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How Diablo 3 Auction House Botters Got Rich
Fascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines […]
Diablo 3 Developer Live Stream Transcript
This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her. The conversation during the live stream covered a […]
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Latest Diablo 3 News


Diablo 3 Patch 2.1 vs 2.0.6 Skill Change Comparison List

Posted 26 Aug 2014 by at 19:55 GMT

diablo 3 ptr skill stats comparison

With the new patch hitting we thought it would be worthwhile popping up the skill comparison tables for 2.1 against 2.0.6. With a few things having changed in the files since 2.0.6 there are a couple of things on the old patch numbers that may be anomalies but best to get these up for you all anyway so you can check in your favourite skills.

It’s a lengthy list as you’d expect so click through for the details.

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Tagged As: | Categories: Diablo 3 Patches | 3 Comments

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Patch 2.1 is a Big Install, Plus Stormshield Bug

Posted 26 Aug 2014 by at 12:58 GMT

diablo 3 patch 2.1.0 detailsTwo late night Blue posts from the EU, with useful Patch infos. Diablo 3 Patch 2.1 is a Big Install.

Vaneras: Patch 2.1.0 is on its way, and we wanted to give you all a quick heads up about the size of this patch and the anticipated time required to fully apply it.

While the patch itself is not very large (300 MB), it will be making several changes to the game files stored on your computer. As a result, the “Applying Patch” phase may take up to 30 minutes to finish once the patch has been downloaded.

As a quick FYI, we wanted to make you all aware of a bug going live in patch 2.1.0 that will cause the Legendary shield, Stormshield, to display incorrect affix rolls.

For those of you who have a Stormshield and update the game to patch 2.1.0, the shield will appear as though its stats have been rerolled, even though the stats themselves have not actually changed. (Exception: Any affixes which are enchanted will not be affected and will display as normal.)

While this is a display issue only, we have temporarily disabled Stormshield from dropping until the bug can be fixed. With this, when the bug is fixed, your Stormshield will again show the correct stats as they were before patch 2.1.0 launched.

We will be correcting this bug in a future client patch (unfortunately it cannot be hotfixed), but do not have an ETA to share at this time. We apologize for any confusion this may have caused and thank you for your patience!

Getting a head start on the known issues, there.

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Diablo 3 Patch 2.1 Mega Preview

Posted 26 Aug 2014 by at 07:42 GMT

diablo 3 patch 2.1 new featuresDiabloWikiPatch 2.1 is hitting the live servers tonight/tomorrow after the weekly maintenance concludes, and there’s a ton of new stuff to be had. We’ve been newsing it all up for the past couple of months and keeping all of the articles up to date. We’re datamining the Patch right now, so we’ll have the full data shortly. (Almost all the big changes were seen in patch notes during the PTR already. August 13, August 5, August 5 skills, July 21, July 18, July 11, June 26th start date.

The final patch notes will be along those lines, but what about the new features and systems? Here are concise summaries of all the major changes, plus links to blue posts and wiki articles for the full details. Diablo 3 Patch 2.1 Mega Preview:

DiabloWikiGreater Rifts: A timed, progressively-harder type of DiabloWikiNephalem Rift designed to present the greatest end game challenge. DiabloWikiGrifts have a 1-100 difficulty progression (GR25 roughly equals DiabloWikiTorment 6), and players who finish a Grift in less than 15 minutes will earn a Greater Rift Keystone to a higher level rift. All item/gold drops in Grifts come from the Greater Rift Guardian (whether killed within 15m or not), and only in Grifts can Legendary Gems be found or upgraded via the NPC artisan DiabloWikiUrshi.

DiabloWikiLegendary Gems: There are 14 of these, each providing an upgradeable unique property and a secondary property that unlocks at rank 25. LGems drop commonly but only in Greater Rifts, can only be used in socketed rings/amulets, only work on characters (not followers), and can be upgraded to improve their basic function via Urshi, an NPC found only in Greater Rifts. Higher level Greater Rifts = better odds for LGem upgrading.

DiabloWikiRealm of Trials: A small shadowy level where players face waves of progressively harder enemies, a bit like the Cursed Shrines/Chests. Each wave in a Trial must be defeated within the brief time limit, and when a player fails to clear an entire wave within the time, the Trial ends. Realm of Trials reward higher level DiabloWikiGreater Rift Keys, enabling players to save time by starting their Grift at that level, rather than starting in a level 1 Grift and working their way up.

