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PTR Patch 2.2.0 Updated Patch Notes
A new patch has been uploaded to the PTR, and while the realm isn’t yet playable, the notes show a lot of changes to skills and legendary items, there’s an increased Blood Shard cap, two new Legendary Gems, the three new Treasure Goblin types should now be findable, auto-pickup is become more automatic, and more. […]
Boycott Demon Hunters!
A fan infuriated by the item changes on the PTR for patch 2.2 has has ordered a strategy both illogical and counter-productive, urging players to boycott Demon Hunters! Let’s see his argument: I didn’t follow every link provided, but all that I looked at were fairly generic, “my class should be more awesome” complaints. Imagine […]
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Average Greater Rift Clear Times: Graphs!

Posted 29 Mar 2015 by at 23:02 GMT

Very useful article by LukDeRif collecting and comparing data on the top Greater Rift clear times for all classes. The figures are current for V2.2 on the Live realms, and it’ll be interesting to see how they change after Season Two ends and all the buffed and new Item Sets are introduced in v2.3 and Season Three.

Average Greater Rift Clear Time for every class

With all the outrage about class imbalance lately I was curious what the situation on the Leaderboards really looked like. While it is easy to take a quick glance at the top and the bottom, it is much harder to get a grasp of the overall situation of the Leaderboards. So I made a spreadsheet that would help me get a better overview over the Leaderboards. The data was taken on the 26th March and is from the EU SC and EU HC seasonal Leaderboards.


First I wanted to know what the average greater rift clear on the leaderboards was for each class in SC:

Barbarian: 46.3
Crusader: 43
Demon Hunter: 46.7
Monk: 46.7
Witch Doctor: 40.7
Wizard: 42.3


At this point Barbarian, Demon Hunter and Monk seem to be fairly even. The Crusader and the Wizard are 3 to 4 levels lower. Considering the hitpoints of monster are increased by 17% a per level and the damage is increased by 10% that is actually a huge difference. Remember that the increase is based on the previous level. That means the difference between gets gradually larger. The Witch Doctor is 6 levels below the top three. Averages are often a statistic of limited value so it is valuable to take a look at the data as a whole.


What you can see here is: the more powerful the class the fiercer the competition.

Fun fact: When I was typing in the data exactly 46 Wizards had cleared a GRift level 46 or above (the Demon Hunter Leaderboard starts at 46 by the way). It is also interesting to note that the difference at the very top is much smaller (in terms of Rift levels) than it is on average. There are multiple Wizards that have cleared GRift 50 and the only class that is seriously lagging behind is, again, the Witch Doctor.

If you want to take a look at the Softcore Data then you can find it on Google Docs.

Click through for the same study applied to Hardcore, and some thoughts on how HC vs. SC compare in Grift clear times at the mid-range and at the high end. Average Greater Rift Clear Times: Graphs!

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Music Volume Too Low in Reaper of Souls

Posted 28 Mar 2015 by at 08:21 GMT

lord-of-destruction-soundtrackI check the posts in our Blue tracker every day and find useful stuff and sometimes funny stuff. But seldom have I begun laughing just from the title, before I even click the thread, as I did on this one. Music Volume Too Low in Reaper of Souls:

Music extremely low compared to sound effects

…The Diablo series has always had amazing soundtracks to go along with their games, so it just strikes me as strange that the third entry has what sounds like a great soundtrack, yet you can barely hear it, no matter the volume settings.
Did you check your mixer settings for Diablo III while playing? You access the mixer by alt-tabbing out and right clicking the speaker icon on the lower right side of your task bar. Select Open Volume Mixer and you’ll see separate settings for each open application and the system sounds.

I’ve had that exact same complaint since May 2012, and it’s not a technical issue on my end. The music is plenty loud… there’s just hardly ever music to hear. I don’t think everything needs to be like it once was, and moving away from the hard-driving soundtracks Matt Uelmen created for D1 and D2 was a valid option for Diablo 3. After all, Matt’s music was amazing in Diablo I and Diablo II and Diablo II: LoD, but it could get repetitious with the same song playing repeatedly in the same dungeon areas.

