Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

My wolfman has hit a wall

Discussion in 'Druid' started by Goldtru, Oct 15, 2013. | Replies: 26 | Views: 7797

  1. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    He's been struggling through act 5 NM and cannot beat the Ancients even on p1. Advice?

    Name: Wolfy
    Class: Druid
    Experience: 313528259
    Level: 71

    Naked/Gear
    Strength: 194/194
    Dexterity: 61/61
    Vitality: 165/165
    Energy: 20/20
    HP: 480/582
    Mana: 160/160
    Stamina: 294/294
    Defense: 15/1372
    AR: 275/485

    Fire: 64/24/-36
    Cold: 47/7/-53
    Lightning: 62/22/-38
    Poison: 50/10/-50

    MF: 81 Block: 20
    GF: 66
    FR/W: 10
    FHR: 10
    IAS: 0
    FCR: 0

    Raven: 1/3
    Poison Creeper: 0/0
    Oak Sage: 1/3
    Summon Spirit Wolf: 1/3
    Carrion Vine: 0/0
    Heart of Wolverine: 1/3
    Summon Dire Wolf: 20/22
    Solar Creeper: 0/0
    Spirit of Barbs: 1/3
    Summon Grizzly: 0/0

    Werewolf: 20/26
    Lycanthropy: 20/26
    Werebear: 0/0
    Feral Rage: 5/11
    Maul: 0/0
    Rabies: 1/7
    Fire Claws: 0/0
    Hunger: 0/0
    Shock Wave: 0/0
    Fury: 7/13

    Grand Charm of Inertia
    Grand Charm
    Required Level: 14
    Fingerprint: 0xdafb2774
    Item Level: 52
    Version: Expansion 1.10+
    +7% Faster Run/Walk

    Azure Small Charm of Fortune
    Small Charm
    Required Level: 18
    Fingerprint: 0x8244074b
    Item Level: 65
    Version: Expansion 1.10+
    Cold Resist +5%
    4% Better Chance of Getting Magic Items

    Septic Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x1b164d50
    Item Level: 38
    Version: Expansion 1.10+
    Adds 15 Poison Damage Over 3 Secs (75 Frames)
    +13 to Life

    Large Charm of Vita
    Large Charm
    Required Level: 50
    Fingerprint: 0x6f96dad0
    Item Level: 85
    Version: Expansion 1.10+
    +30 to Life

    Grand Charm of Greed
    Grand Charm
    Required Level: 14
    Fingerprint: 0xba6f21c1
    Item Level: 82
    Version: Expansion 1.10+
    35% Extra Gold from Monsters

    Grand Charm of Greed
    Grand Charm
    Required Level: 14
    Fingerprint: 0xb91125ec
    Item Level: 35
    Version: Expansion 1.10+
    31% Extra Gold from Monsters

    Sazabi's Mental Sheath
    Basinet
    Defense: 178
    Durability: 30 of 30
    Required Level: 43
    Required Strength: 82
    Fingerprint: 0x372fbc5c
    Item Level: 54
    Version: Expansion 1.10+
    +1 to All Skills
    +100 Defense
    Lightning Resist +17%
    Fire Resist +16%


    Feral Amulet
    Amulet
    Required Level: 30
    Fingerprint: 0x471f4f5
    Item Level: 50
    Version: Expansion 1.10+
    +2 to Shape-Shifting Skills (Druid Only)

    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x24b31293
    Item Level: 53
    Version: Expansion 1.10+
    +58 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    23% Better Chance of Getting Magic Items

    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x779511b
    Item Level: 41
    Version: Expansion 1.10+
    +65 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    21% Better Chance of Getting Magic Items

    String of Ears
    Demonhide Sash
    Defense: 110
    Durability: 22 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0xb8d72822
    Item Level: 54
    Version: Expansion 1.10+
    6% Life stolen per hit
    +174% Enhanced Defense
    +15 Defense
    Damage Reduced by 11%
    Magic Damage Reduced by 13
    +10 Maximum Durability

