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Questions for Blizzard about Diablo 3 Classes?

Discussion in 'Diablo 3 General Discussion' started by Hound, Jun 28, 2013. | Replies: 73 | Views: 2906

  1. Hound

    Hound IncGamers News Service

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    After a harrowing shuttle ride down the 405 I have arrived at my hotel in Irvine, and await tomorrow's festivities. Bonus points for the shuttle driving right past Blizzard Entertainment's campus on the way here (it's about 4 miles from this hotel, <a href="https://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Blizzard+Entertainment,+Alton+Parkway,+Irvine,+CA&aq=t&sll=33.687,-117.774252&sspn=0.34109,0.657806&vpsrc=6&ie=UTF8&hq=Blizzard+Entertainment,+Alton+Parkway,+Irvine,+CA&ll=33.656602,-117.762022&spn=0.021326,0.041113&t=h&z=15">right down Alton</a>). I didn't want to try my luck against the high iron gates around the facility today, when I'm invited tomorrow, but I'm not posting a travel journal here, so let's get to the point!

    I was looking over the <a href="http://diablo.incgamers.com/blog/comments/blizzard-visit-diablo-3-and-diablo-console-questions">huge list of questions you guys have submitted</a> so far, and something odd caught my eye. I might have missed it, but so far in the nearly 90 comments I didn't see a single question or suggestion or request about ANY character class or skill. No one asking for a buff or a nerf to a class, for any skills to be improved or changed, etc. All of the questions were about larger issues of the game, itemization, PvP, etc.

    So, here's your chance to rectify that. Do you guys have any suggestions or requests or demands or questions for Blizzard about the current state of the classes in D3? I will be sitting across a table from multiple Diablo 3 developers in 18 hours, so you're unlikely to get a more direct option to speak truth to power. Hit it in the comments, or click through to read at least one skill request I'll be voicing tomorrow.

    <!--more-->

    Aside from jokes about Barbs needing an across the board 25% DPS nerf, my own hobby horse is the Demon Hunter and how it's by far the least viable in Hardcore, primarily since she's too squishy. I think the class badly needs an <a href="http://diablonut.incgamers.com/skill/monk/near-death-experience">NDE</a> or <a href="http://diablonut.incgamers.com/skill/witchdoctor/spirit-vessel">Spirit Vessel</a> or <a href="http://diablonut.incgamers.com/skill/wizard/unstable-anomaly">Unstable Anomaly</a> style passive that would provide a second chance in case of emergency. Something like 30% life restore and 2 seconds of <a href="http://diablonut.incgamers.com/skill/demonhunter/smoke-screen">Smoke Screen</a>, triggered if your HPS go below 10%. They could insert it as a new Passive, or just tack it onto something appropriate, like <a href="http://diablonut.incgamers.com/skill/demonhunter/tactical-advantage">Tactical Advantage</a> or <a href="http://diablonut.incgamers.com/skill/demonhunter/perfectionist">Perfectionist</a>.

    You need not second me on that though. The field is wide open, so pick your most or least favorite class and tell me to tell Bliz how to fix it.
     
  2. Steven Hazani

    Steven Hazani IncGamers Member

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    Why are Demon Hunters the worst at hunting demons and what do you intend on doing about it?

    Related: How do you intend to make ranged combat function?
     
  3. yovargas

    yovargas IncGamers Member

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    Probably an unpopular idea but I\'d rather they remove NDE or Spirit Vessel or Unstable Anomaly instead of giving the DH a new one of those. I never liked the idea of these essentially HC-specific passives. Removing the existing ones would put the DH slightly more on equal footing with the others while keeping HC truly HC.
     
  4. mondovious

    mondovious IncGamers Member

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    Regarding Demon Hunters:
    -Could change Grenadier passive, which currently \"throws a giant grenade when you die\" to something like \"generates invulnerability shield and stuns enemies\"
    -Strafe should be looked at. All runes except Demolitions(grenades) are vastly underpowered, and channeling cost is impossible with ias gear. The skill simply isn\'t strong enough to warrant costing so much hatred.
    -How about a Rain of Vengeance buff? The skill is pretty much worthless, it does so little damage for a 30s cd.

    Regarding Hardcore:
    -Please please please see if you can get a response from them as to if they ever plan to at least acknowledge disconnects and their \"take 20-60 seconds to exit game\" mechanic is a problem.
    -Act2 keywarden reflecting Monk Bells is kind of ridiculous, and often 1 shots party members in public games on higher mp. Was that really intended? It doesn\'t seem like a \"projectile\" skill to me.
     
  5. Holyknight3000

    Holyknight3000 D3 Fan Creations Forum Moderator

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    Do you plan to make Demon Hunters more durable and how will you come about doing this?

    While the anniversary buff was on I finished leveling my DH to 60 and she just felt like she had no armor period. All I could do was flip flip flip away and shoot.

    My monk on the other hand was like \"rawr smash\" through everything still.

    HK
     
  6. Silverfang

    Silverfang IncGamers Member

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    Oh, I would say that \"What are your plans for strengthening the roleplaying aspect of the game?\" is more than just touching the topic \"classes & skills\" ^^
     
  7. FnB

    FnB IncGamers Member

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    +1
    My last 3 DH have died to Net dropout or PC crashes, 2 of them were in places that if it hadn\'t dropped out there is no way i would have died!
    Like at the top of the stairs in Leoric\'s Manor just as \'1\' normal Dark Cultist comes through the door. This was on mp1 and i was pl26
     
    Last edited: Jun 28, 2013
  8. MagicFind

    MagicFind IncGamers Member

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    What are your plans for wizard skills so that we can have more than Archon and CM builds?
     
  9. Menlyn

    Menlyn Guest

    Honestly.
    Hundreds of threads have been made on the forums about class imbalance... while they\'ve acknowledged the OP\'ness of certain barb and wiz builds, they\'ve pretty much said \"we like where the DH is now\".

    A blind man can see that DHs need some work, and while the rapid fire buff definitely was an improvement, it is probably the least fun build to play... the most viable rune (bombardment) looks like you\'re taking a piss, and then it becomes all about stream management.

    I\'d like to see some serious DH tweaks across the board. Buffs to damage and/or resource costs. A few skills like RoV and Fan of Knives could use slight mechanic reworks (i.e. Cooldowns, even something similar to Overpower). While the passives Grenadier and Thrill of the hunt (the latter which basically doesn\'t work) could also use work.

    Nothing I\'ve said here, is something that you or they don\'t already know.
     
  10. FlyBoyG

    FlyBoyG IncGamers Member

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    Any chance of a marked for death change or buff? It’s a bad skill. None of the runes feel better or worth using. I feel a lot of lost potential lies in better skillrunes for this skill. Compared similar skills (Mantra of conviction), MRD simply underwhelms. MOC doesn’t need to be cast and aimed every 2 seconds, has a rune that actually increases the effect and always has a massive aoe of effected monsters. MFD can’t compare.

    Keeping with this train of thought… exploding palm. All bland and crap skillrunes. The way I\'d word this as a question would be: Any changes in store for EP?

    Due to monster density changes, some skill feel way worse then they used to: Evasive fire. Only covering fire feels viable here. (the one that turns the one shot into 3.) Perhaps all the runes and the base skill should inherently have this 3-shot bonus.

    Shadowpower with gloom. Any chance of a change to this must-have skill?
     
  11. bob182

    bob182 Guest

    1. Cool downs work against the fast-passed nature of game-play. I\'m currently running through HC (for the first time! yay me) on a WD. Too many of the skills aren\'t worth using (I feel) because of their cool downs. The WD needs more active attack skills, generally, but is there any reconsideration of how cool downs undercut certain skills? (eg, Rain of Vengeance, as mentioned above.)
    1b. How might making them resource-intensive, instead, make them more viable? Say, by forcing the player to focus on a resource-regen or resource-on-hit build (I can\'t remember if items even allow for that second option)?

    2. Movement skills. The DH has an awesome movement skill. Um, shit. I can\'t remember what the other characters have... THAT\'S THE PROBLEM. Ok, um, the barbarian needs to be able to jump around a lot more. SO so much fun. The monk needs a ~zap~ I\'m over there! skill that doesn\'t rely on an active attack skill. The WD has an okay one, I think, just because it seems to be able to walk through so much and the cool down isn\'t totally crazy. The Wizard? Oh man, teleport is complete shit. It\'s like they realized how overkill it was in D2 and totally nerfed it. Or rather, gave up on designing it properly. Isn\'t there some rune that allows you to ignore the cool down for 1 second? Zap-zap- oh nevermind, I\'ve landed at a wall. I\'ll just get stuck here for a while....

    3. I\'m not going through all the old posts now, but previously, I believe I saw where a front-pager or a highly up\'d comment suggested making the most common passives on each character standard for those characters. When the majority choose the same passives, maybe they should just be baked into the character. Any thought on that?

    4. Has it already been asked? Any hints about the new classes?! I\'m a dork and still love this game; I\'m very excited for the expansions. Are there any holes (whether play style, or story line, or for old times sake, or whatever) the developers see that they\'d like to fill with a new character class?
     