That said, D3’s move to hardly-noticeable ambient sound effects, with only occasionally a burst of audible “music,” usually to punctuate a boss fight, has disappointed and puzzled me since 2012, and on the rare occasions I play without some external music in the background, I always get about 5 minutes in and wonder why it’s so quiet, with only the sound effects breaking the silence.

We’ve debated this several times, but never actually posted a vote. So here we go. What do you guys think about the music and musical style in D3 and RoS?

What do you think of Diablo 3's musical style?

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I should stress that I still feel as I did back in 2012: I don’t dislike the music in D3/RoS; I just feel like I only know it from listening to the soundtrack since it’s so seldom audible in the game. And I prefer the mixing style we had in D1/D2 to the subtle ambient stuff in D3. Back in the ago of D1/D2, the music was very up front and a key component in setting the mood/theme of a dungeon area.

Click for *LOTS* of Diablo music stuff, with Matt Uelmen’s music for D1, D2, D2X, and D3 (which was used in WoW:BC), plus the D3 and RoS by not-Matt composers, and Matt’s more recent music for Torchlight 1 and 2.

Tristram Music Comparison: Diablo 1, Diablo 2, and Diablo 3’s Tristram themes compared.

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PTR Hotfixes and Leaderboard Wipe

Posted 27 Mar 2015 by at 18:46 GMT

news-leaderboard-ptr-27march2015Blizzard has posted news of changes to some skills and a wipe of the PTR leaderboards, as testing for patch 2.2.0 draws closer to the finish line.

Upcoming Bug Fix Patch and Leaderboard Wipe

We will be applying a small patch later today to fix several bugs on the 2.2.0 PTR. In addition, we will be resetting all Seasonal and Non-Seasonal leaderboards to allow them to better reflect previous changes and the upcoming bug fixes.

There should be minimal downtime to apply this patch. Please keep an eye on our PTR Hotfix list for more information once this patch goes live and the hotfixes have been applied.

Obviously, there’d be no need to wipe the leaderboard if players were still exceeding the highest scores, and there’s an obvious leftover from the few days when the IK set was mega-buffed and Barbs were suddenly doing GR60, 10-15 GRs higher than any other classes.

Looking at the PTR leaderboards right now, this is pretty obvious. In Hardcore, the highest clears for all classes are 46-49, with Barbs up to 57. In Softcore it’s a similar situation with Barb GRs way above everyone else, though DHs are a bit above the other four classes as well.

Click through for a gallery of the rest of the single class and the 2p, 3p, and 4p standings on the current PTR leaderboard, plus details about today’s hotfixes…

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Diablo 3 Podcast: Westmarch Workshop Feat. Flux

Posted 27 Mar 2015 by at 11:34 GMT

Neinball and Katniss/Leviathan, two longtime guests on our Diablo 3 Podcast have been doing their own Diablo 3 podcast thing of late, which they call the Westmarch Workshop. Since this week is the anniversary of Reaper of Souls and more importantly the Reaper of Souls launch party, the guys invited me to join them on their podcast to chat about the past year in RoS and to reminiscences about the launch party.

After recording hundreds of Diablo 3 Podcasts I found it sort of odd but sort of freeing to just be a guest instead of the host, and ironically (or not) I actually spoke a lot more than I do in my usual moderator roll.

The YouTube version of the show has now been posted, and you can check it out below. My appearance begins before the start and continues relentlessly throughout, largely via my endless, double-intermission Demon Hunter story.

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Season Three Exclusive Legendary Items

Posted 26 Mar 2015 by at 03:39 GMT

news-s3-legsBlizzard has clarified the full list of legendary items that can *only* be obtained by playing in Season Three. (Until the season ends and they join the general item pool.) Season Three Exclusive Legendary Items:

DiabloWikiDead Man’s Legacy

  • Multishot hits enemies who are below (50-60%) health twice.
  • DiabloWikiDread Iron

  • Ground Stomp causes an Avalanche.
  • Massed and ready.

    Massed and ready.


