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Zoom Combat - a new way to play, and advantage vs. ranged monsters?

Discussion in 'Diablo 3 General Discussion' started by Mn_Swe2, Apr 16, 2012. | Replies: 20 | Views: 2504

  1. Mn_Swe2

    Mn_Swe2 IncGamers Member

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    Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    For those that are tired of the Beta and want to try another action packed way of playing,

    http://www.diablo-guilds.com/profiles/blogs/diablo-3-zoom-combat-wizard

    I bet some chars can really shine in this mode? Since monsters do not attack until they show on your screen, you will get very close to ranged monsters before they start to attack you, which I am sure can be used to your benefit somehow? [​IMG]
  2. Sooru

    Sooru IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Any potential gains will be pale in comparison to the extra time it'll take to find elite groups. Might be useful in some very hard, tight spaces though, but at that point it's not about farming but simply getting forward.
  3. Mn_Swe2

    Mn_Swe2 IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Absolutely, can make it easier to squeeze by a group you don't want to engage, or a place where it is particularly bad to get stuck in a fight.



  4. Apocalypse

    Apocalypse IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    what even zoomed in they wont attack til you can see them? sounds like it could be an exploit to me
  5. Karpalo

    Karpalo IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Definitely exploitable.
  6. Ivan E

    Ivan E IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Wait, is there actually a serious indication that changing your FOV alters mob behavior?

    If so, what the crap, Blizzard? Why are your mob AI scripts tied to a camera control? Does this make negative sense to anyone else?
  7. Risingred

    Risingred IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    It makes negative sense because in reality it probably isn't true.

    I cannot fathom why someone would want to play like that. Even if the ai bit were true, you'd still be at a severe disadvantage, and it wouldn't even be a fun "challenge". But to each their own.


  8. Mn_Swe2

    Mn_Swe2 IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    It is not that simple.

    If you play Melee character in an area where you know the majority of the monsters are ranged, you will clearly benefit from playing Zoom Combat style. You will be almost on top of the monsters before they can start to shoot at you.

    If you play ranged Zoom Combat is never good for fighting.

    The other main use will be to sneak by monsters to avoid getting stuck in a fight in an area badly suited for it.

    I think Zoom Combat, if it works like we think now, has major potential to effect standard game play.



  9. aerial

    aerial IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    It also sucks that often times some objects cover the screen, as game isn't supposed to use this mode too often.
  10. z00t

    z00t IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    If that is true about ranged monsters not targeting you until you see them, even in zoomed mode, I'd be quite surprised.

    I'm still not sure if the benefit is worth it, though. It seems like more trouble than its worth, and I'm pretty sure it was designed to be so, since Blizzard was pretty clear about not wanting you to play like this :p. Originally, there wasn't even going to be a big zoom function at all!
  11. RazeBarb

    RazeBarb IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    I hope that's one of the things already fixed in the day 0 patch.
  12. kavlor

    kavlor IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    I'm at a loss why people would think this is intentional ,don't you question why it would be working that way?
  13. yovargas

    yovargas IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Wow, major super-obvious exploit. I'll wait for Bash to tell us "as designed!" :p
  14. hatred

    hatred IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    what happens when 2 ppl play together, one in zoom, other not
  15. Spens

    Spens IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    I think it would be quite useful for ranged attacks, assuming your attacks can hit targets off screen. You could kill off an archer pack without them having a chance to shoot at you. It could be viable as an overly-cautious hardcore style.

    Anyways, I wouldn't be surprised if they tied mob AI to the camera intentionally. Getting attacked by things off your screen can be frustrating...but it can offer a significant challenge too (i.e. D1 Leoric).



  16. MoUsE_WiZ

    MoUsE_WiZ IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    I echo the claims of "exploitable" if it's true. Particularly by third parties who could probably just make it so that monsters never attack while not impacting your FOV at all.
  17. Raesene

    Raesene IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Has anyone else confirmed this exploit is actually true? I'd be surprised if zooming the camera had any effect on the aggro radius of monsters. For instance, can you stand still safely for a long while right outside the range, press the zoom out button, and then suddenly get attacked?
  18. MoUsE_WiZ

    MoUsE_WiZ IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    Checkout ~15:00 of the video, I'm pretty sure I'm seeing arrows come in from offscreen.



  19. Mn_Swe2

    Mn_Swe2 IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    I have not had any chance to test or verify this yet. Would be great if someone could test/verify it, so we know if we can discard this theory and just treat it like a "fun mode" and nothing else.

    I agree that around 15 min looks suspicious in one spot but it could be right on the edge, but I also think he should have been hit by alot more arrows from distance if the zoom did not matter.
  20. aerial

    aerial IncGamers Member

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    Re: Zoom Combat - a new way to play, and advantage vs. ranged monsters?

    I tried it, and ranged enemies keep attacking me before I can see them on zoomed screen, it is very easy to test.

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