Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

More info about superior items needed

Discussion in 'Theorycrafting and Statistics' started by Villesmerf, Jun 17, 2007. | Replies: 7 | Views: 7766

  1. Villesmerf

    Villesmerf IncGamers Member

    Joined:
    May 25, 2006
    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    1
    More info about superior items needed

    Well, I have browsed through Arreat Summit and diabloii.net items database (and used google search engine) and couldn't find what i need.
    To make it simple, superior item is "extended" version of normal (non-magic) item. Superior armour can have improved Defense and/or Durability, up to 15% both (let me know, if I'm wrong). Superior weapons can have improved Damage, Durability (again up to 15% both?) and/or Chance to Hit (AR) -but what is the max value for non-magic weapon?
    Again, superior items can have "repair 1 durability in xx seconds". What is the range of xx?
    Again, some of class-specified items can have extra mods, when superior. E.g. Paladin shields can be found with "all resistance +xx%" and/or "+xx to AR" -what are max values of xx? Or where can I find answers? I hope someone of You know :smiley:

    Simply I'm looking for weapons/shield to make some runewords, to get best possible (theoretically) stats; e.g. ethereal superior war pike with 15% enhanced damage AND "xx to AR" AND "repair 1 durability in xx seconds" :evil: -so I'd like to know some values...
    Thx in advance:thumbsup:
     
  2. stfrn

    stfrn IncGamers Member

    Joined:
    Apr 25, 2007
    Messages:
    892
    Likes Received:
    0
    Trophy Points:
    105
  3. Villesmerf

    Villesmerf IncGamers Member

    Joined:
    May 25, 2006
    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    1
    Thanks, part of my problems is solved :thumbsup:
    Well, I based on this:
    found here: http://www.diabloii.net/items/ethereal.shtml. But now I see, that this text hasn't been updated since 1.09 :undecided:



     
  4. helvete

    helvete IncGamers Member

    Joined:
    Jul 17, 2004
    Messages:
    5,574
    Likes Received:
    22
    Trophy Points:
    469
    That wasn't possible on grey items in 1.09 (or any other patch) either. It's poorly explained perhaps, but "ethereal" can be any quality item except set or crafted.

    EDIT: Also low quality items (cracked, crude, etc) can't be ethereal either.
     
  5. yiuman

    yiuman IncGamers Member

    Joined:
    Sep 9, 2003
    Messages:
    704
    Likes Received:
    0
    Trophy Points:
    165
    I can help you out here: that quote means that you can get a self-repair on a magic/rare/unique ethereal item. A plain non-magic item can be ethereal but it will never have a self-repair mod (unless of course you put in a RW with self-repair in it).

    The best auto-mods on paladin shields are 45% all res, or 65%ED and 121AR (the res ones are generally more sought after than the ED ones)
    On amazon weapons +3bow skills or +3jav skills respectively.
    The other class specific weapons can have up to 3 skill bonuses made up of a combination of up +3 for an idividual skill +3(I think) to a skill tree, or +2 all skills.

    The best combo of skills depends on the build in question.

    As to superior AR on weapons, I don't know, but I don't recall ever seeing one over 10. In any case, the AR on a superior weapon is the least important thing to worry about.



     
  6. thegiantturtle

    thegiantturtle IncGamers Member

    Joined:
    Nov 18, 2004
    Messages:
    4,642
    Likes Received:
    0
    Trophy Points:
    120
    You're confusing automods and staffmods and magical bonuses.

    The Paladin shield and Amazon weapon bonuses you mentioned are automods. +life/mana on Sorceress Orbs and +poison damage on Necromancer heads are also automods.

    +individual skills on wands, scepters, staves, orbs, pelts, heads, katars, and barbarian helms are all staffmods. You can get up to 3 staffmods at +1, +2 or +3. Not all skills are normally available on all items (ex: combat skills other than leap on barb helms, holy shield on a scepter, and poison dagger on a wand).

    +2 character skills and +3 tree are magical affixes.



     
  7. yiuman

    yiuman IncGamers Member

    Joined:
    Sep 9, 2003
    Messages:
    704
    Likes Received:
    0
    Trophy Points:
    165
    You are correct about automods and staffmods being different but I was trying to answer the OPs sentiment:

    Which in the case of barb helms etc would mean staff mods not automods and so I answered that.

    To complete the automods bit: Necro-heads can get up to 25-50 poison damage over 4 seconds
    Sorc orbs can get up to 60life or 80mana
    but as these pale into insignificance compared to the staffmods... I guess the theoretical best would have the max life/mana too, but the Pdamage is useless to any but a Pdaggermancer and even then its not going to make a huge difference

    As to some skills not being available, that depends on which patch you are talking about :grin: I play 1.07 and you can get everything there. I have a rather sweet helm with +5 to WW(IIRC).

    You could well be right about the +2char skills and +3 tree being magical affixes (although I was sure I've seen some +tree skills on white items - maybe from an earlier patch? I'll have to check my stash when I get home).



     
  8. helvete

    helvete IncGamers Member

    Joined:
    Jul 17, 2004
    Messages:
    5,574
    Likes Received:
    22
    Trophy Points:
    469
    I have a +3 WC +2 WW +1 Increased Stamina 3s helm. It's filled with PAmethysts atm to twink. BTW, it's a 1.11b drop.

    EDIT: WTF am I thinking. Atma readout:

    Gemmed Lion Helm
    Defense: 63
    Durability: 21 of 35
    (Barbarian Only)
    Required Strength: 73
    Required Level: 30
    Item Version: 1.10+ Expansion
    Item Level: 41
    Fingerprint: 0x79676de8
    +30 to Strength
    +3 to War Cry (Barbarian Only)
    +2 to Whirlwind (Barbarian Only)
    +1 to Increased Stamina (Barbarian Only)
    Socketed (3: 3 used)
     

Share This Page