  • Summons a Fallen Lunatic to your side every 12 seconds.
  • DiabloWikiObsidian Ring of the Zodiac

  • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second.
  • DiabloWikiBlessed of Haull (Previously Hammer Belt)

  • Justice spawns a Blessed Hammer when it hits an enemy.
  • DiabloWikiRanslor’s Folly

  • Energy Twister periodically pulls in enemies within 30 yards.
  • DiabloWikiLittle Man’s Finger

  • Gargantuan instead summons three smaller Gargantuans, each more powerful than the original.
  • DiabloWikiSpirit Guards

  • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds.
  • DiabloWikiIceblink (Legendary Gem)

  • Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 5% (increases with each level).
  • Rank 25: Gain 10% increased Critical Chance against Chilled and Frozen enemies.
  • DiabloWikiMutilation Guard (Legendary Gem)

  • Gain 10% melee damage reduction (increases with each level).
  • Rank 25: While below 30% Life, you may move unhindered through enemies.
  • DiabloWikiBottomless Potion of Amplification

  • Instantly restores 60% Life. Increases healing from all sources by 20-25% for 5 seconds.
  • As with previously reworked Seasonal items, once patch 2.2.0 launches, these items will no longer drop in non-Seasonal games and will remain removed from the non-Seasonal Legendary pool until Season 3 concludes.

    The common player complaint is that some of the non-seasonal new or changed Item Sets aren’t as useful without certain legendary items that pair ideally with the, such as Dead Man’s Legacy with the new Multishot Unhallowed Essence set, or the Ob/Zod with lots of things. There’s no real response to that other than, “play seasons, Dude.”

    We know from the Tavern Talk that S3 and future seasons should run for about 3+ months, so if you refuse to Season your heroes, at least you won’t have to wait much past the start of July to get your shot at these S3 exclusives.

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    Boycott Demon Hunters!

    Posted 25 Mar 2015 by at 20:04 GMT

    PTR sets vs. Live sets

    Item Sets: PTR start vs. finish

    A fan infuriated by the item changes on the PTR for patch 2.2 has has ordered a strategy both illogical and counter-productive, urging players to boycott Demon Hunters! Let’s see his argument:

    Its Time To BoyCott The Dev’s Bread & Butter Class

    Seriously! I hate to say this and even Suggest it but We all know that DH’s are the Bread and Butter In this game. DH is the only class that Doesn’t get hit with Nerfs and since the Developers Let Other Classes Join their DPS Level then it time for the Players to Prove a Point.

    You have to ask yourself do you want to play “Demon Hunter 3″ or do you want to play “Diablo 3″ Look at the threads! these prove my point:


  • Tyvalir: Hey all, just a quick reminder:

    One of the main reasons we have a PTR is that it provides us a place to test ideas and changes that are still in development in an environment that approximates the live game as well as seek feedback from our community.

    This process only works, however, if the feedback we receive is shared in earnest and with the goal of improving the game experience. This post and its core suggestion works against both those concepts. Not only is it disingenuous to encourage your fellow players to falsify their feedback, but it works to diminish the value of said feedback and its potential impact on the design process. For everyone. =/

    In the future, please try to keep your feedback-related discussions focused on specific issues you’re facing, providing as much detail as you’re able. And, please, keep it honest. Any additional threads that incite others to post spurious claims or anecdotes will be locked or removed.

    I didn’t follow every link provided, but all that I looked at were fairly generic, “my class should be more awesome” complaints. Imagine that, complaints about something in Diablo 3 in the forums. Unpossibru! Also, consider that when players do boycott a class, the devs take that as evidence that class needs a buff and they give them new and awesome items. Witness the comments in this week’s tavern talk about how they saw the Monk go from one of the least played to the most played classes in 2.1, thanks mostly to the lure of the Gungdo Gear bracers. So yes, speaking as a DH fan… everyone plz boycott!

    Logical consequences of a boycott aside, let’s look at the larger issue and the fan passion. (And ignore DH fans like me who are annoyed by changes to Natalya’s during testing, and hate that the new DH set is arbitrarily limited to work with just Multishot.) The devs addressed the big picture on the Tavern Talk, stating pretty strongly that, (paraphrasing Wyatt, but check the transcript or watch it around the 1:12 point), but basically, “if you can’t handle big changes in balance over the course of patch testing, don’t follow the PTR.”

