Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Patriarch Uggh, Frenzy barbarian

Discussion in 'Single Player Forum' started by Antonio, Apr 8, 2009. | Replies: 18 | Views: 2215

  1. Antonio

    Antonio IncGamers Member

    Joined:
    Sep 23, 2007
    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    120
    Patriarch Uggh, Frenzy barbarian

    I haven't made a lot of barbs in my playing career because I always considered them too straight forward: buff up and let the click fest begin. No variations in skills needed, just whack stuff with big weapons.

    But on the other hand, I always wanted to make a sword frenzy barbarian with two very specific swords: Crainte Vomir and Vile Husk. When I look at the mods this pair offers it's a very nice bag of tricks: huge IAS in a very fast weapon, faster run/walk, damage reduction, slows target by whooping 35%, chance to cast amplify damage and huge skill ED against undead on the Vile Husk. On paper it looks great, the only thing that could be a problem is mediocre on-weapon ED on both weapons that simply doesn't compare to Oath/Death combo. I thought that the other tasty mods, and some tweaking on other equipment could balance things out. Was I right? Not sure yet, but I liked playing this barb very much, that's certain :)

    So, let me introduce you to Patriarch Uggh:

    Stats and skills[LCS]:

    Code:
    Name:       Uggh
    Level:      84
    
                Naked/Gear
    Strength:   281/300
    Dexterity:  65/100
    Vitality:   159/159
    Energy:     10/10
    HP:         817/817
    Mana:       93/133
    Stamina:    309/334
    Defense:    16/1000
    AR:         310/310
    
    Resits with Fade active:
    
    Fire:       75
    Cold:       67
    Lightning:  75
    Poison:     75
    
    FR/W:       50
    FHR:        50
    IAS:        135
    
    Double Swing: 1/2
    Frenzy: 20/21
    Berserk: 1/2
    
    Sword Mastery : 20/21
    Iron Skin : 1/2
    Increased Speed : 1/2
    Natural Resistance : 5/6
    
    Howl : 1/3
    Taunt : 18/20
    Shout : 1/3
    Battle Orders : 20/22
    Battle Command : 1/3
    Equipment:
    Helm: Guilly
    Wep1: Crainte Vomir legend sword (Amn)
    Wep2: The Vile Husk balrog blade (Amn)
    Body: Treachery Dusk Shroud
    Amy: Highlord's
    Gloves: Laying of Hands
    Belt: String of Ears (15% DR)
    Boots: Gore Riders
    Ring1: rare ring with 4% mana leech, 113 AR and 28 LR
    Ring2: ravenfrost 20/199
    Switch: two echoing throw spears and Demon Limb in stash
    Charms: sharps of dexterity, fines of strength together with my 1.07 trophy charm: Sounding of Maiming (20 max damage)

    Mercenary:
    Azrael; Might Merc
    Weapon: eth 1.07 Cryptic Axe Obedience (sick damage on this one)
    Armor: Dureil's
    Head: Vamp Gaze

    Azrael did all right :yes:

    So what was it like playing him:
    Normal was easy, a bit slow until I could equip double Bloodletter swords that carried my until the Crainte and Husk became available. Later on I used those swords which got upgraded to elite versions at level 60.
    Nightmare was really a breeze, but I had many deaths due to FE monsters corpse explosion which would simply wipe my whole life bulb. Other then that no real problems in Nightmare.

    Hell is where things started to get interesting, and it didn't happen until Act2. Lots of unleachables means lots of NDE's and some deaths. This barb is a leech beast, he has no other "defense" strategy except to hit them hard and leech. Well, he has one. Taunt. And Act2 was the place I learned to use it. I changed my play style a lot. Now I had to retreat, Taunt, wait, kill. No more just kill. It added some thinking to the process, but not much. And it slowed me down a lot. Plus, often my Fade faded away when tiptoeing around monsters simply because I wasn't getting hit often. No Fade means lots of problems for Uggh. So yeah, unleachables are the bane of this character.

