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Diablo 3 Podcast #163: Season Two and Patch 2.2.0
Season Two, week one in review, plus Patch 2.2.0 preview debate: more six-piece item sets, new goblin types, new bounties and exploration mode, plus Diablo 3 “first world problems.” Featuring Wolfpaq, Muggs, and Flux. Click through for approximate segment starting times and related links:
Reaper of Souls Patch 2.2.0 Preview
Blizzard has posted a juicy preview of the features coming up in Patch 2.2.0, which they say will be coming to the PTR “soon.” According to past planning statements, we should expect this to be the game mode that goes live after Season Two ends, and which we’ll be playing when Season Three starts up, […]
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Diablo 3 Podcast #163: Season Two and Patch 2.2.0

Posted 23 Feb 2015 by at 16:01 GMT

Season Two, week one in review, plus Patch 2.2.0 preview debate: more six-piece item sets, new goblin types, new bounties and exploration mode, plus Diablo 3 “first world problems.” Featuring Wolfpaq, Muggs, and Flux.

Click through for approximate segment starting times and related links:

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Diablo 3 Stash for Cash — China Only

Posted 22 Feb 2015 by at 23:12 GMT

shut-up-take-money-yuanBlizzard’s post about the upcoming microtransactions didn’t specify which Realm or region it would apply to, except to say not on the Americas or European realm. Today there’s a post on the Korean forums that says… it’s not coming to Korea either. (The Korean post is just a direct translation of the original Microtransactions post, concluding with “not in this region.”)

So which realm is getting the “stash for cash” feature? Not a realm, but a country. China. The features are currently planned to go live only in China, which has its own closed server system and doesn’t share access with the rest of the Asian Server. Diablo 3 Stash for Cash — China Only.

The rest of Asia and/or the Americas and Europe might get “stash for cash” options at some point, and lots of you guys in comments to the original post said you’d be happy to spend some money that way. There’s nothing official or imminent about that option, though.

Thanks to DrazzlibKun for sending word from Hong Kong, clarifying this issue.

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Tagged As: | Categories: Blue Posts, Controversy, Real Money Trading | 14 Comments

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Blizzard on Season 3 Length and New Item Sets

Posted 21 Feb 2015 by at 20:55 GMT

news-seasons-featureA couple of useful Blue replies in the same thread, confirming that DiabloWikiSeason Two should be months shorter than DiabloWikiSeason One, and that the three new sets coming in DiabloWikiPatch 2.2.0 are not planned to be Seasonal legendary items. Blizzard on Season 3 Length and New Item Sets:

Will the new sets be available in season only?
Tyvalir: We don’t have plans right now to make the three new Sets (DiabloWikiDelsere’s Magnum Opus, DiabloWikiWrath of the Wastes, and DiabloWikiUnhallowed Essence) coming in patch 2.2.0 exclusive to Season 3. That said, we’re still determining which of the new Legendary items will be Seasonal to start.

Assuming the above is still the case when patch 2.2.0 goes live (which we’re aiming to do between Season 2 and Season 3), then you’ll be able to find the new Set items regardless of whether you’re playing a Seasonal character.

I was getting so hyped reading this preview… Then I see this and other blue posts like it about how this isn’t happening until, at the very least, this season that just began a few days ago ends. So 5+ months from now.

Hype insta-gone.
Tyvalir: We mentioned during our recent Tavern Talk that we’d like for Season 2 to be shorter than our inaugural Season, and Nevalistis confirmed our intent here as well as on Reddit Diablo. You’ll definitely have a shorter wait this time before the Season ends.

On the plus side, you’ll have the advantage of being able to dig into what’s included in patch 2.2.0 on the PTR, figure out what you like (and don’t), and determine what build and gear you’ll be running once Season 3 starts. When it does, you’ll already have a mental list of what gear you need, and be ahead of the game fresh out of the gate.