    They were arguable ham-handed about it this time, with the Barb’s IK set 6P bonus granting a ginormous +500% damage, which was then trimmed all the way down to +100% in the next patch. (Leaving the Barb very strong, but not godlike.) Which caught players’ eyes. The Wizard’s Tal Rasha set also got nerfed from the start of the PTR, but those two sets and all the other vanilla sets are still considerably more powerful in v2.3 than they are currently.

    Do you guys think the devs know more on long term balance matters than fans can see in just a few weeks of testing? Does anyone really think that one class is specially favored, for whatever reason? (And yes, most of us thought this about the Barb back in D3v, when spin2win was obviously the strongest build for about 16 months straight.)

    And should the PTR be handled differently, with more gradual tweaks and maybe even a dev plan to start out weak and then steadily buff sets and items over the course of the PTR, so players would get a “getting stronger” warm feeling in their tummies, rather than a “it was expectation, now it’s reality” reaction to a big nerf late in any PTR testing cycle?

    Click through to review some of the visual literature on PTR item set expectations vs. live patch reality:

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    Diablo 3 Wallpaper Watch #139: Reaper of Souls Anniversary

    Posted 25 Mar 2015 by at 19:11 GMT

    RoS year one Anniversary.

    RoS year one Anniversary.

    HolyKnight has produced an anniversary-themed wallpaper for the first year of Reaper of Souls, will surely brighten your day should you install it as your new desktop. Well, looking more closely, it’ll bring gothic grimness and the aura of death, but if you’re a fan of the Diablo games, that’s what you’ve come to love.

    You can see HK’s RoS Anniversary wallpaper to the right, and some of his other recent Wallpapers below, in gallery form.

    Note that all the pics in this post are bite-sized versions for easier loading on the news page. Access them via our Diablo 3 Wallpaper gallery (which holds over 680 RoS and D3 wallpapers) to DOUBLE IT in terms of size, with 2844×1600 or 2560×1600 dimensions for the full visual goodness.

    Diablo 3 Wallpaper Watch #139: Reaper of Souls Anniversary.

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    Tagged As: | Categories: Fan Stuff, Reaper of Souls, Wallpapers | 1 Comment

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    Reaper of Souls Season Three Conquests

    Posted 25 Mar 2015 by at 08:49 GMT

    Current PTR standings.

    Current PTR standings.

    Each Season offers new Conquests, the special Seasonal Achievements that test the highest mettle of players. They’re all available right now on the PTR, and a fan took the time to note them all down. Reaper of Souls Season Three Conquests:

    Sprinter (SC)/Speed Racer (HC)

  • Complete Acts 1-5 at max level in under 1 hour.
  • Avarice (SC)/Avarita (HC)

  • Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum.
  • Years of War (SC)/Dynasty (HC)

    • Reach Greater Rift Level 40 Solo with the bonuses of three of the following Class sets.

      • Immortal King’s Call

      • Might of the Earth
      • The Legacy of Raekor
      • Armor of Akkhan
      • Roland’s Legacy
      • Thorns of the Invoker
      • Natalya’ Vengeance
      • Embodiment of the Marauder
      • The Shadow’s Mantle
      • Inna’s Mantra
      • Monkey King’s Garb
      • Raiment of a Thousand Storms
      • Helltooth Harness
      • Raiment of the Jade Harvester
      • Zunimassa’s Haunt
      • Firebird’s Finery
      • Tal Rasha’s Elements
      • Vyr’s Amazing Arcana

    On a Good Day (SC)/I Can’t Stop (HC)

  • Level six Legendary Gems to rank 40.
  • Curses! (SC)/Stars Align (HC)

  • Kill 300 or more monsters in a Cursed Chest event at level 70 on Torment VI difficulty.
  • We often joke about having to turn off Achievement notifications in Clan when a Season is new, as there’s a constant spam of “Hero has turned over a rock!” Conquest notifications aren’t the same thing, and even if they were…. spam would not exactly a problem with these, because they are tough. Beyond tough… anyone who completes GR40 with Thorns of the Invoker on deserves a double Conquest. Srsly, guyz.

