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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Blizzard’s Patch 2.1 Live Chat: Full Transcript and Discussion


    Posted 22 Aug 2014 by at 09:22 GMT

    diablo 3 patch

    L to R: John, Wyatt, Don, and Nevalistis

    Yesterday’s Diablo 3 developer Patch 2.1 discussion was an hour and a half of solid game info and design philosophy, and well worth watching, or at least listening to. Since we know lots of you guys didn’t do that, and prefer a transcript… here it is! Part One for now, since just the first half of the show is well over 5000 words.

    This section covers all the major new Patch 2.1 features, and gets into very detailed discussion about the devs’ design philosophy for adding new legendary items and sets, how all skill balancing has to work through legendary items, why they reduced elemental runes per class to 4, why the Demon Hunter lost Poison instead of Cold, and much more.

    Blizzard’s Patch 2.1 Live Chat: Full Transcript and Discussion. Here are the key points, with the transcript and some more notes below.

    Key Points

  • When? There was no word on the release date for Patch 2.1. They’re still aiming to set it live before the end of the month, but from their answers, I think it’ll be sooner than later. There’s no telling of course, but they repeatedly referred Patch 2.1 as though it was content complete and their work on it was done. All mentions of further changes or fixes were “next patch.”
  • Adventure Mode is unlocked when you begin a new Season (if you’ve got it unlocked already in non-season play.)
  • Blizzard views Seasons as a great way for players to return to Reaper of Souls, with an even playing field, rather than getting noob-kicked if you try to party with people who have 500 more Paragon Levels and super gear.
  • Leaderboards go realm-wide, but can also be sorted to show just your Clan, or your friends list, or even in your local area, such as everyone in a LAN party.
  • Wyatt lost his last hardcore Monk when he left the game unpaused while we went to get a glass of water, and Fallen ran in from off the screen and Wyatt returned to find himself dead. Everyone at Bliz still teases him about this.
  • Favorite Legendary Gems: John: DiabloWikiZei’s Stone of Vengeance. Wyatt: DiabloWikiSimplicity’s Strength. Don: DiabloWikiMirinae, Teardrop of the Starweaver.
  • Greed’s Domain isn’t meant to be a hard area. It’s a reward, a bonus fun. Humorous, not deadly.
  • Each class is *not* assigned to a specific developer. One dev acts as the sort of caretaker/overseer of each class at a time, but all the big decisions are made by the whole team, and they rotate who minds which class every few weeks/months.
  • New legendary items are being used to enable build diversity and to directly support various skills. This is because just buffing the skill damage would require 3-6x damage increase, and that would unbalance the leveling process. Especially with seasons coming and many new characters at level 70 and still in Rares.
  • The new Crusader set DiabloWikiRoland’s Legacy was created to support a Crusader melee build, especially with Shield Bash, as that kind of shield smashing melee warrior was one of the core class fantasies during creation.
  • All classes reduced to 4 (or 5 at most) elemental damage types from skills was done to make gearing easier and increase skill rune options. So every skill wouldn’t just have 5 different elements with the 5 runes, giving zero variety per element.
  • Demon Hunters were going to lose cold or poison. There were more poison rune effects, but the devs loved Frost Arrow as a skill and refused to dump cold because of it.
  • The only item set in the game they consider really top quality working ideally now is the Jade Harvester set. All the other sets they’d like to improve or exceed with future sets as they are too simple to use and don’t change the gameplay, require just one or two buttons to operate, etc.
  • The stream begins with Nevalistis welcoming viewers to the show and kicking it to the guests for short intros. Participating are three developers: John Yang associate game designer. Wyatt Cheng senior technical game designer. Don Vu, associate game designer.

    Patch 2.1 is a huge patch with lots of new features coming in, so they want to begin with a discussion of the major new features.

    Seasons

    Don: They’re similar to D2 ladder seasons. At the start of each season everyone starts new and fresh. There are season-exclusively legendary items and season-exclusive rewards, such as transmog rewards and battle rewards.