Just my .02. Hope it helps, Hartagon![/source

If you’ve already blocked it from your memory, Season One began 29 August, 2014 and ran until February 3, 2015. That’s 158 days, or just over five months. From what the devs have said lately, it seems like 3-4 months is more their target duration, assuming the new Patch content is ready to roll by then. And I guess the PTR will inform us about that soon enough?

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Increased Material Stack Sizes in Patch 2.2.0

Posted 21 Feb 2015 by at 00:50 GMT

With the news of “inv-ptr-rama-giftscash for stash” coming “soon” to the Asian realm, fans brought up other inventory/stash space issues, and got some new info from a Blue. The DiabloWikiGift of Ramaladni will be stackable up to 100 in Patch 2.2.0. Great news if you’ve got some and a cruel kick in the nuts to players who can’t seem to find one at all.

Increased Material Stack Sizes in Patch 2.2.0:

If they can make rift stones, trial stones and ramaladni’s stack higher then that would save a few more slots. Additionally, letting crafting mats stack higher would also be a big help (yes 5k is not enough when crafting ancient gear is involved).
Tyvalir: We’ve heard from people who play the game frequently and have accumulated more Ramaladni’s Gifts that these items are starting to take up more space in their stash, so starting in patch 2.2.0, we will be allowing them to stack up to 100.

Although we don’t have plans right now to increase the stack size of the other items you mentioned, it would be helpful to hear from you all about any scenarios in particular that are causing you to run out of space more frequently.

Is it when you mass salvage items after running a series of Rifts, or when you don’t have items you want to enchant or craft items for a long period of time? Something else in specific?

I’m all for the Gift stacking. I don’t have any extra yet in S2, but I had a fair number by the end of S1 and it was annoying to see a single material taking up as much space as did all of the LGems I didn’t have equipped.

As for other stackables, what do you guys want? I’d definitely like to see higher stacks on Rift Keys; it’s very easy to get over 100 when you’re building up a new char and/or trying to find a RoRG with CC/CD/Sox, and it feels like wasted space with multiple stacks of 100.

I’m mostly okay with 5000 cap on the other mats, though I wouldn’t mind it going to 10k. I never have more than 5000 white or blue mats (and agree with most who think they should drop more frequently) but I’m always well over 5000 Veiled Crystals without even picking up Rare items. But those I don’t mind just throwing away or not bothering to pick up, since they’re so common that I can refill quickly.

The thing that always feels like wasted space to me is the entire stash tab that’s just small stuff. LGems, Keys, Organs, Rift Keys, GR Keys, gems, etc. The small stuff shouldn’t take up as much space as big items of armor. It’s like dropping a box coins and watching in horror as they spread out to cover the entire floor. Remember when Bliz said we might get a better commodities UI with materials stored seamlessly, like Gold and Shards are now? Or how about a Gem Pouch, which would basically be a stash tab purely for 1×1 gems and keys and such?

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Tagged As: | Categories: Blue Posts, Interface, Tyvalir | 16 Comments

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Microtransactions Coming to Diablo 3… Asian Realm?

Posted 20 Feb 2015 by at 19:48 GMT

shut-up-take-moneyBlizzard has revealed some more details about the game changes coming in Patch 2.2.0… and they’re big news. Microtransactions are coming, in the form of a platinum currency you purchase for real money, which players can use to buy more stash space, various cosmetic improvements, short term EXP boosts, and some other DiabloWikiQoL type features.

“Stash for Cash”, microtransactions Coming to Diablo 3… Asian Realm: (China only, later info revealed.)

Development for patch 2.2.0 has been underway for some time and we’ll be launching the PTR shortly. We’ve got great quality of life changes and new content coming in our next patch, and we’ll have even more details to share in the near future.

In the meantime, some new features may start to show up in data mined information for patch 2.2.0 that will not apply to all regions. Specifically, the following features will not apply to the Americas:

  • A new currency called “Platinum”
  • Timed experience boosts
  • New cosmetic items including wings, non-combat pets, and character portraits
  • References to stash space and character slot expansions
  • A new UI interface that references the above information
  • While the above features will not apply to this region, players will still benefit from some of the quality of life perks tied to these additions, such as a streamlined UI for selecting cosmetic benefits like pets and Collector’s Edition wings.

