So now that Devil's Anvil doesn't really work (believe me I tried), time to look for new fun builds that aren't WW/Sprint. So, I've turned my eyes to the new Rend. I've been using it with the Blood Lust rune. It certainly does some serious damage, and gives you some serious health to boot. One could theoretically make a build based on staying alive just with just that combination. Thing is, the health you get back is based on how much damage you can get Rend to do, so pumping up its damage as much as possible is a must. The first obvious thing is that this would probably favor a 2H weapon, especially now that they can roll some really impressive stats. The next obvious thing would be any buff that increases your raw damage, like Marauder's Rage, Berserker Rage, Weapon Master + Sword/Dagger, Insanity, Punish, and Maniac. Beyond that though... there are some things I seriously don't understand about Rend and bleed damage. Can Rend even crit? Even on the initial hit? I kept trying to hit things with Rend with Overpower on cooldown to see if its express cooldown would trigger, but it never did, even on Rend's initial hit. Either Rend doesn't crit, or its crits just don't proc any on-crit effects. I didn't really test it with any other on-crit effects like Battle Rage runes, but I don't have high hopes for them. At any rate, Overpower doesn't play well with Rend. Worst case, crit isn't any use at all with Rend even for the sake of just increasing its damage. That'd be a bold claim though. Can anybody confirm whether or not Rend actually crits at all? Oh also: if you use Rend, and then increase your damage before the bleed runs out, does the rest of that bleed effect do more damage? Or is it only based off of the damage you did at initial hit? Of course, Rend could also just suppliment another build. I was originally going to add it to a Devil's Anvil build, but obviously that's not going to happen. Something you could do is add it to a WW/Sprint build, possibly replacing your primary with Rend. Since rend costs 20 fury just like sprint, you could start the build off by hitting with the normal attack through hitting the button you have Rend set to. Then when you think you have 20 fury, pop Sprint and run through the enemies to get some tornadoes going, and then go from there. Then you could stop every 5 seconds and throw down a Rend, increasing the damage of that build by quite a bit. You'd also have your pick of runes since obviously LoH is already healing you (though more health never hurts, if you think you need to be more defensive). With a SS/Weapon Throw/Spear build, Rend doesn't seem like it would be a great help since you'd spend most of your time away from enemies. I think. At least I know I don't stand right in the middle of enemies much when I use SS + Rumble, since I kinda want them all to one side of me. Rend feels like a potentially powerful tool now. It'd be nice to figure out how to optimize it.