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Max Schaefer Interview/Podcast Posted 20th Nov 2009 03:57 PM by Flux [3]
Stillman’s Slab #14: Why the Necromancer is Cool Posted 20th Nov 2009 11:57 AM by stillman [12]
Diablo II Patch 1.13: Increased Stash No More Posted 19th Nov 2009 08:30 AM by Medievaldragon [25]
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5

Pardon the Mess…

Posted 21st Nov 2009 09:12 AM by Flux

We’re in the process of migrating the site from diii.net over to diablo.incgamers.com this weekend. During this move you may notice some problems with navigation paths and image loading, especially in the wiki and the gallery. Please bear with us and we should have everything sorted out by Monday.  Thanks for your patience, and if you see something that’s not working right, feel free to note it in a comment to this post.



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Filed under: Diii.net, Diii Site News
7

Bashiok on Character Clipping

Posted 21st Nov 2009 08:44 AM by Flux

Bashiok fielded a question about character collisions and physics, in the forums on Friday:

Blizzard Quote:

I noticed in the 2009 b-roll that the characters walk through each other. This was not the case in d2.  I like the realism of solid characters, anyone agree?

Bashiok: For the co-op game allowing players to clip through each other just makes for a better and more enjoyable experience. You’re already dealing with enemies surrounding you and blocking movement, there’s no reason for your friends to do the same.

Of course clipping wouldn’t be able to work the same way in PvP situations, but we’re not talking about that yet. smile



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Filed under: Blue Posts, Bashiok
0

IncGamers Podcast #28

Posted 20th Nov 2009 05:35 PM by Rushster

A quick note to the commujity that the latest IncGamers Podcast is now online for your listening pleasure featuring all the top game news of the past week. It’s great way to find out about what’s happening in the world of videogames and upcoming titles. Don’t forget our regular features, the BS story of the week and the Special Needs Forum Post of the Week’. Listen to the podcast now and leave your comments and feedback.



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Filed under: Miscellaneous
0

Revisiting the Necromancer Skills in Diablo Wiki

Posted 20th Nov 2009 05:00 PM by Leord



You might not realize this, but the Diablo novels have a pretty big impact on the world of Diablo and even the Diablo games. Three of the main character classes of Diablo II exists in lore purely by the ancestry of Sanctuary's Nephalem, the union between angel and demon. A fourth class (Druid) is also basically an offspring of Barbarians anyway.

Rathma was one of these Nephalem, and is the progenitor of the Priests of Rathma more commonly known as Necromancers in the words of ignorant locals. Despite the fact they deal with life and death, they are not using demonic magic.

Perhaps because he is so different and misunderstood, it has become one of the most favoured Diablo 2 classes, and there was an outcry by fans when it was announced he was not returning for Diablo 3. Jay Wilson said it was because the class was already "too perfect" and left little room for new thinking and improvement without mucking up a working concept, and he's probably right. Still man tries to explain why he's so cool, and the rest of us are here presenting the Necro's skills.

Take a look at his skills below, which shows some of the game mechanics later used for both pet classes, DoTs and debuffs, all in this 10 year old game.

If you have any cool images of these skills in use, please don't hesitate to add them to the skill pages.


Necromancer Curses       Poison and Bone       Summoning      



BTW, also see the Amazon, Assassin, Barbarian and Druid skills!

A huge thanks goes out to all our contributors in the last week: JMJimmy, Leugi, Bandreus, WildKard, Martym, Widus, AtheistInHell, Siomer, Gluecks, Holyknight3000, Krischan, Veskin7 Bukito, Butch Audacity, Kire and - V -! The Diablo Wiki would not be the best Diablo resource on the web without you!

If you like DiabloWiki, do help out. There's over 600 pages waiting to be made, lots of pages that could need filling out, and of course the Stubs that need more detail.

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3

Max Schaefer Interview/Podcast

Posted 20th Nov 2009 03:57 PM by Flux

The audio and transcript of the interview I recently conducted with Runic Games CEO Max Schaefer is now online, and if I do say so myself, it’s worth a read. (Or listen, though I cringe at the audio quality via my crappy mic in the noisy coffee shop in which we met, a block from Max’s house in SF.) Most of our conversation was (naturally) about Torchlight and their plans for the upcoming Torchlight MMO, but we talked a bit about general game design issues as well, and Max had some interesting comments on what made D2 so slow and TL so fast.

Flux: Do you think, looking back, at games like Hellgate and Diablo 2 and other such games that take four or five years to make – could you apply any of the lessons you’ve learned with Torchlight to those sort of titles?
Max Schaefer: Yeah, I think so. I think that the era of the five-year, eighty-million dollar project is largely over.

Flux: Tell that to Blizzard!
Max Schaefer: Well not for Blizzard! *laughs* They have their own rules over there, for sure. But as far as the economy downturn and a lot of failed projects out there, people are looking for faster, quicker development and cheaper development and less risk, and I think that there’s a pretty good gap in the market right now between the casual game and the super-big budget project, and I think that customers will like it, especially since you can get a lot more product out.