  12. monitorman

    monitorman IncGamers Site Pal

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    From the Battlenet character description:

    \"COMBOS:
    Monks’ melee attacks are more potent when they’re used in careful succession; they generate additional spiritual energy, deal increased damage and produce unique effects that can enable a monk to defeat nearly any enemy.\"

    Did this just get forgotten about? Or Dropped?
     
  13. bob182

    bob182 Guest

    Weapon choice has little to do with game play. I got a DH to 60 using a sword and shield, but she often had to turn to throwing a bomb or laying a spike trap--anything but actually using a sword. So many skills either presume the weapon you\'re using or completely disregard it. Is there any intention of refocusing on what\'s actually in your toon\'s hand?
     
  14. hellfurion

    hellfurion IncGamers Member

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    Any plans on bringing back affixes that gives us the abilities of certain classes ala D2? Like A barbarian with a ring that gives him teleport? Witch Doctor with hydra?
     
  15. Chris

    Chris Guest

    Demon hunters: Are they happy with the way that attack speed interacts with hatred consumption? Patch 1.05 was all about making the game playable without defensive skills. This succeeded for most classes but demon hunters still need 3 defensive skills to be viable in Inferno, are they happy with where things are?

    Monks: Are they happy that the buffs on the spirit spenders have done their job? Apart from the one problem child, are they happy with the monk passives?

    Wizard + Barb: What are their plans regarding WotB and Archon duration extenders. Are they going to put a hard limit on duration or just diminishing returns on duration extension.
     
  16. ShadowMatrix

    ShadowMatrix IncGamers Member

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    As a Wizard player, I\'d like to see Meteor not share a \"turn\" with frost nova. My reason being CM wizards that use the usual FN,WW,explosion blast can use all 3 skills with no \"turn\" they\'re all spammable, compared to a wizard that wants to replace explosion blast with meteor, meteor and frost nova share a \"turn\" making is significantly more difficult to use a CM meteor wizard because Frost Nova is a huge deal for suvivability. As devs you say you want to buff skills rather than nerf them, this being a subtle change would be a big deal for meteor cm wizards.
     
  17. ShadowMatrix

    ShadowMatrix IncGamers Member

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    WW = Energy Twister btw, typo
     
  18. kar98

    kar98 Guest

    barb - call the ancients. it sucks and all the runes suck. IMO all 5 runes should be added into the base skill and new runes should be made
     
  19. tougeznut

    tougeznut IncGamers Member

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    I've been thinking of some kind of buff while you're standing in your AoE skill. Melee classes don't really need this, but all the ranged classes could hugely benefit from a sort of defensive buff while standing in your AoE. Like rewarding the bold for being bold...

    Anyway... I'd like to know what's in store for the DH as well. Is there any plan on making them something other than a glass canon? Or a way of making them a more effective glass canon? Having so many escape skills is useless if you're limited in how often you can use them. Or make the snares actually snare things.

    Regarding the barb... just leave it alone.

    Monks: is there any planned increase to the base passive spirit regen and to make the spirit generators more viable to use in combos (like someone already mentioned above)? There should be some type of build that's viable (and competitive) with just spirit generators.

    Wizard: any buffs to electricity spells? They kinda all suck.

    WD: ...never cared about them.

    sent from my GalaxySIII
     
  20. Angel_of_Wrath

    Angel_of_Wrath IncGamers Member

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    Not sure about that, as I think Meteor *should* have a casting animation, given it\'s intended power. FN and ET both have an animation IIRC, so it\'s just EB that doesn\'t from that list. The other common one is Diamond Skin, but is used pretty universally.

    Wouldn\'t you rather see other capable builds that didn\'t require the carpal-tunnel-inducing IAS/CM combo? Many wizard passives could use work.

    IMO they should instead buff Meteor\'s damage comparable to other skills that cost 1/2 of a resource pool, like Wave of Light - no cooldown and hits base for 800+ direct instead of 260.

    Meteor is not even as high base damage as HotA, which has a similar impact radius at less than half the cost and doesn\'t require as much aiming or impact delay AND has an increase crit chance. Sure there\'s Shower, but it\'s only 100% per meteor with unpredictable accuracy.

    FWIW you could lump the DH Cluster Arrow in the same topic of disappointing-damage-for-high-resource-cost. And WD Dire Bats, the only rune in the game that reduces your damage. (not sure if true)


    From my biased perspective as a Meteor lover: the skill should be capable of being one of, if not *the*, hardest hitting skill in the game -- with reasonable casting costs, speeds, and restrictions. And with the right gear and skill combinations of course.
     

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