DiabloWikiGreed’s Domain: A new bonus dungeon reached through a yellow portal occasionally left by a slain DiabloWikiTreasure Goblin. The level is a reward stage with various weak trash mobs, several Goblins, and many destructibles which unleash ginormous stacks of gold. DiabloWikiGreed the boss is fat and hideous and upon her death a double-size golden chest drops, and unleashes the Kraken legendaries.

DiabloWikiHellfire Amulet. There are no changes to the DiabloWikiInfernal Machine, except that now a Hellfire Amulet may be created by the Jeweler. (DiabloWikiHellfire Rings are still available and unchanged.) Hellfire Amulets are standard random DiabloWiki4/2 legendary amulets, except they have a legendary secondary affix that grants one randomly chosen of your class’ Passive Skills, thus giving a character 5 passives at level 70.

DiabloWikiSeasons. (Modeled after Diablo 2′s ladders.) Participating in a Season is completely optional — players who choose can create new characters (HC or SC) and designate them as “Seasonal” which will put them into a pool where they can *only* interact with other seasonal characters. Everyone in the Season starts fresh; like a brand new account. You have no access to your current items, gold, stash tabs, artisan upgrades, DiabloWikiparagon points, etc. (You will retain your ability to start out in DiabloWikiAdventure Mode, at least.) Seasonal content is identical to the current game, except there are some new seasonal DiabloWikiAchievements and a dozen new DiabloWikiSeasonal Legendaries. Seasons will run a TBD time and when they end all characters/items/gold/paragon points/etc are merged back into your main account, and a new Season will begin.

Click through for much more in this preview.

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Diablo 3 Season One Starts Friday Evening

Posted 26 Aug 2014 by at 06:33 GMT

Blizzard has announced that Diablo 3 Season One Starts Friday Evening, US time. This gives you guys just a few days to experiment with all the Patch 2.1 changes before shit gets real this weekend when the Ladder race is on!

We’re pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes smoothly as possible for all players, we’re planning a staggered release, with different gameplay regions launching the season at different times.

For reference, below are the current launch times for Season 1:

  • Asia: 9:00 a.m. PDT (1:00 a.m. KST, UTC +9)
  • Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
  • Americas: 6:00 p.m. PDT (UTC -10)
  • For time zone assistance, visit:
    To learn more about Seasons, visit:

    Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread.

    I can’t help but notice the season starts Friday evening, California time. Just perfect for Blizzard employees to get home, order a pizza, pop open a few beers, and get to leveling. Purely a coincidence on the time, I’m sure, and it’s not like the employees get a head start or anything, but I am reminded of a famous scene from a movie hardly anyone felt the need to view.

    This seems like a good place to include the vote we ran a couple of weeks ago, measuring fan interest in Seasons. If you’ve already voted you can’t do it again (unless you delete the cookie, and that would be wrong), but I wonder if opinions have changed?

    Will you create char(s) in Diablo 3 Season One?

    View Results

    Loading ... Loading ...

    I voted no when the poll first went up, but since then the idea of playing a new char in a clean economy has grown on me, and I’m planning to roll a new Hardcore Monk Friday evening, real life schedule permitting. Anyone else planning some weekend new character time?

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    Tagged As: | Categories: Ladders | 9 Comments

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    Diablo 3 Servers Technical Issues

    Posted 26 Aug 2014 by at 02:25 GMT

    Some of you will be experiencing some connectivity issues trying to connect to (including Blizzard’s website) this evening. Blizzard are aware, it appears it may be a repeat of the problem they had at the weekend. Here are a couple of tweets about it.

    It’s even a little difficult getting to that link in the tweet above. If you can reach it, it says

    We’re aware that players are experiencing issues both logging into and staying connected to Diablo III. These issues appear linked, if not related, to similar issues that occurred over the weekend.

    We are currently investigating today’s reports and will be sure to update this thread as soon as more information becomes available. We sincerely apologize for any inconvenience this service interruption has caused and thank you so much for your patience. We hope to have our service restored and running smoothly just as quickly as possible.

    In the meantime, until these issues can be resolved—or, in the case of a distributed denial of service (DDoS) attack, they subside—we recommend that you exercise caution if playing on a Hardcore hero.

    On investigations it does appear to be the same group who were doing the rounds with DDoS attacks at the weekend.

