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Random Tournament 2012

Discussion in 'Single Player Forum' started by Vang, Feb 1, 2012. | Replies: 691 | Views: 27849

  1. Vang

    Vang IncGamers Member

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    Random Tournament 2012

    Welcome to Random Tournament 2010! I've been hosting these the last few years, and we have had a lot of participation and interesting bad rolls.

    Previous: 2010, 2009 and 2008

    This year has some changes implemented to account for 1.13 being released.

    Rules:

    1. 1.13 For this tournament
    2. Hardcore only
    3. Any player setting is allowed, please no cheese for popping chest.
    4. No MP
    5. Single Pass
    6. All quest do not have to be completed neither do all waypoints need to be activated. Your points will be affected though.
    7. You are allowed to go back to a previous difficulty to complete a quest(Imbue, Socket, etc)
    8. Any merc allowed. They must use your Armor, Helm, Shield, and Weapon if able(So act 3 Mercenary will use your shield type and sword type if you got swords)
    9. Starter equipment may be used.
    10. Replays are allowed, and no maximum tries.
    11. Some one else must roll you up.
    12. You do not have to use any skill you get chosen if you choose not to(for instances you get increased stamina, you can elect not to place a point into it.)
    13. Before you start Nightmare or Hell, you must get a re-roll on your 4 or5 skills(You can elect to do this beginning in Act4/5 incase you want have a non-stop session, or other reasons such as limited internet)
    14.Re-roll: You are allowed to get a tournament skill, weapon, and armor choice rerolled once per character. Example: You get Sash chosen as belt, and choose reroll, it can be anything, including a sash again. Sometimes fate decides for you. Must be done at beginning of character.
    14. Atma/GoMule is allowed as an extended stash only
    15. FAM is allowed
    16. No save and exit when your about to bite the dust.

    Clarifications
    Code:
    1. Mercenary MUST use your equipment if able(So all will use your Armor and Helm type)
    2. Tournament Skills are allowed to be respecialized as well incase that comes up when you go to the next act, so they aren't permanent incase you wanted to place points into one for Normal but not use it in nightmare.
    3. Druids are allowed 1 point into Werebear and Werewolf to allow the use of abilities in the shapeshift tree(more if it is one of their skills of course.
    4. Javelin as a weapon usable in Spear and Javelin tree, while Axe for Barbarian does not constitute the ability to use Axe Mastery(This is because you could effectively make a two tree class and be quite more powerful.
    5. Amazon weapons can be only used, but its a harsh tradeoff with the lack of weapons and inability to gamble.
    8. CTC, Charges and passive skills granted from items are allowed. Activated class skills(Berzerk, Firebolt, etc) and outside skills are not allowed.
    9. Just to make sure everyone is on the same page, you can only use starter equipment and your chosen items. So if you can't fill a slot for a while it'll have to stay empty. (Like circlet for example can't gamble until 20)

    End date: 3months with no updates.

    Scoring is simplified this year.

    1 point for waypoint(per act: 9,9,9,3,9)
    1 point for quest(per act: 6,6,6,3,6)
    Lowest Level Guardian Wins extreme bragging rights!

    Tournament Specific Restrictions and Rules:

    Website for Rolls:
    http://www.random.org/integers/
    Stat Points: Any work, no sense in limiting yourself in anyway, and upon a respec, you my replace them however.

    Skill Points: You are given three skills that stick with you throughout time. These three are done on a Random 1-3 and then normal tree method so they truely are random as to what tree they show up in.

    Your other 5 are randomly chosen with a 1-3 on a each tree as well. Once the split up is decided, you are given your skill set. Upon reaching NM your skills are once again rerolled and then again upon entering Hell.

    2012 addition: At the beginning of Normal or Nightmare after your roll you may choose one skill to add to your forever list. This will affect the number of rolls in either Nightmare or Hell difficulty(You get to choose one, not one during each difficulty)

    ****Useless skills happen: Meaning something that provides zero benefit to the character(forever skills only count on the initial roll) Examples include: Spears being used with no Javelin with Javelin skills being rolled, Skeleton Mastery with no Skeletons or Revives, etc. IF you can NOT figure out if a skill will be useless or not, please ask!)

    Equipment: To make it interesting I feel it should be changed a little to help out. Armor is now classified as Heavy, Light, or Medium. This allows a more diversified body Armor type, but keeps to the theme of Random. Though it is a 3, 6, 6 split every type is available by act 2.

