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Questions about single pass, untwinked, HC play!

Discussion in 'Single Player Forum' started by Dazliare, Jan 27, 2013. | Replies: 36 | Views: 1917

  1. Dazliare

    Dazliare IncGamers Member

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    Hey all!

    I was getting bored of everything really, and decided to try something new. I've never guardian'd before, nor have I mat'd an assassin. So I'm thinking I'll try and guardian a sin, single pass all the way for added oh noes. I have a few questions though!

    I'm planning on a trapper (currently lvl 19 in jail lvl 3), but I'm not sure if I should go claw/shield or claw/claw with WB? I'll likely end up shopping a bone shield of deflecting to use for most of normal, but I have no idea what's better later on. Also, trap laying speed is determined by IAS, not FCR right?

    What's the protocol on ancients? Can I S&E if I get crappy mods?

    What should I use imbues for? Should I save them for a higher clvl?

    I want to use the 3 chipped gems + magic item in a bone shield of deflecting to get sockets, but will it reroll the of deflecting part?

    If the above doesn't work, what do you guys use larzuk for? Making RW bases?

    About stashes, do I just keep my HC stashes named as such and make sure I don't move anything SC -> HC? Right now, my HC and SC stashes are in the same project in gomule, and I'm afraid I might mess something up.

    I'll reply with other questions as they come up. Truth is, I've never played HC, so I'm pretty excited to try it.
  2. SunsetVista

    SunsetVista IncGamers Member

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    Good luck with your sin!

    Claw/shield will likely be better for resists/magic find (Rhyme!), while claw/claw has the potential for more +skills (shop claws from Hell Anya). It will depend on if you plan to use Burst of Speed or Fade. If you don't know which you'll need (and you probably don't, in single pass), put a point in each and use them as needed.

    Yes, traps use IAS.

    You don't have to S&E to reroll the Ancient's mods. A simple town portal scroll will reset the fight, including the mods. If you have to S&E for some reason, typically you'd have to run through the last area without killing things and without picking up any loot. If you have to kill to survive, only kill what you have to (on /p1) and don't pick up the loot.

    A nice thing to imbue is often a circlet, if you haven't already gambled a better one. Imbues do depend on character level, so you do want to be higher level when you imbue, or know the required item level for a particular affix you're after (check the german affix calculator).

    I think the 3 chipped gems + magic item only works for weapons. You could use the Magic Shield of Spikes recipe, but it would lose Deflecting.
    Also, the 3 chipped recipe rerolls the item entirely, so yes you would lose Deflecting.

    Yep, RW bases, or a nice set/unique to add a jewel, gem, or rune.

    About stashes, yes. Keep your HC stashes named as such. I usually name an untwinked stash after the character so that I never mule on anything I shouldn't.
  3. felixbavaria

    felixbavaria IncGamers Site Pal

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    Claw/Claw allows you to use Weapon Block, which is independent of Dexterity and can block elemental attacks. For untwinked I'd say claw / shield is better because you can get CBF and MF from Rhyme ...

    The 3 chipped gems recipe does not work for shields, only for weapons. You can try to re-roll claws, though (preferably of high qlvl), to get trap skills as staffmods, a chance of +1-3 to trap skills, and sockets for resist jewels.
  4. jiansonz

    jiansonz IncGamers Member

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    I would advise against imbuing a circlet. If you pick up and sell most of the valuable loot along the way, you can gamble tons of circlets as you go.

    I use my imbues for stuff you can't easily gamble, usually class-specific items* or elite merc weapons (preferrably ethereal if it's a melee merc). For the lower-half elite item types (which are the ones that you usually find, starting in late Nightmare), I wait until clvl 74 or higher because they can get Cruel damage at that point.

    (* of less value for an Assassin since claws can be bought and gambled)
  5. Dazliare

    Dazliare IncGamers Member

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    Awesome, you guys answered pretty much all of my current questions, thanks!

    On circlets - I'm not a high enough lvl to gamble circlets yet, but that is one thing I plan on doing. I gambled gloves/boots of chance, so I have decent mf, but no sets or uniques yet :(

    I'm also planning on using the of spikes recipe.