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    Gold in Diablo 3: is there enough? Bonus weekend!


    Posted 21 Aug 2014 by at 22:49 GMT

    Greed's Domain: Bring a shovel.

    Greed’s Domain: Bring a shovel.

    With Patch 2.1 approaching the live stage, Blizzard is throwing players a golden party this weekend, with extra Gold Find for everyone.

    Our first major content update for Reaper of Souls is almost here! In preparation for patch 2.1.0 and the new content it brings, all players who log into Diablo III this weekend will receive a +50% bonus to Gold Find.

    This bonus Gold Find period begins in the Americas region tomorrow, August 22, at 12:00 a.m. PDT and ends on Tuesday, August 26, at 3:00 a.m. PDT (when maintenance begins). Please note that this buff will stack multiplicatively with existing bonuses including those provided from items and Paragon points.

    Thank you so much for your feedback, your patronage, and for being a part of our community. We hope you have fun this weekend, and we’ll see you in patch 2.1.0!

    As the Blue notes, the +50% is multiplicative. It won’t just add 50% more to the 1500% Gold Find you already have, but will stick the 50% on the left side of the equation so your increased DiabloWikiGold Find from gear, DiabloWikiParagon points, and DiabloWikiDifficulty level will be multiplied by the 50%… making for some really big, DiabloWikiGreed-sized stacks.

    I’m curious about the larger issue of Gold in Diablo 3. Is there enough? Is a bonus weekend really a perk, to many/most players? Are most people still broke, in Reaper of Souls?

    Back in early RoS everyone who didn’t bring a bunch of gold over from D3v was broke all the time, due to gem upgrade and enchanting costs. Eventually though, most players (especially in Softcore, where gear doesn’t vanish) had upgraded their gems and enchanted their best items. Also, back in May in Patch 2.0.5 Blizzard changed Gold Find to be multiplicative, which hugely boosted the gold stacks on higher Torment levels.

    So… is there enough gold now? Is 50% more for a weekend a perk? Survey time:

    Do you now find enough gold in Diablo 3?

    View Results

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    Tagged As: | Categories: Blue Posts, Diablo: IncGamers Votes, Economy | 19 Comments

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    Watch the Developer Diablo 3 2.1 Patch Discussion


    Posted 21 Aug 2014 by at 20:59 GMT

    Members of the Diablo 3 team comprising of Wyatt Cheng, John Yang, and Don Vu spent an hour and half discussing the 2.1 patch this evening, or morning depending on where you are, which starts with a general overview of the changes and new additions followed by questions taken from the the community.

    Most players who showed up were only interested in finding out when 2.1 will actually be released, mainly because we already know what’s included because of the PTR. Sadly there was no date other than “by the end of the month”. If you missed the chat then you can watch it below. There’s plenty of filler questions asked but you can just hop through those.


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    Still no Diablo 3 Patch 2.1 release date


    Posted 21 Aug 2014 by at 20:45 GMT

    Diablo 3 Patch 2.1
    During this evening’s live chat with the development team decided not to reveal the release date for the Diablo 3 Patch 2.1. Much to the frustration of everyone who turned up to watch the stream, the closest date they can give is still by ” the end of the month”. Oh, and AWESOME!

    There was a general patch 2.1 overview to start and the team spent the rest of the time answering questions. We’ll add the full video up shortly.

    Tagged As: , | Categories: Diablo 3 Patches | No Comments

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    Blizzard Shares their Philosophy on Patch 2.1 — coming “Soon”


    Posted 20 Aug 2014 by at 22:08 GMT

    Blizzard has posted a lengthy manifesto explaining their goals in the massive and long-brewing Patch 2.1. Blizzard Shares their Philosophy on Patch 2.1 — coming “Soon”?

    Hey all!

