WD build - Mana Hungry Bats http://us.battle.net/d3/en/calculator/witch-doctor#cSZUdQ!bWU!ZZZZaZ Skill Choices Passives: Spiritual Attunement: More mana, and regen. Pierce the Veil: We plan on generating a lot of mana, so let's put it to use. Vision Quest: A big boost to our mana regen, and our four hotbar abilities are picked with this in mind. Primary/Secondary: Firebats: Our primary damage source. The rest of this build is focused around generating enough mana to spam this ability in every fight, while Locust Swarm picks off the stragglers. I chose vampire bats, as we should be dealing a lot of damage with this ability, and this rune choice will keep us healthy. Locust Swarm: We need a secondary ability that we can cast a couple times, and then let it do its thing while we channel bats. This is our spell. The Devouring Swarm rune is a great addition; we will gain some more mana as the swarms jump around. Hotbar: Grasp of the Dead: Our CC ability (on a cooldown for Vision Quest), extra slow to keep enemies at bay a few extra seconds while we blast them with bats. Spirit Walk: The build wants to be up close for bats, so this skill will give us the needed maneuverability if we get stuck, plus the mana regen from Honored Guest is great. Soul Harvest: Another cooldown ability for VQ, which will be very nice since we will be at close range for bats, and give us a big damage boost, as well as some mana from Swallow Your Soul. Big Bad Voodoo (w/ Rain Dance): This ability I'm not so sure of. I would have to try it out, maybe a Gargantuan will tank really nicely, and that would be better. As it stands, BBV will provide a nice damage boost, and large amount of mana in the difficult fights. The only problem is, in order to have Vision Quest active, we'll need to have this on cooldown all the time (or at least when we REALLY need VQ). Gargantuan might provide a better effect, as well as the incentive to keep the ability on cd all the time.