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The Elemental Templar Guide - Draft v1.00

Discussion in 'Paladin' started by Asmodeous, Jan 16, 2008. | Replies: 21 | Views: 40940

  1. Asmodeous

    Asmodeous IncGamers Member

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    The Elemental Templar Guide - Draft v1.00

    hello all.

    A quick guide to a rather interesting hybrid character build I have developed. This is a draft "quick" form guide that doesn't go into the elaborate basics of paladins such as blocking formula's, FHR break points etc.
    It is just a "throw it out there" buold to see what people think.

    FoH is a skill that is almost never seen in PvM, basically only on V/T's being rushed for PvP. I looked for a way to field FoH on a PvM build and this is what I came up with. It works surprisingly well and is a lot of fun. (level 87 so far)

    Comments, suggestions, nit picks all welcome.

    ---------------------------------------------------------------------

    The Elemental Templar.
    A guide for V1.11 PvM Diablo 2/LOD.


    By Asmodeous.

    Foreword.

    The templar. Many will tell you that the templar does not suit Player versus monster game play. It is far too mana hungry and near immpossible to kill every monster encountered while questing to end game. The obvious solution then is to combine FoH with other skills and utilize them for the daily duty of crowd obliteration and leave the fist of the heavens skill for those occasions that best suit it. A combination of melee prowess, and ranged, single target destruction.
    But how do we accomplish that? We simply would not have the skill points. A Zealot hybrid needs Fanatism and zeal combined with conviction, fist of the heavens, holy shock/holy bolt synergy and we should have some points in holy shield as well. Thats well over a hundred skill points. It can’t be done.

    Or can it?

    The answer is yes, it can be done. Fully synergied FoH, high level of holy shield and conviction and have skill points to spare. The elemental Templar is the answer.

    Spending stat points.

    This is yet another repeat of many other guides. Enough strength for your equipment, Enough points in Dexterity for shield blocking and the rest in vitality for life. Leave energy alone. Simple. If anything, use a tesladin build template for stat point allocation.

    Building the Zealot.

    The elemental templar is what I call a simple zealot. Two skill points. That’s it. One point in sacrifice, and one skill point in Zeal. Can it be any easier? This is all the skill points our zealot really needs, so lets toss in holy shield as well. We have to spend the skill points somewhere so holy shield is the skill where you spend those spare skill points. Assuming 20 point holy shield, our zealot has spent a total of 26 skill points.
    Is that it? 26 skill points? Well, you can add other skills to flavour. Redemption is a handy skill for replenishing your mana after a few castings of FoH. That’s another 5 skill points and vigor/cleansing are handy skills to have as well. 26 - 31 skill points finishes our zealot.

    The universal aura.

    One of the keys to this builds success is using the same aura for both skill sets which is conviction. Yes, now you see, our Zealot is actually a conviction zealot. 26 skill points buys a level 20 conviction aura. No messy aura switching between FoH and zeal either making this hybrid easy to play.

    Building the Templar.

    First, 2 points into vengeance and conversion and then 20 into FoH itself. Let me see, 78 skill points spent so far. Assuming end game of level 85, we have 18 spare skill points left for FoH synergy skills.
    You can park these into holy shock which will give you a punchy lightning bolt, But I beg to differ here.
    One of the uses of FoH to our zealot here isn’t for it’s single target punch, strong as it would be. And this is PvM. How about Holy bolt? Imagine encountering a bunch of IM casting oblivion knights boss pack. You blast the boss with the primary bolt and dozens of holy bolts are launched, hunting down and destroying his crownies. I’ll leave the final choice to you.
    But keep in mind that you could do both. If you don’t buy Redemption and lower the holy shield level to say, 10, you have another 15 skill points that you could pump into both FoH synergies. And that’s at level 85. It means that you can have a fully synergied FoH, and a strong zeal attack with a good level of Holy shield.

    Equipment.

    Ok, just a quick note about the popular Dream, Rift, Dragon, etc type rune words often used on conviction zealots. Yes you can use these items here. But this build is about flavour. Blasting things with FoH instead of just running around pulsing everything to death. Play the elemental zealot for what he is and enjoy every minute. Then, when you have killed Hell Baal, then you can slap on your dual dreamer gear. Hey, that would be fun too. For the sake of this guide, I will omit these rune words.

