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Whirlwind Barbarian: Light vs. Heavy vs. Dual Weapons

Discussion in 'Barbarian' started by Holy Dude, Oct 15, 2013. | Replies: 12 | Views: 2033

  1. Holy Dude

    Holy Dude IncGamers Member

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    Just a free thread for anyone who wants to share their opinion as to why they prefer the following combat styles for a Whirlwind Barbarian:

    Light - Weapon and Shield (eg. axe+buckler)
    Heavy - Two-Handed Weapon (eg. maul)
    Dual - Double-Wielding (eg. axe+axe)

    Consider this a debate thread if you wish. But no Spears or Torches please, unless it's an Insight or a Hellfire Torch :D
  2. Black Lotus

    Black Lotus IncGamers Member

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    The only whirlwind guys I've ever built were IK (2h mace) or ebotd gpa (polearms aint no spears okay? :) )
  3. Archone

    Archone IncGamers Member

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    Weapon + Stormshield is awesome in pvp for barbs. Or a nice Sanctuary, depending on the opponent.

    Both dual/2hand is very strong. But its up to preferance, or style.
  4. Namtar

    Namtar IncGamers Member

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    I've only done two-handed maces and hammers. Most of the other ones I've seen have been polearms or dual-wielding axes. I've never seen anyone do Grief/Grief (in phase blades, of course) for WW, but it seems like something that would be fun.
  5. Archone

    Archone IncGamers Member

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    Ive done that.
    Its a high dmg build, but the lack of stats/life is a factor.

    But I did this with a titan barb, so maybe a more safer build using dual Grief will work better!
  6. Psychonautical

    Psychonautical IncGamers Member

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    Whoa whoa whoa, why the spear hate?

    Also, I have no idea what you mean by "no torches unless its Hellfire Torch."

    Sorry to break your rules, but my favorite WW barb was ALWAYS an Ethereal Breath of the Dying War Pike, simply because of the MASSIVE damage and range.

    While it is a slow weapon, BotD circumvents this issue with its famously-high IAS. So while it certainly will never hit on par with two fast weapons in each hand, it isn't that much of a difference, especially when you consider that you do several times as much damage while hitting targets almost half a screen away it seems.

    Also, as far as PvP goes, its REALLY hard to not die versus a BotD War Pike whirler. Just sayin'.
  7. Holy Dude

    Holy Dude IncGamers Member

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    LOL I meant it as a joke. Angry mobs carry spears and torches. What it meant was, no hate.
  8. Namtar

    Namtar IncGamers Member

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    Might as well link to this.
  9. Holy Dude

    Holy Dude IncGamers Member

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    I kinda found it frustrating using a maul to WW because when I used two berserker axes, I hit 100% of the time.


    Sent from my iPad using Tapatalk - now Free
  10. onderduiker

    onderduiker IncGamers Member

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    Despite its 60 Increased Attack Speed, a Breath of the Dying War Pike cannot maintain Whirlwind's maximum attack speed of 4 frames per hit check, so after the first two hit checks in the fourth and eighth frames, its maximum attack speed is 6 frames per hit check.

    While an ethereal BotD War Pike averages at most ~21.6% more damage per hit than an ethereal BotD Ghost Spear or Great Poleaxe, the latter two can maintain maximum attack speed and are thus 50% faster after the first two hit checks. Aside from potentially resulting in more physical attack damage per second, this will also apply non-physical attack damage and other modifiers (like Crushing Blow and Open Wounds) more frequently.

    Beyond the first two hit checks, a BotD War Pike attacks once every 6 frames, while two weapons can attack twice (once each) every 4 frames, so that's 4 1/6 (25/6) attacks per second versus 12.5 (25/2) attacks per second: that's three times more frequent.

    Namtar has already posted a link to one of my earlier posts pointing out the limited (and often non-existent) advantage of rangeadder 3-4 two-handed weapons over rangeadder 2 one-handed weapons when using Whirlwind.
  11. Psychonautical

    Psychonautical IncGamers Member

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    It sure did seem like I was hitting from farther away. Then again, I haven't used a WW barb since 1.10. Could something have changed? Because I really do remember things dying long before they got near me, and whenever I used two lower-damaging weapons, I was always in the mob whereas with my pole I was rarely swarmed by the time I hit them.

    It is a fairly significant difference in damage. Coupling this with WW, is it really not possible the slower attacks were killing in few required hits and that is what caused my different experience?
  12. Archone

    Archone IncGamers Member

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    The Eth Ghost Spear I have, does an average dmg of ~650. I still use it for its range and style. But could be easily compared to dualwielding anything except Grief.
  13. onderduiker

    onderduiker IncGamers Member

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    I doubt anything has changed since 1.10, but while two one-handed weapons can apply approximately the same damage as a comparable two-handed weapon, when multiple targets are within radius and range then that damage is split between multiple targets, so the more focused damage of a two-handed weapon can kill a target earlier in your approach. So while a long-range two-handed weapon doesn't necessarily gain any offensive or defensive advantage from its range (although it still can if your one-handed weapons have rangeadder < 2), it may do so from its damage (being attacked by fewer monsters at full health, rather than more monsters at lower health).

    Although ultimately the best offensive setup is arguably two one-handed rangeadder 2 weapons, until you have two good weapons a good two-handed weapon may still compare more favourably (although all but two-handed swords require much more weapon IAS to maintain maximum attack speed).

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