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WoRG's 1.07 Crafting miniguide v1.0

Discussion in 'Single Player Forum' started by WoRG, Jul 9, 2011. | Replies: 28 | Views: 10506

  1. WoRG

    WoRG IncGamers Member

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    WoRG's 1.07 Crafting miniguide v1.0

    WoRG's 1.07 Crafting miniguide v1.0

    1.07 has long been known as a source of great items: ethereal items, +damage charms, and select Uniques from 1.07 are commonly sought after for their superior qualities. Less well known is the AWESOME potential of 1.07 crafted items, MUCH greater than in later patches. While they may not be able to match certain runewords or uniques, 1.07 crafts can be among the most powerful items possible in the game, and grant mucho style points from using a truly unique item.

    Of course, one always needs luck when crafting, and the ingredients are harder to get in 1.07, so it does take a fair bit of commitment to get those awesome crafts. Also, 1.07 is a bit buggy, and this shows up in crafting quite a bit, sometimes to the good, sometimes to the bad. Finally, one also needs to keep in mind that the "rules" of crafting are a bit different in 1.07, and again, this is both good and bad...

    The Good:
    1) Magic-Only Affixes can spawn on crafts! This means you can get +3 skill tabs on gloves, ammys, sheilds, and weapons; Master's on many weapons, and Grandmaster's on a few; Chromatic on shields and ammys; Life Everlasting on ammys; of Amicae on shields and body armor; Fortuitous on rings/ammys; of Luck on boots and ammys; of Fortune on rings; of Acceleration on boots; Godly and of the Whale on armor; etc...
    2) Weapon crafts can use ANY base item that is equippable as a weapon...even throwing potions!! No restrictions on weapon types as in later patches!! Note in particular this means you can craft swords, bows and crossbows, claws, daggers, and orbs, which is not possible in later patches. [Actually, this seems to be true in 1.08 as well...]
    3) Craft recipes work with ANY quality gem (chipped, flawed, normal, flawless, perfect...it makes no difference!)
    4) Several automods are better in 1.07, even on lesser crafts: 1-4% LL on all blood items, higher possible %mana regen on caster items, higher CtC and Slvls on FN on hitpower items, and higher values for PDR/MDR on safety crafts...and then there are the Greater Craft recipes, with even higher automod values...
    5) Not really a feature of crafting itself, but well worth mentioning: Larzuk will put 3 (or max, if less) sockets in any socketable crafted item!

    The Bad:
    1) Crafting ilvl is based SOLELY on Clvl, and is (Clvl * 0.66)...this means no worrying about the ilvl of a base item, but it also means that you can't boost crafting ilvl with a high ilvl base, and that the Max crafting ilvl is 65, and that takes a level 99 character! [This is also true in 1.08]
    2) The FCR automod on Caster ammys and belts is bugged, it is always 1%; the FR/W automod on Blood ammys is also bugged at 1%.
    3) Armor crafts are limited to the base item listed...Greater crafts require ELITE bases, and no armor crafts work on Exceptional bases.
    4) Only a limited selection of crafting recipes are enabled...very few Hitpower/Safety recipes are enabled... and NO helm recipes at all...

    The Ugly:
    1) Because of the max crafting ilvl of 65, and the qlvl of Amulets(1), you CANNOT craft +2 skills ammys, though you CAN craft +3 skilltab ammys at Clvl 91 or above.
    2) Because of the max crafting ilvl of 65, you CANNOT guarantee 4 affixes on a craft.
    3) Many of the bases for the Greater craft recipes are NOT shoppable, and CANNOT be dropped by monsters or chests...they must be racked or gambled, and several probably CANNOT be gambled!

    All the information I've found suggests that 1.07 crafting uses the same method for determining the number of Affixes as later patches, so:
    Code:
    	At ilvls 1 -30, 40% chance of 1 affix, 20% each for 2,3, or 4 affixes
    	At ilvls 31-50, 60% chance of 2 affixes, 20% each for 3 or 4 affixes
    	At ilvls 51-70, 80% chance of 3 affixes, 20% chance of 4 affixes
    	At ilvls  71+, 100% chance of 4 affixes
    I'm honestly not sure if this is accurate or not...certainly higher ilvl crafts tend to have more affixes, but often crafts seem to have fewer affixes than they should... It is true that some low-level affixes can easily 'disappear' ('of the Jackal' on a Blood craft, 'Lizard's' on a Caster craft, 'of Thorns' on a Hitpower craft, etc.), and some affixes are bugged to not show up even when present (see the last section on Bugs), so its often hard to be certain exactly how many affixes a craft spawned.


