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The Really Big Barb thread

Discussion in 'Barbarian' started by Kastigar, Sep 8, 2011. | Replies: 237 | Views: 14703

  1. Kastigar

    Kastigar IncGamers Member

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    The Really Big Barb thread

    Greetings beta followers, I've decided to make a post that chronicles all the information I have to share about my favorite Diablo class. I don't know whether this is better suited for the Barb forum, but since I don't see hard beta info there, I'm starting with it here. I will be adding more as I find out more, but this should satisfy appetites for now.

    Active skills

    Fury Generating Abilities

    Bash Start with

    Cleave acquired at level 4

    Leap Attack acquired at level 6

    Ground Stomp acquired at level 8

    Frenzy acquired at level 11

    War Cry acquired at level 14

    Furious Charge acquired at level 16

    Ancient Spear acquired at level 22

    Fury Spending Abilities

    Threatening Shout Start with

    Hammer of the Ancients acquired at level 2

    Battle Rage acquired at level 3

    Weapon Throw acquired at level 7

    Rend acquired at level 9

    Seismic Slam acquired at level 19

    Sprint acquired at level 24

    Whirlwind acquired at level 27

    Situational Abilities

    Ignore Pain acquired at level 5

    Revenge acquired at level 12

    Overpower acquired at level 18

    Earthquake acquired at level 21

    Call of the Ancients acquired at level 25

    Wrath of the Berserker acquired at level 29

    Passive Skills

    Bloodthirst acquired at level 10

    Pound of Flesh acquired at level 10

    Ruthless acquired at level 12

    Weapon Master acquired at level 13

    Inspiring Presence acquired at level 15

    Berserker Rage acquired at level 17

    Animosity acquired at level 19

    Superstition acquired at level 20

    Tough As Nails acquired at level 22

    No Escape acquired at level 23

    Relentless acquired at level 25

    Brawler acquired at level 26

    Juggernaut acquired at level 28

    Boon of Bul-Kathos acquired at level 30

    Unforgiving acquired at level 30

    All active skills in one image, thanks to Zediono for compiling this (I didn't even think of it)

    All passive skills in one image. Again, big thanks to Zediono for compiling the images together.

    The Passive skill window
  2. Kastigar

    Kastigar IncGamers Member

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    Re: The Really Big Barb thread

    I intend to add more things like stat allocation per level up, at least to level 10, here in the near future. For now here are the Barbs base stats at lvl 1, lvl 10 and again at lvl 10 with my current gear.

    -Barbarian Base Stats-

    Attack: 10 - increases all damage done by 10%
    Precision: 9 - critical hit chance 3%
    Defense: 11 - all damage from level 1 enemies reduced by 50%
    Vitality: 11 - 84 HP

    -Barbarian Level 10 Base Stats-

    Attack: 28 - increases all damage done by 28%
    Precision: 18 - critical hit chance 1.76% crit damage +50%
    Defense: 29 - all damage from level 10 enemies reduced by 9.09%
    Vitality: 29 - 192 HP at level 10 each point of vitality boosts your health by 4

    -Barbarian Level 10 w/Gear-

    Attack: 28 - increases all damage done by 28%
    Precision: 72 - 7.04% chance to crit, crits damage +50%
    Defense: 51 - all damage from level 10 enemies reduced by 45.45%
    Vitality: 32 - 204 HP at level 10 each point of vitality boosts your health by 4

    Armor: 98 - Reduces damage by 16.39%

    So obviously the higher you get, the less your stats alone do for you. But this will give you guys kind of an idea of what we're seeing on beta. Percentages are pulled directly off the attribute sheet.

    Here is the new Barb page on the Blizzard site. It details runestones for you on the active skills page for those interested.

    -Fury-

    These are simply my observations on Fury generation in my testing.

    Base Fury is 100, there are items that increase your maximum Fury.

    The standard attack (not skill) generate 2 points of fury. Type of weapon doesn't matter, nor does damage done. So hit or crit, 1h or 2h, basic attack = 2 Fury if it connects.

