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A quick note to the commujity that the latest IncGamers Podcast is now online for your listening pleasure featuring all the top game news of the past week. It’s great way to find out about what’s happening in the world of videogames and upcoming titles. Don’t forget our regular features, the BS story of the week and the Special Needs Forum Post of the Week’. Listen to the podcast now and leave your comments and feedback.

| Necromancer Curses | Poison and Bone | Summoning |
The audio and transcript of the interview I recently conducted with Runic Games CEO Max Schaefer is now online, and if I do say so myself, it’s worth a read. (Or listen, though I cringe at the audio quality via my crappy mic in the noisy coffee shop in which we met, a block from Max’s house in SF.) Most of our conversation was (naturally) about Torchlight and their plans for the upcoming Torchlight MMO, but we talked a bit about general game design issues as well, and Max had some interesting comments on what made D2 so slow and TL so fast.
Flux: Do you think, looking back, at games like Hellgate and Diablo 2 and other such games that take four or five years to make – could you apply any of the lessons you’ve learned with Torchlight to those sort of titles?
Max Schaefer: Yeah, I think so. I think that the era of the five-year, eighty-million dollar project is largely over.Flux: Tell that to Blizzard!
Max Schaefer: Well not for Blizzard! *laughs* They have their own rules over there, for sure. But as far as the economy downturn and a lot of failed projects out there, people are looking for faster, quicker development and cheaper development and less risk, and I think that there’s a pretty good gap in the market right now between the casual game and the super-big budget project, and I think that customers will like it, especially since you can get a lot more product out.Flux: Could you imagine, if you went back and made Diablo 2 or Hellgate right now, could we shave a year off?
Max Schaefer: I think that if we started over with Diablo 2 right now, we could have easily shaved a year off. That would’ve saved some marriages, by the way. *Laughs* But yeah, we didn’t have anywhere near the kind of tools that we do now, and that really makes a huge difference. If a level designer, a quest designer, a particle designer, an item balancer, and all these people can get their work in without having to bug a whole staff of programmers and wait a day for the build to see if it works – that’s a huge time-saver.
So, better tools, the knowledge that development isn’t running on a blank check, and a commitment right from the start to work quickly and efficiently. Paging Diablo 3 in 2012?
Click through for some more comments on what Max said, and what we talked about during the half hour when the mic wasn’t running.

Continuing to cut a swath through the Diablo 2 characters, this week’s column tackles the Necromancer. Here’s the opening, click through to read the whole thing.
The Necromancer seems to be a favorite among us dead beats and die hard Diablo fans. With Cain always boring us to death the Necromancer is the only old creep in Diablo 2 done right in Blizzard’s quest for the holy frail. But really, he is only ten feet tall when we the players put him on this rack here and give him a run for his Gumby. I always knew he was stretched thin. Tonight we hook at what exactly it is about him that players like so much. We will take a trip down memory bane as we stretch his limbs and give him a pul ruin. And speaking of stretched skin, what’s this cheap snare drum set doing here?

Something Awful has contributed a comedy piece purporting to answer that very question. They’ve got (fake) emails from various imaginary Blizzard employees on the issue, which you may find amusing to read. Here are a couple of their “quotes” from the Diablo team:
“We were actually ready to send the gold master out last month, but it turns out somewhere along the line spellcheck turned every instance of ‘Diablo’ into ‘Dublin’. Right now we’re regrouping figuring out whether we want to start the whole thing from scratch or just roll with it and rework the graphics/story to go all-out Gaelic with what we’ve got.”
Eric Hiccupcure
Diablo III Speedboat Physics Consultant“A few weeks ago one of our testers told us, ‘You guys do realize that there’s no such thing as magic in real life, right?’ and we’ve been scrambling to rework the majority of the skills ever since.”
Skeet Faultline
Diablo III Test Animal Wrangler
No, I didn’t miss an I in that title. There are a pair of “new” Diablo 2 wallpapers available. These were added to the official site a few weeks ago, when Blizzard redid all of their game pages, including the D2 page, in their new, flash-o-rific format. Neither piece of art is new (compare the 2000 version of the Amazon vs. Reaper), but these wallpapers are new takes on them, and both are quite lovely.
In an almost unimagined event, someone on the Battle.net forums asked a genuinely new and interesting question. Even better, Bashiok replied to it.
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I myself am not color blind, but I recently heard that this guy that is visually impaired is sueing Sony for not making games cater to people who are visually impaired. I found out that there are actually some games out there that have an option for “color blind mode” which changes the color pallette and such. I know D3 will change the color of the item types to help color blindness, but will there be a color blind mode option? Bashiok: There are people on the development team that are colorblind so it’s something we’re constantly aware of. Aside from that though as a company we’re always interested in making our games as accommodating as possible. World of Warcraft for instance added a color blind mode which helps clarify item quality levels through text and not just color, whether Diablo III will need that option or not - it may. |
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Elsewhere, it was more of the same, with someone agitating for Ninja and Samurai class characters in the Diablo world. As though medieval Japan just floated in from the east? Bashiok’s reply was wordless; he simply pointed to the image you see below:
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Click through for two other Bashiok posts, following up on issues brought up earlier this week…

We’ve posted a couple of these before, and now that every gaming site on the internet has reviewed Torchlight, this will probably be our last news post summarizing them. Reviews remain almost unanimously sparkling, which surprises me. I expected that some sites would go negative and cynical, just because. Perhaps Torchlight and Runic Games weren’t ripe enough targets to motivate that sort of contrariness? I’m sure SC2 and D3 will get some bad reviews from people who just want to hate on Blizzard, knowing they’ll get notoriety for doing so.
An easy, one-page listing of 26 Torchlight reviews is provided by the excellent resource that is Metacritic.com. The average score is 84/100, and the lowest, by ImpulseGamer, is still pretty good, at 71. The fan reviews on Metacritic are even more generous, with a 9.2/10 average, tallied from 105 votes/comments.
There’s nothing wrong with reading the reviews on MetaCritic, and they tend to be from larger gaming sites, if that gives you more confidence in their authority. But since I don’t see any point in linking to MetaCritic, and then posting a bunch of direct links to the same reviews they cover, the following are all reviews from sites that are not included in the Metacritic listing. Variety! They’re posted in descending order, with the “our opinions are too nuanced to sum up with something so vulgar as an integer” bunch at the very bottom, where they belong.
I’m sure there are a few more reviews out there that we’ve not linked to yet. But honestly, what’s the point? Is anyone still on the fence about dropping that big $20 on Torchlight? Who’s sitting there after reading 50+ reviews, all with very good scores, thinking, “I’m just not sure yet, but a few more good reviews could win me over!”
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| 20 July - The 1.13 patch is very far along so it should only be a limited amount of testing before it hits the Westfall PTR. Still, any number of issues could delay a release so any dates or estimates for release won't be made available. | ||
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| Bashiok: We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions. | ||
Which of the 7 was your favorite?