    With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:

  • Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
  • Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
  • The changes we’ve made so far to our six classes exemplify these goals. For example, the re-tuning of DiabloWikiExploding Palm, DiabloWikiThe Furnace, and DiabloWikiRimeheart weren’t specifically made to nerf Monks — it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.

    Over 9000... is a nerf?

    Over 9000… is a nerf?

    The implementation of DiabloWikiGreater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the DiabloWikiPTR and run them through Greater Rifts, shows that we’re pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what’s going on and re-evaluate.

    Here’s what we’re *NOT* aiming to do (at least, not yet):

    Expand class diversity

  • This is a design goal for us, and we’ve touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
  • Buff every class through the roof

  • While power creep is somewhat inevitable with new content (DiabloWikiLegendary Gems, I’m looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.

    Click through for the rest of the lengthy post, and their main dev goals for this patch:


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    Diablo Fan Art Watch #256: The Wizard VIII


    Posted 20 Aug 2014 by at 08:00 GMT

    This week on the Diablo Fan Art Watch we feature 10 more pieces featuring the wielder of the arcane and students of the Yshari Sanctum; the Wizard.

    This collection shows the Wizard as always in various styles capturing their magic.

    Art by Mokhan, ijur, Rayden-LGX, JPATRICKA, Xicewoo, ScaringTimeAway, lorenzopompei, DanOliveira(x2), Tomasu815, and muju.



    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

    Tagged As: | Categories: Fan Art, Fan Stuff | No Comments

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    5

    Josh Mosqueira with his Ultimate Evil Edition


    Posted 20 Aug 2014 by at 05:00 GMT

    It’s Diablo 3 Game Director Josh Mosqueira with his Ultimate Evil Edition! Josh tweeted the selfie you see below this afternoon, showing off his newest game purchase. A copy of DiabloWikiDiablo III: Ultimate Evil Edition (for the PS4).

    Picked up the last copy at my local store! Time to get my Reaper On

    josh-mosq-uee

    Some fans asked the obvious question, to which Josh had a reasonable reply:

    it’s a tradition for me… Buy a copy on release day. I may help design the game but first I am a player :)

    So there you have it. Hop onto the PlayStation Network this week and join some public games… you never know who you might end up gaming with.


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    Blizzard Answers Ultimate Evil Edition Questions


    Posted 20 Aug 2014 by at 00:07 GMT

    Grab yourself one.

    Grab yourself one.

    All the Blue action today relates to the launch of the DiabloWikiDiablo III: Ultimate Evil Edition, so here’s a collection of the useful infos about the new thing. Blizzard Answers Ultimate Evil Edition Questions:

    [WARNING] Apprentice Mode Not Available in Hardcore

    Greetings adventurers,

    We can’t wait to open the gates of Westmarch on console tomorrow! Before all hell breaks loose, though, we do want to make clear that Apprentice Mode will not be available in Hardcore mode. If a lower level Hardcore character joins a higher level character on console, their stats and abilities will remain unaffected, and they’ll be that much more at risk of a gruesome and untimely death. With that said, Apprentice Mode will still be available for Normal characters in Ultimate Evil Edition, and we’ll have more information about the system in our Game Guide which will be updated soon.

    We wish all of you the best of luck in your campaigns against the Angel of Death, and look forward to seeing you in battle!

    I can’t remember from when ROS came out on pc, but how does the transition from tiered difficulties (normal, nightmare, hell, inferno) work? Do you start on whatever quest you were on before? Or do you start at the highest quest you had completed on any difficulty?
    Grimiku: You start on whatever quest you were on before, but the old difficulties are gone. In my case I was in Act III on Inferno, so the Campaign automatically loaded me in to Act III when resumed my game. However, all I had to do was prompt the game to select a different quest, and then I was able to immediately jump to Act V.

    The monsters now scale with your character in terms of level, and the difficulties now adjust monster health and damage accordingly.