    Fury generation on abilities gives you the stated amount per attack. For example, cleave gives you 2 fury. If you hit 15 enemies with 1 cleave you get...2 fury, if you hit 1 enemy with cleave you get (you guessed it) 2 fury.

    Fury is also gained when receiving damage. It looks like it starts at 2 fury per hit. It does seem to be variable based on damage received. Larger enemies have generated 4-6 Fury per hit they've done to me.

    -Weapon Selection: DW vs 1h vs 2h-

    The short answer here is, they are all damn close, and they all seem and feel totally viable as options. It really comes down to personal preference as far as I can tell. Page 11 has some details if you'd like to look at my post there. But for the sake of space I'll keep the numbers out of this post atm.

    As for the differences between the various choices. It looks you do get a bonus to speed (looks like 15%) when DW. I haven't noticed other bonuses for 2h or 1h/shield. When going DW skills like cleave seem to swap weapons ie: first cleave hits with MH, second with OH. While skills like Leap use MH only to calculate damage.

    So with 2h you tend to hit hardest, with DW you gain the advantage of more potentially advantageous stats, as well as hitting faster and with 1h/shield you gain the stats and extra mitigation at a slight reduction in overall damage. As I mentioned they all come out really close to each other, and all feel viable. So I'm still confident that it'll be more a personal choice than anything else.

    There is also ranges for the various weapons. At this time I've only been able to tell that 2hs have a bit larger range than 1hs. But it is noticeable if you can find yourself something stationary to measure against.

    -Block-

    Block in D3 is derived from 2 stats, both of which are present on your shield. These stats are Block % and Block amount. Block % gives you your chance to block an actual attack. Block amount tells you how much damage you'll be blocking when you do. For my particular shield I have 17.6% chance to block and 14-20 block amount. No other stats seem to impact these numbers, as they are listed exactly the same in my character sheet.

    Blocking (at least currently) has no animation and does not impact your ability to use skills. It simply happens in tandem with w/e else the player is doing.

    -Elemental Damage and Impact on Skills-

    Elemental Damage (such as added via a weapon) is rolled into weapon damage before calculating skill damage. So while a weapon may have lower listed damage, one should always take into account any elemental damage that is present on the weapon. From what I've been able to gather, any skill that uses weapon damage as a base will roll both elemental and weapon damage together before calculating how hard you will hit with a given skill.

    -Formulas-

    So looks like fellow forum member Zediono has cracked some of the formulas for calculating dps. If these need updating I will do so, just getting them here so they aren't lost in the fray. HardRock was kind enough to clean up the writing of the formula just to make it easier to read.

    A = Dmg from Attack Bonus = 1 + Attack / 100

    C = Dmg from Crit% and Bonus Crit Dmg% = 1 + Crit% / 100 * (1 + BonusCritDmg% / 100)

    W = Weapon DPS = AtkSpeed * (MinWeapDmg + MaxWeapDmg) / 2

    DPS on Character Sheet = A * C * W

    Zediono's original posts with formula info can be found here and here.

    -Videos-

    Frenzy - Found by fromrussia
    Last edited: Sep 20, 2011
  3. Mewy

    Mewy IncGamers Member

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    Re: The Really Big Barb thread

    Ohhhh nice! We need that for each character!

    I don't mind it on the forums but I mean the Wiki was made for these kind of things!
  4. Kastigar

    Kastigar IncGamers Member

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    Re: The Really Big Barb thread

    I'm actually going to be sending MrFrye all this stuff at his request. He sent me an email earlier asking for some of it. But I was already in the process of creating this lovely post
  5. Mewy

    Mewy IncGamers Member

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    Re: The Really Big Barb thread

    Awesome, also thanks for you hard work. This must have taken ages man...
  6. Gizzar

    Gizzar IncGamers Member

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    Re: The Really Big Barb thread

    Wow awesome! You really put some work in this.. Appreciate it man :)
  7. Stefanvw

    Stefanvw IncGamers Member

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    Re: The Really Big Barb thread

    Awesome post. I was looking for a skilllist with ingame pictures.

