An interesting thread in the Demon Hunter forum asks which DH passives should be "baked in" to the character, basically making them full time abilities. The whole thing was spurred by a blue post about Monks: The most commonly proposed solution is to simply bake One With Everything directly into the Monk's class. In essence, give the passive away for free. This has a few issues. We don't currently bake a mechanic like this into other classes, so it would be something that’d need to be explained to new players or otherwise exist as a hidden bonus. It also represents a big boost to one class that's inequitable with the other classes. So which WD passives need work/improvement? Which might be baked in and made permanent features of the class? Which could be improved to promote build diversity? http://www.diablowiki.net/Witch_Doctor_passives http://www.diablo3ladders.com/skills/mostused/witch-doctor [TABLE="class: skillUsage passive"] [TH="class: headerHeader addTextShadow, colspan: 3"]Passive Skills for Witch Doctor in Softcore[/TH] Pos Skill Percent 1 [TD="class: left"]Pierce the Veil(Passive)[/TD] 41.44% 2 [TD="class: left"]Gruesome Feast(Passive)[/TD] 38.52% 3 [TD="class: left"]Jungle Fortitude(Passive)[/TD] 38.47% 4 [TD="class: left"]Grave Injustice(Passive)[/TD] 36.53% 5 [TD="class: left"]Spirit Vessel(Passive)[/TD] 32.84% 6 [TD="class: left"]Spiritual Attunement(Passive)[/TD] 22.63% 7 [TD="class: left"]Zombie Handler(Passive)[/TD] 21.01% 8 [TD="class: left"]Vision Quest(Passive)[/TD] 19.43% 9 [TD="class: left"]Blood Ritual(Passive)[/TD] 15.31% 10 [TD="class: left"]Circle of Life(Passive)[/TD] 8.63% 11 [TD="class: left"]Tribal Rites(Passive)[/TD] 6.22% 12 [TD="class: left"]Fetish Sycophants(Passive)[/TD] 5.45% 13 [TD="class: left"]Fierce Loyalty(Passive)[/TD] 5.40% 14 [TD="class: left"]Bad Medicine(Passive)[/TD] 5.17% 15 [TD="class: left"]Rush of Essence(Passive)[/TD] 2.81% [/TABLE] The WD's passives are actually in a pretty good place, in terms of diversity. (Compare to Barb, with 2 over 80% and half under 5% usage rate.) Nothing is mandatory for the WD and only a few passives are basically useless/ignored. Okay, first of all, who are the 2.81% of people using Rush of Essence? Unless I'm misinterpreting the tooltip, they could literally 10x that skill to 490 mana over 10 seconds, and I couldn't imagine using it. Bad Medicine seems an easy improvement. Just make it work with every type of damage. Lower the reduction to 15% perhaps, if needed for balance? That's also a good potential to "bake in" to the WD; it's part of his inherent poison affinity, or something. Tribal Rites is another easy fix. Just up it to 50%. That'd help a lot with build diversity too, as skills like BBV and Mass Confusion aren't much used since the cooldown is too long. I personally love Circle of Life but it's not that popular. How about we combine it with Fetish Sycophant, giving you a chance to spawn either or both? You guys got some other suggestions for changes or improvements or entirely new passives the class needs? I've been talking to the CMs about this stuff lately, and they're definitely soliciting fan suggestions for game improvements. Similar threads are now running for all five classes: Barbarian Passives, Monk Passives, Wizard Passives, Demon Hunter Passives.