    Weapons: I'm going to allow 3 Weapons total, from 2 different types. This helps in the case of an Amazon, and allows for more types. In the case of an Assassin or Amazon choosing their class weapon, they are allowed to. Amazon character's can choose each subtype of her skills as well if so chooses while Assassin characters can choose Two claws. This grants each of them four weapon choices due to the +1 from class specific.

    RANDOM CHARACTER RULES: Unless specified to not include, an Amazon rolled gets: Bow, Javelin and possibly Spear depending on Class one. Necromancer gets a Wandx2 and other random, Sorceress gets Orbx2, Staff x2, Paladin gets Scepter(can possibly be x2 if it rolls to be the multi one) Assassin gets Claw x2.

    An example would look like this:

    Vang chooses Barbarian and I choose Sword x2(either one or twohanded) and Javelin.

    My forever skills are chosen(Mind you I assign 1 to Combat, 2 Warcries, 3 mastery for Barbarian, you may assign 1,2,3 to whichever you prefer)

    2-5, 2-2, 1-4, which equate to: Find Item, Find Potion, Stun.

    Next five are: 1-5, 1-7, 2-1, 2-9, 3-1 which equate to: Sword Mastery, Double Throw, Concentrate, Howl, and Warcry. And these five will change each difficulty.

    Heavy Armor
    Leather Gloves
    Skull Cap
    Belt
    Bone Shield
    Leather Boots
    Crystal Sword
    Claymore
    Pilum
    Avenger Guard

    For this roll, I love Warcry, so will choose to keep it as an added forever skill so that during Nightmare and Hell difficulties I only get 4 skill rolls this time.
    You have the ability to reroll one of your Forever skills, Equipment, and Weapon type. Not any of the skills for each difficulty.

    Roll Codes For items (For Armor, 1=Light, 2=Medium, 3=Heavy)

    Armors- Item #Range
    Code:
    
    Helm #1-9	Armor #1-3		Shields #1-8		Gloves #1-5		
    
    Cap-1		Quilted Armor-L		Buckler-1		Leather Gloves-1
    Skull Cap-2	Leather Armor-L		Small Shield-2		Heavy Gloves-2
    Helm-3	        Hard Leather Armor-L	Large Shield-3		Chain Gloves-3
    Full Helm-4	Studded Leather-L	Kite Shield-4		Light Gauntlets-4
    Great Helm-5	Ring Mail-M		Spiked Shield-5		Gauntlets-5	
    Mask-6		Scale Mail-H		Tower Shield-6
    Crown-7		Breast Plate-L		Bone Shield-7
    Bone Helm-8	Chain Mail-M		Gothic Shield-8
    Cirlet-9	Splint Mail-M
    		Light Plate-L
    		Field Plate-M
    		Plate Mail-H
    		Gothic Plate-M
    		Full Plate Mai-H
    		Ancient Armor-M
    
    Code:
    Boots #1-5		Belt #1-5
    
    Boots-1			Sash-1
    Heavy Boots-2		Light Belt-2
    Chain Boots-3		Belt-3
    Light Plate Boots-4	Heavy Belt-4
    Greaves-5		Plated belt-5
    
    Code:
    Class Specific- Item #Range
    
    
    Paladin Shields #1-5	Barbarian Helms #1-5	Druid Pelts #1-5
    
    Targe-1			Jawbone cap-1		Wolf Head-1
    Rondache-2		Fanged Helm-2		Hawk Helm-2
    Heraldic shield-3	Horned Helm-3		Antlers-3	
    Aerin Shield-4		Assault Helmet-4	Falcon Mask-4
    Crown Shield-5		Avenger Guard-5		Spirit Mask-5
    
    Code:
    Class Specific Continued
    
    Necromancer Shrunken Head #1-5	Amazon Weapons #1-2/1-2/1*	Sorceress Orbs #1-5
    
    
    Perserved Head-1		Stag Bow-1		         Eagle Orb-1
    Zombie Head-2			Reflex Bow-2	                 Sacred Globe-2
    Unraveller Head-3		Maiden Spear-1		         Smoked Sphere-3
    Gargoyle Head-4			Maiden Pike-2	                 Clasped Orb-4
    Demon Head-5			Maiden Javelin 1 or 3*           Jared Stone-5
    Code:
     Katar/Weapons-Item# Range
    Assassin Katar#1-7	Throwing#1-4
    