    You guys have epeen motivation to finish off some of these? Aside from ranking 6 LGems to 40, the others take special efforts with specialized gear or play styles, and they’re not conquests you just trip over getting out of bed. Have any of you guys completed them before? Tips for the rest of us?

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    Tagged As: | Categories: Achievements, Diablo 3 Seasons | 17 Comments

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    Diablo 3 Developer Live Chat: Full Transcript

    Posted 23 Mar 2015 by at 22:55 GMT

    tavern talk march 23 2015As promised last week, three Reaper of Souls developers, Travis Day, Wyatt Cheng, and John Yang joined CM Nevalistis for a live chat this afternoon @ 4pm PDT. The whole chat went 90 minutes and covered more than 50 questions, and you can see the full transcript below.

    A few highlights of new or newish info:

  • Future seasons are meant to run 3-4 months.
  • They’re already working on Patch 2.3, which will include new Item Sets for the Monk, Crusader, and Witch Doctor.
  • They’re actively working to add compelling legendary buffs to all existing weapons and armor and jewelry. Weapons especially in this patch and the next one.
  • No plans to make Ancient weapons easier to find or gamble, but “Super Kadala” upgrading blue/yellow items to Legendary of that item type is maybe on the horizon.
  • Lots of agreement that Realm of Trials isn’t great, and they want to do better than just giving multiple Keys for a single Trial, but no plans to announce yet.
  • Much more in the full transcript, with over 50 questions. Click through for that and the full archived video.

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    Reaper of Souls Anniversary Buff: Double EXP/Gold

    Posted 23 Mar 2015 by at 18:40 GMT

    ros-anniversary-buffBlizzard has revealed the year one Reaper of Souls anniversary buff, and it’s bonus gold and experience for all.

    +100% Bonus Gold Find and EXP – Happy Birthday, Reaper of Souls!

    No one can stop Death… from having his cake and eating it, too!

    To celebrate one year of Reaper of Souls (and the community who continues to support us), all heroes who log in to Diablo III this week on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, Shrines, Pools of Reflection, and Paragon points.

    This bonus Gold Find and Experience period begins in the Americas region on Monday, March 23 at 12:00 a.m. PDT and ends on Monday, March 30 at 11:59 p.m. PDT.

    The buff isn’t live yet, but in the past such +100% buffs more than doubled your total exp and gold bonus. For instance, the usual T6 exp buff is 1600%, but with past +100% buffs that went up to +3300%, which is doubled, plus another 100%, because math is hard. Presumably we’re looking at the same thing this time, so anyone looking to make a last surge to some Paragon goal for S2 will have the wind at their back.

    Update: Amusingly, the buff is *not* present on the PTR, nor is the usual PTR buff turned on today. Thus the test realm is actually the slowest form of progression, for a change. On the bright side, they’ve already improved the Greater Rift clear screen, with more information and more color than we saw yesterday. I earned the pic below this afternoon, doing some quick testing with and the new Unhallowed Essence set.

    Improved Greater Rift splash screen, March 23.

    Improved Greater Rift splash screen, March 23.

    Update #2: Thanks to SirBeren for pointing out the 1/2 price sale on Reaper of Souls right now, through the Blizzard store. Just $19.99 gets you into the expansion, if you’re somehow reading this without having bought it already. (Or you need a new CD Key after your last one got nuked for botting.) Tell all your grubby friends!

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    Diablo 3 Podcast #168: Season Three and RoS Year One

    Posted 23 Mar 2015 by at 09:09 GMT

    Lots to cover this episode, with Season 2 ending and a Season 3 start date, a new patch on the PTR, and the Reaper of Souls one year anniversary fast approaching. Plus debate over Ancient weapons, the needed 7th items in RoS sets, and seasonal exclusive legendaries. Featuring Xanth, Tyr, and Flux.

