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Sara's Rift-a-Sin PVM

Discussion in 'Assassin' started by Master Zap, Feb 27, 2008. | Replies: 170 | Views: 104751

  1. Master Zap

    Master Zap IncGamers Member

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    Sara's Rift-a-Sin PVM

    Introduction

    Hi everyone, after making many Martial art and trapper sins, Ive come to find a combo of items that allows one to have fantastic balance of melee kick some butt goodness without giving up much on damage in the trap tree. This can be played equally well on either side. The downfall normally for kicker sins is the lack of an aoe attack that actually takes enemies down. Insert Rift

    Sins are the true swiss army knives of builds, able to run everywhere in the game with ample crowd control, multiple damage sources and even summons. As a comparable build, the Rift-a-din does less physical damage and attacks slower. He does not get summons nor the crowd control a sin is capable of.
    My character requirement that Can take down the ubers and run every other spot in the game. If the char cannot solo Everything, then it's of no use to me.

    The down side, is this build is another one based on game items and if you do not have most of the ideal items you lose effectiveness.

    The info collected here is nothing new, and I cannot claim credit for anything but the time I'm taking to compile it for you.

    Here is another Rift sin oriented build, with enough difference between our approach to make it worthwhile for me to attempt another guide for it.
    The Riftkicker
    by Ava

    What makes this Rift sin different is the focus I went for on this build in eeking out the max orb damage possible, while balancing durabilty. At the same time we want max trap damage and good kicker stats too. This is a Hardcore char afterall.

    Enough jibba-jabba though , onto the meat




    1a. Common Abbrv.
    Allres - Resistance to all
    AR - Attack Rating
    ATDo X - Attacker Takes Damage of X (in integer)
    BM - Bad Manner
    BoS - Burst of Speed
    CB - Crushing Blow
    CBF - Cannot be Frozen
    CR - Cold Resistance
    CS - Critical Strike
    CTB - Chance to Block
    DEX - Dexterity
    DF - Dragon Flight
    DS - Deadly Strike
    DST - Death Sentry Trap
    DT - Dragon Talon
    EIAS - Effective Increased Attack Speed
    FBR - Faster Block Rate
    FCR - Faster Cast Rate
    FHR - Faster Hit Recovery
    FPA - Frames Per Attack
    FPS - Framer Per Second
    FR - Fire Resistance
    FRW - Faster Run/Walk
    IAS - Increased Attack Speed
    LL - Life leech (in percent)
    LR - Lightning Resistance
    LS - Lightning Sentry
    MA - Martial Arts
    MAX - Maximum Damage
    MB - Mind Blast
    MDR - Magic Damage Reduction (in integer)
    MF - Magic Find
    MIN - Minimum Damage
    ML - Mana leech (in %)
    Mods - Modifiers
    NGR - Energy
    OH - Off-hand (This claw that DOESN'T transfer effects to kicks)
    OW - Open Wounds
    PDR - Physical Damage Reduction (in percent)
    PR - Poison Resistance
    PvM - Player versus Monster
    PvP - Player versus Player
    RepL - Replenish Life
    R/W - Faster Run/Walk
    SM - Shadow Master
    SD - Shadow Disciplines
    STR - Strength
    VIT - Vitality
    WB - Weapon Block
    WoF - Wake of Fire
    WSM - Weapon Speed Modifier
    WSM - Base speed

    Faster Hit Recovery

    This is the amount of frames it will take for your character to recover from an attack.

    0% - 9 frames
    7% - 8 frames
    15% - 7 frames
    27% - 6 frames
    48% - 5 frames
    86% - 4 frames

    200% - 3 frames
    4680% - 2 frames

    I suggest heading for either 48% or 86% depending on your choice of equipment.




    What works with kicks:


    The following effects are carried by the kicking skills:
     Life Leech
     Mana Leech
     Elemental Damage
     Magical Damage
     Chance to cast X on striking/Attacking
     Crushing Blow
     Open Wounds
     Prevent Monster Heal
     Ignore Target Defense
     Hit Blinds Target
     Hit Causes Monster to Flee
     Hit Freezes target
     Hit Slows Target


    What's not going to work with kicks:

    Critical Strike , Deadly strike. Physical on wep damage including +min/Max damage


    What is Rift

    There is only 2 scepter's that this can be made in War scepter (ideal) and Caddie's. War scept is both easier to find and cheaper to repair. These have a base wsm of -10. This means we need another 30 ias to hit the quickest kick followup, Shooting for 8/3/3/3/3/3 fpa. This gives us over 5 attacks a second. While the added elemental damages are nice cake mods, the real reason we're using rift is the chance to cast Frozen orb. With the right combo of items we can actually put out as much frozen orb damage as an orb sorcy. What advantage we have over the sorc counterpart is the fact we do not suffer a casting delay. It's very common to kick out 3/4 and even the rare 5 orbs in a single attack cycle. This gives us ultimate AOE in addition to all the usual kick damages the target will also face.


