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Taste the rainbow! A min-damage avenger.

Discussion in 'Single Player Forum' started by AJK, Apr 2, 2010. | Replies: 23 | Views: 3764

  1. AJK

    AJK IncGamers Member

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    Taste the rainbow! A min-damage avenger.

    Forgive me, SPF, for I have sinned. After a year of away, I got lured back to the SPF by that shiny new 1.13 patch, which apparently isn't such an unlucky number.
    Since I'm about as creative as a piece of navel lint, I decided to stick to something that I've done three times already. An avenger.

    I present to thee Patriarch RainbowWarrior, lvl 87 min-damage avenger.
    Here's the slightly untruthful character screen.

    Skills:
    Since I used a 1.07 holy shield scepter on switch, I could spend all points in vengeance related skills:
    - Vengeance 20 (24)
    - Resist fire 18, cold 16, lightning 20
    - Conviction 17 (20) --> -120% resists (20% extra for the non-immune resists every Hell monster has)
    - Prerequisites: 1 each

    ------
    Theory
    ------
    I always wanted to make a min-damage avenger after reading Disco-neck Ted's pat thread. I happen to like avengers and especially the great amount of pre-planning joy that they provide. I had a lot of numbers to crunch for this one, but it wasn't as difficult as my previous Beast wielding pat. That's because some build choices really restricted my options. Which is good, because the longer I spend time in writing avenger calculator scripts, the longer it takes to actually start playing the damn game already.

    The concept is rather elegant and simple. When a weapon's minimum damage exceeds it's max damage, the max damage adjusts to min damage + 1. Yeah, cool, whatever. Why is this good? Usually, when you add one point to a weapon's minimum damage, the average damage increases by 0.5. But when you have min>max, each point to the lower end of the weapon's damage pushes the max up as well, so each min damage point adds a whole point to the average. When you build an avenger, damage counts, so if I can make my +damage trinkets count double towards the average then, yes please.

    I already had a full Griswold's set that would be great for this experiment, but I didn't want to kick my previous project's hard to get damage jewels out. I decided to throw some numbers at my plan and gathered a few facts:

    - I wanted 8 FPA, the fastest single-handed sword attack speed. Should I get surrounded by flayers, I'd better deal with them as quickly as possible.
    - I needed lots of +min damage, so that's not a lot of room left for gear with IAS to get to 8fpa.
    - Damage-wise, fortitude was the best option, so that's even less IAS available. Only if I managed to score more than 300% off-weapon ED from other sources would an armor stuffed with +14 min jewels outdamage it. That's how powerful Fortitude is. Once upon a time I decided to make Grief with my first Lo, but seeing this armor get recycled through lots of other chars, I think that if I had to spend a first Lo again, I'd have made Fortitude first.
    - Conclusion: I needed a fast weapon (I mean FAST) with high min damage. Only a phase blade would be fast enough, but the damage isn't great.

    Solution: an ethereal phase blade with a high damage multiplier. Hax? Not really. It was only a question of putting lots of my previous mats/pats to work and use up their imbue quests on ethereal crystal swords and dimensional blades. I didn't really expect to get a good imbue, but still hoped for the best. Now this is what a nice ethereal imbued dimensional blade looks like when it's upgraded:

    Code:
    Corpse Scratch
    Phase Blade
    One-Hand Damage: 210 to 210
    Required Dexterity: 126
    Required Strength: 15
    Required Level: 68
    Sword Class - Very Fast Attack Speed
    Indestructible
    Item Version: 1.10+ Expansion
    Item Level: 93
    Fingerprint: 0xb04fb7
    +304% Enhanced Damage
    +70 to Attack Rating
    +25 to Minimum Damage
    9% Life stolen per hit
    Required Level +7
    Ethereal (Cannot be Repaired), Socketed (1: 1 used)
    
    Yup, etherealness stays under an imbue. This weapon actually spawned with all mods relevant to my build:
    - highish damage multiplier (270% ED + 34% ED from ruby jewel of bliss)
    - +25 min damage (+16 min +9 min damage from that same jewel)
    - life leech
    - AR (ok, this one isn't very relevant for a conviction build, but still nice)
    You can see the min>max principle in action here, though ATMA doesn't show that max becomes min+1.

    When I worked the numbers, I calculated that my end-game paladin's damage would multiply each added +min point by 20.2. Even a +2 skills circlet would only add 150-ish damage whereas a +10 min damage circlet would add 200. Now I could see that +min damage would take priority over almost anything on my gear. The only non-damage things that I needed was CBF and 55% IAS for the 8 frame attack breakpoint (only 55%. That's peanuts for an avenger build).