    Scarabshell Boots of Luck
    Scarabshell Boots
    Defense: 63
    Durability: 14 of 14
    Required Level: 49
    Required Strength: 91
    Fingerprint: 0x5ad40d09
    Item Level: 83
    Version: Expansion 1.10+
    33% Better Chance of Getting Magic Items

    Venom Grip
    Demonhide Gloves
    Defense: 103
    Durability: 12 of 12
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x93cf160
    Item Level: 84
    Version: Expansion 1.10+
    Adds 60 Poison Damage Over 4 Secs (100 Frames)
    5% Life stolen per hit
    5% Chance of Crushing Blow
    +133% Enhanced Defense
    +20 Defense
    +5% to Maximum Poison Resist
    Poison Resist +30%

    Bone Jack
    Ornate Plate
    Defense: 816
    Durability: 60 of 60
    Required Level: 37
    Required Strength: 170
    Fingerprint: 0xe852fab7
    Item Level: 83
    Version: Expansion 1.10+
    +10% Faster Hit Recovery
    25% Enhanced Damage
    +81% Enhanced Defense
    +45 to Life
    Cold Resist +22%
    Fire Resist +28%
    Repairs 1 Durability in 20 Seconds
    1 Sockets (1 used)
    Socketed: Realgar Jewel

    Realgar Jewel
    Jewel
    Required Level: 37
    Fingerprint: 0xd78729fd
    Item Level: 52
    Version: Expansion 1.10+
    25% Enhanced Damage

    Fine Small Charm
    Small Charm
    Required Level: 21
    Fingerprint: 0x8a8f03f0
    Item Level: 51
    Version: Expansion 1.10+
    +1 to Maximum Damage
    +11 to Attack Rating

    Fine Large Charm
    Large Charm
    Required Level: 14
    Fingerprint: 0x4d31fd95
    Item Level: 27
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +14 to Attack Rating

    Bronze Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x2bcd8df
    Item Level: 55
    Version: Expansion 1.10+
    +2 to Attack Rating
    +14 to Life

    Steel Large Charm
    Large Charm
    Required Level: 36
    Fingerprint: 0x87c8b7c7
    Item Level: 58
    Version: Expansion 1.10+
    +60 to Attack Rating

    Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xb934c42d
    Item Level: 64
    Version: Expansion 1.10+
    +3% Faster Run/Walk

    Large Charm of Storms
    Large Charm
    Required Level: 26
    Fingerprint: 0x900295e6
    Item Level: 58
    Version: Expansion 1.10+
    Adds 1 - 26 Lightning Damage
    Islestrike
    Twin Axe
    One Hand Damage: 36 - 107
    Durability: 24 of 24
    Required Level: 43
    Required Strength: 85
    Fingerprint: 0xdaad03c
    Item Level: 62
    Version: Expansion 1.10+
    +2 to Druid Skill Levels
    184% Enhanced Damage
    25% Chance of Crushing Blow
    +1 to Fury (Druid Only)
    +1 to Maul (Druid Only)
    All Stats +10
    +50 Defense vs. Missile

    Rhyme
    Gothic Shield
    ShaelEth
    Defense: 34
    Chance to Block: 36
    Durability: 40 of 40
    Required Level: 29
    Required Strength: 60
    Fingerprint: 0x2621bc4e
    Item Level: 43
    Version: Expansion 1.10+
    +40% Faster Block Rate
    20% Increased Chance of Blocking
    Regenerate Mana 15%
    All Resistances +25
    Cannot Be Frozen
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    2 Sockets (2 used)
    Socketed: Shael Rune
    Socketed: Eth Rune

    Grand Charm of Greed
    Grand Charm
    Required Level: 14
    Fingerprint: 0xc282c52a
    Item Level: 58
    Version: Expansion 1.10+
    35% Extra Gold from Monsters

