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
          • In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
          • Urshi will grant you three attempts to upgrade your Legendary Gems
          • The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you’re attempting to upgrade and the level of Greater Rift you reached
          • As a Legendary Gem’s rank gets closer to the level of Greater Rift you’ve completed, the chance of success decreases
          • Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you’re able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
            • For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
        • The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
        • Each Legendary Gem has a property listed in blue that will be upgraded each time the gem’s rank increases
        • Each Legendary Gem has a secondary power that will be unlocked when it reaches rank 25
      • Players will not receive a duplicate of any Legendary Gem the character they’re currently playing has access to
        • This includes Legendary Gems in the character’s inventory, its followers’ inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations
    • Legendary Items
      • Bovine Bardiche
        • The chance to summon cows has been increased to 100%
          • Note: The cooldown on the Legendary Power still applies
        • The summoned cows should now be significantly more murderous
        • The summoned cows should now be significantly more durable
      • Bul-Kathos’s Wedding Band
        • The Life drain effect on this is now capped at 2000% weapon damage per second
      • Etrayu
        • Now rolls with +15-20% Cold damage
      • Heart Slaughter
        • Now rolls with +25-30% Physical damage
      • Mad Monarch’s Scepter
        • Now counts assists in addition to kills
      • Rimeheart
        • Has been redesigned
          • 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies
          • The Legendary Power now has a fixed damage number
      • Stalgard’s Decimator
        • Weapon damage increased from 275-350% to 550-650%
          • This change will apply retroactively
        • Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash
        • Can no longer smart roll for Witch Doctor or Wizard
      • The Furnace
        • Has been redesigned
          • Increases damage against elites by 40-50%
      • Scourge
        • Explosion weapon damage increased from 130-160% to 1800-2000%
      • Uskang
        • Now rolls with +15-20% Lightning damage
      • Wrath of the Bone King
        • Now rolls with +25-30% Cold damage
      • Several existing Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. power.
        • Depth Diggers
          • Legendary Power added
            • All resource generators deal 80-100% more damage
        • Kymbo’s Gold
          • Legendary Power added
            • Picking up gold heals you for an amount equal to the gold that was picked up
        • Leoric’s Crown
          • Legendary Power added
            • Increase the effect of any gem socketed into this item by 75-100%
        • Sash of Knives
          • Legendary Power added
            • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
    • Class-Specific Legendary Items
      • Barbarian
        • Added a +% Furious Charge item affix
          • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
        • Added a +% Call of the Ancients item affix
          • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
        • Fury of the Vanished Peak
          • Now rolls +25-30% Seismic Slam damage as a fifth primary affix
        • Immortal King’s Eternal Reign
          • (3) Set
            • Life per Fury spent increased from 289 to 500
        • Madawc’s Sorrow
          • Stun duration increased from 1 to 2 seconds
        • Might of the Earth
          • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
        • The Legacy of Raekor
          • (5) Set Bonus
            • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you’re currently using
      • Crusader
        • The +% Cold Damage affix will no longer smart drop for Crusaders
        • Roland’s Legacy
          • (2) Set Bonus
            • +500 Strength
          • (4) Set Bonus
            • +100% Shield Bash Damage
            • +100% Sweep Attack Damage
          • (6) Set Bonus
            • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
        • Unrelenting Phalanx
          • New Legendary Crusader Shield
          • Allows Phalanx to summon twice as many Avatars
          • Applies to all rune variants
        • Blade of Prophecy
          • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
        • Fate of the Fell
          • Extra Fires of Heaven hits will now be able to generate procs
        • Jekangbord
          • Extra Blessed Shield hits will now be able to generate procs
      • Demon Hunter
        • The +% Poison Damage affix will no longer smart drop for Demon Hunters
        • Balefire Caster
          • Now rolls with +15-20% Fire damage
        • Embodiment of the Marauder
          • (6) Set Bonus
            • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
        • Natalya’s Vengeance
          • (4) Set Bonus
            • Cooldown reduction increased from 1 to 2 seconds per kill
            • Now also triggers on assists
        • The Shadow’s Mantle
          • (2) Set Bonus
            • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
            • This effect may only occur once every 120 seconds
          • (4) Set Bonus
            • Has been redesigned
              • Now enables all Shadow Power runes
        • Wojahnni Assaulter
          • New Crossbow
          • Rapid Fire deals 30-40% more damage per second, stacks up to 4 times
      • Monk
        • Flying Dragon
          • Bug Fixes
            • Fixed an issue preventing this item from correctly granting +100% Attack Speed
        • Gyana Na Kashu
          • Fireball weapon damage increased from 300-400% to 525-700%
        • Inna’s Mantra
          • (2) Set
            • Life per Spirit spent increased from 124 to 200
        • Incense Torch of the Grand Temple
          • Has been redesigned