    I was bumped down to normal difficulty and can only increase to Hard, All the enemies are still far too easy!
    Grimiku: I think I know what’s happening here, and hopefully we get this cleared up. So, there are technically two ways to increase the games difficulty settings. One of which can be done while in the game session, but it only allows players to increase the difficulty by one step. So you can increase the difficulty from Normal to Hard, or Hard to Expert, but not Normal to Expert.

    In order to increase the difficulty by more than one jump you’ll need to use the second method, which is to exit to the main menu, and go into the game options and select a higher difficulty. Enter the game again and enjoy the bonus experience and gold!

    I no longer have a copy of Diablo 3 for my 360 so can I still import my save?
    Lylirra: You can! You’ll just have to take a few extra steps. :)

    So! In order to complete a saved data transfer to next-gen, you’ll need three things: a save, a Diablo III disc (or access to a digital version of the game), and a current-gen system.

    The reason the disc and system are important is that you’ll need these to both download patch 1.0.3 for Diablo III (this patch enables the cross-brand/cross-generation transfers) and then export your save to our servers.

    If you don’t have your Diablo III disc and/or your Xbox 360, though, you’re not out of luck.

    All you need to do is borrow a disc (from a friend, family member, rent it from a store, etc), ditto for the 360, and then complete the steps provided below. If you have a friend that has a digital version of the game installed on a 360, that will work too!

    Q. What if I no longer have access to my original Diablo III disc and/or current-gen platform?
    If you no longer have access to your original Diablo III disc and/or current-gen platform, don’t worry—you may still be able to transfer your save data to another brand or platform generation for Ultimate Evil Edition.

    You’ll need your save file (available via cloud storage, USB, hard drive, or memory unit), any current-gen Diablo III disc or a digital version of the game, and access to a current-gen platform (as with the disc, the platform doesn’t need to be yours).

    From there, follow these steps:

  • Step 1: Insert the original Diablo III disc or launch the digital version of the game.

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    7

    Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?


    Posted 19 Aug 2014 by at 13:33 GMT

    Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

    Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.


    Latest Diablo 3 News

    Vote: Diablo 3 Seasonal Ladder Characters are Optional?


    Posted 19 Aug 2014 by at 01:15 GMT

    patch 2.1.0 seasonsBlue post reminding players that seasons are option. You can create and play seasonal characters on the ladders with some or lots or all or none of your play time. Diablo 3 Seasonal Ladder Characters are Optional:

    I really want to play ladder, but I really want to have a very good character and continue to upgrade my level 70 wizard.
    Tyvalir: You can absolutely play your Seasonal characters and continue to play your non-Seasonal ones on the side. (That’s what I’ll be doing, too.)

    Those who want to stay at the top of the Leaderboards will need to play their Seasonal character(s) regularly, but there’s no rule that says you have to play for the entire Season. For instance, you could complete the Conquests and hunt down the Season-exclusive Legendary items you want before switching to play your non-Seasonal characters for the duration.

    If you don’t play on the ladder, the season-only legendaries will roll into the normal loot pool (ie, your current 70) at the season’s conclusion.
    Tyvalir: CyberGoat beat me to it (or perhaps bleat me to it)! Seasonal Legendary items will roll over into the non-Seasonal loot pool after the current Season ends. Items, gold, blood shards, crafting materials, Paragon experience, Artisan progression, achievements, and any new recipes or stash tabs earned during the Season will also roll over.

    More information can be found here.

    Counter this post, most players I’ve talked to about seasons seem to be thinking all or nothing. Either they’re very eager for a fresh start and want to throw themselves into the season and race up the ladders, or at least play them with all of their (limited) gaming time… or they tell me they’re not going to play ladder seasonal characters at all, and will just play their current chars.

    So, let’s assemble some stats to compare to those anecdotes. What are you guys planning to do some Season One, on the live realm?

    Will you create char(s) in Diablo 3 Season One?