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    Diablo 3 PTR Shutting Down Today: Patch 2.1 Tonight!

    Posted 25 Aug 2014 by at 22:16 GMT

    Update: The patch is tonight, our scanner has picked it on the servers and the DiabloNut DB will be updated in due course and while the servers are down join us in the forums.

    Blizzard has announced that Diablo 3 PTR shutting down today, adding weight to the assumption that Patch 2.1 will be implemented tonight during the weekly maintenance period.

    In preparation for the launch of Patch 2.1.0, the PTR servers will be brought offline this afternoon at 3:00 p.m. PT. At that time, players will no longer be able to log in to the PTR client, all PTR accounts (including character information) will be reset, and our PTR forums will be marked as read-only.

    We’d like to thank everyone who participated in the Patch 2.1.0 PTR. You’ve done an awesome job of testing the new content, and we greatly appreciate the feedback you provided during this phase of the game’s development.

    We look forward to releasing Patch 2.1.0 to the public shortly. We hope you all enjoy Greater Rifts, Seasons and all the other content included in this update. We’ll see you in Sanctuary soon!

    It was a lengthy testing cycle, starting back in late June, though we’d been discussing patch features for weeks before it actually became playable, so it seems a lot longer than two months to me.

    Did you guys take part and find excitement? How many of you are like me — ruined for playing the live game with so much more stuff on the PTR — and just waiting for Patch 2.1 and/or seasons to go live to start playing “for real” again?

    Like most players I wish the patches could come sooner, but at the same time no one wants rushed, incomplete, or buggy patches, and this one is adding a lot of content and new game systems. If I have a complaint, it’s that so much was clearly made up as it went along. Early implementations of Legendary Gems and Greater Rifts and other major things were rudimentary and obviously very early in the testing cycle… so it was fun to see them evolve and take form in real time, but if they’d been more developed internally before hitting the PTR it seems like the process would have been a lot quicker? Or would that just have taken longer on the whole, with month(s) more the testing taking Blizzard longer with just their internal QA, rather than incorporating fans and utilizing our testing labor in the process?

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR | 9 Comments

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    Diablo 3 Patch 2.1 Chat: Transcript and Discussion Part 2/3

    Posted 25 Aug 2014 by at 14:16 GMT

    patch 2.1 dev chatThe wealth of new info and developer theory riches keeps coming from the Diablo 3 Patch 2.1 developer chat, and here’s part two of the huge transcript and analysis. Extracted key points, all of which are elaborated upon in the transcript below:

  • Greater Rifts are not exclusive uber-geared character content. Anyone who can do Torment 1 or higher will benefit from Grifts and find/upgrade Legendary Gems.
  • The Barbarian will probably get another life boosting passive skill… but no ETA.
  • There’s no highest Paragon level Leaderboard since the devs didn’t want to encourage boring exp-grinding play in Seasons.
  • Blocking will be improved in the future. Possibly by changing shields to block a % of damage, or possibly in some other way, such as via a passive skill.
  • Crit hit Chance and Crit hit Damage are problematic affixes since they synergize, are too powerful, and take up two affix slots. Many changes have been contemplated, a few are in already, but the devs do want to fix the issue at some point to allow more affix variety on jewelry/gloves.
  • All basic class item sets such as Inna’s, Natalya’s, IK, etc, will get a six-piece partial set property in the future that will boost the function of those sets to match the other high end gear.
  • The Infernal Machine is not getting any big changes soon, and maybe not at all, since Greater Rifts are meant to be the biggest challenge in the game now, where Ubers were that in the past.
  • The long term plan is for every legendary item to have an interesting and useful legendary affix. Quite a few are being added in Patch 2.1.
  • Pet survivability will get a buff in the future, with their hit points scaling up to make them sturdy enough for Greater Rifts above 30.
  • Like Rush himself, the Diablo 3 devs sometimes say “Ross” instead of “R-O-S.” This should make all decent folk tremble with outrage.
  • Continuing from Part One of this transcript/analysis, with the conclusion in Part Three coming up tonight. Here’s the Diablo 3 Patch 2.1 Chat: Transcript and Discussion Part 2/3:

    Greater Rifts are only for Uber characters?

    27:00 –
    Are Greater Rifts and Legendary Gems only viable for players already steamrolling Torment 6?