            • Reduces the Spirit cost of Wave of Light by 40-50%
            • Now rolls +25-30% Wave of Light damage as a fifth primary affix
        • Monkey King’s Garb
          • (4) Set
            • Weapon damage increased from 1600% to 3500%
            • The decoy will now attempt to spawn next to an enemy at your cast location
              • If it doesn’t find any enemies near your cast location, it will attempt to spawn next to an enemy near you
              • If it doesn’t find any enemies near you, it will spawn in a random location near you
        • Shenlong’s Spirit
          • (2) Set
            • Energy ball weapon damage increased from 300% to 1200%
            • Spirit generation increased from 1 to 4 per second
            • Energy ball size significantly increased
            • The internal cooldown is now reduced by Attack Speed
        • The Fist of Az’Turrasq
          • Has been redesigned
            • Now increases Exploding Palm’s on-death explosion damage by 75-100%
        • The Flow of Eternity
          • Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
        • The Laws of Seph
          • Sprit gained increased from 75 – 100 to 125 – 165
        • Tzo Krin’s Gaze
          • Now rolls with 20 – 25% increased Wave of Light damage
      • Witch Doctor
        • The Dagger of Darts
          • New Ceremonial Dagger
          • Your Poison Darts and your Fetishes’ Poison Darts now pierce
        • The Gidbinn
          • Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil’s Legendary Power
      • Wizard
        • Firebird’s Finery
          • (6) Set Bonus
            • Has been redesigned
              • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
              • After reaching 3000% damage per second, the enemy will burn until they die
        • Mirrorball
          • Extra Magic Missile hits will now be able to generate procs
      • Several existing class-specific Legendary items have been updated to now include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. 
        • Barbarian
          • Bastion’s Revered
            • Legendary Power added
              • Increases maximum number of Frenzy stacks to 10
          • Lamentation
            • Legendary Power added
              • Allows Rend to be applied twice
          • Vile Ward
            • Legendary Power added
              • Furious Charge deals 30-35% increased damage for every enemy hit while charging
        • Crusader
          • Angel Hair Braid
            • Legendary Power added
              • Allows Punish to gain the effect of all runes
          • Eternal Union
            • Legendary Power added
              • Increases the duration of all Phalanx Avatars by 200%
        • Demon Hunter
        • Monk
          • Madstone
            • Legendary power added
              • Apply Exploding Palm to enemies hit by Seven-Sided Strike
          • The Crudest Boots
            • Legendary power added
              • Mystic Ally summons two Mystic Allies to fight by your side
            • Minimum level increased to 22
        • Wizard
          • The Grand Vizier
            • Legendary power added
              • Reduces the Arcane Power cost of Meteor by 40%-50%
              • Now rolls +25-30% Meteor damage as a fifth primary affix
          • The Swami
            • Minimum level increased to 30
            • Legendary Power added
              • The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
    • New Seasonal Legendary Items
      • General
        • Bottomless Potion of Rejuvenation
          • New Legendary Potion
          • Restores 10-15% of your primary resource when used below 25% Life
        • Krelm’s Buff Belt
          • New Legendary Belt
          • Grants a 25% Movement Speed bonus
          • Taking damage causes you to lose this effect for 5 seconds
        • Krelm’s Buff Bracers
          • New Legendary Bracers
          • Grant you immunity to Knockback and Stun effects
        • Enchantress: Vadim’s Surge
        • Scoundrel: Slipka’s Letter Opener
        • Templar: Hillenbrand’s Training Sword
          • New Legendary Follower items
          • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
      • Barbarian
        • Remorseless
          • New Legendary one-handed Mighty Weapon
          • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
      • Crusader
        • Frydher’s Wrath
          • New Legendary Crusader Shield
          • Removes the cooldown of Condemn
          • Condemn now costs 40 Wrath
      • Demon Hunter
        • Leonine Bow of Hashir
          • New Legendary Bow
          • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
      • Monk
        • Vengeful Wind
          • New Legendary Fist Weapon
          • Increases the maximum stack count of Sweeping Winds by 3
      • Witch Doctor
        • Sacred Harvester
          • New Legendary Ceremonial Dagger
          • Soul Harvest now stacks up to 10 times
      • Wizard
        • Aether Walker
          • New Wand
          • Removes the cooldown of Teleport
          • Teleport now costs 25 Arcane Power
    • Bug Fixes
      • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
        • Blackfeather – +%Physical Damage
        • Bul-Kathos’s Oath (2) Set Bonus – +%Physical Damage
        • Cinder Switch – +%Fire Damage
        • Death’s Bargain – +%Physical Damage
        • Death Watch Mantle – +%Physical Damage
        • Fulminator – +%Lightning Damage
        • Odyn Son – +%Lightning Damage
        • Maximus – +%Fire Damage
        • Moonlight Ward – +%Arcane Damage
        • Schaefer’s Hammer – +%Lightning Damage
        • Scourge – +%Fire Damage
        • Shenlong’s Spirit (2) Set Bonus – +%Fire Damage
        • Stalgard’s Decimator – +%Physical Damage
        • Storm Crow – +%Fire Damage
        • Thunderfury – +%Lightning Damage
      • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
      • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
      • Fixed an issue that prevented the Frostburn Guantlets Freeze effect from being triggered by Sentry – Polor Station attacks
      • Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage
      • Fixed an issue that could sometimes prevent the thrown axe created by Stalgard’s Decimator from piercing