    Weapon. Our best choice is either Azurewrath, Lightsabre or a 6 socket phase blade full of elemental damage. Why? 75% IAS, that’s why. 8/4 frames per second zeal speed. Azurewrath is perfect for the elementalzot as it has a skill level, bulk elemental damage, IAS, magic damage and plenty of extras like sanctuary and stat points. Lightsabre fits the bill as well and is much easier to get. For the budget minded, the socketed phase blade can work surprisingly well with 6 - 500 odd lightning damage being achievable quite easily.
    After these three, any other weapon is pretty much a 8/5 frame per second choice. Cranebeak, Nord's tenderiser, Demon limb, Baranars star, Stormlash, Djinn slayer, Frostwind and lawbringer just to name a few. Socket choice should be easy for uniques. Jewels of thunder can reach up to 1-100 lightning damage.
    Oh, and don't forget Hand of blessed light as a weapon switch for FoH duties.

    Shields. Dragon scale. Lots of lovely fire damage and hydra charges to play with. Should be fun with conviction aura. Tiamats rebuke offers insane elemental damage and a real winner here, save for the low chance to block. Finally a four socket auto mod resistances shield. Four sockets of thundering, burning, whatever you like. Herald of zakarum gets the traditional mention in every paladin guide as a suitable weapon switch FoH castor.

    Armor. Duress rules the roost here. Lovely cold damage, resistances, FHR and crushing blow/open wounds. Guardian angel for help with shield blocking and skill levels, Corpsemourn or Spirit forge which is a good choice with two open sockets for nice elemental damage things. Other wise there are socketed armors such as Griswolds Black hades or natalya's which offer some benefits as well as sockets. Templar's might is our final choice here for +2 ot your conviction aura and get a larzuk socket for some elemental damage or resistances.

    Helmet. Not much out there elemental damage wise, so use this slot to bulk up on that other stuff you need, leeches, resistances, skill levels, IAS, etc. Crown of ages, Vampire gaze, Steal skull, Kira's guardian, Harlequin, just to name a few. Or, if you get your resistances/IAS/leeches/etc elsewhere, helms can get up to 3 open sockets for more elemental damage.

    Belt. You could go for Thundergods or Snowclash for elemental damage, or use this slot for some more of the other stuff you need. Belts such as Arachnid's can provide a skill level, String of ears or Verdungo's hearty cord for leach/life/PDR or Nosferatu coil.

    Boots. Cow king boots while hard to get, offers dexterity and fire damage as well as good FRW. If you don't have those, Infernostride is the next best thing. Hot spur while you are leveling up or even Gorefoot for mana steal. 2% is enough to run Zeal. Check out some rares as well while your about.

    Gloves. Hellmouth or Lavagouts rule here. Pick one based on how much IAS you need. Otherwise Dracul's grasp can solve all your life leech worries with your low physical damage. Otherwise LoH, rare or crafted for various mods.

    Amulet. Highlords of course. IAS, skill level and lightning damage. Oh, and deadly strike too. The rising sun is pretty much our only other choice unless you consider mara's kaliedascope or Seraph's hymm worthwhile. Rares or crafted can give all sorts of mods so should be considered as well.

    Rings. Or is that ring? One will be a raven frost so you only have to choose one more. Bul kathos wedding band can help with skill levels, Wisp projector is another maybe. Probably best to go for a rare/crafted for leeches, resistances and even elemental damage.

    The back pack.

    The back pack deserves a special mention with this build. You might be tempted to fill with skillers for FoH pwnage PvPer style, but remember, this is PvM. Elemental damage charms are the order here. But first, check your conviction level. make sure you have achieved level 25 otherwise you will need Captains charms. Shocking charms offer the best lightning damage per square. If you have designed your zealot well, you will notice that the bulk of your equipment elemental damage is mostly fire and cold (e.g duress, dragon scale, azurewrath)
    It is a good idea to balance out your zealers elemental damage so basically, you can go to town with the lightning damage charms in the back pack.

    The stash

    Seeing that our weapon switch is full with HoBL & HoZ for FoH casting (press W and start blasting), make sure you keep a demon limb in the stash for casting Enchant every 11 minutes or so. You don't need the attack rating that enchant offers, but there is over 100 points of fire damage here so make sure you pick up enough gold to pay for the repair bills.

    Mercenary.

    There is a bit of contention here for the crown of best moron for the elemental templar. The traditional might merc offers little to our low damage one point zealer. We don't need blessed aim, thats for sure. defiance can pump our defence up to a useful level so thats worth considering. Though I think of the aura mercs the Holy freeze one is the best choice.
    Another reason to choose a aura merc is the use of polearms. Cresent moon works well with conviction as well as Destruction. Insight will negate the need of mana leech and help fuel FoH.
    Otherwise, utilize the conviction aura to it's fullest. Your choice of Iron wolf act 3 mercs with their elemental attacks or an act 1 bow shooter armed with Sky strike, Raven claw, Goldstrike arch or Kuko Shakuko. You could also use Faith for the fanatism to achieve a fast zeal speed if you have the runes.