    We recognize that many players have expressed an interest in microtransactions being added to Diablo III. While we may explore this model in some regions, we have no immediate plans to implement such purchases anytime soon for the Americas region.

    It’s not a real surprise that such a feature is coming to the Asian realm, as most Asian RPGs are “freemium” or F2P as a base game, and funded with all sorts of microtransactions and item shoppes. We’ve all heard D3 players on US and EU asking about paying for more stash tabs, so imagine how loud the requests must have been in the Asian market?

    As for the rest of us, the Blue post is very clearly not saying “never.” They’ve sold extra character slots in the past, they just bundled it with the RoS Collector’s Edition. We posted an article on exactly this topic late last year: Would you pay real money for more stash space and characters slots?. No clear majority in that vote, but clearly a lot of “yes I’d pay money for more stash space” sentiment.

    So, for those of us not playing on the Asian realm… what do you think? Do you want this to come to your realm? It sounds like the microtransactions are convenience and QoL only, there’s no new Legendary Amulet crafting recipe with +500% damage, or anything directly character-enhancing, so they’re basically just selling convenience and time saving (in the form of EXP boosts).

    Update: Later info revealed that stash for cash was planned for China only. Not the Asian realm as a whole.

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    Tagged As: | Categories: Blue Posts, Controversy, Real Money Trading | 22 Comments

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    Blizzard Answers Patch 2.2.0 Questions

    Posted 20 Feb 2015 by at 12:16 GMT

    Some forum queries about the upcoming content patch got Blue replies this afternoon, after the v2.2.0 Patch Preview was posted. Blizzard Answers Patch 2.2.0 Questions:

    How will CASC benefit us?

  • Is it possible to give examples of benefits besides “bad installs”?
  • What “technical limitations” does it over come?
  • What type of things will now be “hot patchable” that weren’t previously?

  • Tyvalir: In our preview blog for the patch 2.2.0 PTR, we mentioned some of the benefits of switching Diablo III over to the CASC file system. For those of you who geek out about file systems as much as you do about games, here are a few others:

  • It allows the game client to finds assets more quickly due to its non-redundant file structure, improving real-world game performance
  • It means patches no longer require double the installation size on-disk when patching (one of the drawbacks of the old file system)
  • It lets us easily integrate new technologies for patching as we develop them
  • While I don’t have a specific list of the kinds of data that can be hot patched, the main takeaway should be that adopting this file system will ideally lead to a better, more seamless experience – both when the game client is being patched and while you play the game. It can also give us the opportunity to implement some changes more quickly than in the past.

    Click through for replies about the patch 2.2.0 timetable and PTR “soon” possibilities.

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    Reaper of Souls Patch 2.2.0 Preview

    Posted 19 Feb 2015 by at 22:03 GMT

    news-patch-220-previewBlizzard has posted a juicy preview of the features coming up in Patch 2.2.0, which they say will be coming to the PTR “soon.” According to past planning statements, we should expect this to be the game mode that goes live after Season Two ends, and which we’ll be playing when Season Three starts up, something like 3-5 months from now.

    Patch 2.2.0 has a lot of awesome stuff, including new legendary items and affixes, three new item sets, three new types of Treasure Goblins, new Rift layouts, lots of new bounties and Exploration bonuses, Quality of Life improvements, and moar! Check out Blizzard’s juicy Reaper of Souls Patch 2.2.0 Preview:

    First Look: Patch 2.2.0

    Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here’s a first look at some of the new content and changes you can expect to see and, of course, test to your heart’s delight once the PTR is live.