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    ACHIEVEMENTS

    • Bad Time to Be a Beast
      • Number of kills required has been reduced from 500,000 to 250,000
    • Bouncing from Bounty to Bounty
      • Number of bounties required has been reduced from 50,000 to 5,000
    • Bounty Hunter Extraordinaire
      • Number of bounties required has been reduced from 100,000 to 7,500
    • Bounteous Maximus
      • Number of bounties required has been reduced from 150,000 to 10,000
    • Death Death and More Death
      • Number of kills has been reduced from 2,500,000 to 750,000
    • Like Stars in the Sky
      • This achievement has been changed to a Feat of Strength
    • The Million Monster Mortality
      • Has been renamed to “Killin’ It”
      • Number of kills required has been reduced from 1,000,000 to 500,000
    • Perfect as Tears
      • This achievement has been changed to a Feat of Strength
    • Some Hordes
      • Number of kills required has been reduced from 5,000,000 to 1,000,000
    • Splinter is Coming
      • Number of kills required has been reduced from 25,000 to 1,000
    • Ten Grand and Counting
      • Has been renamed to “Bountiful Bounties”
      • Number of bounties required has been reduced from 10,000 to 2,500
    • Bug Fixes
      • Champion Subjugators will now properly be counted towards Achievements
      • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
      • A Prisoner’s Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
      • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
      • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
      • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn

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    ADVENTURE MODE

    • Bounties
      • The following Bounties have had their gold and XP reward values decreased:
        • Act I – Clear Khazra Den
        • Act II – Complete event: A Miner’s Gold
        • Act III – Clear Cryder’s Outpost
        • Act III – Clear Forward Barracks
        • Act IV – Clear Hell Rift level 2
        • Act V – Complete event: The Miser
    • Nephalem Rifts
      • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
        • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
      • You can no longer click the Rift Obelisk to open a new rift while one is already open
      • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
    • Bug Fixes
      • Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the Rift Guardian has already been killed
      • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory

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    CRAFTING

    • Blacksmith
      • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
      • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
        • These buttons unlock when the Blacksmith reaches maximum level
    • Mystic
      • When Transmogrifying an item with existing visual effects into a Legendary item, the original item’s visual effects will no longer be displayed in addition to the Legendary item’s visual effects
      • Torment-only Set items can now be restored to their original appearance after being transmogrified
      • Class-restricted appearances can now be applied to any item of the same slot
        • If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn’t normally able to equip the item to which the appearance belongs, the base appearance will be used instead
        • For example: You can Transmogrify your Barbarian’s Vile Ward to look like Raekor’s Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward

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    FOLLOWERS

    • Templar
      • Bug Fixes
        • Fixed an issue that allowed Onslaught to sometimes be cast when out of range

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    EVENTS

    • Infernal Machine
      • A new reward has been added: The Hellfire Amulet
        • New Legendary amulet
        • Will randomly roll a passive appropriate to your class
        • Recipe is available for purchase from Squirt in Act II for 5 million gold
        • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls

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    MONSTERS

    • The Skeleton King will now drop the Broken Crown the first time you kill him from level 11 to level 65
    • Larvas will now also drop loot
    • Bug Fixes
      • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running

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    USER INTERFACE

    • Character “Minis” have been added to Profiles
    • Added a text box to the friends list that will filter the list as you type
    • Filter settings on the Clan News pane will now be saved even if you log out
    • The Achievements drop down filter will now save your selection as long as you remain logged in
    • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
    • A new option has been added to display an icon that indicates an item’s rarity
    • A new minimap icon has been added for Set items
    • A new matchmaking tag has been added for Greater Rifts
    • The value of an item’s Legendary power will now be displayed in blue on the tooltip
    • Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
    • Clan news will now display when a player was removed from a Clan and who removed the player
    • Chat
      • Messages will now convert to a whisper after space is pressed when entering a player name
      • New messages will now prioritize your whisper targets if you are currently whispering someone
      • A new hotkey has been added to display the chat window
        • You can now force the chat window to be displayed by holding down the X key
    • Bug Fixes
      • Players will now properly be notified when the Party Leader changes the games difficulty setting
      • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
      • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
      • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
      • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
      • Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
      • Crusaders can now properly view their Life per Wrath Spent in the Details pane

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    BUG FIXES

    • Fixed an issue that allowed other players to join your game when your status was set to busy

    Yes, change everything. Visit our Patch 2.1 Preview for a much more digestible summary of the major new features and changes in this patch.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches | 2 Comments

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    3

    Diablo 3 2.1 Features Recapped in Video – Patch now live in US


    Posted 26 Aug 2014 by at 20:17 GMT

    We’ve covered all the changes in our preview article and Blizzard has also put together a Diablo 3 2.1 video which also covers all these new additions you can expect to find when you login.

    In related news Blizzard also mentions that 2.1 is now live on the North American servers.

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    Tagged As: | Categories: Diablo 3 Patches, Videos | 3 Comments

    Latest Diablo 3 News

    3

    Diablo 3 Patch 2.1 vs 2.0.6 Skill Change Comparison List


    Posted 26 Aug 2014 by at 19:55 GMT

    diablo 3 ptr skill stats comparison

    With the new patch hitting we thought it would be worthwhile popping up the skill comparison tables for 2.1 against 2.0.6. With a few things having changed in the files since 2.0.6 there are a couple of things on the old patch numbers that may be anomalies but best to get these up for you all anyway so you can check in your favourite skills.

    It’s a lengthy list as you’d expect so click through for the details.

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    Tagged As: | Categories: Diablo 3 Patches | 3 Comments

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    Patch 2.1 is a Big Install, Plus Stormshield Bug


    Posted 26 Aug 2014 by at 12:58 GMT

    diablo 3 patch 2.1.0 detailsTwo late night Blue posts from the EU, with useful Patch infos. Diablo 3 Patch 2.1 is a Big Install.

