Recent Features

Diablo 3 Podcast #166: D3’s Seven Design Pillars + PTR
Josh Mosqueira’s GDC presentation on all the ways that RoS fixed D3’s mistakes brought up the original D3’s “Seven Design Pillars.” What were those 7 pillars and why did the game largely fail to achieve them? Plus more PTR testing and Natalya’s Set debate. Featuring N3rdwards, MJNspace, and Flux. Click through for approximate segment starting […]
Boycott Demon Hunters!
A fan infuriated by the item changes on the PTR for patch 2.2 has has ordered a strategy both illogical and counter-productive, urging players to boycott Demon Hunters! Let’s see his argument: I didn’t follow every link provided, but all that I looked at were fairly generic, “my class should be more awesome” complaints. Imagine […]
Change view >>
Send News

Latest Diablo 3 News

Reaper of Souls Live Chat March 23

Posted 19 Mar 2015 by at 15:16 GMT

tavern talk march 23 2015Blizzard has announced a Tavern Talk live chat with three Reaper of Souls developers, scheduled for next Monday, March 23, at 4pm California time. This is our chance to ask all about Patch 2.2.0, Season 3, and other relevant issues, so be there or be slightly rectangular. As with the past Tavern Talks, we’ll be watching live and posting a transcript, or at least a bullet point summary, for those of you who prefer to read quickly than watch an hour of video.

Reaper of Souls Live Chat March 23:

As the 2.2.0 PTR comes to a close, we know you’ve probably got plenty of questions about what the next patch and season have to offer.

Well, good news everyone! To answer your questions and more, we’ll be hosting a live Q&A next week on Twitch!

Join Nevalistis and the following developers Monday, March 23 at 4:00 p.m. PDT:

  • Wyatt Cheng, Senior Technical Game Designer
  • Travis Day, Senior Game Designer
  • John Yang, Associate Game Designer
  • The four of us will be hanging out in the Blizzard Studio for a full hour, taking your questions LIVE from Twitch chat and digging into the design, iteration, and implementation of our upcoming patch and season.

    Unlike previous Tavern Talks, we won’t be pulling any questions in advance, so be sure to have yours ready to go when the show begins!

    A fan adjusted his shiny silver hat and threw up a question about the format, earning a Blue explanation.

    I think that it’s really cowardly that they will NOT be taking questions that are well thought out and well up-voted, and only ones that get spammed threw on the day of the Tavern talk. Feels like they don’t want to be asked any real hard questions. Basically… it feels like they are choosing a easy way to opt-out of being asked good questions…
    Nevalistis: Actually, this shift was in response to feedback we received that we took too many prepared questions in advance and that the presence of such questions made the show feel “staged” or pre-recorded.

    It’s an experiment with the format and not at all indicative of our willingness to take one type of question over the other. The right answer is probably a mix of the two styles, which is what we did with the last Tavern Talk (which still received the above feedback). This way, we have a basic litmus of each experience and can see what works best for our audience. :)

    Tavern Talk is still undergoing iteration, and I appreciate all the feedback folks have been providing on it. We’d like to continue providing excellent video and stream content, and your thoughts about what works and what doesn’t helps us fine tune.

    Obviously fans who want to watch and ask questions can write them out in advance and paste them into the chat at the time, so pre-prepare all you like. Or submit/suggestion questions in comments here, and we’ll spam them during the chat next week, if you can’t be there live. What do you guys want to know about? As we’ve seen on past Tavern Talks and live streams, the devs tend to get into explaining theories and approaches when they’re speaking extemporaneously, so questions about “why” tend to yield good results.

    For instance, Mr. Yang, why is the new DH Unhallowed Essence set limited to just Multishot, when that skill already works quite well with Marauder’s and Natalya’s sets, and other skills like Rapid Fire, Strafe, and Impale don’t work very well with any sets? *cough*

    Post a Comment »

    Latest Diablo 3 News

    Vote Debate: Ancient Weapons, Working or Not?

