Assassins are cool, but for some reason that escapes me, I've only really done a kicker so far. She dominated Nightmare difficulty with Dragon Talon and Voice of Reason and I'll take her through Hell eventually. But I want to start a pure trap assassin. Or rather, I already have started one, but I don't know how to proceed. So far, my new assassin is level 13 and has yet to rescue Deckard Cain... I generally play single player (RWM) on /players8. I have a massive arsenal of gear that could possibly be twinked to this character, but her equipment and skills are both still undecided. All I know is that I want to use some traps. Deadly traps. For killing demons. Help me decide which traps. Also, equipment. So far, I've found Fire Blast to be lackluster. I've seen it maxed on builds before, so I assume that it either gets better later on or that it is mainly just useful as a synergy. Blade Sentinel, on the other hand, has been excellent. I don't recall ever seeing Blade Sentinel specialist assassin anywhere, so I assume that the skill either falls off later on or is outclassed by Blade Fury and left alone for that reason. Blade Fury itself is a bit of a puzzle for me. It looks like the skill is quite good, but that it's so weapon-dependent that it pretty much falls outside the "trapper" archetype and is its own thing of some sort, not really used alongside the rest of the traps tree. Is that correct? Are lighting/fire traps generally not powerful when used together? I don't need to be the fastest killer in the game. I do want to pack a punch though, and not be shut down by immunities. Is a fire/lightning trapper viable? How do trappers deal with elemental immune monsters? Kicks? Blade Fury? Mercenary? Venom? Crying and running away? Once I do have my awesome trapper figured out, what goodies should I plan to give her, assuming access to most uniques/runewords?