    Fleshrender
    Barbed Club
    One Hand Damage: 71 - 121
    Durability: 56 of 56
    Required Level: 38
    Required Strength: 30
    Fingerprint: 0x5c644be4
    Item Level: 69
    Version: Expansion 1.10+
    +2 to Shape-Shifting Skills (Druid Only)
    +1 to Druid Skill Levels
    184% Enhanced Damage
    Adds 35 - 50 Damage
    +150% Damage to Undead
    20% Chance of Crushing Blow
    20% Deadly Strike
    25% Chance of Open Wounds
    Prevent Monster Heal
    +20 Maximum Durability

    Stormguild
    Large Shield
    Defense: 53
    Chance to Block: 42
    Durability: 37 of 37
    Required Level: 13
    Required Strength: 34
    Fingerprint: 0x3b0833ac
    Item Level: 31
    Version: Expansion 1.10+
    30% Increased Chance of Blocking
    Adds 1 - 6 Lightning Damage
    +57% Enhanced Defense
    +30 Defense
    Lightning Resist +25%
    Magic Damage Reduced by 1
    Attacker Takes Lightning Damage of 3
    +13 Maximum Durability

    Mercenary:

    Name: Azrael
    Race: Desert Mercenary
    Type: Off-Nightmare
    Experience: 43555774
    Level: 71
    Dead?: false

    Naked/Gear
    Strength: 162/162
    Dexterity: 129/129
    HP: 1267/1267
    Defense: 941/1550
    AR: 1079/1079

    Fire: 132/92/32
    Cold: 132/92/32
    Lightning: 132/92/32
    Poison: 182/142/82

    Undead Crown
    Crown
    Defense: 109
    Durability: 25 of 50
    Required Level: 29
    Required Strength: 55
    Fingerprint: 0x8860588d
    Item Level: 94
    Version: Expansion 1.10+
    +50% Damage to Undead
    +83 to Attack Rating against Undead
    5% Life stolen per hit
    +3 to Skeleton Mastery (Necromancer Only)
    +52% Enhanced Defense
    +40 Defense
    Poison Resist +50%
    Half Freeze Duration


    Glorious Chaos Armor
    Chaos Armor
    Defense: 500
    Durability: 70 of 70
    Required Level: 37
    Required Strength: 140
    Fingerprint: 0xa71f442
    Item Level: 69
    Version: Expansion 1.10+
    28% Enhanced Damage
    +46% Enhanced Defense
    1 Sockets (1 used)
    Socketed: Realgar Jewel

    Realgar Jewel
    Jewel
    Required Level: 37
    Fingerprint: 0xaf4217d9
    Item Level: 58
    Version: Expansion 1.10+
    28% Enhanced Damage


    Woestave
    Halberd
    Two Hand Damage: 15 - 58
    Durability: 55 of 55
    Required Level: 28
    Required Strength: 75
    Required Dexterity: 47
    Fingerprint: 0x24932760
    Item Level: 69
    Version: Expansion 1.10+
    31% Enhanced Damage
    50% Chance of Open Wounds
    Prevent Monster Heal
    Hit Blinds Target +3
    Freezes target +1
    Slows Target by 50%
    -50 to Monster Defense Per Hit
    -3 to Light Radius
  2. Namtar

    Namtar IncGamers Member

    Joined:
    May 1, 2012
    Messages:
    373
    Likes Received:
    1
    Trophy Points:
    77
    Have you tried using pets to distract two of them while you fight a third, then running away from them and repeating? As a werewolf, you can pretty much do laps around the Arreat Summit without the Ancients ever catching you and wear them down by attrition. It can be tedious, though.
  3. Archone

    Archone IncGamers Member

    Joined:
    Nov 22, 2010
    Messages:
    7,407
    Likes Received:
    9
    Trophy Points:
    166
    Also, with the crushing blow you have, why not get some ias?

    Or get a maul or similar, druids are very fast hitting with those. And 20% block is very low, so you should increase your damage by alot if you swap for a good 2 hander maul/greatmaul.
  4. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    I figured he wasn't doing enough damage.