    View Results

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    Tagged As: | Categories: Diablo: IncGamers Votes, Tyvalir | 33 Comments

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    5

    Another New Diablo 3 PTR Season Begins


    Posted 19 Aug 2014 by at 00:38 GMT

    They really do go faster as you get older...

    They really do go faster as you get older…

    Blizzard has reset the Seasons again on the PTR as they continue to test the switch over in order to make it all perfect before Patch 2.1 goes live. Here’s the blue post from just minutes ago:

    Within the next hour, we will be closing PTR Season 3 and begin preparation to launch PTR Season 4. Below is estimated timeline for how (and when) this process will work.

  • 2:30 p.m. PDT: All PTR participants in the Seasonal games will receive an in-game message noting that PTR Season 3 will be coming to a close at approximately 3 p.m. PDT
  • 3:00 p.m. PDT: PTR Season 3 will end, all active Seasonal games will close, and the Season roll-over will begin. For more information about Season roll-overs, click here.
  • 3:30 p.m. PDT: In preparation for PTR Season 3, we will bring the PTR down for maintenance at approximately 3:30 p.m. PDT. We currently anticipate around 1 hour of downtime.
  • 4:30 p.m. PDT: PTR maintenance will conclude, and we will begin pre-season for PTR Season 4. For more information about pre-seasons, click here.
  • 5:00 p.m. PDT: PTR Season 4 will begin and all PTR participants will receive an in-game notification. At this time, Seasonal heroes and Seasonal games can be created. In addition, the Seasonal shared stash, Paragon experience, currency, artisans, achievements, leaderboards, and Personal Best records will all be reset.
  • Please note that all times listed above are subject to change. If there are any modifications to this schedule, we’ll be sure to update this post as soon as possible.

    Another new Diablo 3 PTR season begins, and it seems like they’re getting faster and faster each time. Perhaps the testing can reduce them to a single day, giving everyone a chance to win the DiabloWikiLeaderboards, if you’re just quick enough to get started one day?

    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Ladders | 5 Comments

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    Diablo III: Ultimate Evil Edition Launches Tonight


    Posted 18 Aug 2014 by at 22:55 GMT

    Tonight at midnight (technically Tuesday at 00:01) Diablo III Ultimate Evil Edition goes live. If anyone’s holding a midnight launch event I can’t find mention of it online, and some eager fans are planning to grab copies at midnight from 24 hour retailers and then play together. That’s harder on a console since there’s not such a population who obtain the digital version and get it pre-installed and ready to roll when the servers go live, but such people do exist. (And they’re waiting for midnight to see their bonus items appear.)

    I don’t know many PC gamers who are eager for the UEE; after all, you guys all have Reaper of Souls already. The UEE is a huge upgrade over the original Diablo 3 console, but not a new thing for those of us with RoS. Purchase price in the US is $60 XboxOne/PS4 and $40 Xbox360/PS3, with a comparable price spread in other regions.

    Metacritic has 19 reviews so far, all positive with a 91% average score. There are no user reviews yet, so it remains to be seen if the old D3v hate will resurface 2+ years later on a completely different product. (It didn’t really appear in D3 console reviews by users, given that there was no RMAH or online-only to hate.)

    Want more info on the UEE?

  • The DiabloWikiDiablo III: Ultimate Evil Edition article in DiabloWiki.net is a comprehensive summary of the features in UEE, how it evolved during development, and how it differs from the PC version, with tons of blue quotes and links for more details.
  • Blizzard’s official Ultimate Evil Edition page is glossy with pictures and links to buy the game, but pretty light on content.
  • Blizzard recently confirmed ongoing patch support for the UEE going forward.
  • Josh Mosquera and Matthew Berger interview from this weekend at Gamescom, talking all about UEE’s imminent launch. (Begins at 31:10 time.)

    Anyone got UEE purchase and pay plans for this week? I won’t be joining you as I sold my thumbs to pay for new PC parts several years ago, but I know there are some console gamers amongst you.

