US West - Ladder reset - team and strategy I would like to form a team to start the ladder. You can use the word team, clan, co-op, guild, and/or association. What would be the goal. To start the ladder on the first day and get a rush to the top/start of good items. The minimal goals 1) Start a group and make it from start of normal to Baal hell. This is the minimum 2) Cooperative gameplay and the sharing of loot. Whether this is done just at the first time or an ongoing effort is able to determine latter. The composition of the group. Ideally would play at the same times or around the same times daily. Since it is US West. I vote we base game starting times EST or MST. Please lets not get caught up in the debate. This is the most important the composition of the group. Everyone would play with only one character with this initial group. It should be balanced for fun and killing power. What this means. No duplication of each others efforts. i.e. Do we need four blizz sorcs in the party. Here is what I think the group should be composed of - some are necessary - others are choices Sorcs - One or two. You must have at least one for the teleporting feature, two would be ideal. Now you could have one pure light, one mixture of meteororb, or a pure blizz sorc. You just need to be sure that there isin't going to be a fight when the first cold skill GC drops. Barbs - One or two. One is a must. You would need to make sure they specialized in different masteries otherwise there will be an issue with who gets steeldriver when it drops. Druid - I guess you could do without. This is the only character I've never played. If they wanted to come along be fine. Amazon - My favorite character to play, generally. I always have a bowazon. Never played a serious javazon. One or two. If two were with party one needs a bow other java. Again treasure loot. This solves that problem. Thing number two. A zon without a good/great bow sucks. I will only start a zon if I'm certain there is a good coop team going. I'll take a bowzon for clearing pits and cows over any other char though. Assassain - A must have in my opinion. I'll explain later. I think you only want a true trapper. I guess you could have two if there other would be pure MA. The same problem with zon. Good/great claws are hard to find. With a whole group advancing as fast as they could hopefully you'll have adequate claws. Paly - One or two. I like the idea of if you have two zeal/smiter and the other a hammerdin. This helps split up gear better. You'd also have a good concentration and a good fana aura. Necro - Only one. Only one curse can be active at a time so two is redundant. The necro even if a fishymancer should have the lower resist curse. This will really make the sorcs and sin much more powerful. Do you get to summon all those skellies? It doesn't bother me, but it does a lot of people. An 8 ppl party with each there own merc seems kinda laggy. A PNB or necro willing to cast curses would be greatly appreciated. Game play and strategy. I could elaborate, but I'm not sure this post will get any traction. Let me know if you would like to be a part of this group. What character you'd also like to play. Here would be my preferences in order Sorc - Meteororb Sorc - Lightning Sin - Trapper Zon - bow I'm willing to be flexible for the greater good.