    Enabled Crafting Recipes:

    Armor crafting recipes call for specific base items that are blue(magic) quality. Note that lesser crafts use normal base items and greater crafts use elite base items...there are no armor craft recipes that use exceptional base items. Weapon crafts, as mentioned earlier, are much more flexible and accept ANY type of weapon, of ANY grade (normal, exceptional, elite), and of ANY quality (cracked, white, grey (note that Ethereal bases CAN be used, but that the output is NEVER Ethereal), blue, yellow, green, gold, or orange)

    Lesser Crafting Recipes:

    Hitpower Weapon -> Any Weapon [qlvl:varies] +Jewel +Ort +Sapphire
    5% chance of casting Slvl 8 Frost Nova when hit
    Attacker takes 5-10 dmg
    34-67% Enhanced Damage
    Note: Check the section on Bugs for the Hitpower weapon bug
    Blood Boots -> Light Plate Boots(Magic) [qlvl:20] +Jewel +Eld +Ruby
    1-4% Lifeleech
    +10-20 life
    +5-10 replenish life
    Blood Gloves -> Heavy Gloves(Magic) [qlvl:7] +Jewel +Tir +Ruby
    1-4% Lifeleech
    +10-20 life
    +5-10% Crushing Blow
    Note: Check the section on Bugs for the Blood recipe bug.
    Blood Belt -> Belt(Magic) [Qlvl:12] +Jewel +Nef +Ruby
    1-4% Lifeleech
    +10-20 life
    +5-10% Open Wounds
    Blood Weapon -> Any Weapon [qlvl:varies] +Jewel +Ort +Ruby
    1-4% Lifeleech
    +10-20 life
    34-67% Enhanced Damage
    Note: Check the section on Bugs for the Blood recipe bug.
    Caster Boots -> Leather Boots(Magic) [qlvl:3] +Jewel +Eld +Amethyst
    4-12% Mana regen
    +10-20 mana
    +5-10% mana
    Caster Gloves -> Chain Gloves(Magic) [qlvl:12] +Jewel +Tir +Amethyst
    4-12% Mana regen
    +10-20 mana
    +1-3 mana/kill
    Caster Body -> Plate Mail(Magic) [qlvl:24] +Jewel +Ith +Amethyst
    4-12% Mana regen
    +10-20 mana
    +1-3 mana/kill
    Safety Body -> Breast Plate(Magic) [qlvl:18] +Jewel +Ith +Emerald
    Damage reduced by 3-9
    Magic Damage reduced by 2-5
    Half Freeze Duration
    +10-33% Enhanced Defense
    Safety Weapon -> Any Weapon [qlvl:varies] +Jewel +Ort +Emerald
    Damage reduced by 3-9
    Magic Damage reduced by 2-5
    +34-67% Enhanced Damage

    Greater Crafting Recipes:
    Note that the Alvls listed in the notes are NOT derived by formula, but by observation, and may not be 100% accurate.