  • Legendary Updates
  • Adventure Mode Updates
  • Class Updates
  • Quality of Life Updates
  • *Please note that this is a preview. This information does not reflect all the updates coming in patch 2.2.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

    Legendary Updates:

    New and Improved Sets:

    One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we’re debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere’s Magnum Opus. You’ll be able to take these items for a spin on the PTR (in Wrath of the Wastes’ case, literally)!

    In addition, we’re redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa’s Haunt, Raiment of a Thousand Storms, Roland’s Legacy, Tal Rasha’s Elements, Inna’s Mantra, Natalya’s Vengeance, and Immortal King’s Call. This means a grand total of ten new or revamped play styles to try out!

    Click through to continue reading this big preview:

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    Reaper of Souls Power Leveling the Cursed Cellar

    Posted 19 Feb 2015 by at 13:06 GMT

    Tempered by zombieland.

    Tempered by zombieland.

    Since DiabloWikiSeason Two began there’s been a big surge in the number of players online, and at least in our US and EU IncGamers Hardcore clans, there have been 40+ people online almost all day and night. Most players are profiting and progressing, but of course there are occasional setbacks. (Especially to Monks. The lure of the new DiabloWikiGungdo Gear seems to be spurring a big resurgence of interest in the class, though it’s come with such a price in Monastic blood you’d think Pie Mei was once again inconsolable.)

    When someone dies and vows to rebuild, there are often offers of Power Leveling. The easiest way is simply to join a higher level character’s game and leech off of them. I powered several people from 1-70 in Season One, simply by having them stand by the entrance stairs on each level of a Nephalem Rift in my level 70 T6 game. It’s cheesy but effective (just be sure no stray monsters are left near the start of each level, or they’ll one-shot the leecher), and in about the time it takes to clear 7 or 8 floors (not Rifts, just floors within each Rift, so it’s basically a Rift full clear plus another 2-3 levels) the leecher will rise right back to level 70.

    The more common way to get the power level done is to take some more agency and seek out your own level opportunities, and the best way for that is to seek the CC trick. People have been doing that non-stop so far in Season Two, ans since people in the clan keep asking about it, it’s clearly not universally known.

    The trick is pretty simple; the low level character just keeps creating games on Torment VI, looking for the DiabloWikiCursed Cellar bounty in Act One. That’s the zombie-spawning Cursed Chest event in one cellar along the road to Old Tristram, and when the low level character finds it, they sit in town of that game and hit the clan (or public) chat, asking for someone with a strong level 70 to clear, and often for more leeches to fill in the game, thus to bump up the exp earned.

    Reaper of Souls Power Leveling the Cursed Cellar. Typically the messages look like this:

  • CC T6 (34), 1 cleaner and 2 leeches needed
  • This means they’ve found the Cursed Cellar quest, in a Torment 6 game, they’re level 34, and they need someone strong to come and kill stuff, and would like two other non-70s to come sit and soak up the exp.

    The method to do it is easy; the cleaner just takes the Old Tristram waypoint and runs to the Cursed Cellar. Inside it they pause so the 1-3 leechers can teleport to them. The leechers stand near the doorway while the cleaner runs down to the Red Chest and starts the quest, killing the hapless zombies and sharing gigantic experience to the leechers.

    Low level characters can pick up 7-15 levels per bounty doing this, and with 2 or 3 people simultaneously creating games, it doesn’t take long for someone to find the next CC bounty, and then everyone to rally to him. And if you do it with Cain’s Set, a Ruby in your hat, and a Gem of Ease in your weapon, it’s even that much quicker.

    Pick up all but One in a Stack

    Unrelated, but I recently learned this trick. If you want to pick up all of a stack of anything (in stash or inventory), here’s how to do it quickly. Just shift+left click and then type in a number that’s larger than the entire stack. The value will then default to 1 less than the total stack.

    So if you have 43 Realm of Trial keys and you want to put 42 of them into your stash lest you perish and lose them all, just shift+left click, type in 6666 (or any number larger than 43) and the value will auto-set to 42. Handy!

