I'm mainly trying to lure Onderduiker, who seems to have looked into some things that might be relevant to this, but everyone else is, of course, welcome to chime in and make fun of me for even wanting to do this... One of my favorite characters has been a poison-based necromancer with the full Trang-Oul's set, Blackbog's Sharp, and Grief on the switch. The fire skills were fun and were actually fairly useful against poison immunities. Grief gave me Venom and was a godsend against dual poison/fire immunities (including some pesky sessile enemies that are impervious to Lower Resist). I even used it to pretty easily kill Uber Diablo when he spawned from PlugY's mock version of that event (on /players8, just like all the rest of the playthrough). I might resort to Grief again, although I want to look at other options. My idea is to build a dagger-focused necromancer capable of dishing out the usual massive poison damage, but also capable of stabbing unbreakable poison-immune monsters to death. If I absolutely need to have a switch weapon, then I'll have a switch weapon, but I want to go for a knife-wielding maniac that can demolish monsters with physical damage in addition to poison damage and be defensively robust while doing so. To this end, I'll consider any equipment in the game. I was leaning toward Fleshripper as the primary weapon, but I can test other options too. Is this feasible, or am I just crazy? I realize daggers aren't the hardest-hitting weapons and that a necromancer using Poison Dagger can't achieve a very fast attack, but I'm hoping that if I throw enough overpowered equipment at the problem, I can get a durable melee necromancer with decent physical damage and enough poison damage to kill just about everything in the game that isn't immune to poison on /players8 in a few hits. I'm not looking for Fanatic Zealot levels of melee domination here, just thinking that poison packs such a punch already, it might be possible to invest more in physical damage and have a powerful, balanced character.