    Hitpower Belt -> Vampirefang Belt(Magic) [qlvl:69] +Jewel +Dol +Sapphire
    7% chance of casting Slvl 12 Frost Nova when hit
    Attacker takes 8-20 dmg
    20-35% dmg taken goes to mana
    Notes: Vampirefang Belt is NOT shoppable.
    Alvl=59. I haven't checked a Vampirefang Belt, but it should be able to get all affixes that can spawn on a belt except 'of Atlas' (alvl 71).
    Hitpower Weapon -> Any Weapon [qlvl:varies] +Jewel +Fal + Sapphire
    7% chance of casting Slvl 12 Frost Nova when hit
    Attacker takes 8-20 dmg
    40-80% enhanced Damage
    Note: Check the section on Bugs for the Hitpower weapon bug
    Blood Boots -> Mirrored Boots(Magic) [qlvl:77] +Jewel +Sol +Ruby
    2-6% Lifeleech
    +15-25 life
    +8-15 replenish life
    Notes: Mirrored Boots are shoppable from Fara, Asheara, Halbu, and Larzuk in Hell.
    Alvl=70. If you can get over the high STR req (163), there is a LOT of potential here...ANY affix that can spawn on boots can spawn on these...
    Blood Gloves -> Vampirebone Gloves(Magic) [qlvl:69] +Jewel +Shae(l) +Ruby
    2-6% Lifeleech
    +15-25 life
    +8-15% Crushing Blow
    Notes: Vampirebone Gloves are NOT shoppable.
    Alvl=59. This means they just miss the +3 skilltab affixes...but can still be awesome, with 20%IAS, +2 skilltab, and possibly 30%+ Lifeleech!
    Blood Belt -> Mithril Coil(Magic) [qlvl:72] +Jewel +Dol +Ruby
    2-6% Lifeleech
    +15-25 life
    +8-15% Open Wounds
    Notes: Mithril Coil is NOT shoppable.
    Alvl=61. (Highest observed affix actually 'of the Titan' (alvl 58), so all affixes except 'of Atlas' (alvl 71)).
    Blood Shield -> Aegis(Magic) [qlvl:78] +Jewel +Hel +Ruby
    2-6% Lifeleech
    +15-25 life
    attacker takes dmg of 8-15
    Notes: Aegis is shoppable from Fara, Hratli, Halbu, Jamella, and Larzuk in Hell.
    Alvl<75. The only affix that I haven't seen on an Aegis is 'of the Colossus'(alvl 75)...all other affixes can spawn, including Priest's(+2 Paladin: alvl65), +3 Pally skilltab(60), of the Mammoth(59), of Amicae(51), Chromatic(50), of Ages(50), Godly(45), and of Simplicity(25). The STR req is prohibitive (218), but remember that these will also get 3sox from Larzuk...the potential is VERY high on these!
    Blood Body -> Kraken Shell(Magic) [qlvl:81] +Jewel +Po(Io) +Ruby
    2-6% Lifeleech
    +15-25 life
    +1-3 life per demon kill
    Notes:Kraken Shell is NOT shoppable.
    Alvl=74+. Highest alvl on armor affixes is 74, so this can get any affix that can spawn on armor.
    Blood Amulet -> amulet [qlvl:1] +Jewel +Lum +Ruby
    2-6% Lifeleech
    +15-25 life
    1% faster run/walk
    Notes: as noted, the FR/W is bugged @ 1%, and the max ilvl is 65...in spite of these limitations, you can get amazing results with this formula at high clvls, due to the availability of magic-only affixes like Chromatic(55), Life Everlasting(45), of the Whale(50), Bahamut's(45), and of Luck(25).
    Blood Ring -> ring [qlvl:1] +Jewel +Ko +Ruby
    2-6% Lifeleech
    +15-25 life
    +8-15 strength
    Notes: Limited by the max ilvl of 65, and not as many magic-only affixes to benefit from, but still amazing...huge STR bonuses are possible, and MUCH higher MF possible(Fortuitous of Fortune) than on crafted or rare rings from later patches...and these CAN bug with 30%+ Lifeleech!!
    Blood Weapon -> Any Weapon [qlvl:varies] +Jewel +Fal +Ruby
    2-6% Lifeleech
    +15-25 life
    +40-80% enhanced dmg
    Note: Check the section on Bugs for the Blood recipe bug.
    Caster Boots -> Wyrmhide Boots(Magic) [qlvl:67] +Jewel +Sol +Amethyst