    Vaneras: Patch 2.1.0 is on its way, and we wanted to give you all a quick heads up about the size of this patch and the anticipated time required to fully apply it.

    While the patch itself is not very large (300 MB), it will be making several changes to the game files stored on your computer. As a result, the “Applying Patch” phase may take up to 30 minutes to finish once the patch has been downloaded.

    As a quick FYI, we wanted to make you all aware of a bug going live in patch 2.1.0 that will cause the Legendary shield, Stormshield, to display incorrect affix rolls.

    For those of you who have a Stormshield and update the game to patch 2.1.0, the shield will appear as though its stats have been rerolled, even though the stats themselves have not actually changed. (Exception: Any affixes which are enchanted will not be affected and will display as normal.)

    While this is a display issue only, we have temporarily disabled Stormshield from dropping until the bug can be fixed. With this, when the bug is fixed, your Stormshield will again show the correct stats as they were before patch 2.1.0 launched.

    We will be correcting this bug in a future client patch (unfortunately it cannot be hotfixed), but do not have an ETA to share at this time. We apologize for any confusion this may have caused and thank you for your patience!

    Getting a head start on the known issues, there.

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    Diablo 3 Patch 2.1 Mega Preview


    Posted 26 Aug 2014 by at 07:42 GMT

    diablo 3 patch 2.1 new featuresDiabloWikiPatch 2.1 is hitting the live servers tonight/tomorrow after the weekly maintenance concludes, and there’s a ton of new stuff to be had. We’ve been newsing it all up for the past couple of months and keeping all of the DiabloWiki.net articles up to date. We’re datamining the Patch right now, so we’ll have the full data shortly. (Almost all the big changes were seen in patch notes during the PTR already. August 13, August 5, August 5 skills, July 21, July 18, July 11, June 26th start date.

    The final patch notes will be along those lines, but what about the new features and systems? Here are concise summaries of all the major changes, plus links to blue posts and wiki articles for the full details. Diablo 3 Patch 2.1 Mega Preview:

    DiabloWikiGreater Rifts: A timed, progressively-harder type of DiabloWikiNephalem Rift designed to present the greatest end game challenge. DiabloWikiGrifts have a 1-100 difficulty progression (GR25 roughly equals DiabloWikiTorment 6), and players who finish a Grift in less than 15 minutes will earn a Greater Rift Keystone to a higher level rift. All item/gold drops in Grifts come from the Greater Rift Guardian (whether killed within 15m or not), and only in Grifts can Legendary Gems be found or upgraded via the NPC artisan DiabloWikiUrshi.

    DiabloWikiLegendary Gems: There are 14 of these, each providing an upgradeable unique property and a secondary property that unlocks at rank 25. LGems drop commonly but only in Greater Rifts, can only be used in socketed rings/amulets, only work on characters (not followers), and can be upgraded to improve their basic function via Urshi, an NPC found only in Greater Rifts. Higher level Greater Rifts = better odds for LGem upgrading.

    DiabloWikiRealm of Trials: A small shadowy level where players face waves of progressively harder enemies, a bit like the Cursed Shrines/Chests. Each wave in a Trial must be defeated within the brief time limit, and when a player fails to clear an entire wave within the time, the Trial ends. Realm of Trials reward higher level DiabloWikiGreater Rift Keys, enabling players to save time by starting their Grift at that level, rather than starting in a level 1 Grift and working their way up.

    DiabloWikiGreed’s Domain: A new bonus dungeon reached through a yellow portal occasionally left by a slain DiabloWikiTreasure Goblin. The level is a reward stage with various weak trash mobs, several Goblins, and many destructibles which unleash ginormous stacks of gold. DiabloWikiGreed the boss is fat and hideous and upon her death a double-size golden chest drops, and unleashes the Kraken legendaries.

    DiabloWikiHellfire Amulet. There are no changes to the DiabloWikiInfernal Machine, except that now a Hellfire Amulet may be created by the Jeweler. (DiabloWikiHellfire Rings are still available and unchanged.) Hellfire Amulets are standard random DiabloWiki4/2 legendary amulets, except they have a legendary secondary affix that grants one randomly chosen of your class’ Passive Skills, thus giving a character 5 passives at level 70.

