Nevalistis random Elite name in v2.1.2.
Lots of fan questions about Patch 2.1.2 stuff on the B.net forums today, with some Blue replies. Patch 2.1.2 Questions and Blizzard Answers:
Just killed Nevalistist… WTH?
Nevalistis: Only counts if it’s a Death Maiden.
This wasn’t quite impactful enough to warrant mention in our Patch 2.1.2 Survival Guide… but yes, there are some new names in the random pools for Elites, and the current Community Managers are amongst them. We tweeted on this from the PTR, and Neva’s reply was funny. Also, I often joke that Bliz picks CM names with excessive vowels just to make them hard to spell, a condition that (arguably) affects me more than any other person on earth… but not this time! It’s “Grimiku.”
Elsewhere, predictable questions about the availability of seasonal and ancient items.
New Patch: are season 1 items available? So is freydhrs wrath available to non season? i thought seasonal toons were gonna get rolled over but i guess thats next patch so i was wondering if the condemn shield is available now.
Nevalistis: The Season has not ended yet, ir0nmas0n. Once Season 1 has ended, the seasonal items from Season 1 will be added to the non-season pool. That is also when characters, items, etc. will roll over, per our End of Season blog.
The earliest we currently plan on ending Season 1 is February 3, 2015.
Can you craft ancient set items?
I just tried 25 cain’s boots and not one was ancient. It was my understanding that ratio was 10%. I know you can craft ancient legendary items.
Tyvalir: Hey Scar, just wanted to jump in here to confirm that it is possible to create Ancient versions of craftable Legendary and Set items. It may take several tries, but it’s entirely doable, and the odds are the same regardless of the difficulty in which you’re playing.
As Nevalistis explained previously, you can also obtain Ancient items from Kadala, and it’s possible for Horadric Cache-exclusive Legendary items to roll as Ancient items.
Grimiku: The difficulty setting does not influence your chance to craft an Ancient quality item. Crafting has a flat chance to produce an Ancient item, and currently that chance doesn’t change. Sorry to answer that so bluntly, but I wanted to try and make sure there wasn’t any confusion.
Back at Blizzcon the devs said Ancients would occur on about 1.5% of legendary items dropped on Torment 1, ramping up to around 10% on Torment 6. I played a good amount on the PTR on T6, and can confirm that it felt like about 10% of legs were ancient from monster drops, chests, etc.
Unfortunately, I played very little PTR below T6, so I can’t speak to the % ancient rate on T1-T5. Nor did I craft or gamble enough on the PTR to get a feeling for the frequency of Ancients via those methods. It definitely felt more than 1.5% from gambling, but perhaps not as high at 10%? Perhaps a dev will reveal the actual numbers? At any rate, as the Blue post says, the rate from gambling/crafting should be the same on all difficulty levels, or it would be a stupidly-easy exploit, ala opening Horadric Caches in T6 to get Imperial gems (whcih actually worked, back in the day).
As for Caches… I either had really bad luck or it’s lower than 10% ancient rate, since I opened at least 30 on the PTR, almost all on T6 so guaranteed legendary, and I never once got an Ancient quality leg from a Cache. As with all things RMT, your luck may (and probably will) vary.
Click through for more Blue answers, including news about getting additional Boon of the Hoarder gems from Guardians, Patch time issues and West Coast bias, why the Band will nevermore tell their secrets, plus Console vs. PC patch differences, and more.
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