    7-21% Mana regen
    +15-25 mana
    +8-15% mana
    Notes: Wyrmhide Boots are NOT shoppable.
    Alvl=56. Should be able to get all boot affixes EXCEPT 'of Precision(60), 'of Transportation'(65), and 'of Regeneration(70).
    Caster Gloves -> Vambraces(Magic) [qlvl:72] +Jewel +Shae(l) +Amethyst
    7-21% Mana regen
    +15-25 mana
    +2-5 mana/kill
    Notes: Vambraces are NOT shoppable.
    Alvl=63. These CAN get +3 skilltabs for Martial Arts or 'Zon skills, at ANY ilvl!!! They can also get of the Giant(59), of Precision(56), Dragon's(52), of Ages(50), Godly(45), and of Alacrity(43)... This recipe could produce some truly GODLY gloves!!!
    Caster Belt -> Troll Belt(Magic) [qlvl:77] +Jewel +Dol +Amethyst
    7-21% Mana regen
    +15-25 mana
    1% faster cast rate
    Notes: Troll Belt is shoppable from Fara, Asheara, and Halbu in Hell. (or at least it SHOULD be...I've shopped for one a LOT with no success...)
    Alvl=70, possibly 71. If 71 IS possible, then 'of Atlas' could spawn, which is the highest alvl affix on belts...Remember the FCR is bugged @ 1%
    Caster Shield -> Luna(Magic) [qlvl:68] +Jewel +Hel +Amethyst
    7-21% Mana regen
    +15-25 mana
    +8-15 block chance
    Notes: Luna is NOT shoppable.
    Alvl=57ish. Larzuk will only put 2sox in these, but they can get very high block% and 'Chromatic'(up to 30 resAll)...
    Caster Body -> Hellforged Plate(Magic) [qlvl:79] +Jewel +Po(Io) +Amethyst
    7-21% Mana regen
    +15-25 mana
    +2-5 mana/kill
    Notes: Hellforged Plate is shoppable from Hratli, Halbu, Jamella, and Larzuk in Hell.
    Alvl=74+. ANY affix that can spawn on armor can spawn... Truly a shame some sadist at Blizzard chose Plate Mail/Hellforge Plate for the CASTER recipe, but at least its shoppable...
    Caster Amulet -> amulet [qlvl:1] +Jewel +Lum +Amethyst
    7-21% Mana regen
    +15-25 mana
    1% faster cast rate
    Notes: as noted, the FCR is bugged @ 1%, and the max ilvl is 65...in spite of these limitations, you can get amazing results with this formula at high clvls, due to the availability of magic-only affixes like Chromatic(55), Life Everlasting(45), of the Whale(50), Bahamut's(45), and of Luck(25).
    Caster Ring -> ring [qlvl:1] +Jewel +Ko +Amethyst
    7-21% Mana regen
    +15-25 mana
    +8-15 energy
    Notes: Limited by the max ilvl of 65, and not as many magic-only affixes to benefit from, but still very good...huge Energy bonuses are possible, and MUCH higher MF possible(Fortuitous of Fortune) than on crafted or rare rings from later patches...still, most players will prefer to craft Blood rings due to the potential of the LL bug...
    Caster Weapon -> Any Weapon [qlvl:varies] +Jewel + Fal + Amethyst
    7-21% Mana regen
    +15-25 mana
    +40-80% enhanced dmg
    Safety Body -> Great Hauberk(Magic) [qlvl:75] +Jewel +Po(Io) +Emerald
    Damage reduced by 6-15
    Magic Damage reduced by 3-10
    Half Freeze Duration
    +20-50% enhanced Defense
    Notes: Great Hauberk is NOT shoppable.
    Alvl=68. The only armor affixes that can't spawn are of Regeneration(70) and of the Titan(74). This recipe has amazing potential, with the huge PDR/MDR automods + affixes like of the Whale(50), of Amicae(51), and of Negation(41)...the STR req isn't too bad (118), its light armortype, and you can get up to +250%EDef with the Godly affix!!
    Safety Weapon -> Any Weapon [qlvl:varies] +Jewel +Fal +Emerald
    Damage reduced by 6-15
    Magic Damage reduced by 3-10
    +40-80% Enhanced dmg


