Hey guys. I've been off D3 a long while, but all the expansion news got me excited as it seems is the case for several others, so I hopped on and made a monk which I've quickly dragged up to 60(3), with the hope of trying some stuff I've never done before (never got around to whimsyshire for the lulz, or the infernal machine stuff), and of getting some paragon xp along the way. I'm at a bit of a loss on what to do though. I see people talking about their 200k dps charachters in general chat as being awful, and I laugh quietly to myself (my monk's DPS is 16000 at the moment....) I don't mind running around and slowly grinding paragon xp since I'm having fun, but I'm worried I'll get bored of act one at some point. The real issue with that is that I'm worried I'll flub and die in act 2/3/4 since, like I said, my gear is pretty awful. I'm not having a ton of luck farming up gold. I guess because I'm not using a gold-find set? But it seems really imprudent to me to abandon my solid gear for extra GF in hardcore. I've been able to grab some low end sixty stuff quite easily. I'm nicely set up defensively with a ton of hp, and (i think) decent resists. I have no problem at all in act 1 on MP0. I'd get a bunch more gold on MP3 or so, but I'm not convinced I can manage that safely (maybe I can, and I'm just freaked out?) I've seen scatered talk about farming Nightmare for gold - any sense in that? Let me stop myself before I ramble more. Questions: 1) Any of you have any thoughts on how to /safely/ make gold for a new 60? 2) Are there any fun events I could/should do besides whimsyshire and the infernal machine? 3) What's a safe level of HP for a HC monk? I have just a bit under 60k, and I'm worried I might have a bit too much when I could slot in more offense.. 4) I'm under the impression it's more money efficient for someone super-poor like me to use the AH than fiddle with crafting. Is that about right? Any other tips would be totally appreciated of course. I'd link my character, but forgot how (although I'd be happy to if someone can remind me). Basically I'm using the Healing ability, Serenity, Seven Sided Strike, and Mantra of X (typically evasion, sometimes the damage one). I'm using fists of thunder and the lashing tail kick as my other two abilities. Passives are Beacon of Ytar, the Dex to Armor one, and Near Death Experience. I like Beacon of Ytar more than I'd expected. I feel that the 2 second here and there it's shaved off of cooldowns have saved me at least a few times. I kind of want to replace near death experience with one with everything or some such, but am 100% sure that the moment I drop that passive is the moment I finally need it. Definitely not a min-maxed build, but I have a lot of fun with it. And it seems to at least be workable so far, if not optimal.