    Ok, be kind here - how do I get ias? That's increased attack speed, yes? Charms?

    I have several Bonesnaps, and I just found an executioners sword that does a ton of cold damage. I'm just so in love with the +3 to shape shifting that I get from Flesh render. Is +skills a bit overrated at times? I guess the answer would be yes if you're not dealing enough damage.
  5. Archone

    Archone IncGamers Member

    Joined:
    Nov 22, 2010
    Messages:
    7,407
    Likes Received:
    9
    Trophy Points:
    166
    For a shapeshifter, dmg is better than +skills. Yes, sometimes +skills will increase your dmg aswell.

    But not nearly as much as a new weapon would do!!

    Ias, or increased attack speed, doesnt exist on charms. Some uniques gives that.
    But the most common way to do this, is to find a decently strong weapon. Like aldurs rhythm, and socket it with Shael runes.
    (Which gives you 20IAS each)

    A very good weapon for a werewolf, is the Immortal Kings Maul. It also comes with crushing blow, and 2 sockets.

    Your best choice would be to farm Nightmare Mephisto, he can drop a few exceptional weapons that is awesome for your class.
    My favorite, pretty common, and cheap, is the Steeldriver:

    Steeldriver
    Great Maul
    [​IMG]

    Mace Class
    Two-Hand Damage: (95-133) To (145-203)
    Durability: 60
    Required Strength: 50
    Required Level: 29

    +40% Increased Attack Speed
    +150-250% Enhanced damage
    +150% Damage to Undead
    Heal Stamina Plus 25%
    -50% Requirements


    Weapon Speed: 20
    Quality level: 39
    Treasure Class: 33
    Strength bonus: 110
    Inventory size: 2x3
    Melee Range: 3
    Max sockets: 1


    Upgraded to the exceptional version, you increase its damage to
    (152.5-213.5) To (247.5-346.5)
    And barely increases the lvlreq. Ive used that weapon for both ww barbs and druids, and its very powerful through Nightmare aswell.


    Just my opinions!
  6. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    Awesome. Who am I to argue with an arch angel? I think farming nm meph would also grind him up a bit. I've been too soft on him and let him away with p4 because he has those puppy dog eyes. ;)

    I'll give him my best Bonesnap for now and farm Meph until I get one of those mauls you mentioned.

    :)
  7. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

    Joined:
    Apr 21, 2011
    Messages:
    6,553
    Likes Received:
    40
    Trophy Points:
    169
    I notice you have a ton of points in strength, and its probably because of your armor requiring 170 to wear. Do you have any alternatives available? The highest defense armor is not always the best armor to use. A nice alternative, and usually easy to find is shaftstop, it has 30% DR which will greatly help against any physical damge you take. Another good alternative is duriel's shell if you have it. Less strength means more vitality which means more life, always good.

    My method for shapeshift druids (If I don't have a call to arms runeword for switch) is to have one weapon swtich be focused on plus skills, and the other focused on damage. The one with plus skills you will only use to summon your wolfs/bear/minions, and transform. Then you will switch to the damage weapon for attacking.

    I'm not really sure where you are going with this build, but you have both werewolf and lycanthropy maxed, but minimal points in feral rage/fury. If you want to do more damage, and you have a respec available, I would switch some skill points out of werewolf/lycanthropy and max fury. A few points in feral is helpful but max isn't really necessary so the 5 you have in it now is probably fine. (I usually find lycanthropy more useful than werewolf, as lycanthropy is more life, where as werewolf is only more ias/ar). Also if you plan on using dire wolves, put at least 1 point into summon grizzly for the passive damage bonus it provides to the wolves.

    In terms of weapons for shapeshift druids 2handed weapons will almost always be better than a 1handed + shield for damage, and shapeshift druids have terrible blocking rates anyway. Bonesnap is a great weapon, its reasonably fast, has crushing blow and resistances and its available to you. Although if you happen to have it, ribcracker is probably the best possible "cheap" weapon for a shapeshift druid. Its fast, has more CB, minimal stength requirements, and upping it provides a nice damage boost. Socket either or with a shael rune for faster attacks.