    Affix Selection (or, 'can I get that on this?')

    One of the biggest mysteries surrounding 1.07 crafting has been about caluclating affix levels...crafts occasionally spawn affixes they shouldn't be able to get. This has led many, including myself, to speculate that alvls might be different in 1.07. However, RTB posted that only a few affixes had different alvls in 1.07 than in 1.09. Complicating the issue is the fact that Elite Items in 1.07 often have different qlvls than in later patches. Elite weapons are usually a good bit lower...the highest are Colossus Blade, Demon Crossbow, and Giant Thresher at qlvl 76, followed by Thunder Maul at qlvl 75. Because the max crafting ilvl is 65, a Thunder Maul craft would use qlvl for affix calculation (75>65), and by the standard affix formula*, would have alvl 51 (2*75-99=51). As Cruel (+200-300%ED) is alvl 51, this suggests that only those four weapons could spawn Cruel. Fortunately, this is NOT the case...

    *Affix Formula (used in later patches, but NOT in 1.07, and possibly not in 1.08, either):
    Code:
    If (ilvl>99) then {ilvl=99}					
    If (qlvl>ilvl) then {ilvl=qlvl}					
    If (magiclvl>0) then {alvl=ilvl+magiclvl}				
    else {if (ilvl<(99-qlvl/2)) then{alvl=ilvl-qlvl/2}
    	else {alvl=2*ilvl-99}}	
    If (alvl>99) then {alvl=99}
    Again, 1.07 does NOT use this formula!

    As I lack the code delving skillz of RTB, I adopted Onderduiker's approach of empirical testing to determining what alvls could spawn on different qlvl items: I used a cube formula that I had previously thought of as broken and almost completely useless, the 3 Pgem reroll formula. In 1.07, this cube formula resets the ilvl to 1, so all the usual uses like rerolling charms are pointless, but its perfect for what I needed: By reseting the ilvl to 1, ONLY the qlvl of items would affect affix selection! I setup a test install with a clvl1 mule with a cube, a bunch of Pgems, and various qlvl items (mostly elites) where I could reroll an item ingame as many times as I needed in order to discover what affix levels were associated with different qlvls, without any items actually ever being created (and YOU thought rack-running was tedious and repetitive!!!)

    Needless to say, NO items came out of the test environment, only information, and no 'real' characters ever interacted with the test environment...

    Once I started testing items, it quickly became apparent that the standard Affix Formula was not being used to determine alvls.

    The lowest qlvl items I tested this way were a Gothic Sword (qlvl48) and a Zweihander (qlvl49). At that point, I thought that the standard Affix Formula WAS used for normal and exceptional items, just not for elites, so I expected to see alvl 24 on the Gothic Sword, and alvl 25 on the Zweihander. There are many affixes that are alvl 25, so it seemed like an easy breakpoint to test. To my surprise, the Gothic Sword spawned Savage (alvl26) and several alvl25 affixes (Static, of Alacrity, of Slaughter, of Pestilence), and the Zweihander got of Nova[12%/slvl4] (alvl28) and Meteoric and Soldier's (alvl27).

    One of the big questions about 1.07 Crafting has been whether it was possible to spawn Grandmaster's (alvl69) on a craft...and the answer is Yes! The three highest qlvl weapons (Colossus Blade, Demon Crossbow, and Giant Thresher) CAN spawn Grandmaster's (but not, apparently, of Regeneration (alvl70))...this means that they can get up to 580%ED on a Greater craft!! I had hoped that Thunder Mauls (alvl 75) might get Grandmaster's as well, but I rolled on one well over 500 times, and the highest affix I saw was 'of the Mammoth'(alvl68), so it apparently just misses it. Of course, you can't prove a negative, and its possible that I was just very unlucky (I'd like to think so...imagine a Thunder Maul with 580% ED!!!)

    I compiled the results of my testing into the following table...one problem is that there are many gaps in affix level progression: for example, for most weapons, there are no affixs for alvls 62-68, so its not possible to nail down the exact progression for those alvls... In the table, the numbers appended to each affix are the alvl of that affix.


    Qlvl/Alvl Table
    Code:
    Qlvl Alvl  Items                                  Affixes of interest
     48   26   Gothic Sword                           Savage(26)
     49   28   Zweihander                             Soldier's(27)
     54   36   Giant Conch*                           Holy(36)
     60   45   Hyperion Spear                         Elysian(45), Divine(45), of Evisceration(45)
     61   47   Cryptic Axe, Sm.Crescent, Flying Axe   Lord's(47), of Quickness(46)
     63   50   Phase Blade, Legend Sword              Fool's(50), Screaming[Grinding](50)
     64   51   Great Bow                              Cruel(51), Valkyrie's(50)
     66        Winged Axe
     67   56   Ataghan, Decapitator, Fanged Knife     Master's(ED/AR)(56), of the Vampire(56)
     68        Luna                                   Chromatic(50), Jeweler's(55)**, of Amicae(51)
     69   59   Vampirebone Gloves                     of the Giant(59)
     70   60   Champion Axe, War Pike                 +3 skilltab affixes(60), Arcing(60)
     71   61   Berserker Axe, Champion Sword          Flaming(61)
     72   63   Vambraces, Colossus Sword, Ward Bow    Multishot charges(63)  
     73        GPoleaxe, Glorious Axe, Winged Harpoon 
     74        Hydra Bow                              
     75   68   Great Hauberk, Thunder Maul            Priest's(65), of the Mammoth(68)
     76   69   GThresher, Demon Xbow, Colossus Blade  Grandmaster's(69)
     77   70   Mirrored Boots, Troll Belt***          of Transportation(65), of Regeneration(70)(max alvl/boots)
     78  <75   Aegis                                  all possible EXCEPT of the Colossus(75) 
     79   74+  Hellforge Plate                        of the Titan(74)(max alvl for armor)
     81   74+  Kraken Shell
    