    Posted 18 Mar 2015 by at 07:36 GMT

    Legs on the PTR, but still no Ancient weapon!

    Legendaries on the PTR.

    The huge +2000% legendary drop rate buff on the PTR means you find heaps of legendary items, which makes it possible to gear out your character very quickly. That’s true for armor, at least. Even with the drop rate it’s still quite difficult to find a great weapon… surprisingly so.

    The best weapons with the special legendary properties are all rare drops, and even on T6 you’ve only got about a 1/10th chance of a found legendary rolling Ancient. So, even when you’re choking on legendaries like Homer paying the price for his delicious Soul Donut, it’s quite difficult to find the weapon you want, Ancient, with a good enough damage roll to make it an upgrade.

    This is a problem that’s pretty much unique to weapons, since armor (and especially jewelry) gets some upgrade from legendary, but never enough to make or break the build. That’s not true of weapons, since except in some special “I must use this weapon for my build to function” Starmetal cases, most players will take a big damage roll on an Ancient weapon without any legendary affix, rather than their ideal weapon if it didn’t roll ancient.

    None of this is news to anyone and we all saw it coming months ago during the PTR testing (or maybe even all the way back at Blizzcon 2014 when Ancient Weapons were first revealed), but seeing it in practice during Season Two has soured many players on Ancient weapons. (We had this same discussion in January just after Ancients went live.)

    Can't live without it.

    Can’t live without it.

    I often see forum threads or clan chat where some player is bemoaning his terrible luck in finding the Ancient weapon his build requires, and how endless farming for that one item has consumed and ruined his entire Season. And that’s a real thing, especially for builds that require a certain weapon, in comparison to other builds that can spend a few minutes crafting legendary weapons until they get an Ancient that’s plenty good enough.

    So what do you guys think of Ancient weapons? Are they awesome and worth the farming trouble when you find one, or too powerful and thus capable of ruining your build if you can’t find one? Should they be removed entirely, or made easier to find?

    Vote Debate: Ancient Weapons, Working or Not? Pick all the vote options that you think appropriate:

    What should be done to fix Ancient Weapons? (Pick all you agree with.)

    View Results

    Loading ... Loading ...

    Coincidentally, just about the time I posted this vote, Wyatt Cheng tweeted a comment about this very issue with Ancient Weapons. I didn’t see his tweet until some time later, and it doesn’t impact the vote options of this debate, though it may disappoint players hoping for some big change to the Ancient Weapons system.

    Click through for that and to add your comments on this debate.

    Rather than make a specific ancient weapon easier to get, we’d rather improve underperforming weapons so it’s not as much about “the one”. –WyattCheng

    Sticking cool legendary affixes on more weapons would be great, especially if that opens up more build options, but there’s still going to be the issue of some builds requiring weapon X to function, which means those builds are never going to perform anywhere near top level unless/until they obtain an Ancient Weapon. (And the issue is weapon in comparison to armor and jewelry, since the weapon being ancient is worth more than ancient or not on every other slot combined.)

    If anything, this reminds me of the old days when weapons without sockets were insta-churned, no matter the quality of their other rolls. Blizzard eventually bowed to the endless fan complaints about that issue and added enchanting, and then the DiabloWikiGift of Ramaladni to fix that “no socket = useless weapon” issue. Which makes a similar fix to the Ancient Weapon issue seem like a possibility, eh?

    Update: Handy graphics showing the relative damage of ancient vs. non-ancient weapons. In all cases, the worst possible roll on an Ancient weapon is as good or better than the best possible roll on non-ancient weapon. Source Reddit


    Post a Comment »

    Latest Diablo 3 News

    The First Paragon 1000 in Season Two

    Posted 17 Mar 2015 by at 19:31 GMT

    Add a zero...

    Add a zero…

    A very busy player has surpassed Paragon 1000 in Season Two, putting the total experience gained by most of the rest of us into complete disrepute. The battletag is is Absidien#1846 and he’s played mostly a Monk and a Demon Hunter in Season Two, racking up over 50,000 elite kills with each.