    Wyatt: I am so glad to have that question! No. Those should be viable for everyone. The Key of Trials drops for anyone who can clear Torment 1 or higher. If you can do T1, you can do Grifts. The Key of Trials is meant to start you off at an appropriate Greater Rift level. So if you can clear T6, maybe it’ll start you off at 30-35. If you struggle on Torment 1, it’ll start you off at 12 or 15. It’s hard to say for sure.

    New Urshi upgrade interface.

    New Urshi upgrade interface.

    Legendary Gems drop for anyone who can clear the Rift, and you don’t need to clear it within the 15 minute time limit to earn the reward. You just need to beat the time to advance to the next higher tier of Grift. You’ll still get gems and be able to upgrde them.

    Some people might say that people in T1 gear would have the most to gain from Legendary Gems, since their gear isn’t totally tricked out and so Legendary Gems will make a real difference to them.

    John: The bottom few tiers start at Normal or Hard.

    Wyatt: If you were to play just a Greater Rift level 1, which people don’t usually do, it would feel like playing on Normal or Hard difficulty.

    Also, you get Legendary Items for clearing Greater Rifts. We talk about the Leg Gems as well. We made a change in the last PTR patch where you get more and better chance to get legendary items the higher your Greater Rift. Even if you can only clear say… Greater Rift 15, you’ll generally get a legendary item every or every other Rift. Whereas if you can clear up to GR35, you’ll probably see a legendary item every run. Or two every run. The chance of getting legs goes up as well.

    When Greater Rifts were just starting on the PTR (before the Realm of Trials or Legendary Gems were implemented), I imported my EU account my not very well geared hardcore Demon Hunter, who I’d been doing T1-T2 pretty confidently, started on GR1 (of course) and raced through it, finishing with like 11 minutes to spare. For that drop I got 2 legs, including a Torment set gloves, and that for the equivalent of Normal difficulty.

    For my fast time I got a GR8 key, and had little trouble with that, and got another 2 legendary items from the Guardian. I got a GR12 key for that and had no danger of dying on that one, but I got a sparse spawn and my killing power was clearly getting near its limit. The Guardian dropped me another 2 legs, though. I then failed on GR14, because I got a bad spawn (Panda Fortress 2 levels), but I felt in zero danger of dying and got another 2 legs from the Guardian (who still drops, even if you don’t get him within 15m).

    In subsequent games that DH, without any real gear changes, was able to solo clear GR16, and probably could have done up to 18 or 19 if I’d gotten a really friendly (dense) spawn. And that was a hardcore Demon Hunter from my alt account, with only 150ish paragon points, no special gear, and too much toughness. (I was never close to dying in the Grifts; I just couldn’t kill fast enough.)

    The approximate Greater Rift Difficulty is:

  • Greater Rift Level 1 = Normal
  • Greater Rift Level 3 = Hard
  • Greater Rift Level 4 = Expert
  • Greater Rift Level 6 = Master
  • Greater Rift Level 8 = Torment 1
  • Greater Rift Level 12 = Torment 2
  • Greater Rift Level 15 = Torment 3
  • Greater Rift Level 17 = Torment 4
  • Greater Rift Level 20 = Torment 5
  • Greater Rift Level 25 = Torment 6
  • Greater Rift Level 25+ = Harder and harder.
  • I shared in the above Demon Hunter anecdote, the difficulty levels are only approximations since monster spawns and character equipment varies so much. But even my HC Demon Hunter wearing zero Torment+ gear, just common legendary items and some crafted sets, was fine for GR15 her first try.

    Grifts are designed to get *really* hard as you keep advancing, so they will (eventually) provide a (lethal) challenge for any quality of gear/character… but they’re not some exclusive, l33t-only end game. Everyone who has geared at least to all legendary items with decent DPS and a useful build will be able to do Grifts and have fun. And they’re a very useful character tutorial, as you see very clearly if you are above/below the curve on killing speed, survival, etc. As my “too much toughness/not enough DPS” Demon Hunter discovered.

    Click through for the remainder of the very long article…

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    BattleNet and Diablo 3 under DDoS Attacks

    Posted 24 Aug 2014 by at 06:16 GMT

    battlenet balance

    Over the past 48 hours numerous online games have come under sustained DDoS attacks by a group calling themselves LizardSquad.

    Today Blizzard and BattleNet has been the focus of their attention taking services down for both Diablo 3 and World of Warcraft.