    Click through for approximate segment starting times and related links:

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    Reaper of Souls Anniversary Approaching

    Posted 22 Mar 2015 by at 21:03 GMT

    We’re drawing rapidly closer to the March 25th, one year anniversary of the launch (party!) of Reaper of Souls. Blizzard has kept mum about whatever celebration plans they might have, though they’ve probably got something in mind for this coming week. Remember D3’s anniversary week got us a “doubled it” legendary drop rate buff that was ultimately made permanent.

    Thinking back over the past year, it’s a blur, but a mostly pleasant one. It seems like more than a year, partially since the Reaper of Souls beta test ran for months before release and included almost the entire game, plus we also got a huge revision when D3v2 went live well before RoS’ launch. But also since when I think back on what we were doing in D3 vanilla, it feels like late stage Diablo 2. Repeating the same content multiple times on the way to level 60, endlessly grinding the same boring non-random levels, auto-salvaging 99% of drops while hoping to find one of the handful of useful legendary items, etc.

    What do you guys remember about D3 vanilla, and the changes we’ve seen in the first year of Reaper? I’m hoping someone has stronger memories and opinions than me, so we can launch some points of discussion this week. Also, we’re recording a podcast tonight and while there’s plenty to talk about with the news about S2/S3 and the new PTR patch, I want to discuss RoS Year One a bit… and frankly, I’m hoping to pick the community’s brain for ideas.

    Also, secret note to the podcast doodz. I’m out all day and posting this from mobile, and don’t have access to my email or address book. So here’s your “podcast tonight” notice! If you read this and want to be on the show tonight, email me or just get on skype around the usual time, and we’ll roll when I get home.

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    Tagged As: | Categories: Reaper of Souls, The Diablo 3 Podcast | 21 Comments

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    Vote: Seasons and Exclusive Items

    Posted 22 Mar 2015 by at 07:15 GMT

    Season Three Rewards

    Season Three Rewards

    Most of the complaints I’ve heard about Seasons are along the lines of, “Since everyone plays Seasons, there’s no no one to party with for non-season players.” But there are people who don’t like Seasons at all, and/or the legendary items that are exclusive to each season, before joining the general item pool when the Season ends after five months seven weeks. (As we joked/warned many times before Seasons began; people in weatherless-SoCal do not understand them.)

    I noticed an outbreak of “Seasons suck, because exclusive items” in a recent thread that a Blue stopped by simply to shut down, and while I don’t agree with the anti-season complaints, I’m curious to take the community’s temperature on the issue.

    Vote: Seasons and Exclusive Items:

    What do you think about Seasons and exclusive Seasonal items?

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    Almost everyone plays seasons, but how much of that is due to the seasonal exclusive legendary items? In other words, if there were no sesonal items and all the new loot in each patch was available seasonal or not… would lots of the people leaping into each new season choose otherwise?

    I also wonder if there’s a HC/SC variance in the whole seasonal issue. Hardcore players are used to rerolling now and then and a new season is a challenge since it takes a while to gear up well enough that you can do T6, when death is permanent. Compared to that, capable softcore players are back into T6 within a day (or less), where they can promptly Zerg their way to uber gear since death provides no delay. It seems to me that must make the whole “starting over from scratch” seasonal thing feel meaningless, and that most softcore players would just prefer to keep grinding on their existing 70s without the distraction of a brief restart?

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    New Greater Rift Clear Screen

    Posted 21 Mar 2015 by at 19:06 GMT

    Grift clear screen, version 1.

    Grift clear screen, version 1.

    An undocumented change in the new PTR patch added a big pop up display congratulations screen for a player’s personal best Greater Rift clear. Questions and complaints abounded, and got a Blue reply. New Greater Rift Clear Screen:

    New GRift clear screen is pretty, but why?

    Did it get added? Is there some utility here other than a full screen toast?

    …I’m wondering if it’s a way to tell players when they’ve increased their blood shard cap?
    Tyvalir: These are both great questions. Since this feature wasn’t included in the current PTR patch notes, I can see how it may have caused some confusion.