    I decided to get the Immortal King's gloves and belt for 25% IAS and socket a +11 min damage circlet for another 30% IAS.
    That meant that I had some space left for added damage: boots (War traveler +15min), amulet (+2 pala skills +10min), and shield (+57 min)

    On leech: since I decided to boost the physical part of my attacks by Might merc and Fortitude, I could skimp on the leech a bit. I went with a 3%LL/6%ML rare I had. The mana leech was sufficient for leechable enemies and the sword already had a hefty life leech, so ring and potato peeler provided enough leech together. I carried a 1.07 redemption/holy shield scepter on switch, so I could eat some souls between fights for life and mana as well.

    Readouts:
    Code:
    [b]Hat:[/b]
    Chromatic Coronet of Performance
    Defense: 39
    Durability: 24 of 30
    Required Level: 73
    Item Version: 1.10+ Expansion
    Item Level: 96
    Fingerprint: 0xa8735bcc
    +15% Enhanced Damage
    +11 to Minimum Damage
    All Resistances +22
    30% Increased Attack Speed
    10% Damage Taken Goes to Mana
    Socketed (2: 2 used)
    
    [b]Amulet:[/b]
    Priest's Amulet of Performance
    Required Level: 73
    Item Version: 1.10+ Expansion
    Item Level: 96
    Fingerprint: 0x179ee5ff
    +10 to Minimum Damage
    +2 to Paladin Skill Levels
    
    [b]Rare ring:[/b]
    Bone Circle
    Ring
    Required Level: 74
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x9a80f8e9
    +60 to Attack Rating
    +5 to Minimum Damage
    Fire Resist +11%
    Lightning Resist +31%
    Cold Resist +11%
    Poison Resist +11%
    3% Life stolen per hit
    6% Mana stolen per hit
    
    [b]Obligatory raven frost:[/b]
    Raven Frost
    Ring
    Required Level: 45
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x47cd8ac
    +20 to Dexterity
    +40 to Mana
    +241 to Attack Rating
    Adds 15-45 cold damage over 4 seconds
    20% Cold Absorb
    Cannot Be Frozen
    
    [b]Socketed pala shield:[/b]
    Gemmed Superior Sacred Targe
    Defense: 176
    Chance to Block:  60%
    Smite Damage: 22 to 70
    Durability: 41 of 45
    (Paladin Only)
    Required Strength: 86
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xb0773244
    +23 to Maximum Stamina
    +6% Enhanced Defense
    +57 to Minimum Damage
    +8 Defense
    Fire Resist +66%
    Lightning Resist +45%
    Cold Resist +45%
    Poison Resist +73%
    Adds 15-58 fire damage
    Replenish Life +4
    Socketed (4: 4 used)
    
    [b]Charms[/b]
    +1 offensive skiller
    +2 combat skillers
    +some resists
    +25 min from 1.07 damage charms (and +2 from a 1.10 grand charm :P)
    
    My might merc got a Reaper's Toll weapon, a Delirium hat, and a Treachery armor.

    --------
    Practice
    --------
    One doesn't simply walk into Mordor, I mean Hell. It takes practice. Something the kind designers reminded us of by having to work through two whole difficulty levels to get to the relevant part of the game. I played through as follows:

    Normal (P8):
    +poison damage low-level twinking gear until lvl 15. Grab a raven claw at 15, wear twitchthroe, and call an enchantress for help. End the rest of normal.

    Nightmare (P8):
    I wanted to have some fun here, so I punched my way through Act I and Act II? It worked well. So well, in fact, that I now believe a min-damage punchadin to be actually viable through Hell as well. *gasp!*

    To finish the rest of Nightmare, I used Voice of Reason. This sword shoots frozen orbs on striking sometimes. That and conviction meant that act III was actually fun this time. Not so fun was getting instagibbed by an exploding undead doll. Paladins aren't barbs, and can (in my case, will) get one-shotted.

    Hell (Act I-III P8, Act IV-V P3):
    I started Hell in my low seventies. I had to get to 75 for my endgame weapon, so for leveling I went two-handed with an eth Oath balrog blade. That's one-hit killing stuff when you're an avenger. That's also a lot of corpse runs, because you don't have a third hand for a shield to block with.
    When I got my endgame phaser, stuff died. I couldn't reproduce my Beast wielding avenger's damage potential, but got close enough with an average total damage of 6.7k.

    Unleechable skeletons and ghosts weren't that annoying, because I managed 22% damage to mana on my gear. Mana burn unleechables were annoying, but not too dangerous. The biggest danger of all was getting surrounded. With a single-target 8frame attack and moderate leech, it simply wasn't possible to handle a crowd of admirers. That's why I gave my merc a Delirium hat. With lots of chances to proc Confuse, monsters around me started to leak brain and attack each other. That resulted in useful situations where evil little demons were fighting each other while I turned them inside out with my sword.

    Also not nice:
    - charging snakes/undead: they suck when you have 1k life.
    - stygian furies/witches that shoot with physical damage. I could tank elemental damage well (80+resists), but lots of there flying red balls meant death. The only tactic to win was to hit and run and pray that the merc could proc decrepify or confuse.
    - undead dolls. Their death explosions that don't get blocked kinda sting.
    - gloams. Even with 90 light res, you don't want five of those crossing their streams to fry you. Blizzard should patch and replace them with harmless kittens instead.

    The fights with the prime evils were mostly a matter of time, not skill. Their huge mountain of hitpoints would only go down 6.7k damage at a time, since I had no crushing blow whatsoever. The ancients were harder. The first time I tried to fight them I thought I was doing OK, until I just exploded on the spot. Maybe I should have read their mods before swinging like mad. The next fight I did manage to read mods, and was able to make myself scarce before the might enhanced extra strong leaper got to me. The final fight: no nasty mods, merely mana burn which I could leech back.

    -----
    Finds
    -----
    Prime evils dropped colored squat and Hellforge gave me Lum and Hel.

    I did find something unexpected from a crypt in the dungeon. At first I thought it was another manald heal, but it was a BKWB. A grailer! Only 18 left to go. That'll only take me a small handful of eons to complete.
    Another surprise random find was a random Gul rune from a random urn in a random Snake temple level 2 dungeon in act II.

    ----------------
    Parting thoughts
    ----------------
    * There's always a surprise around the corner. And, no, I didn't.
    * 20 measly life is actually a lot when you're a low life melee fighter.
    * A Paladin's weaponless idle animation looks funny.
    * Somehow, eating dead demons' souls doesn't sound like a very holy-knightish thing to do.
    * Confusion keeps you safe, but stay away from the shrooms!
    * Easter egg! Patch 1.13 introduced the hidden Undead Chihuahua merc. All you have to do is chase a rabbit through the bloody foothills. Then, Shenk's death explosion will turn it into a see-through skeleton dog.
    * This is my 10th Paladin Patriarch. Can I get help for that? I think this will be my last avenger (but that's what I thought the previous times as well).
    Last edited: Apr 2, 2010
  2. Thomh

    Thomh IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Incredibly entertaining write-up. I actually enjoyed reading about a lamerdin, which is something I almost never do, considering paladins are an incredibly boring class.

    I have to congratulate you with the most epic screenshot I`ve seen in ages. Beautiful.


  3. essojay

    essojay IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Love the character and write-up, as always.

    Gotta agree with Thomh, I never really got into Paladins. If I had a weapon like that, though, I'd make a min-dmg avenger in a sec. :D
  4. skiffcz

    skiffcz IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Reading AJKs writeups is superfun, but stay away from the shrooms!
  5. Doctor Clock

    Doctor Clock IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Four Avengers, I haven't been able to finish one.

    I can't math, but all your numbers look pretty. As always, your write-up makes me laugh.


    Impressive. Getting ready for the Monk in D3?



  6. Greebo

    Greebo IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Very entertaining and informative read. Thanks for writing it and congrats!

    ROTFL. Thanks, made my evening.

    --Greebo
  7. Eric Xanthu

    Eric Xanthu IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Good to see you back and working on one of my favorites. I've had a mind to rebuild a min-dam avenger without Griz, but I'm too locked into curb-stomping Baal for now. Glad to see it worked well for you.
  8. Ragnarod

    Ragnarod DiabloII.Net Pal

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    Re: Taste the rainbow! A min-damage avenger.

    Amazing job AJK, and a wonderful write-up on top of that, congratulations :thumbup:
  9. serre

    serre IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Good to see you and your 'tar back. Good write up. I have an avenger at level 24awaiting Gris's Honour.
  10. nulio

    nulio IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Congrats!

    Amazing screenshot and funny write-up :thumbup:
  11. zarirazz

    zarirazz IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    congrats! gotta love lcs screenies on a min damager.. =)
  12. purplelocust

    purplelocust IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Very nicely done! I always look forward to an AJK writeup and this was a great build and implementation! It's great to see min damage from so many sources.

    I love your weapon and have some interesting rare ethereal crystal swords myself, some of which I eventually intend to upgrade for various purposes, including some along these lines. One experiment I haven't done yet that I'd like to know the answer to: does a 1.07 ethereal crystal sword keep its double bonus if brought forward to 1.12 and upgraded there? That could be useful not so much for this build (I think the second bonus is only for the max damage) but for others.

    It's too bad that the outrageous damage charms from 1.07 are all +max, as those could really shine here!

    ps. Yes, I'm being greedy in that I already have some 1.07 4 socket blue phase blades with good mods like cruel of quickness, used by Jeltz and Calorique for example.
  13. Grisu

    Grisu IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Great writeup and some awesome screenshots! And a very nice idea indeed!
    Also, I missed your 'tar :)

    One question: Did you choose the name before or after you chose to use Delirium? :wink:

    And yes, I even dreamed about a MinDmg character tonight...get out of my head, AJK!
  14. NagisaFurukawa

    NagisaFurukawa IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    It's wonderful having your writeups back in our lives. :D Just to be a broken record, awesome character, interesting equipment, and epic screenshots. How many imbues did it take you to get that tasty sword?

    10 paladins, though? Gross. :p
  15. AJK

    AJK IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    @Doctor Clock: I've played a monk in Baldur's Gate II, but I'm not really planning anything already for D3. I'm afraid that by the time D3 finally gets here my beard will have grown a beard, and I don't even have a beard. So that's lots of time to prepare. I'll probably go for every class at least once if the game is anything near as varied as D2.

    @purplelocust: I don't know if the +50%max stays after upgrading in 1.12. I don't know how the extra ed% is stored on the weapon, so that question is a nice head-scratcher for the experts. I'd try it myself: in the name of science, an Um rune is a fair price to pay.

    Also don't discount the min damage charms from 1.07. Even a +11 one would add over 220 average damage to the LCS. A min damage setup just gets outrageous returns from each point of +min (multiplication factor 20.something).

    @Grisu: I just have no respect for my character's dignity. Be glad that I didn't decide on my original choice of RainbowUnicorn.

    @NagisaFurukawa: it was my second-to-last of 7 imbues, so I guess I got very very lucky. Before this series of imbues, I think I have imbued around 10 others. So, that's still very lucky. I just took care that my char lvl doing the imbue was at least 77 to get a chance at the best damage mods.

    Too bad I didn't get a 40%IAS/2socket/400+%ED/+16min/leech sword, but the chance to find such a sword probably equals the chance to find a wheelbarrow full of zods.

    If I hadn't gotten the sword I ended up with, I would have shelved this char until a good imbue came along. In my case, the limiting factor wasn't the amount of imbue quests, but getting ethereal crystal swords/dimensional blades. Unfortunately they can't be racked in 1.07 (or higher), so I ran a lot of normal diff. act II sewers with my holy fire auradin, with poor success (the grey crystal blades were there, but with holes and never translucent).
  16. maxicek

    maxicek IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    :crazyeyes: OMG, I'm having flashbacks to raves in the early 90s! Too many colours man :crazyeyes:

    Congratulations on the Pat AJK. Nice to see you back in action.
  17. poopie_pants

    poopie_pants IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Let me just say I thoroughly enjoyed reading about RainbowWarrior's adventures :thumbsup:. The use of +min damage was impressive, as was your overall gear set-up...hopefully that rare PB gets further use on some future builds. Equally impressive were the pics you shared with us. I especially enjoyed the "surprise around the corner" hehe. For that, you get a :kewlpic:.

    Great to have you back AJK, +1 to the Paladin fixation club (we're a tight knit group, have to stick together you know).

    -PP
  18. purplelocust

    purplelocust IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    When I am back with my 1.07 setup and stashes, I'll try it with the normal to exceptional upgrade with an ethereal rare to see if it works there. If it doesn't work there, it probably won't work with the elite upgrade either, so there is no sense using a Fal + Um for that experiment, just Ort + Amn, as a first step!



  19. Low Key

    Low Key IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Nice to see you posting again AJK. :)

    Also awesome Phase Blade there.
  20. VoX Dei

    VoX Dei IncGamers Member

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    Re: Taste the rainbow! A min-damage avenger.

    Masterfully planned and executed pat. Very enjoyable to read. Keep them coming AJK. Congratulations :thumbsup:

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