THE ranged monk. Ever since I saw the rune effects for Lashing Tail Kick I have've been playing around with the idea of an ranged monk. For those who have not seen the rune effects, here they are. http://www.youtube.com/watch?v=s8v7U8tVcCw As you can see, there is 2 ranged rune variants. Spinning Flame Kick and Hand of Yatar. The latter is a ranged AOE slow with desent dmg and the first one is a high dmg piercing AOE. Pretty sweet both of them. The ranged monk is extreamly limited though. Essentially, the monk have one true ranged ability in Lashing Tail Kick(with runes) and one semi-ranged spirit generator in Long Reach. So to counter the fact that the monk only have one true ranged skill (Lasing Tail Kick), we must make sure that we can use that one ranged ability as much as possible. Here I ceated a build just for that purpose. http://eu.battle.net/d3/en/calculator/monk#bZRXjQ!bcd!YbbbbZ A quick summary of what this build has to offer: 1. 6 spirit/second canstant generation! This is partly why this build will work at all. A combination of "Mantra of Healing -Circular Breathing" (3 spirit/s) + Chant of Resonance (2 spirit/s) and The Guardians Path (+25% spirit generation) we get a total of 6 spirit every second both in and out of combat. Thats 60 spirit in 10 seconds. 2. 200 max spirit with Exalted soul. 3. A chance to generate 20 spirit per attack with Long Reach. +6 spirit/attack +10 spirit/crit *1.25 (Guardians Path) = 20 spirit. 4. Inner Sanctuary - Consecration, allows you to keep meele enemies at bay for 8 seconds, allowing you to spam Long Reach for spirit generation, and pick off ranged unit with Spinning Flame Kick. Perfect if you are sorrounded. http://www.youtube.com/watch?v=xFI4b6gYzoA 5. Templar + Mystic Ally for protection and CC. Mystic Ally also have 2% chance to generate 100 spirit with every attack. Gameplay: Spam Spinning Flame Kick to pick off ranged units. Then try to let your Templar and Ally tank the melee units, then stand behind them hitting enemies with Long Reach. Finish them off with more Spinning Flame Kicks. If you are sorrounded, use Inner Sanctuary for protection. Refresh 15% dmg boost and heal upp once in a while with Breath of Heaven. What do you guys think? Will it work? What are your ranged monk version?