    DiabloWikiSeasons. (Modeled after Diablo 2′s ladders.) Participating in a Season is completely optional — players who choose can create new characters (HC or SC) and designate them as “Seasonal” which will put them into a pool where they can *only* interact with other seasonal characters. Everyone in the Season starts fresh; like a brand new account. You have no access to your current items, gold, stash tabs, artisan upgrades, DiabloWikiparagon points, etc. (You will retain your ability to start out in DiabloWikiAdventure Mode, at least.) Seasonal content is identical to the current game, except there are some new seasonal DiabloWikiAchievements and a dozen new DiabloWikiSeasonal Legendaries. Seasons will run a TBD time and when they end all characters/items/gold/paragon points/etc are merged back into your main account, and a new Season will begin.

    Click through for much more in this preview.

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    9

    Diablo 3 Season One Starts Friday Evening


    Posted 26 Aug 2014 by at 06:33 GMT

    Blizzard has announced that Diablo 3 Season One Starts Friday Evening, US time. This gives you guys just a few days to experiment with all the Patch 2.1 changes before shit gets real this weekend when the Ladder race is on!

    We’re pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes smoothly as possible for all players, we’re planning a staggered release, with different gameplay regions launching the season at different times.

    For reference, below are the current launch times for Season 1:

  • Asia: 9:00 a.m. PDT (1:00 a.m. KST, UTC +9)
  • Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
  • Americas: 6:00 p.m. PDT (UTC -10)
  • For time zone assistance, visit: http://everytimezone.com/
    To learn more about Seasons, visit: http://bit.ly/1rBFf9D

    Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread.

    I can’t help but notice the season starts Friday evening, California time. Just perfect for Blizzard employees to get home, order a pizza, pop open a few beers, and get to leveling. Purely a coincidence on the time, I’m sure, and it’s not like the employees get a head start or anything, but I am reminded of a famous scene from a movie hardly anyone felt the need to view.


    This seems like a good place to include the vote we ran a couple of weeks ago, measuring fan interest in Seasons. If you’ve already voted you can’t do it again (unless you delete the cookie, and that would be wrong), but I wonder if opinions have changed?

    Will you create char(s) in Diablo 3 Season One?

    View Results

    Loading ... Loading ...

    I voted no when the poll first went up, but since then the idea of playing a new char in a clean economy has grown on me, and I’m planning to roll a new Hardcore Monk Friday evening, real life schedule permitting. Anyone else planning some weekend new character time?

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    Tagged As: | Categories: Ladders | 9 Comments

    Latest Diablo 3 News

    2

    Diablo 3 Servers Technical Issues


    Posted 26 Aug 2014 by at 02:25 GMT

    Some of you will be experiencing some connectivity issues trying to connect to Battle.net (including Blizzard’s website) this evening. Blizzard are aware, it appears it may be a repeat of the problem they had at the weekend. Here are a couple of tweets about it.

    It’s even a little difficult getting to that link in the tweet above. If you can reach it, it says

    We’re aware that players are experiencing issues both logging into and staying connected to Diablo III. These issues appear linked, if not related, to similar issues that occurred over the weekend.

    We are currently investigating today’s reports and will be sure to update this thread as soon as more information becomes available. We sincerely apologize for any inconvenience this service interruption has caused and thank you so much for your patience. We hope to have our Battle.net service restored and running smoothly just as quickly as possible.

    In the meantime, until these issues can be resolved—or, in the case of a distributed denial of service (DDoS) attack, they subside—we recommend that you exercise caution if playing on a Hardcore hero.

    On investigations it does appear to be the same group who were doing the rounds with DDoS attacks at the weekend.

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    Tagged As: | Categories: Battle.net | 2 Comments

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    9

    Diablo 3 PTR Shutting Down Today: Patch 2.1 Tonight!


    Posted 25 Aug 2014 by at 22:16 GMT

    Update: The patch is tonight, our scanner has picked it on the servers and the DiabloNut DB will be updated in due course and while the servers are down join us in the forums.