    Anyway, method of attack would be distract with summons, feral rage until you have the big red ball floating around you, and then continually attack with fury, if red ball goes away, switch back to feral. Repeat.
  8. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    I don't have either of those, but hopefully Meph will cough them up. In the meantime, I have:
    Rattlecage gothic plate - this looks like what you are talking about. Def is only 332. However it has 25% crushing blow.

    That's the only halfway decent unique armor I have. The rest has really low def - like Iceblink, Boneflesh, Darkglow, Rockfleece, Twitchthroe and Venom Ward. So farming Meph is prob important just to build up my inventory alone.

    OK, I can do that. I can keep the Flesh render and shield on one, and put the Bonesnap on the other.

    He is a bit of an experiment, to be honest. I love dogs and thought it might be fun to build a druid focusing exclusively on the wolves. I didn't see any builds for it, and I assumed that meant it probably wasn't viable! But I thought it might be fun to try anyway. He has breezed through until now.

    I believe I might have 1 respec available. So I should max fury, max lycanthropy, and then everything that's left goes into WW and feral rage? Then I'll keep my summons as is but add a point in grizzly.

    Believe it or not, I actually have Ribcracker! Amazing. Is there a cube recipe for adding sockets to unique items? I'll go hunting for that. I have a ton of shael runes. Are more shaels better than less?

    This is awesome - thanks, guys!
  9. Archone

    Archone IncGamers Member

    Joined:
    Nov 22, 2010
    Messages:
    7,407
    Likes Received:
    9
    Trophy Points:
    166
    Also, imo, Oak Sage is the best spirit to use. No matter what build.

    1p is enough until later lvls, when you have a few extra points to spare.
  10. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

    Joined:
    Apr 21, 2011
    Messages:
    6,553
    Likes Received:
    40
    Trophy Points:
    169
    I'll try to dig up a guide/pat thread that may be helpful for picking out what you want to do, some of the guides have some useful and not useful parts. Be back in a bit.
  11. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

    Joined:
    Apr 21, 2011
    Messages:
    6,553
    Likes Received:
    40
    Trophy Points:
    169
    Alright, I didn't find anything that suits what you are going for exactly, but this is what I would do...

    I took a look at your other thread too, just for the fun of it.

    Since you want wolves to be your main summons, and at your level right now.

    20 dire wolf
    20 fury
    1 point in your other summons (sages, ravens, creepers, bear etc.)
    1 point in cyclone armor (it won't provide much, but the elemental absorb is helpful, even at one point)
    5-ish in feral rage, more will give you more life leach, but fully charged at level 5 is somewhere around 40% so that +skills from gear should be ok for a while.
    Me pesonally then I would do 1 point werewolf and 20 lycanthropy, but an even split would be more well rounded, its up to you. I play HC and like to have more life, where as more in werewolf would make it easier to hit things.

    After that you have to make a choice, stronger summons or stronger you. If you want your wolves to do more damage, put more skill points in grizzly. If you want better leach, but more in feral rage, If you want to be able to hit things easier put more into Werewolf.

    Strength/Dex: Enough for gear
    Vit: Rest
    Energy: None

    If you are comfortable with your life, then you can put more into strength for extra damage.