    However you cut it , these are the finished char goals


    48 or 86 FHR
    75+ all res in hell. Overstack of 120% for Uber Meph
    1200 min base life before bo or sages
    50% min chance to block
    8/3/3 kicks or better.
    the ability to have at least 50% cb via stashed item for bosses and ubers.
    lifetap via dracs or wand. Critical for uber running.



    Skill Layout in simple Fashion:

    Martial Arts Tree

    20dtalon

    Dragon Talon is chosen for it's ability to apply various mods like the chance to cast on our Rift. This attack is among the fastest in the game which means proc'ing mods is a cinch. Because it's also physical we have something to leach with.

    Full 20 points advised for Maximum phy damage , and a Hefty Ar bonus. It helps if you can get enough points for a total of 6 kicks. This requires a skill level of 30

    Dragon Tail = 1
    Dragon Claw = 1
    Tiger strike =1
    Cobra strike =1 This skill is very useful early on for supplying Mana/life leach
    Dragon Flight=1 point. A useful way to summon stack via enemy-assisted teleport. Useful for picking out boss type monsters and things like Shamans


    Trap Tree

    20 Death sentry
    Useful for it's ce and added light damage
    20 light sentry
    our main trap huge damage and another form of damage.

    20 Shockweb
    Increase light sentry damage and is more useful then charged bolt sentry. As a sin we're allowed 5 traps out. For me I choose to use 4 lightsentries, and 1 deathsentry. Picking shockweb gives us the option to at least use the synergy skill in conjuction with our regular in play traps.


    Shadow disciples

    1 in all skills except:

    Shadow Master. Put enough points in this skill to hit level 17 master with final items equipped. I ended up with 2 hard points in this skill.

    Bos is our primary aura in use on all but some specific situations where we may need the extra res from fade. Either one of these skills is good at level 1. They will be boosted to adaquate levels. Some people may want to add another point in bos if it means hitting the next ias bp.

    Once these core points are assigned any extra point should go to increasing your trap damage. The alternative is rest in venom.




    Stating

    Strength
    As you can guess enough for gear. As a kicker we will have more str then most other chars. This is because we need to equip hurty boots. I advocate using double up'd goblin toes, the highest str req item we *need* requires 172str

    Dex
    Enough for Max block with Sanctuary Shield. Shoot for 50% block on Head hunter glory

    Vit
    Everything else.



    Equipped Stuff

    First off, again this build is not cheap. I am also not going to list every wep possiblity either. Just what I feel fits the theme and are a couple of the more popular options. As always Rare items have the potential to be the best. Good luck finding those.


    Primary Wep: Rift War sceptor. I know you guys never saw this one coming..

    Primary Shield. Head Hunters Glory shield, 3 socketed with 5/5 level cold facets. We get 15% skill damage much needed for boosting Frozen orb and another -15 enemy res. This coupled with infinnty merc means -100 all enemy res. This is the only unique shield in the game that has 3 sockets to make the most with. A 4 socketed faceted monarch would also work, but you'd give up other stats the Head hunter offers us. If you wanted to sacrifice a bit of damage the only other option that jumps out at me is a Mosher's shield with 2facets


    Switch wep: Hoto : chosen to use for our trap laying and prebluffing every sin skill we have.
    Shield: Spirit monarch.


    Helmet: Only one will do, Nightwings for the added cold skill damage and +2 skills that helps both our trap and melee attacks. 15 ias jewel with ammy let us exceed the 30 ias we need for preffered ias.

    Belt: Tgods is my preffered Hardcore belt of choice on any char. Nos coil String of ears get mention.

    Gloves: Dracs. The ow and str help a ton. Oh yeah free lifetap woot

    boots: Double Up'd Goblintoes (my pick), Up'd Goreriders or Shadow dancers

    Jewelry
    Rings: 1 Ravenfrost. We need cbf somewhere. Dex helps with block and we even get a little cold damage. Yaay :)

    1dwarf star for more life, mdr and firesorb. Take the sting out of fire damage

    Ammy: Rare or Mara for prebluffing venom, shadow master and bos. After that I'd look at an ias ammy like Highlords or Cateye if your bos cannot meet your 8/3/3 kicks.


    Armor: My top pick is COH. +2 skills and much needed res. Everything else it offers is nice.

    Alternatives: Many good choices here like Treachory, Lionheart, Smoke, Ga plate or even Gbane. Whatever you use ensure your hitting the char goals.

    Stashed wep's for boss killing and uber hunting : Shealed Fleshripper , Lastwish pb or Stormlash. The goal here is good speed with CB/OW
    Stashed shield: Sanctuary Troll nest



    Merc Act2.
    Whichever your preffered guy is. I use a Might merc to increase my physical portion of my kick damage.