    Blizzard has announced that Diablo 3 PTR shutting down today, adding weight to the assumption that Patch 2.1 will be implemented tonight during the weekly maintenance period.

    In preparation for the launch of Patch 2.1.0, the PTR servers will be brought offline this afternoon at 3:00 p.m. PT. At that time, players will no longer be able to log in to the PTR client, all PTR accounts (including character information) will be reset, and our PTR forums will be marked as read-only.

    We’d like to thank everyone who participated in the Patch 2.1.0 PTR. You’ve done an awesome job of testing the new content, and we greatly appreciate the feedback you provided during this phase of the game’s development.

    We look forward to releasing Patch 2.1.0 to the public shortly. We hope you all enjoy Greater Rifts, Seasons and all the other content included in this update. We’ll see you in Sanctuary soon!

    It was a lengthy testing cycle, starting back in late June, though we’d been discussing patch features for weeks before it actually became playable, so it seems a lot longer than two months to me.

    Did you guys take part and find excitement? How many of you are like me — ruined for playing the live game with so much more stuff on the PTR — and just waiting for Patch 2.1 and/or seasons to go live to start playing “for real” again?

    Like most players I wish the patches could come sooner, but at the same time no one wants rushed, incomplete, or buggy patches, and this one is adding a lot of content and new game systems. If I have a complaint, it’s that so much was clearly made up as it went along. Early implementations of Legendary Gems and Greater Rifts and other major things were rudimentary and obviously very early in the testing cycle… so it was fun to see them evolve and take form in real time, but if they’d been more developed internally before hitting the PTR it seems like the process would have been a lot quicker? Or would that just have taken longer on the whole, with month(s) more the testing taking Blizzard longer with just their internal QA, rather than incorporating fans and utilizing our testing labor in the process?

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR | 9 Comments

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    Diablo 3 Patch 2.1 Chat: Transcript and Discussion Part 2/3


    Posted 25 Aug 2014 by at 14:16 GMT

    patch 2.1 dev chatThe wealth of new info and developer theory riches keeps coming from the Diablo 3 Patch 2.1 developer chat, and here’s part two of the huge transcript and analysis. Extracted key points, all of which are elaborated upon in the transcript below:

  • Greater Rifts are not exclusive uber-geared character content. Anyone who can do Torment 1 or higher will benefit from Grifts and find/upgrade Legendary Gems.
  • The Barbarian will probably get another life boosting passive skill… but no ETA.
  • There’s no highest Paragon level Leaderboard since the devs didn’t want to encourage boring exp-grinding play in Seasons.
  • Blocking will be improved in the future. Possibly by changing shields to block a % of damage, or possibly in some other way, such as via a passive skill.
  • Crit hit Chance and Crit hit Damage are problematic affixes since they synergize, are too powerful, and take up two affix slots. Many changes have been contemplated, a few are in already, but the devs do want to fix the issue at some point to allow more affix variety on jewelry/gloves.
  • All basic class item sets such as Inna’s, Natalya’s, IK, etc, will get a six-piece partial set property in the future that will boost the function of those sets to match the other high end gear.
  • The Infernal Machine is not getting any big changes soon, and maybe not at all, since Greater Rifts are meant to be the biggest challenge in the game now, where Ubers were that in the past.
  • The long term plan is for every legendary item to have an interesting and useful legendary affix. Quite a few are being added in Patch 2.1.
  • Pet survivability will get a buff in the future, with their hit points scaling up to make them sturdy enough for Greater Rifts above 30.
  • Like Rush himself, the Diablo 3 devs sometimes say “Ross” instead of “R-O-S.” This should make all decent folk tremble with outrage.
  • Continuing from Part One of this transcript/analysis, with the conclusion in Part Three coming up tonight. Here’s the Diablo 3 Patch 2.1 Chat: Transcript and Discussion Part 2/3:


    Greater Rifts are only for Uber characters?

    27:00 –
    Are Greater Rifts and Legendary Gems only viable for players already steamrolling Torment 6?

    Wyatt: I am so glad to have that question! No. Those should be viable for everyone. The Key of Trials drops for anyone who can clear Torment 1 or higher. If you can do T1, you can do Grifts. The Key of Trials is meant to start you off at an appropriate Greater Rift level. So if you can clear T6, maybe it’ll start you off at 30-35. If you struggle on Torment 1, it’ll start you off at 12 or 15. It’s hard to say for sure.

    New Urshi upgrade interface.

    New Urshi upgrade interface.

    Legendary Gems drop for anyone who can clear the Rift, and you don’t need to clear it within the 15 minute time limit to earn the reward. You just need to beat the time to advance to the next higher tier of Grift. You’ll still get gems and be able to upgrde them.

    Some people might say that people in T1 gear would have the most to gain from Legendary Gems, since their gear isn’t totally tricked out and so Legendary Gems will make a real difference to them.

    John: The bottom few tiers start at Normal or Hard.

    Wyatt: If you were to play just a Greater Rift level 1, which people don’t usually do, it would feel like playing on Normal or Hard difficulty.

    Also, you get Legendary Items for clearing Greater Rifts. We talk about the Leg Gems as well. We made a change in the last PTR patch where you get more and better chance to get legendary items the higher your Greater Rift. Even if you can only clear say… Greater Rift 15, you’ll generally get a legendary item every or every other Rift. Whereas if you can clear up to GR35, you’ll probably see a legendary item every run. Or two every run. The chance of getting legs goes up as well.

    When Greater Rifts were just starting on the PTR (before the Realm of Trials or Legendary Gems were implemented), I imported my EU account my not very well geared hardcore Demon Hunter, who I’d been doing T1-T2 pretty confidently, started on GR1 (of course) and raced through it, finishing with like 11 minutes to spare. For that drop I got 2 legs, including a Torment set gloves, and that for the equivalent of Normal difficulty.

    For my fast time I got a GR8 key, and had little trouble with that, and got another 2 legendary items from the Guardian. I got a GR12 key for that and had no danger of dying on that one, but I got a sparse spawn and my killing power was clearly getting near its limit. The Guardian dropped me another 2 legs, though. I then failed on GR14, because I got a bad spawn (Panda Fortress 2 levels), but I felt in zero danger of dying and got another 2 legs from the Guardian (who still drops, even if you don’t get him within 15m).

    In subsequent games that DH, without any real gear changes, was able to solo clear GR16, and probably could have done up to 18 or 19 if I’d gotten a really friendly (dense) spawn. And that was a hardcore Demon Hunter from my alt account, with only 150ish paragon points, no special gear, and too much toughness. (I was never close to dying in the Grifts; I just couldn’t kill fast enough.)

    The approximate Greater Rift Difficulty is:

  • Greater Rift Level 1 = Normal
  • Greater Rift Level 3 = Hard
  • Greater Rift Level 4 = Expert
  • Greater Rift Level 6 = Master
  • Greater Rift Level 8 = Torment 1
  • Greater Rift Level 12 = Torment 2
  • Greater Rift Level 15 = Torment 3
  • Greater Rift Level 17 = Torment 4
  • Greater Rift Level 20 = Torment 5
  • Greater Rift Level 25 = Torment 6
  • Greater Rift Level 25+ = Harder and harder.
  • I shared in the above Demon Hunter anecdote, the difficulty levels are only approximations since monster spawns and character equipment varies so much. But even my HC Demon Hunter wearing zero Torment+ gear, just common legendary items and some crafted sets, was fine for GR15 her first try.

    Grifts are designed to get *really* hard as you keep advancing, so they will (eventually) provide a (lethal) challenge for any quality of gear/character… but they’re not some exclusive, l33t-only end game. Everyone who has geared at least to all legendary items with decent DPS and a useful build will be able to do Grifts and have fun. And they’re a very useful character tutorial, as you see very clearly if you are above/below the curve on killing speed, survival, etc. As my “too much toughness/not enough DPS” Demon Hunter discovered.

    Click through for the remainder of the very long article…

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