    Thx, Stefanvw
  8. pisnas

    pisnas IncGamers Member

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    Re: The Really Big Barb thread

    epic :) barbarian is my fav character... brute force ftw
  9. HTAPAWASO

    HTAPAWASO IncGamers Member

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    Re: The Really Big Barb thread

    Thanks for doing this.

    Barbarian has gone from the class I was looking forward to playing the least to the class I'm looking forward to the most since beta has started.
    Wizard has held that spot since the day it was announced.
  10. Kastigar

    Kastigar IncGamers Member

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    Re: The Really Big Barb thread

    Happy to contribute guys. I also updated the second post with base stats for levels 1 and 10 as well as my Barbs stats in his current gear.

    Actual stat changes per level will have to wait till I level another Barb to keep track. But it's on my list of information to add.
  11. Natt

    Natt IncGamers Member

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    Re: The Really Big Barb thread

    Great post. Much appreciated!

    Edit: As for base stats you list +50% crit dmg @ lvl 10. Is this due to a passive trait?
  12. Tryfis

    Tryfis IncGamers Member

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    Re: The Really Big Barb thread

    Since this is the Barb thread, I thought I ask here. Anyone want to upload, or knows of an upload that has a clear sound of the Barbarian shout? Also, do the different shouts have different sounds, or is just one across them all?

    Thanks
  13. HardRock

    HardRock IncGamers Member

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    Re: The Really Big Barb thread

    That's quite a huge drop in damage reduction from base defense between level 1 and 10. Looks like melee characters will seriously have to work on their defense stat.

    Kastigar, could you list your Physical Resistance from Armor as well?
  14. Kastigar

    Kastigar IncGamers Member

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    Re: The Really Big Barb thread

    There are variations between the shouts. I don't have any recordings, but if someone posts a link, I'll add to the main post for easy access.

    Edit: HardRock - armor amount and it's damage reduction was added to the 2nd post.
  15. TheDestructor

    TheDestructor IncGamers Member

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    Re: The Really Big Barb thread

    Haha, the cleave graphic is awesome. Triple decapitation. Just noticed that. :p

    I like that you get Frenzy at 11 since that was one of my favorite skills in Diablo II and it's good to be doing the cool stuff so early on.

    Thanks a ton for posting this.
  16. konfeta

    konfeta IncGamers Member

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    Re: The Really Big Barb thread

    There are two pieces of great news here:
    1. Leap Attack and Charge are fury generators (and Barb is capable of rapid motion every 5 seconds).
    2. Overpower looks hilariously broken. I hope they don't change so I get a chance to play with it on release before it gets nurfed.
  17. SEOLJL

    SEOLJL IncGamers Member

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    Re: The Really Big Barb thread

    Great initiative. Kudos.
  18. HardRock

    HardRock IncGamers Member

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    Re: The Really Big Barb thread

    What surprised me though is that you don't get fury per monster hit, instead it's a flat amount. I guess they run into balance problems with their previous system.

    From what I've seen, every class will have good mobility options. Hopefully that will mean that I can choose whichever class I want and do MF runs efficiently. No more MF Sorcs please.

    With a crit heavy gear and trait setup, possibly, but I wouldn't call it OP just yet. :)


  19. Nostalgia

    Nostalgia IncGamers Member

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    Re: The Really Big Barb thread

    Your making me want to play a Barb! I was so fixed on WD, then Wizard, now barb AHH!! gimme em all *drool*
  20. Kastigar

    Kastigar IncGamers Member

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    Re: The Really Big Barb thread

    Another nice thing about leap is that normal pathing doesn't apply. As long as where your cursor is pointed at a valid landing spot you can leap over chasms, down on the heads of your foes below you or even up into their faces if they are on a ledge above you.

    It provides excellent terrain coverage.

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