    Your armor choices really aren't that optimal...oh! do you have a 3 socket armor available and some runes, I saw that you don't have RWM, but this one would be really helpful to you I think:

    Duress
    3 Socket Body Armor
    Shael + Um + Thul

    +40% Faster Hit Recovery
    +10-20% Enhanced Damage (varies)
    Adds 37-133 Cold Damage 2 sec. Duration (Normal)
    15% Chance of Crushing Blow
    33% Chance of Open Wounds
    +150-200% Enhanced Defense (varies)
    -20% Slower Stamina Drain
    Cold Resist +45%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%

    This one is decent too:

    Lionheart
    3 Socket Body Armor
    Hel + Lum + Fal

    +20% Enhanced Damage
    Requirements -15%
    +25 To Strength
    +10 To Energy
    +20 To Vitality
    +15 To Dexterity
    +50 To Life
    All Resistances +30

    I would take ribcracker over bonesnape or steeldriver. Although ribcracker doesn't have any resists, so that may be an issue. Unfortunately being a unique item, there are only two ways to add sockets, the Act 5 Quest 1 socket reward (Lazruk), or the use of a stone of jordan ring in the cube recipe (but this to me personally is a waste), either way will only add one socket.

    Switch shield: If your going to use it just for transforming/summoning now, you can switch back to the sigons for the additional +skill, every little bit helps.

    Optimal things to be on the look out for/if you have them available I would use them:
    Jalal's Mane - Totemic Mask, Great bonuses
    Immortal king set pieces - gloves/belt/boots. If you have all three then use them, if you only have 2 or less then don't
  12. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    I can't respec him yet - I used up my two respecs already, so he has to make it to hell before I can do it again. However, Rattlecage, Ribcracker and Sandstorm trek boots are making a big difference. He's not getting hurt as much as I thought he would from losing about 500 defense, and he's killing way faster. He made it through the Ancients on p4.

    I don't think I'm going to move him straight on to hell tho, if/when he kills Baal. I strongly suspect that a char who can't handle act 5 NM on p8 won't be able to stick his nose out of the rogue encampment without getting it blown off by a quill rat. He may need to hit the gym a bit and cut down on the sweets. ;) That is, go through act 5 again on p8, farm meph a bit, and generally get ground up some.

    Archone, I'll try Oak Sage for a while. The D2 book said Spirit of Barbs is the thing to use, but I'm not convinced. Also, the book is pretty old and I imagine with all the patches, the spirits have probably changed a bit since then.

    Next time I level up, I'll put a point in grizzly, and then I'll just keep pumping Fury. Amazing the difference that switching out gear makes.
  13. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

    Joined:
    Apr 21, 2011
    Messages:
    6,553
    Likes Received:
    40
    Trophy Points:
    169
    Spirit of barbs is actually the worst of the 3. The return damage is actually only a fraction of the damage actually listed on the skill, and the monster life to damage ratio makes it no where near worth using the spirit of barbs one.

    Oak for more life
    HOW for more damage/AR

    Most people use oak though.
  14. Namtar

    Namtar IncGamers Member

    Joined:
    May 1, 2012
    Messages:
    373
    Likes Received:
    1
    Trophy Points:
    77
    Yeah, the book makes a lot of statements that aren't relevant for newer patches or were never relevant outside Normal difficulty. Spirit of Barbs isn't really worth it. I prefer Heart of Wolverine. Oak Sage gives the most apparent benefit, but it can get annoying when it dies suddenly, leaving you without the life enhancement that you had before.
  15. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    Wow! All I can say is, can you guys come straighten out the rest of my life?? He got through the Ancients on p4 and is now having a pretty easy time in the WS K on p6. All I did was give him ribcracker, rattlecage and sandstorm trek boots, and put a point into grizzly. I'm going to be dumping all my points from now on into fury. The difference is just amazing! He's really fast, and monsters are running away and hiding.

    :)

    EDIT: he just killed nm baal on p3. I know that's not really anything to be proud of, but considering he couldn't kill the Ancients on p1 just a few hours ago, that's quite some progress in my book!:cloud9:
    Last edited: Oct 17, 2013
  16. Archone

    Archone IncGamers Member

    Joined:
    Nov 22, 2010
    Messages:
    7,407
    Likes Received:
    9
    Trophy Points:
    166
    Awesome!! ;)

    Just keep asking questions, I know we're all happy to help!