    Katar-1		        Throwing Knife-1
    Wrist Blade-2	        Balanced Knife-2
    Hatchet Hands-3	        Throwing Axe-3
    Cetus-4		        Balanced Axe-4
    Claws-5
    Blade Talons-6
    Scissors Katar-7



    Code:
    Weapons- Item #Range
    
    
    Swords #1-14	Axes #1-10	Bows #1-8		Scepters #1-3			
    									
    Sword Sword-1	Hand Axe-1	Short Bow-1	        Scepter-1	         	
    Scimitar-2	Axe-2		Hunters Bow-2	        Grand Scepter-2		
    Sabre-3		Double Axe-3	Long Bow-3	        War Scepter-3		
    Falchion-4	Military Pick-4	Composite Bow-4	
    Crystal Sword-5	War Axe-5	Short Battle Bow-5					
    Broad Sword-6	Large Axe-6	Long Battle Bow-6
    Long Sword-7	Broad Axe-7	Short War Bow-7	
    War Sword-8	Battle Axe-8	Long War Bow-8	
    2-H Sword-9     Great Axe-9
    Claymore-10     Giant Axe-10
    Giant Sword-11
    Bastard Sword-12
    Flamberge-13
    Giant Sword-14
    
    Code:
    Weapons-Item #Range
    Maces #1-8	Polearms #1-6	Spears #1-5	Javelin #1-5
    
    Club-1		Bardiche-1	Spear- 1	Javelin-1
    Spiked Club-2	Voulge-2	Trident-2	Pilum-2
    Mace-3		Scythe-3	Brandistock-3	Short Spear-3
    Morning Star-4	Poleaxe-4	Spectrum-4	Glaive-4
    Flail-5		Halberd-5	Pike-5		Throwing Spear-5
    War Hammer-6	War Scythe-6
    Maul-7
    Great Maul-7
    

    Code:
    Weapons Contined Item #Range
    
    
    Staff #1-5	Daggers #1-4	Wands #1-4	Crossbows #1-4
    			
    Short Staff-1	Dagger-1	Wand-1		Light Crossbow-1
    Long Staff-2	Dirk-2		Yew Wand-2	Crossbow-2
    Gnarled Staff-3	Kris-3		Bone Wand-3	Heavy Crossbow-3
    Battle Staff-4	Blade-4		Grim Wand-4	Repeating Xbow-4
    War Staff-5
    
    Last edited: Feb 2, 2012
  2. Vang

    Vang IncGamers Member

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    Re: Random Tournament 2012

    I'll get it started with a Necromancer with 1x wand and 2x bows.
  3. Jcakes

    Jcakes IncGamers Site Pal

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    Re: Random Tournament 2012

    @ Vang: You will need to fix the tables, as there is currently a problem with the [ code] boxes wrapping text. It should be ok if you make the table less wide for example

    Armors- Item #Range
    Code:
    
    Helm #1-9	Armor #1-3		Shields #1-8		Gloves #1-5		
    
    Cap-1		Quilted Armor-L		Buckler-1		Leather Gloves-1
    Skull Cap-2	Leather Armor-L		Small Shield-2		Heavy Gloves-2
    Helm-3	        Hard Leather Armor-L	Large Shield-3		Chain Gloves-3
    Full Helm-4	Studded Leather-L	Kite Shield-4		Light Gauntlets-4
    Great Helm-5	Ring Mail-M		Spiked Shield-5		Gauntlets-5	
    Mask-6		Scale Mail-H		Tower Shield-6
    Crown-7		Breast Plate-L		Bone Shield-7
    Bone Helm-8	Chain Mail-M		Gothic Shield-8
    Cirlet-9	Splint Mail-M
    		Light Plate-L
    		Field Plate-M
    		Plate Mail-H
    		Gothic Plate-M
    		Full Plate Mai-H
    		Ancient Armor-M
    
    Code:
    Boots #1-5		Belt #1-5
    
    Boots-1			Sash-1
    Heavy Boots-2		Light Belt-2
    Chain Boots-3		Belt-3
    Light Plate Boots-4	Heavy Belt-4
    Greaves-5		Plated belt-5
    