Flux: Could you imagine, if you went back and made Diablo 2 or Hellgate right now, could we shave a year off?
Max Schaefer: I think that if we started over with Diablo 2 right now, we could have easily shaved a year off. That would’ve saved some marriages, by the way. *Laughs* But yeah, we didn’t have anywhere near the kind of tools that we do now, and that really makes a huge difference. If a level designer, a quest designer, a particle designer, an item balancer, and all these people can get their work in without having to bug a whole staff of programmers and wait a day for the build to see if it works – that’s a huge time-saver.

So, better tools, the knowledge that development isn’t running on a blank check, and a commitment right from the start to work quickly and efficiently. Paging Diablo 3 in 2012?

Click through for some more comments on what Max said, and what we talked about during the half hour when the mic wasn’t running.




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12

Stillman’s Slab #14: Why the Necromancer is Cool

Posted 20th Nov 2009 11:57 AM by stillman

Continuing to cut a swath through the Diablo 2 characters, this week’s column tackles the Necromancer. Here’s the opening, click through to read the whole thing.

Why the Necromancer is Cool

The Necromancer seems to be a favorite among us dead beats and die hard Diablo fans. With Cain always boring us to death the Necromancer is the only old creep in Diablo 2 done right in Blizzard’s quest for the holy frail. But really, he is only ten feet tall when we the players put him on this rack here and give him a run for his Gumby. I always knew he was stretched thin. Tonight we hook at what exactly it is about him that players like so much. We will take a trip down memory bane as we stretch his limbs and give him a pul ruin. And speaking of stretched skin, what’s this cheap snare drum set doing here?




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Filed under: Stillman's Slab
3

Why aren’t D3 and SC2 out yet?

Posted 20th Nov 2009 08:28 AM by Flux

Something Awful has contributed a comedy piece purporting to answer that very question. They’ve got (fake) emails from various imaginary Blizzard employees on the issue, which you may find amusing to read. Here are a couple of their “quotes” from the Diablo team:

“We were actually ready to send the gold master out last month, but it turns out somewhere along the line spellcheck turned every instance of ‘Diablo’ into ‘Dublin’. Right now we’re regrouping figuring out whether we want to start the whole thing from scratch or just roll with it and rework the graphics/story to go all-out Gaelic with what we’ve got.”
Eric Hiccupcure
Diablo III Speedboat Physics Consultant

“A few weeks ago one of our testers told us, ‘You guys do realize that there’s no such thing as magic in real life, right?’ and we’ve been scrambling to rework the majority of the skills ever since.”
Skeet Faultline
Diablo III Test Animal Wrangler



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Filed under: Humour
2

New Diablo II Wallpapers

Posted 20th Nov 2009 12:44 AM by Flux

No, I didn’t miss an I in that title. There are a pair of “new” Diablo 2 wallpapers available. These were added to the official site a few weeks ago, when Blizzard redid all of their game pages, including the D2 page, in their new, flash-o-rific format. Neither piece of art is new (compare the 2000 version of the Amazon vs. Reaper), but these wallpapers are new takes on them, and both are quite lovely.

 



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Filed under: Wallpapers
4

Bashiok on Color Blindness and Ninjas

Posted 19th Nov 2009 11:32 PM by Flux

In an almost unimagined event, someone on the Battle.net forums asked a genuinely new and interesting question. Even better, Bashiok replied to it.

Blizzard Quote:

I myself am not color blind, but I recently heard that this guy that is visually impaired is sueing Sony for not making games cater to people who are visually impaired. I found out that there are actually some games out there that have an option for “color blind mode” which changes the color pallette and such. I know D3 will change the color of the item types to help color blindness, but will there be a color blind mode option?

Bashiok: There are people on the development team that are colorblind so it’s something we’re constantly aware of. Aside from that though as a company we’re always interested in making our games as accommodating as possible. World of Warcraft for instance added a color blind mode which helps clarify item quality levels through text and not just color, whether Diablo III will need that option or not - it may.

 

Elsewhere, it was more of the same, with someone agitating for Ninja and Samurai class characters in the Diablo world. As though medieval Japan just floated in from the east?  Bashiok’s reply was wordless; he simply pointed to the image you see below:

Blizzard Quote:

Click through for two other Bashiok posts, following up on issues brought up earlier this week…




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Filed under: Blue Posts, Bashiok
0

Fan Art Watch #17

Posted 19th Nov 2009 10:00 AM by Holyknight3000

Greetings everyone we have a few pieces from the fan art gallery this week to show you. Let's begin shall we.

First up is a new artist Khairil that has brought us his concept of the monk. This concept was made before the monk's announcement. Check the image link for more details on his image and brief thoughts.

Lastly returning after a long hiatus we have johntorrio back with a pencil art of The Barbarian. The view is from his back but it is an early concept. Check his forum post on his thoughts about the image and his plans for it.



Click the thumbnails to see larger versions of all these images.

If you enjoy Fan Art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don't have to be "arty" to join in. If you have any questions or comments please feel free to send me a PM.

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Filed under: Fan Stuff, Fan Art

Which of the 7 was your favorite?


  • Necromancer 808 votes
    19.91%
  • Sorceress 682 votes
    16.81%
  • Barbarian 634 votes
    15.62%
  • Paladin 612 votes
    15.08%
  • Amazon 503 votes
    12.4%
  • Druid 411 votes
    10.13%
  • Assassin 408 votes
    10.05%
Total Votes: 4058



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