    Tagged As: | Categories: Diablo 3 Console, Ultimate Evil Edition | 3 Comments

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    4

    Diablo 2 LoD areas recreated in Minecraft by fan


    Posted 18 Aug 2014 by at 18:50 GMT

    What would Diablo 2 look like in Minecraft? A fan called Enigmaticaly has taken it upon himself to get building in the blocky world of Minecraft and lovingly recreate the game’s iconic areas.

    Now there’s only so much you can do in Minecraft and it’s pretty tricky to make things look great but I think he’s done a fantastic job. Here’s a few pics of the creation and you can see the whole gallery here.

    Tagged As: | Categories: Fan Stuff | 4 Comments

    Latest Diablo 3 News

    Realm of Trials =/= Greater Rift Levels


    Posted 16 Aug 2014 by at 12:20 GMT

    Hardcore death in a Realm of Trials.

    Hardcore death in a Realm of Trials.

    DiabloWikiGreater Rift Keys can be obtained via the DiabloWikiRealm of Trials, where players must defeat waves of attackers within the time limit. The number of waves cleared corresponds to the level of the GRK awarded, but it’s not a one-to-one ratio, which can be confusing. Here’s a Blue to explain why Realm of Trials =/= Greater Rift Levels:

    Is the wave number not corresponding to rift level a bug or intended?

    I finished at wave 30, and got the key of 21. It happened every time too for the 6 time I took this test.


    Grimiku: I just ran a quick trial to see what happened and had a very similar result. So, I went ahead and dug around to see if it was a bug, or something we had changed on purpose, and what the general philosophy behind it was if we had.

    It happens that this is an intentional change we made to prevent players from sometimes starting in a Greater Rift they can’t advance beyond. Each trial wave tends to be easier than the numerically equivalent rift difficulty, so it was possible for folks to place themselves in a Greater Rift they’re likely to fail. We didn’t like the way that felt, so we made some adjustments to help ensure it didn’t continue to work that way. Currently it’s set at a 3:2 ratio, so completing 15 waves in the trial will result in earning a Greater Rift Keystone 10.

    That said, we’re not 100% sure about the current tuning of wave-to-difficulty ratio, so we’ll be keeping an eye on it. Thanks for the feedback and reports, everyone.

    The logic of giving a GRK of the appropriate level is sound, but that 3:2 ratio seems destined to confuse everyone who doesn’t know. This will become the new “why does not the legendary plan I just found show on my Blacksmith?” perpetual question.

    Perhaps the devs could adjust the composition and timing of the waves so they correspond to the equivalent Greater Rift level?

    Tagged As: | Categories: Blue Posts, Grimiku, Realm of Trials | 17 Comments

    Latest Diablo 3 News

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    Shenlong’s Spirit Buffed — Blizzard Doesn’t Hate Monks?


    Posted 16 Aug 2014 by at 09:47 GMT

    Shenlong; a famous Chinese dragon.

    Shenlong; a famous Chinese dragon.

    Blizzard made a major improvement to the two-weapon Monk set, Shenlong’s Spirit, in the last PTR patch. The notes:

    DiabloWikiShenlong’s Spirit
    (2) Set

  • Energy ball weapon damage increased from 300% to 1200%
  • Spirit generation increased from 1 to 4 per second
  • Energy ball size significantly increased
  • The legendary set proc fires a ball of energy which functions very much like the D3v proc on the Hellfire Ring. Prior to the last patch it was a pretty weak effect, but the buff to 1200% quadrupled the power, and the size increase made it better at hitting things. The question then, is whether that proc effect is good enough to offset the reduced damage a Monk will take by changing from two awesome legendary weapons to the two Fist weapons in this set… which are high quality items, but don’t have legendary affixes of their own, or +elemental damage, as the best one handed weapons do.

    The answer to that question, provided by Monk MVP Druin (author of that recent and gloomy Monkifesto), is no. His post, and then the big blue reply can be seen below: