Summoner WD thoughts Ive seen a good deal of sacrifice oriented builds to rapidly recycle dogs and blow them up. But it leaves me wondering about the potential of a true summoner/minion master that focuses on retaining his army and swamping foes with numerical superiority. I could in particular see Hex runed with Jinx and Big Bad Vodoo runed with Slam Dance to become excessively nasty with the more minions you are capable of fielding at once. Does anyone know precisely what happens you are at max zombie dogs and another skill procs more? Wasted or killing oldest and replacing it? Or does the skills allow you to exceed the cap from Summon Zombie Dogs? Tried to strike up a summoner build http://eu.battle.net/d3/en/calculator/witch-doctor#bRYQPT!Zhe!aZcbba Corpse spiders is the main attack, while calling a fetish shaman with secondary to hex foes and make them take extra damage. While the build only goes for 3 Zombie dogs, Ive opted to rune them for leeching beasts, combined with jungle fortitude to give them extra staying power and survivability. I found I had no room for skills or passives to continually proc and draw in new zombie dogs, which more often than not might end up being wasted because of the hard cap on them. Big Bad Vodoo and Fetish Army is the one-two punch for nasty situations. Lots of fetishes with augmented damage. With finally the gargantuan as the final summon. Though I do wonder if the dogs from Summon Zombie Dogs and the Gargantuan are permanent or expiring at a set time? Passives: Jungle fortitude to give the pets even more longevity Tribal Rites to lower CD on all 3 fetish related skills which im using. Fetish Sycophants to proc temp fetish minions. I had strongly considered Circle of Life in combination with zombie handler, though i keep being concerned about the hard cap on dogs, plus limited range on CoL. Plus with Corpse spiders being highly spamable, it should see a good return on procced minions with no hard cap.