    Summary.

    So, after all that, what have we built? Well, if you where to look at the character screen, you would see a total zeal damage of about 1,500 - 2,500 or there abouts. Doesn't sound like much does it?
    Remember that the bulk of the damage is elemental and against convicts (convicted targets), with elemental resistances plummeting into the negatives, the elemental zealot is a surprisingly good killer. Being a single player, I can solo play mine with liberal uses of the "/players x" command and believe me, my azurewrath equipped zealer tears thru the monsters at an good rate, only really slowing down with 4-5 "players" in the game or more. He is no Grief of Botd zealot. But he gets the job done.
    Fist of the heavens no matter how much you synergize it is weak with a lot of players in the game. Solo, pretty much anything you hit with it dies as well as any undead that get hit by the holy bolts. But as the number of players increase, the monsters hit points increase and FoH very quickly looses it's one hit kill ability. Still, it is fun. I found it a nice combination in game. Smashing my way thru the hordes. Then when seeing a nasty monster raising corpses or hitting you at range, you simply weapon swap and hand it a world of pain while you are stationary, hiding behind your 75% chance to block. It is a combination that is surprisingly effective, and very fun to play.
    Keep in mind also, your running the conviction aura. In multiplayer games you are going to be very popular with Sorceress's, lightning tossing amazons, trappers and any other elemental based builds out there. And when it comes to Baal runs, you are going to pwn the second wave into giblets before anyone can blink. Oblivion knights? Yeah, to the elemental templar they are well named, blasted to oblivion by your FoH. Here is a character that you can seriously consider Chaos sanctuary runs with, especially if you are have Azurewrath. With FoH, Holy bolt and the Sanctuary aura you are a undead killer by default. Oh and I should mention, you spent a point in Conversion getting to FoH. Have some fun with that skill in PvM as well, ok?
    Last edited: Jan 16, 2008
  2. RibGriller

    RibGriller IncGamers Member

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    Great guide Asmo! So, we have

    1 Zeal
    20 FoH
    1-20 Holy Bolt
    1-20 Holy Shock
    1-10+ Holy Shield
    20 Conviction

    I'll have to give it a whirl...

    Edit: And, what ever happened to your Avenger guide? Thought it would be stickied, but I have to use that blasted search function whenever I need to reference it. [/Lazy]
  3. Asmodeous

    Asmodeous IncGamers Member

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    Ribgriller

    The avenger guide now resides in heavangels stickied pally guide compendium.
    Ive written the traditional single players forum patriarch thread for this character. If anybody is interested in this off beat build, you might want to give it a bit of a read as well.

    http://forums.diabloii.net/showthread.php?p=6177653#post6177653
  4. tigercan

    tigercan IncGamers Member

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    Cool guide Asmo.

    Another couple of weapons you might want to consider could be Rift and Voice of Reason.
    Rift lacks IAS and would be in a scepter so you lost a lot of your attack speed, but it deals a nice chunk of elemental damage.
    Voice of Reason could go in a phase blade so you'd still have decent attack speed, and the CBF frees up a ring slot for something other than Ravenfrost.

    Lawbringer is another nice runeword that seems like it'd fit in well with this build.

    Of course those runewords assume you're playing ladder or using RWM.
  5. Asmodeous

    Asmodeous IncGamers Member

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    Tigercan

    Hence why I put this in the guide. The aim of this build is to get away from items that give elemental damage via chance to cast spells or Oskills auras, and utilize pure equipped elemental damage. It's more of a theme build rather than a build that uses the best items. Few posters here would remember the old elemental zealot builds and guides like this one; http://strategy.diabloii.net/news.php?id=500
    I'm looking to get those old builds, dust them off and drag it into v1.11.
    Rift/VoR is more the provence of the riftadin build and you don't need a skill such as FoH as much when you have chance to cast Forb which has a good range already.
  6. maiku

    maiku IncGamers Member

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    Stolen from my other post a second ago:

    Actually, I have one more idea in mind [for bosses]. Why not use a "Lawbringer" PB on switch to proc Decrepify on bosses, then Zeal [for higher physical damage from your primary weapon]? After using "Lawbringer" on a Frenzy Barb and my latest MA sin's Merc, I'm becoming a real fan of it and its Decrepify.
  7. Paladingo

    Paladingo IncGamers Member

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    Great idea for a Pally build Asmodeous!

    I had an early lvl zealot looking for direction with lots of skill points saved so he just became an Elemental Templar. After a couple of evenings play he has now entered act2 NM and is a real hoot to play.

    Tactics involve FoH most of the time to take out bosses while act3 ice merc cleans up (he is quite effective with conviction! my first time experiencing that).

