Texture map quote from the artist. "The Texture Map:
We using pretty simple texture maps; at the time, massively multi-player engines limited the technology that could be used on models. It also did not make much sense to use normal maps and such objects that were going to be pretty small in game (at the time there was no planned zoom or camera controls)."
Images courtesy of Alan Ackerman, Blizzard North artist from 1998-2003 and Senior Artist on the early version of Diablo III.
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Diablo III: Blizzard North version on DiabloWiki.Net.
We using pretty simple texture maps; at the time, massively multi-player engines limited the technology that could be used on models. It also did not make much sense to use normal maps and such objects that were going to be pretty small in game (at the time there was no planned zoom or camera controls)."
Images courtesy of Alan Ackerman, Blizzard North artist from 1998-2003 and Senior Artist on the early version of Diablo III.
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