    Disclaimer #1: There may be other 1000+ characters since Blizzard doesn’t offer a complete leaderboard of Paragon points, and we must refer to third party sites that can only list accounts that have been added to their database. But going by that Diablo Progress listing, second place in the S2 exp race is Gabbynator, who is just over 900. Which sounds like a close second, until you consider that the exp to go from 900 to 1000 is equivalent to the exp to go from P1 to P855. Which means #1 Absidien has more than double the exp of the account in 4th place.

    Disclaimer #2: We’re talking about softcore, and as is well known, such exp counts only 1/2, or perhaps 1/10th, the *real* exp earned by mortal characters. Thus numerous Hardcore players in the P700+ range are the real MVPs. Or so I like to tell myself.

    Post a Comment »
    Tagged As: | Categories: Diablo 3 Seasons, Leaderboards | 14 Comments

    Latest Diablo 3 News

    Vote: Diablo 3’s Seven Design Pillars, in RoS

    Posted 17 Mar 2015 by at 10:01 GMT

    Miss me yet?

    Miss me yet?

    In his recent GDC presentation, Diablo 3 Game Director Josh Mosqueira reminded us of Jay Wilson’s foundational “Seven Design Pillars” for Diablo 3. We quoted the vote about that topic from 2013 (when JW left the D3 team) in our article about Josh’s GDC panel, and spent much of last week’s podcast reviewing those seven pillars.

    In retrospect, the seven were good points for designing a Diablo game. The problem wasn’t that the Seven Pillars were bad objectives… the problem was that D3v didn’t execute them properly. But our vote on that was from early 2013, barely half a year after Diablo 3’s release. Now that we’re a year into Reaper of Souls, how well do you guys think the original seven design pillars are doing?

    Please vote yes/no based on how the current version of Reaper of Souls supports (or not) these seven pillars.

    Has RoS repaired Diablo 3's original Seven Design Pillars? (Vote based on the current game.)

    View Results

    Loading ... Loading ...

    We talked all seven of these over on last week’s podcast and the consensus was that most/all of them were pretty sturdy at this point in Reaper of Souls. Whether you guys voting will agree… remains to be seen.

    Click through for a reminder of the results of that old 2013 vote, and a reminder of Josh’s Three Pillars for Reaper of Souls.

    Read More & Comment »

    Latest Diablo 3 News


    Diablo 3 Podcast #167: Crusader & Massive Barb Buffs

    Posted 16 Mar 2015 by at 21:00 GMT

    Why the Crusader is great, plus Patch 2.2.0 changes, including the massive Barbarian IK set buffs. Also Rift changes on the PTR, Blood Shard cap increases, new LGems, and why double Unity has gone obsolete. Featuring Katniss, N3rdwards, and Flux.

    Click through for approximate segment starting times and related links:

    Read More & Comment »

    Latest Diablo 3 News


    PTR: Instant Closing Nephalem Rifts = Bug

    Posted 14 Mar 2015 by at 18:54 GMT

    Fun while they lasted...

    Fun while they lasted…

    The changes that made normal Nephalem Rifts much faster on the PTR keep going away, as first the Elites dropping progress orbs was bug-fixed, and now a Blue reveals that the very nice “no more 30s wasted timer” improvement… is also a bug.

    PTR: Instant Closing Nephalem Rifts = Bug:

    Not enjoying instant closing of rifts.

    Sometimes you foolishly close the Rift before you’ve collected everything out of force of habit. With the timer you at least had a chance to grab those things.
    Tyvalir: Hey guys, I wanted to clear up some confusion I’ve seen in this thread and elsewhere about why Rifts close on the PTR as soon as you speak to Orek after beating the Rift Guardian. Simply put, this is a bug which we’ll be fixing before patch 2.2.0 goes live.

    As a side note, we’ve heard players share feedback about the closing mechanism for Rifts when you’re playing in groups. While we don’t have any plans to change the timer before a Rift closes, we are continuing to pass these thoughts on to the design team.

    While I sympathize with the OP, and actually made that same point on last week’s Podcast (beware force of habit clicking Orek as soon as you portal back to town, while planning to quick gamble and then return to pick up your Shards), I’d be happy to risk occasionally cheating myself out of some Blood Shards in exchange for instant Rift closures after killing the Guardian. After all, saving 30s every time adds up to another whole Rift every 6 or 8 or 10 Rifts, depending on your clear time.

    I guess the 30s delay is needed in multiplayer games, (though maybe if everyone clicked Orek the countdown could terminate?) but there’s zero reason to retain it in single player. Well, aside from pee breaks. As we joked on the last podcast, without the dead time spent upgrading gems one at a time (fixed in v2.2.0) and waiting for Rifts to close, when would we ever get to stretch our legs?

    Post a Comment »

    Latest Diablo 3 News


    Season Three Exclusive Legendary Items

    Posted 14 Mar 2015 by at 18:37 GMT

    After some vague comments on Season Three Legendaries, all of which were immediately enabled (for seasonal and non) in Patch 2.2.0 on the PTR, the Blues have put together a complete list of which of the new Legendary Items will only drop for Seasonal characters, at least until the season ends.

    Season Three Exclusive Legendary Items:

    The following items are intended to be Seasonal only for Season 3. Note that not everything on this list is currently flagged as a Season 3 item at this time. This is a bug and should be fixed in a future PTR patch:

    New Naglering = Little friends.

    New Naglering = Little friends.

  • Dead Man’s Legacy (rework) — Multishot hits enemies who are below 50-60% health twice.
  • Dread Iron (rework) — Unknown. (Not in patch notes. Anyone found one?)
  • Nagelring (rework) Ring — Summons a Fallen Lunatic to your side every 10-15 seconds.
  • Obsidian Ring of the Zodiac (rework) Ring — Reduces the remaining cooldown of one of your skills by 1 second each time you spend resource.
  • Hammer Belt (Placeholder Name) Crusader belt — Justice spawns a Blessed Hammer when it hits an enemy.
  • Ranslor’s Folly (bracers) — Energy Twister Periodically pulls in enemies within 30 yards.
  • Little Man’s Finger (ring) — Gargantuan instead summons three smaller Gargantuans each more powerful than the original. (Witch Doctor only.)
  • Spirit Guards (bracers) — Your Spirit generators reduce your damage taken by 30-40% for 3 seconds. (Monk only.)
  • Iceblink (Legendary gem) — Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%. The additional movement speed reduction is increased by .4% per rank. At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies.
  • Mutilation Guard (Legendary gem) — Gain 10% melee damage reduction. Melee damage reduction is increased by 1% per rank. At rank 25 while below 50% life, you may move through enemies unhindered.
  • Bottomless Potion of Amplification — Increases healing from all sources by 20-25% for 5 seconds.
  • As with previously reworked Seasonal items, once patch 2.2.0 launches, these items will no longer drop in non-Seasonal games and will remain removed from the non-Seasonal Legendary pool until Season 3 concludes.

    On a related note, we will be removing Bane of the Stricken from Patch 2.2.0. We’re not happy with its current implementation. It’s possible we may revisit it in a later patch.

    I pasted the legendary affixes for all of the items into the Blue post, as I doubt many of us have memorized all the new powers just yet. Note that “rework” in the post means those are existing legendary items without useful legendary affixes, which are getting new powers and becoming seasonal items for S3. Subject to change during further PTR testing, obviously. (For instance, both guests on last week’s Podcast felt the Ob/Zod is now too powerful and probably due for a nerf to the DiabloWikiproc rate.)

    Also note that there are a lot of other legendary item changes in v2.2.0 that are not seasonal, and that the most impactful item changes in patch 2.2.0, the three new Item Sets and all the big changes to the DiabloWikivanilla class sets, are not going to be Seasonal and will be available for existing characters once the Patch 2.2.0 goes live after Season Two ends. Plus, changes to item sets are retroactive and will take effect on the green items you’ve already found, while you have to find new copies of the orange items to get their new legendary bonuses.

    Post a Comment »

    Latest Diablo 3 News

    The “Hidden” Grift Key Exploit

    Posted 13 Mar 2015 by at 19:41 GMT

    news-realm-of-trials-hatesA new trick/exploit is growing in popularity, since it enables players in a party to repeatedly clear the same level of Greater Rift without repeating the Realm of Trials each time. It’s not an exploit since you’re not cheating anything, just taking advantage of the game mechanics to run multiple Grifts after just one Realm of Trials. The method is slightly complicated to explain, so I’ll try to be clear.

    The “Hidden” Grift Key Exploit. Objective and requirements:

  • You want to farm the same level of Greater Rift several times in a row, but *not* the highest Grift you’re capable of. (Going GR25+, especially GR35+, yields FAR more exp than clearing T6 Rifts.)
  • Entering a GR in a party game requires a key of that level, or higher. (This is where the trick comes in.)
  • Assume for the sake of the example that you could struggle through a GR45, but can speed farm GR35. Thus the trick is for your party of 4 to earn 4 GR35 keys, and then use them to quickly clear 4 different GR35s, without doing Waves again.

    1. Start off in the Realm of Trials, where everyone exits once you’re at the appropriate Wave for the GRKs you want. (High 30s, in this example.)

    2. This earns all 4 players in the game one GRK 35.
    3. Three of the players then “hide” their GR35 key by putting it into the stash, then logging on a different character and moving it to that character’s inventory.
    4. Trick: You can not drop GRKs, but you can force the GR35 key to drop to the ground when you first earn it by making sure your Inventory is completely full. (This is slightly risky since if the game crashes, you’ll lose the keys on the ground, but it’s faster than switching characters.)
    5. The one player who didn’t “hide” their GRK then creates the GR35, and all the other players enter, using some other GR35+ key they had already. (If you don’t have any higher keys already, you need to do the Waves twice at the start of the game.)
    6. Players churn through that GR as quickly as possible, earning big EXP and items from the Guardian, and then take the GRK upgrade from Urshi, which will generally be a GRK40+, since your party cleared the GR35 so quickly.
    7. Another player in the game then retrieves the GR35 key they “hid” and creates a GR35 for the party. Everyone joins, using the GRK 40 they just earned doing that fast GR35 clear.
    8. Repeat this twice more, with the other two players taking turns using the GRK35 they earned in the Waves at the start of the game.

    The net result is your party of 4 does 4 GR35 clears, and you only had to do the Wave of Trials once. You’ll gain far more EXP (and Legs, probably) doing 4 GR35s than you would doing 4 (or 6, or 8) T6 Rifts in roughly the same amount of time.

    That clear enough? Anyone got further refinements or tricks to add? If the explanation isn’t clear, ask in comments and I’ll try to streamline it further.

    Post a Comment »

    Latest Diablo 3 News


    Season Three Achievement: Pennant Reward

    Posted 13 Mar 2015 by at 19:03 GMT

    Season Three Rewards

    Season Three Rewards

    There are new visual treats coming for players who earn Achievements in Season Three: A new portrait frame and a big banner that shows over your character in-game. Whatt Cheng offered some info about how to earn them in a Reddit thread. Season Three Achievement: Pennant Reward.

    You get the Pennant at 100 Seasonal Achievement points and the Portrait Frame will be 400 Seasonal Achievement points.

    Also worth noting that Don Vu redid all the seasonal achievements this season! So these aren’t just repeats of the non-seasonal achievements, nor the achievements from Season 2.

    I never use the various bony or glowing wings since I find them visually distracting, but I occasionally see other players with them turned on, so I know some of you guys are into this sort of thing. Also note that this is the second pennant of this type; the first, the Warsong Pennant, was added last year as a bonus for players who pre-ordered the last World of Warcraft expansion pack.

    Post a Comment »

    Latest Diablo 3 News


    PTR: Patch 2.2.0 Hotfixes

    Posted 12 Mar 2015 by at 22:01 GMT

    A few hotfixes added today for the testers on the PTR: Patch 2.2.0 Hotfixes:


    DiabloWikiBattle Rage

  • Rune – Bloodshed
  • No longer double dips on powers that activate upon dealing damage
  • Demon Hunter
    DiabloWikiMarked for Death

  • Rune – Grim Reaper
  • No longer double dips on powers that activate upon dealing damage (3/11)
  • Note: An additional bug has been discovered that is causing Grim Reaper to deal only 10% instead of 20% damage. This issue is currently under investigation.
  • Items
    Corrupted Ashbringer

  • Fixed an issue where, after numerous transformations, Corrupted Ashbringer could terminate your game
  • Also note that with a single transformation, Corrupted Ashbringer will terminate any monster that gets in your way. That’s not a bug, happily.

    Post a Comment »
    Tagged As: | Categories: Blue Posts, Diablo 3 PTR | No Comments

    Latest Diablo 3 News


    BlizzCon 2015 Dates Announced

    Posted 12 Mar 2015 by at 20:44 GMT

    BlizzCon 2015

    Blizzard has just announced that BlizzCon 2015 is happening and it’s going to take place on 6-7 November at the usual venue of the Anaheim Convention Centre. Will there be big Diablo 3 new this time? Let’s hope so.

    You’ve been summoned to Southern California for BlizzCon 2015! Blizzard’s ninth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 6 and Saturday, November 7, 2015. Form a party with your fellow members of the Blizzard community and get ready for two days of in-depth discussion panels with our developers, hands-on play time with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from around the world.

    BlizzCon 2015 tickets will go on sale in two batches on Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. PT through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

    In addition, we’re once again planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 5 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to meet and chat with developers, artists, community team representatives, and others from Blizzard. Attendance to this special event will be limited, and we’ll have more information on ticket pricing and availability at a later date.

    If you can’t make it to the show in person, you’ll be able to watch from home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

    See the full press release or check out the BlizzCon Ticket page for more information, and be sure to at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!


    Post a Comment »
    Tagged As: , | Categories: BlizzCon 2015 | 5 Comments

    Latest Diablo 3 News


    Blizzard on Season 3 Legs and Blood Shard Cap Increase

    Posted 12 Mar 2015 by at 10:28 GMT

    Non-Seasonal on the PTR.

    Non-Seasonal on the PTR.

    All of the new legendary items and updated Item Sets have been dropping freely on the PTR during the entire Patch 2.2.0 testing period, even before Season 3 testing started yesterday… with the exception of two of the three new Legendary Gems, which are only dropping for S3 characters. Players were wondering if that was a bug, and which of the new Legs were going to be Season 3 only.

    Season 3 – Is there any exclusive content(PTR)?

    …The new gems and some of the new legendaries very likely will be Season 3 only.
    Nevalistis: This is correct. The Season 3 Legendary items went into the 2.2.0 PTR patch without being flagged as Seasonal items, so they are currently dropping for everyone regardless of which game mode you are in. Of course, this will change for when the patch goes live, but in the meantime, it allows a greater pool of folks the opportunity to try them out and test them. :)

    Why weren’t the “Bane of the Stricken” and the “Iceblink” new legendary gems dropping for everyone then?
    Nevalistis: The exception is actually the Legendary gems, which should be flagged as Seasonal only. I’m checking into Mutilation and some of the other details; as soon as I have additional clarification, I’ll be happy to share it!

    I have to think that 1/3 of the Legendary Gems dropping freely and 2/3 being tagged as Seasonal is an error, given that all of the other new legs aren’t seasonal tagged. (Which I think is smart; as the Blue says, give them to a wider pool of testers, especially since S3 didn’t start for weeks after the PTR went up.)

    Lots of this on the PTR lately.

    Lots of this on the PTR lately.

    I wanted to try out a new char in S3 and started up a new softcore Barbarian yesterday morning, along with two other guys in our PTR clan who also did new Barbs. We were zooming along and rather enjoying the 300% EXP and +2000% Legendary buffs, but the servers were more PMS than PTR, and twice in an hour the entire game locked up, forcing us all to exit entirely, and we couldn’t log back in for several minutes due to “character error” failures.

    The technical issues took the wind out of the sails of our joint rushing project and I gave up to work on other things at about level 30, but I hope to return to the task. Even without a slew of S3-only legs, I enjoy the fresh start of a new season, and with that enormous exp and legendary buff it’s amazing how fast you can level and gear up.

    Elsewhere, if anyone needed further clarification about how the increased Blood Shard cap works, click through for a Blue explanation.

    Read More & Comment »

    Latest Diablo 3 News

    Reaper of Souls Season Two Ending Soon

    Posted 11 Mar 2015 by at 21:17 GMT

    Blizzard posted notice this afternoon, apparently using the word “DiabloWikisoon” in unironic fashion. Reaper of Souls Season Two Ending Soon:

    Season 2 Ending Soon

    We’ve been thrilled to see so many players actively participating in Season 2 as well as on the PTR for our upcoming 2.2.0 patch. Your feedback has been integral in the great strides we’ve made towards not only our next patch, but our next Season. As we previously mentioned during our most recent Tavern Talk, we want to ensure our patching schedule provides the best player experience possible while allowing us to provide updates in a timely fashion. To facilitate this, we’re moving towards the following model:

  • End the current Season
  • Launch our latest patch
  • Begin the next Season
  • We received a lot of feedback during Season 1 that thirty days was too long a time frame for an end of season announcement. For Season 2, we’d like to instead provide a two week notice. At the time of that notice, we will also provide the exact times that Season 2 will end as well as the date and exact times that Season 3 will begin.

    Please note that this post is not the two-week warning. While we don’t have that information to share with you today, we want those of you participating in the current Season to know what to expect moving forward so you might plan accordingly to meet your Seasonal goals.

    In the meantime, we wish all Season 2 challengers the best of luck, whether it’s knocking out a Conquest, putting together your perfect set of gear, seeing how high you can get in Greater Rifts, or wherever your adventures may take you.

    While I was part of the majority that felt Season One dragged on too long, this feels much too soon. (Not “soon.” Just soon.) DiabloWikiSeason Two began on February 13th, which my calendar tells me wasn’t even a month ago. Season One went for 5 months, but I figured S2 would run ~3 months, giving everyone time to build up a main, experiment wit a few Alts, try some diff builds, experiment with the next Patch on the PTR and then go back to Live, etc.

    Apparently Blizzard is operating on a much more accelerated time scale, and I can’t see why they’d give us notice of this “two weeks notice” and then wait two months to deploy it. Which makes me expect that S2 will run for 2 months, or even less. Does this seem too soon to you guys? Or just right? And given this announcement, when you do expect Season Two to end?

    Lots of this, today.

    Lots of this, today.

    Update: Season Three testing has begun on the PTR, with all current chars merged together into non-seasonal. (Though it seems like Bliz just force melded them, since there’s not Paragon Points added up or item email stash issues.) You can only be Seasonal now on the PTR by creating a new character and starting fresh.

    Update #2: Lots of PTR tech problems trying to play a S3 char. (Me and two others did brand new Barbs, which are a lot of fun with 300% exp and 2000% legs.) Twice in under an hour the entire game locked up and the only escape was to alt-tab and shut down D3, and then when trying to log back the system couldn’t load my characters.

    Putting the “T” back in PTR, unfortunately.

    Post a Comment »

    Latest Diablo 3 News

    PTR Patch 2.0 First Impressions: Round Two

    Posted 11 Mar 2015 by at 14:24 GMT

    ptr-220-part2The majorly-updated version of Patch 2.2.0 hit the PTR last night, and there’s a lot of new stuff and most of it seems pretty awesome. The new goblins are now spawning, there’s a new Legendary Gem, heaps of Legendary items are buffed, most of the Item Sets are tweaked/improved, there are QoL improvements to auto-pickup, and much more.