    Peace
  17. logoutzero

    logoutzero IncGamers Member

    Joined:
    Nov 9, 2005
    Messages:
    758
    Likes Received:
    0
    Trophy Points:
    165
    One thing I would recommend, is to stick to odd numbers for your player settings. As far as the bad guys' chances to drop items are concerned, and when using the /players command, 1&2 are equal, 3&4 are equal, and 5-8 are nearly identical. If, of course, you are only increasing the player setting for more experience, try aiming 1 level higher, to get the boost in treasure! For example, instead of pressing through the WSK on p6, maybe try again on p7 (especially now that you know that hound can handle it!) and see if there is any difference. Also, at any time you are on an even numbered player setting, and you are having a rough time, dropping it down 1 would buy you some breathing room without affecting his ability to dig up treasures in the yard (hey, I'm trying here! :p) IE, if you were having some troubles in the WSK at p6, maybe try dropping to p5 as it will lower the monsters life and other stats, without emptying their pockets!

    As for your actual question, it's a good thing that others were able to help you. I've never played with a Druid before, that's actually why I'm here right now, instead of in the SPF! But good luck, you're doing great!
  18. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    Pyro, I have a couple of questions about your advice.

    1. Why do you suggest putting points in the creepers? I haven't been using them at all, so that I could dump more points in to the wolves. So I must be missing some information about the creepers, and why they are important.
    2. Since the WW has so much life, do I need to put more points into Vit? In other words, I'm spending all my time as the wolf and his life is somewhere around 1400 (that's the number that shows up in the red bulb in the game). The base life is obviously much lower than that. So do I still need to pump Vit?
    3. What do you think of the ravens? I know that they do very little damage and are usually disparaged on the boards here, but to be honest, I have found them very useful for distracting monsters. Yes, they don't do much damage, but they do keep you from being swarmed. Opinion?

    He is struggling again in hell, but I suppose that is to be expected. I'm giving him a bit of a break while I blast through Normal with an Amazon. Holy guacamole is the Amazon amazing.

    I found Black Chaos armor and just realized that I should have made Lionheart out of it. I still can ... but I put ptopazs in it because he was finding absolutely NOTHING and I love finding stuff. It's like shopping only without spending any money.

    You should come play with me some time!
  19. Goldtru

    Goldtru IncGamers Member

    Joined:
    Jun 7, 2013
    Messages:
    2,301
    Likes Received:
    78
    Trophy Points:
    126
    Hi, thanks for your reply! I didn't know that about the p settings and it's very good advice. He does love to go digging up treasures in the yard, yes, although he's very bad at it and mostly finds mouldy old bones and junk. Very disappointing.

    And if you want to play with a Druid, come play with me some time! He's having a dreadful time in hell again, so I've given him a bit of a break. I'll go back to him shortly. I might just run NM a bit to get his confidence back up. He's also COMPLETELY broke. So running NM Countess might be good for him - got to keep the wolves in doggy treats.
  20. khuzgan

    khuzgan IncGamers Member

    Joined:
    Aug 14, 2011
    Messages:
    201
    Likes Received:
    0
    Trophy Points:
    42
    Getting 1 point in carrion wine is a common way to get rid of corpses for druids. This comes in handy in hell when low on gear and unable to kill off monsters fast, since it prevents monsters from being resurrected. With good gear it's not a big deal if you have them or not, but if you find it hard to kill the undead in act2, having them resurrected is, in the best case scenario, very time consuming.

    That is exactly what they are useful for. Since they have blinding attacks they help keeping monsters away from you. Given a few +skill which you'll likely have later on 1 point in them is by far enough, but for a struggling untwinked char it can help with 5 pts (since after skill lvl 5 you don't get more ravens, 5 of them is maximum at any given time). Pre sumoning a few ravens before a nasty bosspack can really make the difference, but if you find yourself able to handle monsters anyways, keeping summoning them is a waste of time.

    You are fortunate not to have done this yet, or you'd have learned a hard-earned lession. Runewords only work in grey socketed items, not in uniques or magical ones.

Share This Page