    The screen congratulating you for achieving a new personal best in Greater Rifts which now appears on the PTR for patch 2.2.0 is part of our goal of celebrating players’ individual achievements better. Wyatt actually touched on this goal a bit in our last Tavern Talk, when he spoke about players comparing their progress to those on the Leaderboards rather than their own previous personal bests.

    Aside from recognizing new personal bests in Greater Rifts with a pop-up notification (or “toast” as we call them), we’re also increasing your Blood Shard cap by 10 for each Greater Rift level you complete. Ideally, this should make achieving new personal bests while climbing up in Greater Rift level feel more satisfying, regardless of whether or where you stack up on the Leaderboards.

    While it can be fun to compete on the Leaderboards, at the end of the day, it’s also important to us (as it is to all of you) to celebrate your personal achievements, too! Doing better than you did before deserves some fanfare, even if just a little. :)

    Also, as a side note for those reading along, we’re aware there’s a bug that’s causing the “close all windows” hotkey to close the Greater Rift completion screen as well, and we hope to have this fixed in the near future.

    The community speaks with a single voice.

    The community speaks with a single voice.

    As with everything new, fans want more. Because moar. Some common requests, as seen later in that same Bnet thread:

    If you’re going to have this screen popup every single Greater Rift completion then at least have it display non-redundant information.

    -Actual damage per second done during the rift
    – DPS against Elites
    -Damage Taken
    -Buff upkeep
    -Yards walked
    -Pylon/Shrines used

    …Indeed it could be useful. At least not only some useless window that you don’t even look at. Some stats like :

    – Time spent on boss
    – Clear time (Even if you are not in the 15 min range)
    – Numbers of elites and monsters killed

    It’s not that much but a lot of times, I ran in GR with a stopwatch near me to gather some stats/informations that are useful to know for next runs…

    Those are good suggestions, but I think it probably exceeds the detail level Blizzard meant to include with this “congrats pretty graphic!” new feature. Who knows if the game even tracks those sort of details for each Grift individually? (I’d guess not, and it would be needless machine expense to enable it.) But who knows, this looks like a WiP version of the display, and it’ll probably get some some iteration and improvement before v2.2.0 goes live in April.

    Do you guys like the idea of it, at least?

    grift-clear38-ptr220Update: Wyatt Cheng added some info to the debate:

    Yes this is to up the personal celebration even if you didn’t get onto leaderboards.

    Fun fact: If you have a pet like the collector’s edition spectral hound, the little fella will be sitting next to you on that screen.

    Note that this screen REPLACES the previous dialog box that appeared after you talked to Orek that listed your XP and Gold rewards (the box that pops up when you close the rift) – so this is exactly the same number of “OK” buttons as before – this one just looks way cooler.

    We’ve discussed a few options for a future patch. Your current personal best for the grift mode you’re in is a strong contender. Maybe list the times of a few friends or clan mates. Some fun stats like distance traveled, spells cast, survival bonuses are also possibilities.

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    Season Two End: Season Three Start Dates

    Posted 21 Mar 2015 by at 15:46 GMT

    The leaf should turn brown now?

    The leaf should turn brown now?

    Blizzard said they’d give us a two week warning, and here it is. Season Two will end on Sunday April 5th and Season Three will begin 5 days later, on Friday April 10th. Season Two End: Season Three Start Dates:

    Season 2 will be ending at the following dates and times for each region:

  • North America: Sunday, April 5 @ 9:00 p.m. PDT
  • Europe: Sunday, April 5 @ 9:00 p.m. CEST
  • Asia: Sunday, April 5 @ 9:00 p.m. KST
  • Season 3 will be starting shortly after at the following dates and times for each region:

  • North America: Friday, April 10 @ 6:00 p.m. PDT
  • Europe: Friday, April 10 @ 6:00 p.m. CEST
  • Asia: Friday, April 10 @ 6:00 p.m. KST

  • “Soon.”

    Click through for the full Blue post with info about seasonal characters and paragon points and blood shards and gear merging into the non-seasonal account. The drill is the same as when Season One ended, so probably not news to many of you guys.

    Read More & Comment »

    Tagged As: | Categories: Blue Posts, Diablo 3 Seasons | 8 Comments