    Holy freeze doesnt seem that handy since our sin has fantastic crowd control with COS and FO and a Shadow Master

    Wep: Infinnity is hands down by far the best option. Increases all of our elemental damages. As a bonus this wep puts out great physical damage and even has cb of its own. The only downside here is no leach and it's slow.

    Armor: treachory. Has nearly everything the merc needs. More ias, res through Fade and pdr too!

    Helm: Vampgaze. Basicaly this slot is needed for life leach. the dr% offered here is a real boon. Because it came from my zon, it has a 15% ias jewel in it.
    Tal helm, Crown of thieves and Andy's helm are also fitting.


    What about the Evil IM curse?
    Play as a trapper. With our better then avg gear we have full powered LS/DS

    Bust out our 1 point Blade fury
    Throw Gimmersheds at stuff
    Unequip boots and keep kicking. We still get the ctc's and elemental damage. Without a boot on we do so little physical damage we can kick with impunity




    Play by Numbers:

    For Level 82 Hardcore sin of mine
    BeatenByA_Girl

    Full physical damage Dragon talon + All the elemental added damage from gear/charms

    Level 21 frozen orb , by itself pulling about 270-275 damage per shard.
    +30% skill damage from Nightwing's and facets put us about 350+ shard damage
    -100 enemy res puts our effective orb damage to non cold immunes at 700 damage. WOW indeed! This is more then my partial Tal orb sorc mf'er

    still maxing shockweb for more damage but..
    Light sentry damage 4700 per trap. 5 traps available. After conviction we're looking at around 7K+ light damage per trap. Holy cow its only getting stronger.

    Shock web: currently at about 1200

    As Always, use charms to cover what your missing. Fhr, Res, Life and after those are addressed Skill gc's would be next. I feel Trap Gc's would be the most useful for this build.


    For Ubers I remove Rift and the Cold shield and use Fleshripper+ sanctuary shield.

    So thanks for reading. In conclusion I want to say this is one of the most effective do it all chars in the game. With all the fireworks going off it's also one of the flashiest. This is my 1st attempt at a guide here so feedback is welcomed.

    ~Sara
    Last edited: Nov 13, 2008
  2. PestInReace

    PestInReace IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Interesting guide. Had barely even looked at 'Rift' before, but now after i read this guide it really got my attention :thumbsup:
  3. prion

    prion IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    i had wondered why you were wearing Nightwings

    nice guide
  4. Tai.

    Tai. IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    I assumed knowing Sara that she meant it to be a "din" because that is all she builds...

    Loved it hon, keep up the great work
  5. Hcorp

    Hcorp IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Sweet guide, I didn't even realise Rift had a use.
  6. MrKaxe

    MrKaxe IncGamers Site Pal

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    Sara's Rift-a-Sin PVM

    I like the concept...sounds like a lot of fun and with the uber gear you outlined it will destroy...i'm guessing it will still work with poor-man's gear, just not as fast?
  7. Krazeyivan

    Krazeyivan IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Good guide, I am just putting together my PvM/Uber Assassin at the moment - (Blade Fury, DTalon) and I have had to reconfigure my controls as assassins require a key mash!
    It needed done as I was lazy with the F keys!

    Anyway this is one for the future nice work. Will try it when I get Rift sorted.
  8. Master Zap

    Master Zap IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    MrKaxe , the truth is while Vor and Rift work to a degree without say the nightwing's and facet shield, It's really those 2 specific items that bump FO's killing power from mediocre damage to damage that rivals a sorc. We're talking a 30% skill damage bump with another -15 enemy res.
  9. Master Zap

    Master Zap IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Tai hun , If only you knew the amount of high level char I've got going right now , pally and non of course. You'd probably tell me I play way to much. Speaking of which It's been a longtime since we've gamed together. This Sin is on account Sara4[eF] and she's getting alot of play to date.



    Hotkeys are the bread and butter of sin play.

    mine are as followed.


    A= Dtalon
    S= open, currently using cobra strike here
    d= Dflight
    F= Death sentry
    G= G for go home , TP
    E= BOS
    Z= Cloak of Shadows
    X= Mind Bomb

    Poor gear will work just fine for the trap side, ie use some shopped +skill to trap/sin skills claws.
    Poor gear will work fine for regular boss hunting. ie Fleshripper

    Poor gear will not work well for Ubers
    Poor gear will not provide substantial frozen orb damage.
    Poor gear will result in weak summon or weaker traps if you need to add more to the master.