    The WoW forums received an update saying they were “aware of the current connection issues and that we’re working to resolve them as soon as possible”. Threads continue to also pop up on the official forums from frustrated Diablo 3 players.

    This is just one of those things you’re going to have to sit our I’m afraid until Blizzard sort it out. If you can’t get on or the connectivity is just unstable why not pop into the forums and join the rest of us.

    Update: Blizzard’s tech support has been tweeting updates, but they’ve got nothing much to say other than that they’re working on it. I added the relative times to the tweets to show the progress of destruction throughout Saturday and into Sunday morning.

    15:00: Just to let you know we’re aware of the current connection issues and that we’re working to resolve them as soon as possible. –@BlizzardCS Retweeted by @Diablo

    18:00: Our server maintenance is moving forward and we have begun to identify the root causes of the issues at hand. Thank you for your patience. –@BlizzardCS Retweeted by @Diablo

    20:00: We have made significant progress in stabilizing our servers. The situation has become far less hazardous for everyone. –@BlizzardCS Retweeted by @Diablo

    23:00: We know the network issues have started affecting everyone again in the last few minutes. Thanks again for your patience. #BlizzCS –@BlizzardCS Retweeted by @Diablo

    01:00: We are dealing with a new wave of issues with our servers. We thank you for your patience as we continue to work towards a solution. –@BlizzardCS Retweeted by @Diablo

    If there’s a silver lining, we can be glad this didn’t happen next week(end?) when Patch 2.1 was live and far more fans wanted to get in and try out the new stuffs?

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    Wyatt Cheng on the Realm of Trials

    Posted 24 Aug 2014 by at 06:14 GMT
    Wyatt Cheng

    Wyatt Cheng

    Wyatt Cheng has responded to a query about skipping ahead in the Realm of Trials but this is an on-going tweak so things are constantly changing.

    I’m not entirely sure how this works, but the first few times I did RoT I would never skip regardless of how fast I cleared and it took forever. Then later on in the same session I was skipping 5-6 waves at a time and hit Wave 30+ in no time flat, which was fantastic and it seemed to use a much more generous Wave:GR Key ratio (first time around 30-32:20-22, 2nd time around 30:25).I think the trigger might have been actually completing a Greater Rift (or possibly placing in a high enough GR Tier) to unlock the more aggressive GR/RoT unlocks, has anyone else noticed this?

    Hey guys,

    Yes all of this is intentional. We haven’t posted specifics because we are still trying to dial in the numbers.

    The goal is for you to be able to skip ahead reasonably comfortably but we do not want players to find themselves “off the deep end” by skipping ahead to a Rift that is way too hard for them.

    At the moment skipping ahead in the Realm of Trials is based on how many seconds you have left when you clear a wave. You can advance ahead between 1 and 6 waves depending on how many seconds you have left but I don’t want to post specific numbers because we will hotfix this as needed and I don’t want stale information floating out there.

    I can also confirm that we changed the Rift key that you get for various waves as well as how far you skip ahead when you clear a Rift quickly. Those changes are intentional and again, I don’t want to put specific numbers out at this time to avoid stale data as we iterate.


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    Honest Game Trailer takes a look at Diablo 3

    Posted 24 Aug 2014 by at 06:13 GMT

    Diablo has received a lot of criticism over the years for lots of different reasons and this new Honest Game Trailers video touches on most of the reasons why some gamers like to stick the boot in. The clicking, the story, the graphics, it’s all covered in this amusing take on the Diablo franchise and Diablo 3. It’s all about the loot right?

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    Tagged As: | Categories: Videos | 5 Comments

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    Blizzard Blog: Greater Rifts Introduction

    Posted 23 Aug 2014 by at 13:27 GMT

    As Patch 2.1 draws ever-closer, Blizzard has rolled out another feature preview, this time a Greater Rifts introduction. We’ve posted a ton of news about those and our DiabloWikiGreater Rifts article is quite extensive, but for fans who haven’t been following along, the Blizblog provides a good overview. And here it is…


    Patch 2.1.0 Preview: Greater Rifts

    In addition to DiabloWikiSeasons and DiabloWikiThe Vault, another notable feature coming in patch is 2.1.0 is a system we’re calling Greater Rifts. Formerly known as Tiered Rifts, Greater Rifts are a special type of DiabloWikiNephalem Rift designed to measure and showcase hero progression.

