Why does Diablo 2 have such staying power? We're all still playing a game that came out in the year 2000 and I know plenty of the folks on here have rolled past 10 years on the playtime-o-meter. Wrestling for several months with Diablo 3's flaws have only served to further spotlight D2's many successes in my eyes: - Every character feels unique and becomes a personal investment due to limited respecing - A huge variety of character builds - A fantastic itemization system that makes (just about) everything that drops valuable, in some capacity - Items that open up new builds and play styles (Beast, charges, procs, Enigma, Passion, oskills in general) "Uh yea, THC, everyone on this forum already knows and preaches the gospel of D2" Hear me out. As I was thinking a little more about D3 vs. D2, it occurred me that so much of what we love about D2 (min maxing, skill planning, weapon speed calculations, item comparisons, breakpoints, etc.) was actually revealed through player testing and datamining. Blizzard did not give us any of this information and I feel like this lack of transparency when it came to game mechanics, has been a great thing because it has driven the community to grow and learn in order to fully explore the vast intricacies of the game. But, then that got me thinking, did Blizzard actually try to make this information harder to obtain? Did they intentionally withhold important mechanics information from the player base in hopes that this would improve the depth of our playing experience? Or is this a case of Blizzard simply not deeming this information important (the "lying character screen" comes to mind) enough to the players to include it within the game itself? Thoughts?