    *  - Giant Conch is NOT a crafting base, but it filled a gap in the list, so I rolled on one anyway...
    ** - see below for info about the socket affix bug
    ***- I can't seem to get a blue troll belt to roll on...but if qlvl77 can get alvl71 (definitely seems possible),
    then 'of Atlas' could spawn, which is the highest alvl affix on belts...
    One big problem with the test method is that is doesn't give the formula, just the results...there is no way to be certain that a given ilvl will generate the same alvls that an equivalent qlvl would. I would love to know what the affix formula for 1.07 is, but have no idea how to find out...until then, there is still a bit of guesswork to 1.07 crafting.


    Bugs in 1.07 crafting

    There are several bugs that pop up in 1.07 crafting, as usual, some good, some bad:

    Socket Affixes: Crafting recipes for items that can get sockets (weapons, body armor, and shields) CAN spawn socket affixes...but they WILL NOT have any sockets!! This is a hypothesis, but in my testing I often got Artisan's, Jeweler's, or Mechanic's...but those items NEVER got sockets!! In addition, I've scoured the 'net for readouts of 1.07 crafted items, and have NEVER seen a crafted item with 1 socket! (well, there were a couple knives, but maxsox on those bases is 1, so...)

    Blood recipe: The 1.07 blood recipe is somewhat (in)famous for occasionally spawning very high lifeleech%. This seems to occur when a blood recipe spawns a lifeleech affix...in this case, the affix lifeleech and the automod lifeleech are added together, then (usually, not always) the automod +life is added to the lifeleech% as well (whether it gets added or not, the +life disappears in any case). This is also a hypothesis, based on the fact that I've only seen this (doubledigit lifeleech and no +life) on item types that can spawn a lifeleech affix in 1.07 (Weapons, Gloves, and Rings...Circlets can also spawn LL affixes, but are not craftable...and 1.07 amulets can't spawn LL)

    This bug also triggers when a manaleech affix is spawned...but in this case, the automod lifeleech is added to and becomes MANAleech, and the +life automod spawns normally. This version of the bug can occur on Weapons, Gloves, and Amulets (which CAN spawn ML affixes...and rings CAN'T in 1.07.)

    Hitpower Weapon recipe: If you get a CtC affix that is 'on attack/on striking' with a Hitpower craft, the automod CtC Frost Nova will change from 'when struck' to match the rolled CtC affix. I'm not 100% certain that this isn't just a display issue (1.07 has several)...but it SEEMED to actually work when I (very casually) tested it...

    The ilvl99 bug: Sometimes, for unknown reasons, a crafted item will spawn with a higher ilvl than it should (ilvl99 has been reported several times, and ilvl80 at least once). A craft that spawns ilvl99 would be able to spawn ANY affix that can spawn on the base item...but of course could also get low level affixes instead. This bug seems to be fairly rare (I've crafted literally hundreds of items, and never had this happen...of course, if the rolls were crappy enough, I might have Charsi'd or rerolled such an item without checking it in ATMA...)


    Appendix: Other Resources

    If you're not familiar with the basics of D2 item generation (and even if you are), these guides are great resources:
    v1.10+ Item Generation (Wiki)
    v1.09 Item Generation (Wiki)

    For more info that is specific for 1.07, the 1.07 discussion thread is definitly worth a read...LOTS of great info there, and its still active...


    Acknowlegements

    Repusz for the 1.07 guide and Yuiman for the Addendum - though inaccurate on many points, these have been absolutely invaluable to me.
    RTB - Though I have never interacted with him, the amount of information this guy has revealed about D2 is STAGGERING...Without his contributions, this guide wouldn't have been possible.
    Hakai_no_Tenshi - For ATMA (need I say more?) - I probably wouldn't still be playing D2 without it!
    The SPF - absolutely awesome forums and community!!! - You rock, guys!
    All the 1.07 players who have shared their experiences and knowledge: Galtwish, phool, nermind, Helvete, purplelocust, Arkardo, raconteur, Disco-neck Ted, Demonuga, Jaedhann, Zarfen, AlienBoyz, Naab, Zhao_Yue, ApisCanis, wangnala, Tauren, snooker, sideshowbob, and many others...