    Later on I added a point in Howl, as I got swarmed frequently in Act3. Lowish life, lots of flayers and interuptable attack equals some embarrassing deaths to "knife bigger then body" flayers. One point in Howl sorted things out. And watching slowed monsters trying to run away while I hack them with a sword in the back is sweet, sweet vengeance :crazyeyes:

    Boss fights were easy, Uggh packs 50% CB at 5 fpa, and Azrael 40%, so bosses were not a problem.

    Mana burners in Act5 were very annoying. Especially if some PI boss spawns with mana burn, then I have to resort to mana pot chucking and using slower Berserk attack. An "interesting" thing happened in Throne of Destruction. The spawn was horrible: souls, vipers and OK's. At one moment my merc died to IM, I was Amped and thought it was safe to frenzy the nearest Doom Knight. In the last moment I noticed the IM red whirls around the Amp cloud. Two curses active(not the best picture), that can't be. It was some sort of bug I guess, because Mallah cleansed me of IM, but Amp animation was still there after talking to her.

    Baal dropped all yellow, nothing worth mentioning. Other drops weren't really exciting either, including forges.

    The future of this character consists of some MP games and probably retirement when I get bored with him.

    Thanks for reading this, sorry for the lack of pictures :thumbup:
    Last edited: Apr 8, 2009
  2. RIP

    RIP IncGamers Member

    Joined:
    Sep 4, 2006
    Messages:
    935
    Likes Received:
    1
    Trophy Points:
    166
    Re: Patriarch Uggh, Frenzy barbarian

    Let me be first, who can congratulate You :thumbup:

    Very nice work and even nicer weapon choices, if i ever try to rebuild my frenzy barb, i want to try it this or similiar way...

    Thanks for such inspiration :thumbup:
  3. The Lord of Darkness

    The Lord of Darkness IncGamers Member

    Joined:
    Dec 13, 2008
    Messages:
    684
    Likes Received:
    0
    Trophy Points:
    165
    Re: Patriarch Uggh, Frenzy barbarian

    Congrats on the Pat, good to see someone get past IM and PI, that is what usually keeps me from taking a Barb far.
  4. Juicy Cheese

    Juicy Cheese IncGamers Member

    Joined:
    Jul 27, 2007
    Messages:
    229
    Likes Received:
    0
    Trophy Points:
    57
    Re: Patriarch Uggh, Frenzy barbarian

    Impressive Pat Antonio, love the unique weapon choice, I've always looked at Cranite Vomir with interest, great idea to use it with The Vile Husk. :thumbup:
  5. whommy

    whommy IncGamers Member

    Joined:
    Nov 3, 2007
    Messages:
    87
    Likes Received:
    0
    Trophy Points:
    18
    Re: Patriarch Uggh, Frenzy barbarian

    Congrats on the Pat. Frenzy is one of my favorite skills, and the weapon choices add major style points.

    If you've got such trouble with leeching, why not swap out the LoH for Dracul's grasp? The IAS from the gloves is useless (as far as I can tell) with your current gear. I know with my previous frenzy barbs, and any other melee build, life tap makes Hell a walk in the park. You still gotta watch out for IM though.
  6. Antonio

    Antonio IncGamers Member

    Joined:
    Sep 23, 2007
    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    120
    Re: Patriarch Uggh, Frenzy barbarian

    Thanks for the replies! :)

    As for the gloves, I didn't want LifeTap to override the Amp that triggered sporadically, but that I very much enjoyed. And the huge ED on LoH's was one thing I couldn't bypass...
  7. VoX Dei

    VoX Dei IncGamers Member

    Joined:
    Sep 17, 2005
    Messages:
    1,167
    Likes Received:
    0
    Trophy Points:
    165
    Re: Patriarch Uggh, Frenzy barbarian

    Very stylish weapon combo, Antonio :thumbsup:

    Congrats on a very cool looking Pat!
  8. xxnothing

    xxnothing IncGamers Member

    Joined:
    Dec 5, 2006
    Messages:
    1,212
    Likes Received:
    0
    Trophy Points:
    165
    Re: Patriarch Uggh, Frenzy barbarian

    Congrats! And I'll echo the kudos for the oddball weapon choice! Cool stuff.
  9. Liquid_Evil

    Liquid_Evil IncGamers Member

    Joined:
    Oct 2, 2003
    Messages:
    3,043
    Likes Received:
    8
    Trophy Points:
    256
    Re: Patriarch Uggh, Frenzy barbarian

    Masterfully done hero! Nice amount of total strength, plus Crainte Vomir has always been a pretty wicked stylin' sword.

    No SS or readout of the 1.07 "Obedience"? You can't tease us with reports of "sick damage" and then not elaborate in some way.
  10. NagisaFurukawa

    NagisaFurukawa IncGamers Member

    Joined:
    Feb 26, 2008
    Messages:
    4,375
    Likes Received:
    23
    Trophy Points:
    259
    Re: Patriarch Uggh, Frenzy barbarian

    Congratulations on completing this one! Mind tossing me/us a readout or two for those swords? Curious what they look like when upgraded. :).

    Nice name by the way.
  11. PandadudeSP

    PandadudeSP IncGamers Member

    Joined:
    Nov 15, 2008
    Messages:
    406
    Likes Received:
    0
    Trophy Points:
    98
    Re: Patriarch Uggh, Frenzy barbarian

    Sounds like a cool frenzy barb :thumbsup:! One question though, whyd you go for such a lot of str over vita? Imagine more hp would hep you survive FE and last through more unleechables.
  12. Antonio

    Antonio IncGamers Member

    Joined:
    Sep 23, 2007
    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    120
    Re: Patriarch Uggh, Frenzy barbarian

    About the readouts, laziness got the better of me last night but here they go, at least the interesting ones:

    Code:
     
    Crainte Vomir
    Legend Sword
    One Hand Damage: 65 - 166
    Two Hand Damage: 148 - 279
    Durability: 37 of 44
    Required Level: 51
    Required Strength: 175
    Required Dexterity: 100
    Fingerprint: 0xdff48f9e
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    197% Enhanced Damage
    Damage Reduced by 10%
    Required Lvl +7
    50% Increased Attack Speed
    20% Faster Run/Walk
    -70 to Monster Defense Per Hit
    Slows Target by 35%
    7% Life stolen per hit
    1 Sockets (1 used)
    Socketed: Amn Rune
    
    The Vile Husk
    Balrog Blade
    One Hand Damage: 44 - 220
    Two Hand Damage: 161 - 346
    Durability: 42 of 50
    Required Level: 60
    Required Strength: 185
    Required Dexterity: 87
    Fingerprint: 0x53378a75
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    194% Enhanced Damage
    Poison Resist +50%
    +249 poison damage over 6 seconds
    Required Lvl +7
    6% Chance to cast level 1 Amplify Damage on striking
    630% Damage to Undead (Based on Char Lvl)
    210 to Attack Rating against Undead (Based on Char Lvl)
    7% Life stolen per hit
    1 Sockets (1 used)
    Socketed: Amn Rune
    
    Obedience
    Cryptic Axe
    'HelKoThulEthFal'
    Two-Hand Damage: 230 to 1170
    Durability: 33 of 33
    Required Dexterity: 72
    Required Strength: 122
    Required Level: 59
    Polearm Class - Slow Attack Speed
    Item Version: Expansion
    Item Level: 87
    Fingerprint: 0x2bd3f0a6
    +10 to Strength
    +10 to Dexterity
    +370% Enhanced Damage
    +245 Defense
    All Resistances +23
    Adds 3-14 cold damage over 3 seconds
    Requirements -20%
    40% Faster Hit Recovery
    -25% Target Defense
    40% Chance of Crushing Blow
    30% Chance to cast Level 21 Enchant When You Kill an Enemy
    -25% to Enemy Fire Resistance
    Ethereal (Cannot be Repaired), Socketed (5: 5 used)
    
    Regarding the semi-titan approach, it was one of the ways to deal with the lack of punch on the swords. It turned out OK in the end, but I messes up my stat progression, should have pushed vita to 150, and after that pump strength, not the other way around. It caused me some problems in Act2/Act3 Hell, because my life was around 1.3-1.4k, now with 1.8k things are much more comfortable.