    Featuring a progress timer, unique rewards, and custom DiabloWikileaderboards, Greater Rifts are the perfect opportunity for players to see just how far they can push themselves on the battlefield—and glean some incredible treasure along the way!

    Click through for the rest of the article.

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    Greater Rift Trials are now Faster

    Posted 23 Aug 2014 by at 00:14 GMT

    This, but faster.

    This, but faster.

    Blizzard listened to fan feedback about the monster waves in the DiabloWikiRealm of Trials taking too long, and applied a hotfix that is now live on the PTR. DiabloWikiGreater Rift Trials are now faster:

    Anyone else think grift trials need to be fixed?

    In my opinion they are way to slow. There is still no reason why I shouldn’t clear grifts from level 1 to 20 with some speed character build rather then go through grift trials over and over again.

    Some simple solutions: Allow players who’ve completed greater rifts of certain levels to drop grift keys of similar difficulty, or give trial grift keys that start at a higher level again determined by player accomplishments. If i beat trial grift one i never want to see it again. I should automatically start at the higher difficulties.

    Can you imagine rifting with your friends everyone getting a trial stone then proceeding for the next ten minutes to get assigned the proper grift level so you can clear it in possibly less then 15 minutes? That system makes no sense to me please fix it blizzard.

    Tyvalir: Thanks for the great discussion here, folks.

    What doesn’t make sense to me, is why don’t the greater rift trials follow the same level gain philosophy as greater rifts themselves: the faster you clear a wave, the more difficult the next wave. Instead of tracking progress as # of waves completed, its wave difficulty completed.
    Tyvalir: We’re looking at allowing you to advance through the Trials more quickly. We’re also keeping an eye on Greater Rift Keystone advancement, and will make adjustments as needed. Our goal is for players to be able to skip forward aggressively, but not so fast that you worry about “overshooting” and ending up in a rift that’s too high for you.

    Hotfixed! Greatly appreciate the new, fast trials.
    Tyvalir: Glad you’re enjoying the newly hotfixed Rift of Trials! Let us know how the pacing feels, and whether the Greater Rift Keystone you get matches up more closely to what you’re comfortable doing.

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    Patch 2.1 Live Chat Follow Up Questions

    Posted 22 Aug 2014 by at 22:15 GMT

    Nevalistis replied a bunch of Patch 2.1 live chat follow up questions:

    Everything was “awesome”.
    Nevalistis: “Everything is cool when you’re part of a team!”

    (Seriously, that’s one of my biggest takeaways as I rewatch the video and take notes. LEARN SOME MORE ADJECTIVES, NEVA, GEEZ.)

    This is exactly why I am surprised that anyone enjoyed the pre-recording. Lets not kid ourselves. It was done ahead of time.
    I can most certainly assure you it was live. There’s some things we do a little in advance (such as creating the graphics and animations used before, during, and after the stream, capturing video for some of the talking points, etc.) but the actual show was shot in a live environment and nothing was scripted. The notes I have in my lap are all extremely general, mostly to make sure we cover specific points we wanted to talk about (reminders about Seasons, Greater Rifts, Legendary Gems, any details we wanted to make sure folks know about, etc.) and so I could read all the questions we took from Twitter/Forums. Sort of like cue cards, except they’re all short bullet points and acting as prompts for my terrible, goldfish-like memory. :P

    Other talks have new information
    The PTR has been up for quite some time, and we’re ramping up for release before the end of the month. If you’ve been keeping up with the PTR, yes, it’s information you’re aware of because that’s what we’re currently working on. If you haven’t, a lot of this is probably new information for you.

    Not sure if that’s the kind of thing she usually does for blizz but it seemed pretty natural for her.
    Ahaha, glad I seemed that way. I was bundle of nerves. :X This is my background though! I attended school for video and post production as well as theatre and improvisation. I’m admittedly rusty, but I have a lot of training I’ve gotten the opportunity to use lately!

    Well, given that it was labeled as a discussion, and that it was on twitch, I was expecting exchange between the devs and the viewers.
    The majority of time was dedicated to player questions, but I understand your concern. I’ll take that feedback and add it to my notes for when we review what we can learn from this experience. :)

    I haven’t had time to PTR (or even play that much) so watching the video over dinner was great. It’s nice to see the developers getting as excited as the player base about release. +1 to do more streams like this in the future.
    We’re glad you found the stream helpful/enjoyable, this was certainly one of the goals! It’s also something we have interest in continuing to do if you guys liked it!

