The Mouldy Tome: Necromancer Guides, Tips and Tests The Mouldy Tome: Necromancer Guides, Tips and Tests Introduction After picking up your first wand and taking that all important first step down the path of Darkness there can come a point where you are feeling overwhelmed with all the different skills at your disposal. There are just so many builds to create. You can create an easy to play build that will take you through Hell with only a few skills. Or you can make it hard for yourself and go for a build that will have you use almost every skill in the Necromancers arsenal at exactly the right time. You can build a Mage and fight from afar. Or you can build a Warrior and fight face-to-face. You can choose to let your minions do the fighting or even to let the monsters fight amongst themselves. Or you can choose to actively kill the monsters yourself with spells and weapons. You can create a build that doesnâ€™t require equipment. Or you can go all out in obtaining items to make your Necromancer and his minions an unstoppable scourge. You can create a build superbly suited for killing monsters. Or you can create a build specifically to kill other players. Although this variety is something that attracted a lot of us to the class in the first place, it is something that can be a bit daunting to Newcomers. This thread is here to inform new Necromancers about the different build options and the way the Necromancer (and the forum) works. It will also serve the more experienced players well as handy reference material. Take your time to view all this information as it is sure to give you a better understanding of the Necromancer class and its full potential. PvM Guides Skelliemancer by Nightfish Often referred to as a Fishymancer. The basis of this build is formed by a maxed Skeleton Mastery and maxed Raise Skeleton. A maxed CE is added for kill speed. The use of a 4xEth 2xShael Phase Blade and Crushing Blow equipment is advocated and adds a unique element. This build has a lot of room for customisation thanks to the leftover skill points. This build is not intended for PvP. Commandomancer by TheKbob Just as the Skelliemancer this build relies on a solid core of maxed Raise Skeleton and maxed Skeleton Mastery. Mages can also be maxed if you like to use them. What sets this build apart is the fact that the Necro will melee alongside his minions. It is an important part of the gameplay. The gear is aimed towards providing the Skeletons with as much useful auras as possible. A thread with questions and feedback can be found here. This build can be used for PvP. Commandomancer [Revised Edition] by Gix As the name implies this guide is a revision of the Commandomancer guide by TheKbob. More gear options are given and some of the information and strategies were altered. Read both threads if you are interested in starting a Commandomancer. This build can be used for PvP. The Corrupted Televangelist by rickcarson Thorns damage and Revives are used to kill enemies. CE provides additional damage and, together with the Merc, a way to deal with Ranged and Magic attackers. Insight is used to provide the mana necessary. The build is finished early leaving lots of room for customisation. This build is not intended for PvP. Lich Lord 1.10 Strategy Guide by Damric Mages are used in a teleport minion-stacking attack. An Iron Golem made from Insight is employed to provide almost unlimited mana. Curses are limited to LR to increase damage. The Merc increases damage via an Infinity weapon. This build can be used in PvP. MF Poisonmancer by beudmaster. This build is a standard Poisonmancer with all the synergies maxed. Bone Armor and the synergies to it are boosted to allow the Necromancer to quickly travel through packs of monsters. This build is not intended for PvP. Poison/Summon hybrid by gvandale This hybrid combines maxed poison synergies with maxed Raise Skeleton. The result is a powerful Poison Nova and a pack of sturdy meatshields. Alternatively one can max Skeleton Mastery and Raise Skeleton and drop one poison synergy. This gives you a powerful army and a good supporting Poison Nova. This build is not intended for PvP. Poison/Summon hybrid by usamahanas With maxed poison synergies and a maxed Raise Skeleton this build is a standard Poison/Summon hybrid. This guide differs from the previous guide in the way the Skeletons are used. The use of a Thorns aura is stressed to give your Skeletons an extra offensive edge. This build is not intended for PvP. Dentist by rickcarson Instead of relying on the other Bone skills this build focuses on Teeth. The gameplay changes but the skill distribution does not. Focus lies on pumping Teeth and the synergies. No points are spent in curses in favor of using BW as a means to control crowds. This build can also be played as a normal Bonemancer. This build can be used in PvP. Bone/Summon hybrid by Angst The core of this build is a Bone Spear or Spirit, depending on your preference, with a reasonable amount of synergies. Either Revives or Skeletons are used as meatshields and damage dealers. This guide does not stress the use of Marrowwalk. A thread with questions and feedback can be found here. This build is not intended for PvP. MF Bone/Summon hybrid by batuchka This thread is focussed around MF. It gives info on how to MF safely with a Bone/Summon hybrid. Several gear options and strategies are given. This build is not intended for PvP. Meleemancer by Mad Mantis Instead of using minions or spells to kill, this build focuses on the use of melee weapons, such as swords and axes, to kill. The synergies to Bone Armor are maxed in order to provide protection from damage and curses are employed as crowd control. Several variant builds are listed. This build is not intended for PvP. Daggermancer by darnocpdx With maxed poison synergies this build appears to be a standard Poisonmancer. Instead of using a Poison Nova this build focuses on the use of the Poison Dagger skill. Curses are used as means to keep the enemy under control after a quick guerrilla style attack with a dagger. A thread with questions and feedback can be found here. This build can be used for PvP. The Nightmare: A Dream-using Meleemancer by JanusJones Making use of the latest batch of runewords, this guide focuses on lowering resistances and getting elemental damage from equipment. Mages are employed to take full advantage from the enemies lowered resistances. Revives provide additional damage and meatshields. This build is not intended for PvP. The Dark Elemancer by TerrorClown Damage comes from elemental attacks on the Merc and elemental attacks granted by equipment. A heavy investment in curses is made, almost to the point of Mojomancy, to control crowds and amplify the elemental damage. This build is not intended for PvP. The Darkmage by rickcarson Dim Vision is the main focus of this build. It is used in almost all situations to control crowds. Actual damage comes from the various variants covered in the guide. This build is not intended for PvP. Jailkeeper by Leuchovius Taking a different approach to building a Necromancer, this build focuses on the use of Bone Prison as a meatshield and means of crowd control. The core skills of the build do not deal with killing monsters, only with keeping them under control. Various hybrid builds are suggested to actually kill the monsters. A thread with questions and feedback can be found here. This build is not intended for PvP. Patsy's Crazy Fun-Themed Builds! by Patsy If you ever get tired of the standard builds then read this guide. The builds might not be the strongest out there, or guaranteed to finish Act I, but they provide for a great role-playing experience. None of these builds are intended for PvP. PvP Guides Poisonmancer by hks489 With maxed poison synergies this build is a standard Poisonmancer. However the build is directed towards duelling and as such several strategies versus various opponents are mentioned. This build can be used for PvM. Bonemancer by soulesschild A standard in Necromancer duelling. This build focuses on pumping all the synergies to Bone Spear and Bone spirit. This build can be used for PvM after adding some curses. Bone/Summon hybrid by Dracoy This core of this build is a maxed Raise Skeleton with maxed Skeleton Mastery. A maxed Bone Spirit and maxed Bone Wall give you a strong bone attack. Marrowwalk is strongly advocated. Tactics against various opponents are provided. This build can be used for PvM. Poison/Bone hybrid by hks489 An odd build for duelling. This build focuses on maxed poison synergies backed up a maxed Bone Wall and Bone Spear or Bone Spirit with as many points as possible. Marrowwalk is advocated. This build can be used for PvM.