    WoRG
    Last edited: Aug 8, 2011
  2. Kimppi

    Kimppi IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Awesome stuff, keep them coming. Hope we get more people playing because of this. :)

    I'm expecting a 1.07 book by the end of the year btw.
  3. coju

    coju IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Very nice here. Now, if only I could get 1.07 working on my Win 7 or if Ubuntu was working properly (may have to go back to 10.10) I would defiantly use this information.

    Glad you compiled this so that when I do get to time-travel it can be used!
  4. Ladvarian

    Ladvarian IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Wow so much good info makes me wish I still had time to play. Great guide and I'm looking forward to reading it more later.
  5. Kaerion

    Kaerion IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Excellent guide! Been looking forward to this for a while.
    It will be great to have a summary section of recommended recipes and recommended character levels to craft them at. Possibly include readouts of any monster crafts that you made with those recipes.
  6. Grisu

    Grisu IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Wow! Some dedicated months of work there! Thank you very very much for sharing your findings and shedding some light on 1.07! :thumbsup:

    It doesn't solve one problem though: How do I get to level 99 in 1.07 (esp. in HC) :crazyeyes: :wink:
  7. Thyiad

    Thyiad D2 Assassin, Barbarian<br>& Single Player & SP Tra

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Lovely guide there; I'll add it to the FAQ shortly. Thank you for your efforts. :)
  8. kestegs

    kestegs D3 Monk Moderator

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    Great guide, thanks for all the work you put into this!

    I've not had much of an idea about what I should do with all if those crafting supplies I've collected, and this will help a lot. Now all I need is more levels :)
  9. thefranklin

    thefranklin IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Great job! The bit about changing the ctc of frost nova is awesome. I want a ctc frost nova on attack.

    I aplogize for contributing nothing and sitting on 40 jewels not knowing what to do. I do know I am not wasting one shae for crafting...well maybe one.


    I bet getting to 99 in HC would be more enjoyable than getting the mass amounts of jewels/runes needed to craft.



  10. zemaj

    zemaj IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Nicely done! took you long enough though :p A very handy reference that I will use frequently.


    ... just contemplating the amount of clicking those tables represent makes my eyes & ears bleed...
    Last edited: Jan 18, 2013
  11. nulio

    nulio IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Great work, many thanks for the guide :thumbup:

    In my case, it will really help planning my crafting (though probably I'll end up trying for a caster amulet in 1.08...)

    Gieb? ^^


  12. Greebo

    Greebo IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Nice guide! Very nicely written and very well formatted; it reads easily.

    What would be nice is some examples of some awesome crafts that you and/or the others have managed to obtain. Also, since the bugged mpk rings are so awesome, you could consider mentioning them and explaining they aren't really crafts. That's about all the feedback I've got to offer :)

    Again, well done,
    --Greebo
  13. purplelocust

    purplelocust IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Lots of great information there, thanks! Working out the possible affixes is great and helpful.

    I think I've had the odd 99 ilvl craft pop out of the cube, so it's good to see someone else notice that as well. I don't think I've every gotten anything good from that, though, and I'm not sure if I have any of those in stashes but I'll look at some point.
  14. WoRG

    WoRG IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Hey guys, glad that people like the guide and are finding it useful.

    I edited a few typos I noticed and also updated the chart with some new information: I found that Vambraces can spawn charges of Multishot, which is alvl63. I found this out not by testing (I've done enuff of that for now...), but by actually crafting some Greater Caster gloves, as I was intrigued by the possibilities, and I found a stable Vambrace rack that dropped blue fairly often. Here are the results of 8 rolls:
    Code:
    Plague Fist
    Vambraces
    Defense: 118
    Durability: 10 of 16
    Required Strength: 106
    Required Level: 64
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x6fff480
    +5 to Dexterity
    +19 to Mana
    +74% Enhanced Defense
    Regenerate Mana 16%
    +4 to Mana After Each Kill
    +3 to Javelin and Spear Skills (Amazon Only)
    Level 2 Poison Dagger (13/25 Charges)
    