    We’re stoked to get 2.1.0 in your hands, and can’t wait to jump into Seasons alongside you!

    did they say that DiabloWikilegendary gems WOULD be viable for people who already had awesome gear?
    Certainly! We didn’t touch on this point too much during the stream (and I think it warrants mention), but not each gem will be amazing for every build. For instance, if you’re not running pets, then the Enforcer gem probably won’t be a high priority for you. People who like using their Primary skills a lot will find Simplicity’s Strength more appealing, while those who focus on their spenders probably won’t. There will definitely be some experimentation going on in the community (as there always is) once they’re available and folks find what works best for them.

    They got you running damage control huh?
    I was the primary on this project (planning, scheduling, executing, etc. though I had plenty of help from our excellent Video & Post Production team and my own team), and saw a thread in which I could gather feedback and offer insight, that’s all. ;) I think the stream went well, and it seems a lot of other folks feel the same way. I’m also seeing a lot of great, constructive feedback on how I can make these streams better in the future. That’s valuable, and I appreciate ya’ll taking the time to let me know how we can improve these initiatives.

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    Tagged As: | Categories: Blue Posts, Live Chats, Nevalistis | 26 Comments

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    Blizzard’s Patch 2.1 Live Chat: Transcript and Discussion Part 1/3

    Posted 22 Aug 2014 by at 09:22 GMT

    diablo 3 patch

    L to R: John, Wyatt, Don, and Nevalistis

    Yesterday’s Diablo 3 developer Patch 2.1 discussion was an hour and a half of solid game info and design philosophy, and well worth watching, or at least listening to. Since we know lots of you guys didn’t do that, and prefer a transcript… here it is! Part One for now, since just the first half of the show is well over 5000 words.

    This section covers all the major new Patch 2.1 features, and gets into very detailed discussion about the devs’ design philosophy for adding new legendary items and sets, how all skill balancing has to work through legendary items, why they reduced elemental runes per class to 4, why the Demon Hunter lost Poison instead of Cold, and much more.

    Blizzard’s Patch 2.1 Live Chat: Full Transcript and Discussion. Here are the key points, with the transcript and some more notes below.

    Read More & Comment »

    Latest Diablo 3 News

    Gold in Diablo 3: is there enough? Bonus weekend!

    Posted 21 Aug 2014 by at 22:49 GMT

    Greed's Domain: Bring a shovel.

    Greed’s Domain: Bring a shovel.

    With Patch 2.1 approaching the live stage, Blizzard is throwing players a golden party this weekend, with extra Gold Find for everyone.

    Our first major content update for Reaper of Souls is almost here! In preparation for patch 2.1.0 and the new content it brings, all players who log into Diablo III this weekend will receive a +50% bonus to Gold Find.

    This bonus Gold Find period begins in the Americas region tomorrow, August 22, at 12:00 a.m. PDT and ends on Tuesday, August 26, at 3:00 a.m. PDT (when maintenance begins). Please note that this buff will stack multiplicatively with existing bonuses including those provided from items and Paragon points.

    Thank you so much for your feedback, your patronage, and for being a part of our community. We hope you have fun this weekend, and we’ll see you in patch 2.1.0!

    As the Blue notes, the +50% is multiplicative. It won’t just add 50% more to the 1500% Gold Find you already have, but will stick the 50% on the left side of the equation so your increased DiabloWikiGold Find from gear, DiabloWikiParagon points, and DiabloWikiDifficulty level will be multiplied by the 50%… making for some really big, DiabloWikiGreed-sized stacks.

    I’m curious about the larger issue of Gold in Diablo 3. Is there enough? Is a bonus weekend really a perk, to many/most players? Are most people still broke, in Reaper of Souls?

    Back in early RoS everyone who didn’t bring a bunch of gold over from D3v was broke all the time, due to gem upgrade and enchanting costs. Eventually though, most players (especially in Softcore, where gear doesn’t vanish) had upgraded their gems and enchanted their best items. Also, back in May in Patch 2.0.5 Blizzard changed Gold Find to be multiplicative, which hugely boosted the gold stacks on higher Torment levels.

    So… is there enough gold now? Is 50% more for a weekend a perk? Survey time:

    Do you now find enough gold in Diablo 3?

    View Results

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    Tagged As: | Categories: Blue Posts, Diablo: IncGamers Votes, Economy | 19 Comments