    Then if he gets surrounded switches to zeal with a ginthers rift and lots of elemental damage charms. Sometimes weap switch back to fetid sprinkler for +2 skill to FoH to take out a boss then back to zeal to finish the minions.

    He is using rare rings and ammys at the moment, that is a nice change, for lots of mana steal and life steal etc.

    At this point in the game he is a very effective monster killer, and looking forward to testing a Lightsabre and my new Azurewrath as the game progresses. I've built so many other zealots ie fanat/frost/tesla that this one will be a nice change.

    I just wish there was a real nice one-hand fire sword to use endgame. That would be icing on the cake; FoH for lightning, merc for ice, and a super fire sword for zealing. All monsters covered.
  8. HeavAngel

    HeavAngel Paladin Moderator

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    Thanks Asmodeous ^^
  9. ironox

    ironox IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    Very nice - thank you! I am busy building a HC Conviction Zealot and couldn't quite figure which option to take with all the extra points. This sounds like a really fun and practical build.
  10. Ballstone

    Ballstone IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    I'm going to start one tonight.

    Some basic stuff I need to ask tho-

    skill point investing
    Levels 1-23: points into prereqs and the rest into Holy Bolt
    24 - 29: pts into holy shock
    30 and up Max (in order) FoH, Conviction, HB, HShock, Hshield

    early game strategy
    1-18 Zeal w/ Holy Freeze
    24-29 Zeal w/ Holy Shock
    30 follow the guide...

    This is my first pally so there's a lot of guessing here. How's it look?
  11. Asmodeous

    Asmodeous IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    Hmmm, looks like Heavangel has been busy with the glue. Thamks!

    ballstone

    This is how I levelled mine. Depends a lot on your personal preferences really.

    skill point investing
    Levels 1-23: points into prereqs and the rest saved.
    24 - 29: one point into holy shock, building holy shield and holy shock every level using unspent skill points + point every level.
    30 and up Max (in order) Holy shield to level 10, then FoH, finish holy shock, conviction then build holy bolt with the odd points into holy shield depending on what level you want holy shield at for end game.

    early game strategy
    1-18 Zeal w/ might
    24-29 Zeal w/ Holy Shock
    30 follow the guide...
  12. Apokalyptus

    Apokalyptus IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    Great guide! I've never made an elemental templa but will tonight. I have a level 87 pally with unused stats and unused skill points. Could you please consolidate the stats and skills for me like:
    20 Conviction
    20 FoH
    20 Holy Bolt
    2 Vengeance
    2 Conversion
    1 Sacrifice
    1 Zeal
    etc.?

    I don't want to screw up this pvm pally and would like to use what works rather than "recreate the wheel"
    Thanks in advance!
  13. TheNorthman

    TheNorthman IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    Why does a zealot only need 1pt in zeal?
  14. pacifickarma

    pacifickarma IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    I'm thinking of using this build for my "Thor" themed build. He'll wield the IK Maul, Gloves, Belt, & Boots for heavy elemental damage and run Conviction full time. He'll use Fist of the Heavens to smite his enemies from above as needed. Should be a fun time!
  15. grogthecaveman

    grogthecaveman IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    This is going to be my first ladder character starting June 16! Looks like even more fun than a fishymancer and way more fun than my FO/CL sorc
  16. voraginous

    voraginous IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    Ive got one of these on the USWest HC Ladder. Pretty fun and I'm not up to FoH yet (lvl 25)
  17. voraginous

    voraginous IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    clvl 31 and im not finding FOH that effective. really only any good vs undead, and the bolt itself doesnt even seem to do much damage. teh zeal side is bad too.. conviction isnt helping me any since i have very low elemental damage.
  18. TopHatCat64

    TopHatCat64 IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    You have to give it a little time! At 31, you just put your first points into FoH and Conviction. It's not going to 1 hit KO everything. You also don't have access yet to any of the weapons w/ huge elemental damage.

    Patience.



  19. lumpor

    lumpor IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    Crescent moon or destruction will only lower resistance for the merc, not your own character.
  20. Karky

    Karky IncGamers Member

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    Re: The Elemental Templar Guide - Draft v1.00

    I'm building a pala.. either a templar or a hammerdin. Does FoH take out bosses OK? (like diablo, baal, meph, etc)? I heard FoH is no good against the act bosses for some reason.. as for weapon I'll probably have to go with a 6 sock blade, I'm kind of poor. Got some runes and I should be able to make runewords and I recently found a unique zakarum shield.. For the blade, are you saying I should put P topaz in it?

    And for handling lightning immunes, you would just use the holy bolt?

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