    +skills really adds alot to everything we do as a sin.
    with 1-2 points invested :
    I've almost a full powered master.
    I pull over 1000%ed if I want to use tiger strike and Dtail.
    Close to level 20 venom
    Last edited: Feb 28, 2008
  10. Master Zap

    Master Zap IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    10 chars , error.


    tried doing a short vid clip. I cant seem to view it however

    <object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/sYvmnyvk-8M"> </param> <embed src="http://www.youtube.com/v/sYvmnyvk-8M" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
  11. maiku

    maiku IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Very nice! I learned several new things...one of the most important being that +% cold damage from Nightwing's and facets does work with elemental damage released from procs. I wasn't aware of that. In fact, that's going to serious affect my thinking about a "Rift" Necro I've been gathering equipment for and my VoR Conviction Zealot rebuild (he was my project this last weekend). I have quite a few pieces of equipment needed to make a Rift-a-Sin, although I'll need to find another Lem to make my "Rift" War Scepter. I have an almost perfect one and an Ormus's Robes w/ cold facet in it on my Frost Nova Sorc. And I'll need an "Infinity"...dang it. I'd better start to trade for more Guls then to cube.

    Does this +% and -% cold damage bonus from Nightwing's and facets also work on a Merc? (The reason why I'm asking this is because I might kit a "Rift" Merc for that Necro build I mentioned.)

    Also, I was surprised when you mentioned that up to 5 Frozen Orbs can be released by kicks. The best I ever got from my "Rift" Merc (currently on my VoR Zealot) is 3 Frozen Orbs in a row, and I can get up to 3 Frozen Orbs with my VoR on Zeal. 4-5 Frozen Orbs would do a whopping amount of damage at the damage you mentioned.

    "Rift" is one of those great overlooked rune words. Almost no one uses it on Bnet, but yet it's so powerful in the right builds.
  12. Duality

    Duality IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Random quick question, wouldn't a Divine Scepter also work? Higher str req then it's elite counterpart but same base speed.

    And to Maiku, yes, +/- works on whichever char is holding it, including mercs.
  13. maiku

    maiku IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Good to know. For some reason, it had never really occurred to me that the +/- applied to procs. I've been running my VoR Zealot with a near perfect Nightwing's on his head, and it makes a noticeable difference in damage output. On Sara's build, even better.
  14. Quakin

    Quakin IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    ?
    Blast, you mean?

    Great guide, sounds like quite a fun build.


  15. vDEb

    vDEb IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    I have a Trapsin, which is doing well.

    I wound up putting all the extra points into Fireblast to deal with LitImmunes.

    I don't do Ubers... but that is a different story.

    I was just wondering, what is "VoR" that people keep mentioning?

    also you obviously use Conviction with Infinity Polearm on Merc correct?

    thanks again!
  16. Leetus

    Leetus IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    how do u avoid your merc dying from IM ?
  17. Master Zap

    Master Zap IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Vor stands for Voice of reason runeword and it's similar to that of rift. Rift was choosen for it's higher level chance to cast frozen orb. Vor is viable too.

    As for the IM , well there is only a couple spots in the game, the Chaos level and the worldstone. Sometimes the merc dies, I just res it. Most of the time I can play thru im spots without losing the merc. I Keep TP on hotkey, so I can usualy get back to town to clense the IM 90% of the time I'd say.
  18. chronowarp

    chronowarp IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    You can also make infinity in a low damage polearm so he cannot kill himself easily. Mine takes 10 hits to kill himself.

    However, you probably wouldn't want to go that route unless your merc isn't an important source of damage.
  19. EquiLa

    EquiLa IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    You should read this thread. It will answer most of your questions.

    I will test out this build as soon as I hit some decent level.

    Ontopic: Got a full cold sorc setup that I'm not using and a Rift that I can't get sold. Might aswell test it out :)

    Think I will use 20 Venom / 20 DS / 20 Dtalon / 20 Blade Shield(filler) + prereqs. Got a pure pvp trap/kicker already so I want to try a "pure" melee char this time around.

    Not sure if I will work in a Beast/Phoenix switch or Enigma yet... Think there's 1 to many things to cover with tele aswell. (CB/OW/Fhr/Kick speed/Venom/Overall damage...)



  20. vDEb

    vDEb IncGamers Member

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    Re: Sara's Rift-a-Sin PVM

    Thanks for the input...

    so you just keep kicking into groups and watch Orb go off?

    I saw you mentioned that "on Attack" means as long as you are pointing to an enemy, clicking, and not actually hitting. would this also work with Blade fury? as well as just being half a screen away and holding "shift" + "attack" click?

    and you could potentially start spamming Orb?

    are there any other strong characters out there utilizing CtC off of runewords...

    i know there are the Dual Dream sorcs out there, but they seem very 1 dimensional as Lit Immunes will be all over them.

    I like the Sin because you get Physical dmg + 2 elements. are there any other effective phys+2 or 3 elemental damaging builds?

    thanks!!!

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