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    Tagged As: | Categories: Hardcore, Party Play, Strategy News | 12 Comments

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    Fan Video: Top Ten Things to do in Season Two

    Posted 19 Feb 2015 by at 12:21 GMT

    A fan named Holy Hermit put together a nice video presentation of the Top Ten Things to do in Season Two, and set it to narration with a bit of dry wit.

    A lot of the activities are basically finding a silver lining, but they’re fair enough. Sick of not having storage space? Start afresh in Seasons with empty tabs! Miss racking up Achievements? Earn them all over again!

    I’ve been playing a lot of Season One this week and while a lot of these top ten resonate, for me it’s mostly about building a character. It’s fun to feel your new hero growing stronger, item upgrade by item upgrade, and when you’re doing it in a new season, that’s all you can do. Making a new character in Era wouldn’t have the same fun, since I could just twink, or play one of my powerful options. Having to do it from scratch in S2 recreates the challenge, and there’s fun in feeling the progression.

    Though TBH, I’d feel more fun if I could overcome statistically-improbable inability to find the boots or helm of the Marauder’s Set. I’ve got multiple spares of shoulders/chest/pants/gloves, and have gambled enough of the other set/leg boots and helms to outfit an army of hydra-headed millipedes!

    But that’s the “fun” of doing it all over again in Seasons, isn’t it? Though maybe not quite one of the top ten…

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    Tagged As: | Categories: Diablo 3 Seasons, Fan Stuff, Videos | No Comments

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    Gearing Up: Party vs. Solo

    Posted 18 Feb 2015 by at 12:47 GMT

    MP: Not always friendly.

    MP: Not always friendly.

    A fan lamented his slow progress playing solo and asked if partying was the way to go. A blue gave encouragement, but it’s a useful question for another survey/vote:

    I have been playing Diablo since the original. Always I had played solo. Had a few bad experiences with one of the earliest online versions.

    Back to playing Diablo 3 during season 1, and was very excited at the prospect of seasons. My question is: how necessary is it to play in groups online to get the good gear (sets, seasonal drops, etc.). I don’t know if I will ever be able to put the time in to get ranked, but who knows? other things have happened. If it is rather necessary to go about grouping, is it relatively easy to get into a group? Or do you have to know a group of people that play regularly and have to grind away, like in a guild?

    …Seems that solo grinding will only get you so much in terms of set pieces, or is it a matter of time, playing solo or with a group?
    Grimiku: It’s not necessary to be in a group in order to find amazing items, but groups do yield the best chances of finding them. Personally, I spend at least half of my game time playing solo, and I’d say I have pretty decent gear. It just takes longer to find some items when you’re solo than if you were in a group.

    If you’re up for it, then finding a group is really easy, too. The quickest way is to hop into a Public Game by hitting the Game Settings button when you’re on the character select screen and toggling the Public Game option on. Then hit Join Game, and let the system do its thing.

    Whether grouping is better or worse than soloing (in terms of loot acquisition) really depends on the group. Or on the solo. I’ve seen a lot of complaints this early season (mostly from Softcore players) about all the undergeared leeches in T6 games, standing around in Cain’s Set and Ruby’ed helms and crappy Rares, waiting/hoping for someone to join and carry them through. For those guys, playing in a group is a vastly better way for loot and exp, but that’s not going to be true for the well-geared character who joins in and does all the work.

    Big differences in character power aside, do you guys find grouping beneficial? Essential? Distaseteful? Many players find it more fun, and since the monster hit points only increase 75% per additional character, the more characters the less damage each of them has to do… at least in theory, if there’s teamwork.

    That said, playing solo you are the master of your own domain; you go where you want and when you want, never have to wait for anyone else to take a break or postpone your own, etc. And when you are well-geared, flying through T6 Rifts solo is about the fastest way to find legendary items, ala the 10 T6 challenge.

    So how do you guys prefer to do it? Gearing Up: Party vs. Solo.

    How do you prefer to play while gearing up?