  4. Grisu

    Grisu IncGamers Member

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    Re: Random Tournament 2012

    Great to see you hosting this again! I was going to PM you about it over the next few weeks, but you seemed to have heard the calling :)

    Vang's Necromancer

    Forever skills:
    Iron Golem
    Corpse Explosion
    Bone Spear --> rerolled: Teeth

    Normal Skills:
    Poison Nova
    Weaken
    Terror
    Life Tap
    Poison Explosion

    Armor:
    Mask
    Light Plated Boots
    Light Belt
    Chain Gloves
    Medium Body Armor

    Shrunken Head:
    Preserved Head

    Weapons:
    Wand
    Short Battle Bow
    Long War Bow

    Not too bad a roll, I guess (esp. Forever skills) :) Any rerolls? I'll be unavailable the next 7 hours though...



    Last edited: Feb 1, 2012
  5. Vang

    Vang IncGamers Member

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    Re: Random Tournament 2012

    Not bad, Just a reroll on bone spear.

    @Jcakes, used your first two, thanks on the update on what was wrong with the codes, couldn't figure it out. Fixed now.
  6. coju

    coju IncGamers Member

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    Re: Random Tournament 2012

    Oh wow.I have no clue what is going on. None.I may need to look at this on my computer instead of my phone as this looks pretty tricky.

    I want to play a Necro, I choose that, right?
    Now, I choose two weapons that I can only use?
    I under stand that some one else rolls the rest for me, and I get to reroll some for some reason...

    (pretty much everything past "however"in the stay point clause, I am not registering)
  7. Drewgie

    Drewgie IncGamers Member

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    Re: Random Tournament 2012

    @Vang: re-rolled bone spear for you. Teeth :badteeth: Sorry about that mate.
  8. Drewgie

    Drewgie IncGamers Member

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    Re: Random Tournament 2012

    I'll take a sorceress 2x orbs 1x bow
  9. Grisu

    Grisu IncGamers Member

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    Re: Random Tournament 2012

    Drewgie's Sorceress:

    Forever Skills:
    Hydra
    Fire Bolt
    Frozen Armor --> Fire Wall

    Normal Skills:
    Chain Lightning
    Telekinesis
    Chilling Armor
    Blaze
    Teleport

    Armor:
    Medium Armor
    Greaves --> Chain Boots
    Belt
    Gauntlets
    Kite Shield
    Circlet

    Weapons:
    Eagle Orb
    Smoked Sphere
    Composite Bow
    Short War Bow --> Long Battle Bow

    Any rerolls?

    Hydra+Firebolt would be good if I had rolled Fireball, too...the normal skills pretty much suck except for Teleport. IMHO sorceress is the class who has the most disadvantages because of the random rolls (she relies heavily on synergies...)

    If I got the 2007/2008/2009 rules right, you get another bow roll though, because one class item is rolled in any case (orbs in your case). Is this right Vang? There's no ruling on class-specific items in this ruleset...

    EDIT: Added rerolls, 2nd Bow roll and helmet - sorry that I forgot the helmet, my rolling skills are a bit rusty, it seems...



    Last edited: Feb 1, 2012
  10. Grisu

    Grisu IncGamers Member

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    Re: Random Tournament 2012

    @Vang, sorry, forgot to roll your Shrunken Head: It's Preserved Head. Edited it into the roll post.

    @coju: Yeah, it's a bit tricky at first, but after the third or fourth Random tournament you'll get used to it :crazyeyes:
    You are right - you can choose your character, although some want them random as well. You can also choose 3 rolls on your weapons from 2 types, e.g. "2xwand, 1xstaff" or "1xJavelins, 2xThrowing weapons". Then the specific weapons are rolled at random.
  11. Vang

    Vang IncGamers Member

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    Re: Random Tournament 2012

    Yep, you are correct.

    Rolled the second bow for you Drewgie: Short War Bow



  12. Drewgie

    Drewgie IncGamers Member

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    Re: Random Tournament 2012

    So, does this mean I get to move one skill from my norm/nm difficulty skills into my forever skills, or do I get to choose whatever skill I want to become a forever skill? Does it replace one of my original 3 forever skills, or does it become the 4th forever skill?

    I will hold off on the rerolls for now as I think I can get through normal just fine as is. Will probably reroll a skill (Hydra?), the shield, and one of the orbs (eagle unless I find an amazing one). The bow is of no value without enchant tbh.

