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New Level 50 Gear & Brief Analysis

Discussion in 'Diablo 3 General Discussion' started by cnallard, Apr 10, 2012. | Replies: 36 | Views: 2587

  1. cnallard

    cnallard IncGamers Member

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    New Level 50 Gear & Brief Analysis

    http://www.youtube.com/watch?v=vg1FlyYxDvE">http://www.youtube.com/watch?v=vg1FlyYxDvE" type="application/x-shockwave-flash" width="760" height="480">

    http://www.youtube.com/watch?v=vg1FlyYxDvE


    A level 45 item can add 165 stat points! A full set of level 21-50 gear adds almost 900 stat points to the character in this case. Quad-stat items exist (see shield). It looks like we're going to be seeing some high numbers on our character screens.



    http://www.reddit.com/r/Diablo/comments/s22ig/new_level_50_gear_brief_analysis/
  2. Chaboi

    Chaboi IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Yea, there has been speculation about skills and their OPness. We don't really know anything until the item information is released..will be crazy though to see how you can additively and multiplicativly create massively damaging skills/builds with the correct gear
  3. isak viking

    isak viking IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    im a bit dissapoint in the affixes, shouldnt we get more variation?
  4. kpaxlol

    kpaxlol IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    This. Hopefully the video is kinda old. The DH one certainly was, considering that the narrator was commenting about Shadow power giving you attack speed.. Which was months ago.

    And still, they said many months ago that the only remaining changes they'll be focusing on are the servers, skill system/runes and item affixes and items in general (art, drop rates etc.)


  5. HardRock

    HardRock IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Look at the possible affixes that can spawn on this weapon for example (affixes tab below the tooltip): http://diablonut.incgamers.com/item/titan-axe

    Check out other items in the database as well. Most affixes made it from D2, so I don't think item variation will be a problem.


  6. Snerra

    Snerra IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Most, but still some interesting ones missing as far as I can tell. To name a few:

    - Prevent Monster Heal
    - Slain Monsters Rest in Peace
    - Chance to Cast when Struck/on Striking
    - Ignore Target's Defense
    - Freezes Target (D3 has chance to chill, but I think that's more like a slow)

    Chance to Cast items especially has potential for some really cool builds, because of the way they work with synergies. Some of my favourite items are the ones that allow for completely unique/new builds. You can tailor a build around some items: Earth Shifter, Phoenix, Oath...

    Well, maybe they're saving CtC for the expansion :doh:


  7. Raesene

    Raesene IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    This is pretty cool. I like how they have mods specific to each weapon type.


  8. HardRock

    HardRock IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Prevent Monster Heal may not make sense in D3. So far, no monsters had natural HP regen. We'll see if this changes later in the game.

    Again, it would be useless probably. We haven't seen any monsters so far that interact with corpses.

    Defense was Dodge in D2. I don't think that many monsters will have Dodge in D3. In the beta, only the Ghastly Gravediggers have this ability. We do have ways to make monsters more vulnerable to damage though, mostly with skills. However, the Wizard can use fire and cold damage from items for this purpose as well, with the Cold Blooded and Conflagration passives.

    There's a chance to freeze affix as well.

    I very much liked these items as well, but they wouldn't blend well with D3's skill system. They're also a designer's worst balance nightmare I imagine.


  9. Raesene

    Raesene IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    I'm kind of surprised there is no +% chance of health globe mod on items, but maybe they tried it already and it was difficult to balance.
  10. MathewPoland

    MathewPoland IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    I think that in higher difficulties most monsters will have some sort of life regen:)

    Fallen Shaman?

    I agree:) I can't see how this could work in Diablo 3.


  11. konfeta

    konfeta IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Well, a good start would be to not make them just clone class's skills but give procs their own unique effects.
  12. HardRock

    HardRock IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Right, how could I forget. :)

    Yeah, that could work. Kinda like Thunderfury's proc in WoW.


  13. cnallard

    cnallard IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    I thought there was a health globe mod for some reason, could be wrong though.
  14. HardRock

    HardRock IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    There is, but only for increased healing amount and pickup radius. +x% chance to spawn globes would probably trivialize target prioritization somewhat. For example, the Unburied always drop a globe so they are good targets to focus on when you want to heal. Increasing the spawn chance for globes would lessen the need to watch for specific targets in this case.
  15. Raesene

    Raesene IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    I actually didn't know this. I always just thought health globes had a flat % chance to drop off every kill.


  16. Doppel

    Doppel Banned

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    Re: New Level 50 Gear & Brief Analysis

    If these items are representative of interesting random items in D3 then *snooorrr*,... sorry i dozed off there.
  17. HardRock

    HardRock IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    Did you look at the affixes I linked to?
  18. marshmallow

    marshmallow IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    With the way the corpse system works in D3 they'll probably just summon in new fallen out of no where like the skeleton mages do for skeletons.



  19. HardRock

    HardRock IncGamers Member

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    Re: New Level 50 Gear & Brief Analysis

    It seems I was wrong about the Unburied always dropping a globe. Still, their chance to do so is much higher compared to weaker monsters, so what I said still stands.


  20. Elly

    Elly Administrator

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    Re: New Level 50 Gear & Brief Analysis

    Hardrock, are there mobs that never drop globes?

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