    View Results

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    Nephalem Rifts: Full Clears vs. Guardian Exits

    Posted 17 Feb 2015 by at 20:03 GMT

    news-rifts-beyond-guardianPlaying so far this season, an old debate point has resurfaced. When clearing DiabloWikiNephalem Rifts, (not DiabloWikiGrifts, though I guess possibly them too) when do you exit and start a new Rift? After killing the Guardian? After the Guardian when your Inventory gets full? Sometime later when you start a bad tileset on a level? Or do you clear out the entire Rift and return to town from the altar? (I know someone is reading this going, “Wut? There’s a Rift ending altar stone?)

    Back in the early days of DiabloWikiAdventure Mode lots of fans agitated for Rift full clear/completion bonuses, asking that there be some sort of bonus for reaching the ending altar; a second Guardian, DiabloWikiTreasure Goblin spawns, DiabloWikiPool of Reflection buffs, a free Rift Key, etc… but obviously none of those things ever made it into the game. So there’s no bonus or reward for running a whole Rift, other than the exp/items you gain during the process.

    There are some material shortages that can drive your Rifting play, of course. If you’ve got only a few DiabloWikiRift Keys, then you’re probably going to clear most/all of them, and if you’ve got Keys but really need DiabloWikiBlood Shards, then you’re going to exit after the DiabloWikiGuardian. Early in the season those variables can be scrambled though, and maybe you’re just gearing up and want to keep killing and rolling up the exp? Or you’re on a lower difficulty and the number of Shards dropping isn’t impactful enough to bother fast farming them. Or you’re trying to get better gear before you do some serious Rift Key farming (AKA Act One Bounties in pursuit of a good DiabloWikiRoRG).

    I’ve followed multiple strategies so far this season: I build up a bunch of keys doing bounties until around level 50, and then used most of them running Rifts just up through the Guardian to build of Shards to spend right when I hit 70. Now that I’m past 70 and playing for items and exp… I generally do all of the Rift, or at least past the Guardian and only exit when I reach a bad level/layout, like the Act Five town. It’s RNG superstition, but even on lower Torment levels, it seems like I always get 2-3 DiabloWikiLegs doing a full Rift. While I can do approximately as much content, clearing 5 Rifts with a Guardian exit, without seeing a single Leg. Though perhaps those extra Shards will turn into one?)

    What method/technique do you guys pursue? Do you get annoyed when other people shut the Rift after the Guardian, or are slow to shut it then? Is there a multiplayer etiquette that noobs need to learn before you reach through your Ethernet cord and squeeze their chicken necks until their little pinheads pop off?

    Let’s survey: Nephalem Rifts: Full Clears vs. Guardian Exits

    When do you like to end a Nephalem Rift?

    View Results

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    The Diablo 3 Podcast #162: Season Two, Weekend One

    Posted 16 Feb 2015 by at 20:44 GMT

    Season Two began on Friday, and it’s time to recap the weekend. Rushing races, preparing for level 70, RNG heartbreaks, fast leveling strategies, new season camaraderie, and more. Featuring N3rdwards, Master X, m0uikkai, Amedon, and Flux.

    This show features two separate twenty-five minute conversations, going quick and getting to the heart of the S2 rushing experience. Click through for approximate segment starting times and related links:

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    Diablo 3’s 7th Class… Pure Vitality?

    Posted 16 Feb 2015 by at 20:30 GMT

    Recording the Season Two podcast last night we got into talking about what might be the seventh class (in the hypothetical second expansion), mostly to tease N3rdwards about what class might come between him and his beloved Wizards. N3rd basically discounted the whole thing, saying that he’d prefer more content, levels, story, new monsters, etc, over a 7th class, since the 6 in the game now cover all the necessary Diablo character archetypes.

    *Thinking aloud* ]Are we missing a pure vit class?