    I have never had a blaze sorc before. Should be fun :thumbsup:
  13. Grisu

    Grisu IncGamers Member

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    Re: Random Tournament 2012

    As far as I understood the rules, you can now choose if you want one of your rolled Normal Skills to become a forever skills, which means you can't get rid of it anymore and you will only get 4 new skill rolls in NM.

    you can't save your rerolls - they have to be done immediately after the initial roll (rule 14).

    Good luck with it and tell us your rerolls (if you want any at all!)



  14. Drewgie

    Drewgie IncGamers Member

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    Re: Random Tournament 2012

    Ah, thx for the clarifications Grisu!

    Alrighty then. Hmmm...

    Let's reroll Frozen Armor, Greaves, and Short War Bow. Edit: Also, I never got rolled a helm. Could someone do that as well pretty please? :badteeth:

    I thought it over and decided it better to reroll the greaves due to str req rather than worry about crossing my finger and hoping for a reroll of a bone/tower shield. This way I can use the Mila's that is sure to drop :thumbsup:

    FA is meh, and it seems a waste to have a forever skill that is likely never going to have many hard points put into it.

    Short War Bow will never get used, so I'm hoping for a reroll that actually benefits the a1 merc while I'm stuck with her :p

    While it is tempting to keep teleport as a forever skill, or even CL to later deal with FIs, I would rather wait and see what NM skills get rolled and keep one of those.
  15. Vang

    Vang IncGamers Member

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    Re: Random Tournament 2012

    Yep, Grisu has it all down perfectly.

    Your rerolls:

    Chain Boots, Long Battle Bow, and Firewall
    Circlet
  16. Drewgie

    Drewgie IncGamers Member

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    Re: Random Tournament 2012

    Wow, act 1 is going to be sloooooow. No bow for the merc until composites (if I'm understanding the rules correctly), at which point I will have gotten an a2 moron anyway. No Firewall until the act is nearly over (Blaze won't be able to keep up with Firewall dmg, so not going to bother). Yeesh.

    Thanks for the rolls you guys, I will try to return the favor for others as I am able. Let the fun begin!
  17. Grisu

    Grisu IncGamers Member

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    Re: Random Tournament 2012

    Yep, that sucks...remember that you don't have access to Fire Mastery (yet...). This will drastically reduce your damage output! That's why I said, that sorceresses are probably the hardest character class to play in this tournament: You need luck to get your synergies/masteries...you can hope for FM in your NM skillset and move it to your Forever Skills...Best of luck!

    Considering your remark above, I can't decide whether this is a sarcastic remark or not :scratchchin: :wink:

    Either way, I don't know if you can return the favor/take revenge on me, because as you already know from one of the last dailies, I already have 12 tourney characters running...



  18. Drewgie

    Drewgie IncGamers Member

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    Re: Random Tournament 2012

    LOL! No, it wasn't sarcastic or malicious at all. I was legitimately grateful.

    I think FW will do nicely even without FM for normal difficulty. Over 1k/sec without FM I believe. During class, instead of paying attention, I was considering my wish list of NM skills. FM or FO would be best imo. Maybe I'll get real lucky and FO will be a nm skill made permanent and FM will come with my hell skills, or vice versa.

    Anyway, I'm off to the blood moor.

    Edit: another question occurred to me and I didn't see the answer in the rules. Regarding staffmods, whether for pre-buff or general use are characters allowed items with +to a skill the player did not have rolled for him? ie: can I use an orb with +to warmth even though warmth was not one of my rolled skills? So long as the staff skill is used only as a synergy and not as an active skill, is it allowed? (I realize warmth/masteries or Passives for zons, Masteries for barbs, etc. are never "actively" used. Would they be treated differently?)
    Last edited: Feb 1, 2012
  19. Vang

    Vang IncGamers Member

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    Re: Random Tournament 2012

    Yes, you can take advantage of passive skills on items. You can not use a skill you do not have, so no pre-buffing with skills you don't have.
  20. zgpmf

    zgpmf IncGamers Member

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    Re: Random Tournament 2012

    Interesting tourney and perfect moment in my D2 career to make my 1st Guardian.:)
    If I understood corectly, If I choose an Amazon I can take 2x Amazon weapons and 1x bow. Can somebody please roll this for me?

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