The Season One leaderboard race quickly turned into a farce (in Softcore, at least) when players exploited the huge exp provided by several bounties that could be completed by undergeared characters on Torment 6. All people had to do was party up (for the greater exp) and keep creating games until they got the proper bounties, rush through and click the NPC or object to start the bounty timer, and then run and dodge, or die, until the bounty timer ended and they received a huge exp reward without having to kill a single enemy.
Shut that barn door tight, now.
No one seemed to enjoy this cheesy style of play, even the people who were doing it since it was the only way to keep up. Our vote showed a strong majority
in favor of a fix, and as they usually do these days, the D3 devs listened. The four bounties that were so exploitable, granting huge experience without requiring any monster killing, have been temporarily removed from the pool
until a more lasting/satisfying fix can be patched in. (All of those events remain in the game; they just will not spawn as bounties and thus will not deliver the huge EXP boost for bounty completion that they were providing last weekend.)
The question some players are asking now, that those bounties are gone… what’s the best way for a new character to level up quickly? That’s not such an urgent question now as it was last weekend with Season One about to commence; at this point most players interested in seasons have a level 70 by now, or have friends who could help them power level. But not everyone had the hours last weekend or this week to zoom up to 70, and long term, plenty of players who are evaluating how things went last weekend as they prepare their strategy for the (coming soon™) Season Two leaderboard rush.
If we only had softcore, it would be hard to say what worked best for fast leveling up the new seasonal characters, since exploiting those bounties was so much faster than playing for real. Happily, we’ve got a control group. The same bounties were available in Hardcore, but since the exploit was most profitable when rushed through on Torment 6, which inevitably resulted in a lot of character deaths, it wasn’t viable in Hardcore. (Not that the exploit required constant death; characters into their 30s and 40s had enough gear and skills that they could often duck and dodge and CC and run for 30 seconds until the bounties triggered. Not many HC players are willing to take that risk, though.)
So, how can you level up a new character quickly, without constant death or huge exp gain from exploiting bounties on T6? It’s Diablo 3′s best cheese-free level 1-70 strategies:
First, some general tips.
Play on Lower Difficulty Levels
Lower difficulty is NOT the way to go if you’ve already got high level characters and can twink gear (and gems). With twinks, it should be much faster to play on the highest difficulty level on which you can still kill quickly. (Most players can manage Master or T1, at least until level 40 or so.) It doesn’t take a full suite of amazing gear either; just a decent weapon with a hole in it + a high level Ruby will put your new character way above the difficulty curve, enabling one shot kills on almost everything for the first 30 or 40 levels. (Big +mainstat or +vitality gems socketed in your armor also make a huge difference, and obviously a ruby in your hat is mandatory, for the faster exp gain.)
That’s with twinks, though. The novelty of Season One was that everyone had to start from scratch, and when starting off naked, without even Paragon Points (y u no max Movement Speed!!1!?), it’s much faster leveling if you stick to Normal, or Hard difficult. Yes, you can go old school and start off a naked character on T6, and it’s possible and challenging and fun to kite and CC and use all kinds of strategy to survive when even the trash mob zombies have Uber Diablo type hit points… but it’s a very slow way to level up. (Though quite fun to ding about every third kill.)
If you want to get to 70 quickly, play on a lower difficulty. Even with more players in the game, it’s better to stick Normal or Hard and steamroll enemies and finish a lot of bounties, than it is to kill much more slowly and get more exp per kill. (And you won’t die, which matters greatly in Hardcore.)
Here’s how the lower difficulty levels increase the basic monster stats and exp returns:
Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
Click through for much more…
Read More & Comment »