    Think about it: We have, more or less, 3 pure classes (str, int, dex): Barbarian, Wizard, Demon Hunter. 3 mixed classes: monk (dex, vit), Crusader (str, vit), Witch doctor (int, vit). Where is the pure vit class?

    …For a pure vit class you would need to implent something like where you damage yourself to damage the enemies, otherwise would be kinda stupid.

    …Sacrifice life for increased damage or perhaps have life as your primary source. Every spell is fueled by your own life, the more you have, the more damage you do. Every passive increases your life regen etc… Yes, has a rather dark quality about it I like *wrings hands* :)
    Vaneras: I think that it would be quite difficult to pull of a pure Vit class, certainly if such a class would have to be both fun as well as intuitive to play, but I must say that I do think this is a very interesting concept :-)

    Seems pretty simple to me. This would be the Thorns build/class that was sort of tried and then abandoned with the useless DiabloWikiThorns of the Invoker Set. The more life you have, the more damage you reflect back against enemies, and your skills would be various debuffs or reflects damage type things. Like you could make ranged attackers take more damage, enemies in proximity take more damage, turn your regen into and outpouring of damage (like DiabloWikiDeath’s Bargain, but not sucky), etc. I’m not saying it would be a great class or one that I’d be real interested in playing, but it doesn’t seem that hard to map it out in theorycrafting. And I’m sure if Diablo 3 allowed modding we’d have dozens of player-made versions of this to to test out the viability of such a design.

    What do you guys think about a Vitality-based class? And if not that, what do you want to see for a 7th Diablo 3 class that would bring some play style to the game that we don’t see now? I’ve been absently assuming that a 7th class would not be Vitality based, but would be some kind of hybrid, since we’ve already got 2 classes for each mainstat. So the 7th would benefit in different ways from each mainstat, or they’d all just add up to determine damage, or there would be different skills/weapons that worked with different stats.

    But that says nothing about the playstyle or what niche in class design it fits into… The only real obvious void seems to be a summoner type with a bunch of Necromancer-style curses. Ways to debuff or buff the party, or control monsters to do the battling, rather than all direct attack skills like 90% of the current skills are. Perhaps with some thorns stuff worked in?

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    Video Humor: Shocking Diablo 3 Dev Interview

    Posted 15 Feb 2015 by at 15:55 GMT

    A weirdly-amusing video from a Spanish TV show where a crazy old man with no teeth laughs hysterically through his garbled account of working a bad job has become a viral meme thing, with people plugging in creative subtitles. The usual approach is to portray the toothless man as someone from some tech company, laughing at how he rips off the customers. The raw cut without subtitles is here, and I don’t follow video card news, but apparently it’s been bad lately, since there’s a SHOCKING interview with Nvidia engineer about the 970 fiasco, and another one where an Nvidia engineer talks about free G sync.

    Of course there’s now a Diablo 3 themed version as well, which you may find good for a laugh or three. Needs moar WILSONED jokes, IMHO, but see what you think. Video Humor: Shocking Diablo 3 Dev Interview:

    This vid is just a variation (laughing instead of ranting) on those classic “Hitler loses it” vids that were popular a couple of years ago. Several were created with Diablo 3 themed subtitles, and click through for a couple of selections. How does Hitler react to his account being hacked, and to having to use the RMAH for gearing? (Hint, not well.)

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    Tagged As: | Categories: Fan Stuff, Humour, Videos | 8 Comments

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    Diablo Fan Art Watch #268: The Demon Hunter VII

    Posted 14 Feb 2015 by at 18:06 GMT

    Greetings all and welcome to the latest installment of the Diablo Fan Art Watch. This time we bring you another class collection featuring 8 pieces of fan art about the DiabloWikiDemon Hunter.

    This set shows a blend of male and mostly female demon hunters attacking and slaying demons left and right. Whilst some are standing upon their prey or sometimes during times of rest just chilling out.

    Art by LeoNeal-CP, p0p5, snatti89, Raph04art, vladgheneli, CarneroArt, karinagrbz, and yuhime.

    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives

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