As of 1.0.3, the cost of death related repairs has been multiplied. I wonder, what's the reason for it? Is it to curb gold inflation? I would have guessed that people who die the most, are those who are more casual, under-geared and poor. This change punishes poor the most. Meanwhile, all the bots got their scripts updated to prioritize survival, thus all the farmers are not really affected by this change. Am I making some kind of fatal mistake in my analysis, or the developers of D3 are completely clueless?