    Overall I'm really glad I decided to do this. There are so many recipes/shopped items/gambles that I never knew about just using the best twinking gear possible.
  6. FredOfErik

    FredOfErik IncGamers Member

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  7. Dezrok

    Dezrok IncGamers Member

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    Why not go claw/claw (for the higher +skills potential) and have claw/shield on switch (for the better resists/MF/CBF option)? Depending upon what you find along the way and your playing style you'll probably find yourself using one more than the other and can focus on just it if a better switch option comes along. For me one of the most enjoyable things about untwinked is being flexible to best utilise what you find along the way.
  8. japanzaman

    japanzaman IncGamers Member

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    I would recommend setting the player settings as high as possible for both normal and nightmare to increase the amount of items you find. You could also lower them for bosses like Duriel if you don't feel confident in taking them down at P8 settings. A trapper shouldn't have much trouble with P8, and for single pass it makes a huge difference.
  9. Dazliare

    Dazliare IncGamers Member

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    <33333333333 I read a different guide that had a link to that guide, but the link was dead. So glad someone has it!
  10. FredOfErik

    FredOfErik IncGamers Member

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    Damn Thy, hiding all the links in the stickies :tongue:
  11. Twibz

    Twibz IncGamers Member

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    I can vouch for that guide. Best guide I have ever read!

    GL with your challenge Daz
  12. Dazliare

    Dazliare IncGamers Member

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    Thanks Twibz!

    I wrecked Andariel pretty well, but her drops weren't great, even with the merc delivering the final kill. Hoping A2 gives up some better loot!
  13. felixbavaria

    felixbavaria IncGamers Site Pal

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    Don't worry. In single pass, most of the useful drops will come from random monsters anyway.
  14. Dazliare

    Dazliare IncGamers Member

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    What do you guys use imbues on? I'm thinking a claw since I'm not looking for a specific stat (mf/blocking/etc.) from the weapon?
  15. sebhehe

    sebhehe IncGamers Member

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    If you're not doing /players 8 all the way you shouldn't have any problems. Assassins are strong too.

    Of course you need to be careful, but that's about it. Don't rush it, enjoy it.

    I rarely use my imbues, I guess my luck isn't really there :D

    Good luck tho, it's a lot of fun!
  16. zaphodbrx

    zaphodbrx IncGamers Member

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    I used an imbue on a demonhide boots and a spiderweb sash. The imbued boot was my endgame item, and the belt wasn't bad either.
    I suggest waiting till finishing the hell imbue quest and then use all three at once to try making up for gaps in your equipment.
  17. Dazliare

    Dazliare IncGamers Member

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    I don't know why I didn't think of that; already imbued a crappy claw. I'll save NM and Hell for later, thanks!

    Minor update - I'm about halfway through A2, and managed to gamble 2 circlets of luck, and 3 rare circlets for when I need extra resists/to sell in later acts. Also shopped a 30ED/deflecting bone shield that I'm really happy about. Thinking I'll drop to p1 just for duriel, considering how crappy his drops are anyway. I could probably just tank him with some added cold resist, and have my merc poke him to death, but I haven't done normal duriel in months untwinked, so I'm hesitant. Thoughts? I have max block
  18. SunsetVista

    SunsetVista IncGamers Member

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    I usually drop Act bosses to /players 1 when playing untwinked, just in case. You aren't usually missing out on drops, mostly just a bit of experience.
  19. FredOfErik

    FredOfErik IncGamers Member

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    Definitely safe imbues. I usually use them to make up for gaps aswell. Almost always on class specifics/circlets/boots/gloves/belts.

    I always drop norm duriel to p1 :p even when playing twinked. Same goes for D.
  20. felixbavaria

    felixbavaria IncGamers Site Pal

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    IMO, anything above /p3 on act bosses is a waste in single pass play. The experience bonus is negligible and the added drops don't make up for the risk of longer fights. IIRC, quest drops max out on /p3 and are only slightly better than at /p1.

    Imbuing should not be overestimated, it's just a gamble with 100% chance of rare quality and ilvl = clvl + 4.

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