    Thanks for all the replies and I hope we'll meet in MP sometimes :thumbsup:
  13. Hrus

    Hrus IncGamers Member

    Joined:
    Jul 6, 2003
    Messages:
    7,319
    Likes Received:
    0
    Trophy Points:
    346
    Re: Patriarch Uggh, Frenzy barbarian

    Nice choice of weapons, nice build, good work. :thumbsup:

    btw: wasn't your merc faster killer than your character? ;)
  14. Antonio

    Antonio IncGamers Member

    Joined:
    Sep 23, 2007
    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    120
    Re: Patriarch Uggh, Frenzy barbarian

    Well, he would have been if he was able to outrun me, but he wasn't :D


  15. Hrus

    Hrus IncGamers Member

    Joined:
    Jul 6, 2003
    Messages:
    7,319
    Likes Received:
    0
    Trophy Points:
    346
    Re: Patriarch Uggh, Frenzy barbarian

    lol...... ;)



  16. DZJB

    DZJB IncGamers Member

    Joined:
    Aug 31, 2007
    Messages:
    760
    Likes Received:
    0
    Trophy Points:
    120
    Re: Patriarch Uggh, Frenzy barbarian

    Nice choice of weapons sir! And what amazing damage on that Obedience... If you could choose between an Obedience in a GPA or in a Cryptic Axe, which one would you choose? Less damage on the GPA, but it's faster and it's got the biggest range, don't know if that would matter much.

    Also, with that much strength, why a Treachery in a Dusk Shroud? Or did you pluck it from another char?
  17. TheReadMenace

    TheReadMenace IncGamers Member

    Joined:
    Oct 28, 2007
    Messages:
    2,598
    Likes Received:
    0
    Trophy Points:
    466
    Re: Patriarch Uggh, Frenzy barbarian

    Wow. I'd never seen or considered how high the %ED to undead the Vile Husk can get! That's remarkable.

    Definite style points for going with unorthodox swords, especially with today's "standard" Grief/Oath combo. And very good response to Hrus' question regarding merc kills. :thumbup:

    Well done.
  18. Antonio

    Antonio IncGamers Member

    Joined:
    Sep 23, 2007
    Messages:
    1,346
    Likes Received:
    0
    Trophy Points:
    120
    Re: Patriarch Uggh, Frenzy barbarian

    IIRC range of weapon doesn't matter on mercenary, all weapons he uses are range 3. If I had 1.07 GPA I'd probably use that, since better speed = more CB. But I haven't found a GPA rack with my 1.07 sorceress, and I had lots of Cryptic Axes in my stash. It's a minor difference and I think it didn't affect his performance in a significant way.

    As For the Dusk Shroud, seeing that Treachery has no Enhanced Defense modifier, and my barb has only 1 point in both Iron Skin and Shout I think defense isn't an issue here. And with req level 49 and str req of 77 it can be used on many other characters in the future. Plus it makes my barb look like John Rambo when he takes his shirt of :smug:

    @TheReadManace: thanks :)


  19. DZJB

    DZJB IncGamers Member

    Joined:
    Aug 31, 2007
    Messages:
    760
    Likes Received:
    0
    Trophy Points:
    120
    Re: Patriarch Uggh, Frenzy barbarian

    Heh, thx for the info on range 3 for mercs, didn't know that.

    And you're right. Extra defence wouldn't really have mattered because it's Treachery.

Share This Page