    Mega Community Buff

    First off, note that there’s a huge Community Buff in effect. What’s the buff? ALL THE BUFFS!!!1!

  • Treasure Goblins appear in pairs.
  • Receive twice as many Blood Shards.
  • Your chance to find Legendary Items is increased by 2000%.
  • All experience rewards are increased by 300%.
  • When this patch went up on the PTR a couple of weeks ago, the only buff was the +2000% legendary items, so clearly Blizzard was deeply concerned by all the complaints from the self-proclaimed elitists (like me!) who were unable to create a game without a 2 hour wait, since there were too many noobs clogging up the PTR just for the fun of finding a legendary every second. *cough*

    New Guardian: Hamelin The Rat King

    rat-king-ptr220-5Hamelin the Rat King was seen in the Blizzcon demo as the Rift Guardian for the Ruins of Sescheron, and he looked ready to go live at that point. Obviously he wasn’t since it’s been months and he’s not in the Live game yet, but he’s available right now on the PTR. And no, the Ruins of Sescheron aren’t ready yet, but apparently Blizzard didn’t feel a need to hold back the Rat King until that area was ready to go.

    I assume the Rat King is just another in the random list of Guardians and can appear anywhere. I did a fair number of Rifts and Grifts and only saw him once, and it was in the Act Five swamp tileset.

    As we saw of him at Blizzcon, the Rat King is basically a caster who sort of digs into the ground while rats squirm out of the holes in his back nest. The rats scurry out to attack, but they’re pretty easily nuked by any attack, and Hamelin doesn’t do much aside from spawning rodents and casting occasional Poison Nova type attacks.

    His special ability is to create a barrier wall that holds your player inside (I couldn’t Vault through it), and while you’re stuck in close proximity he generates a few of his twisting little rat cyclone clouds. In the game I saw him I had enough Toughness to fear no rodent, so I just ran around and watched him a bit before killing, and took some screens. He seems more a novelty than a threat at this point, but some rat-a-phobic players will probably find him unpleasant, and being stuck in his rat corral could be pretty dangerous if you were pushing a higher GRift above your gear level — a bit like Saxtris with his summoned spawns of trash minions, but even less ability to avoid them.

    Click through for short sections covering a lot more, including new Treasure Goblin types, new Legendary Gems, new exploration bounties, OP changes to Item Sets that have the Barbarian dominating the GR leaderboard, the new and awesomely-amusing Naglering’s legendary affix, and more.

    Read More & Comment »

    Latest Diablo 3 News

    PTR Patch 2.2.0 Updated Patch Notes

    Posted 10 Mar 2015 by at 22:01 GMT

    news-ptr-smallA new patch has been uploaded to the PTR, and while the realm isn’t yet playable, the notes show a lot of changes to skills and legendary items, there’s an increased Blood Shard cap, two new Legendary Gems, the three new Treasure Goblin types should now be findable, auto-pickup is become more automatic, and more.

    Here are the new LGems:

    Bane of the Stricken

  • Each attack you make against an enemy increases the damage it takes from your attacks by 10% weapon damage
  • The additional weapon damage taken is increased by 1% per rank
  • At rank 25 allied players, followers, and pets also benefit from this effect
  • Iceblink

  • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%.
  • The additional movement speed reduction is increased by .4% per rank
  • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
  • And check out this “No moar T6 CC PLs for you!” change.

    Cursed Cellar
  • Farnham now spawns closer to the door
  • Farnham now has the Orbiter and Jailer affixes
  • Farmham now pursues the closest player
  • Click through for the full PTR Patch 2.2.0 Updated Patch Notes:

    Read More & Comment »

    Tagged As: | Categories: *Featured, Diablo 3 Patches, Diablo 3 PTR | 18 Comments