    Loath Finger
    Vambraces
    Defense: 131
    Durability: 9 of 16
    Required Strength: 106
    Required Level: 64
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x6c0966b3
    +8 to Dexterity
    +15 to Mana
    +93% Enhanced Defense
    Regenerate Mana 13%
    +4 to Mana After Each Kill
    Level 1 Multiple Shot (16/22 Charges)
    
    Havoc Clutches
    Vambraces
    Defense: 61
    Durability: 13 of 16
    Required Strength: 106
    Required Level: 64
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x9c62b37
    +22 to Mana
    Regenerate Mana 12%
    Poison Resist +26%
    10% Increased Attack Speed
    +2 to Mana After Each Kill
    +3 to Passive and Magic Skills (Amazon Only)
    Level 2 Poison Dagger (24/25 Charges)
    
    Plague Fist
    Vambraces
    Defense: 128
    Durability: 12 of 16
    Required Strength: 106
    Required Level: 64
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x724c086a
    +59 to Mana
    +89% Enhanced Defense
    Regenerate Mana 11%
    +4 to Mana After Each Kill
    
    Rune Touch
    Vambraces
    Defense: 64
    Durability: 13 of 16
    Required Strength: 106
    Required Level: 84
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0xa64b08f
    +6 to Strength
    +20 to Mana
    Regenerate Mana 7%
    3% Life stolen per hit
    20% Increased Attack Speed
    +2 to Mana After Each Kill
    +1 to Passive and Magic Skills (Amazon Only)
    
    Shadow Grip
    Vambraces
    Defense: 65
    Durability: 10 of 16
    Required Strength: 106
    Required Level: 83
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x4ebc8400
    +9 to Strength
    +2 to Dexterity
    +15 to Mana
    Regenerate Mana 21%
    Cold Resist +7%
    10% Increased Attack Speed
    +3 to Mana After Each Kill
    
    Wraith Claw
    Vambraces
    Defense: 63
    Durability: 14 of 16
    Required Strength: 106
    Required Level: 64
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x37d3ca8c
    +14 to Strength
    +18 to Mana
    Regenerate Mana 14%
    Fire Resist +21%
    +5 to Mana After Each Kill
    
    Viper Clutches
    Vambraces
    Defense: 178
    Durability: 10 of 16
    Required Strength: 106
    Required Level: 82
    Item Version: Expansion
    Item Level: 58
    Fingerprint: 0x7e5fe9e8
    +23 to Mana
    +163% Enhanced Defense
    Regenerate Mana 12%
    Lightning Resist +5%
    3% Mana stolen per hit
    +3 to Mana After Each Kill
    12% Chance to cast Level 4 Nova when struck
    WoRG
  15. WoRG

    WoRG IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    It's looking a lot like the +2 class skills affixes are magic-only in 1.07.

    I'd say that increases the utility of crafting quite a bit...:crazyeyes:
    If only you could craft circlets...or get the ilvl on amulets up high enough...

    WoRG
  16. jimsfriend

    jimsfriend IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Code:
    Horadric Malus
    One-Hand Damage: 9 to 23
    Durability: 43 of 55
    Required Dexterity: 15
    Required Strength: 15
    Mace Class - Slow Attack Speed
    Item Version: Expansion
    Item Level: 51
    Fingerprint: 0x25002e31
    +14 to Life
    +57% Enhanced Damage
    3% Life stolen per hit
    150% Damage to Undead
    Could someone with extra Horadric staff see if it keeps its Horadric staff mods (resists, ias, etc) and/or gets new ones?
  17. ch1zra

    ch1zra IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    Does this means that I could craft for example +3 sorc cold skills shield ?


    btw thanx for this guide, it helps a lot.


  18. Username is not in use

    Username is not in use IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    no, just the normal affixes, like pally on shields, necro on wands etc
  19. ch1zra

    ch1zra IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    damn, and there I was, hoping for 3cold sorc or 3 java shields :\
    thanx for the mega quick reply :)
  20. Username is not in use

    Username is not in use IncGamers Member

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    Re: WoRG's 1.07 Crafting miniguide v1.0

    but you can craft IN THEORY a +5+(i believe up to 6) to all sorc skills orb + 3 to a skill

    i suggest the emerald craft, since it can never get bugged affixes like lifeleech

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