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Matriarch Seleia

Discussion in 'Single Player Forum' started by GoldenredDragon, Apr 21, 2013. | Replies: 7 | Views: 1494

  1. GoldenredDragon

    GoldenredDragon IncGamers Member

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    Hello fellow SPFers !

    I lurk a lot around this place, and never got a character to the end of Hell in SC. (And barely on botnet. Dedication.) Up until now ! Meet Seleia, my first Matriarch, and soon to be, dedicated MFer, LK runner, etc, etc...

    LCS

    She's a Orb-it-aller if my names are right. Frozen Orb and Fire Ball. I don't like Meteor. So no points there.

    I can't quite remember how she got through the game, as I started her a LONG time ago, went to D3, came back a couple months ago, played on and off for a while, killed most of my HC characters, before coming back to take her onwards.

    She's totally self-found, untwinked as it is. I do remember finding a Shako very early in act 1 hell, to my great delight at the time. I was also endlessly scared my etheral lidless wall would break (got it in nightmare as far as I recall), but that wasn't to be, even after questing all the way to Baal. I also searched high and low for a monarch. White + Larzuk, or 4 sockets. Well I finally did find one. By the way, that's Baal's fourth wave. So I didn't bother to log off, mule the runes on, and start it all over to get my Spirit. Will have to be later on in her life. :p

    Stats and skills
    Code:
    Name:       Seleia
    Class:      Sorceress
    Experience: 835758713
    Level:      82
    
                Naked/Gear
    Strength:   156/161
    Dexterity:  34/49
    Vitality:   260/284
    Energy:     35/49
    HP:         681/814
    Mana:       197/532
    Stamina:    405/420
    Defense:    8/998
    AR:         120/250
    
    Fire:       93/53/-7
    Cold:       129/89/29
    Lightning:  82/42/-18
    Poison:     90/50/-10
    
    MF:         94       Block:      8
    GF:         142
    FR/W:       75
    FHR:        80
    IAS:        10
    FCR:        120
    
    [B]Fire Bolt: 20[/B]/27
    [B]Warmth: 1[/B]/8
    Inferno: 0/0
    Blaze: 0/0
    [B]Fire Ball: 20[/B]/27
    Fire Wall: 0/0
    [B]Enchant: 1[/B]/8
    Meteor: 0/0
    [B]Fire Mastery: 5[/B]/12
    Hydra: 0/0
    
    Charged Bolt: 0/0
    [B]Static Field: 1[/B]/6
    Telekinesis: 1/6
    Nova: 0/0
    Lightning: 0/0
    Chain Lightning: 0/0
    [B]Teleport: 5[/B]/10
    Thunder Storm: 0/0
    Energy Shield: 0/0
    Lightning Mastery: 0/0
    
    [B]Ice Bolt: 5[/B]/10
    Frozen Armor: 1/6
    Frost Nova: 1/6
    Ice Blast: 1/6
    Shiver Armor: 1/6
    Glacial Spike: 1/6
    Blizzard: 1/6
    Chilling Armor: 0/0
    [B]Frozen Orb: 20[/B]/25
    [B]Cold Mastery: 8[/B]/13
    Gear :
    Code:
    Harlequin Crest
    Shako
    Defense: 102
    Durability: 12 of 12
    Required Level: 62
    Required Strength: 50
    Fingerprint: 0xddc73f02
    Item Level: 88
    Version: Expansion 1.10+
    +2 to All Skills
    All Stats +2
    +123 to Life (Based on Character Level)
    +123 to Mana (Based on Character Level)
    Damage Reduced by 10%
    50% Better Chance of Getting Magic Items
    
    Entropy Necklace
    Amulet
    Required Level: 30
    Fingerprint: 0xc820ff8b
    Item Level: 62
    Version: Expansion 1.10+
    +2 to Fire Skills (Sorceress Only)
    All Resistances +14
    Poison Resist +17%
    Damage Reduced by 2
    46% Extra Gold from Monsters
    14% Better Chance of Getting Magic Items
    
    Stealth
    Chain Mail
    TalEth
    Defense: 73
    Durability: 45 of 45
    Required Level: 17
    Required Strength: 48
    Fingerprint: 0xb690871c
    Item Level: 20
    Version: Expansion 1.10+
    +25% Faster Run/Walk
    +25% Faster Cast Rate
    +25% Faster Hit Recovery
    +6 to Dexterity
    Regenerate Mana 15%
    +15 Maximum Stamina
    Poison Resist +30%
    Magic Damage Reduced by 3
    2 Sockets (2 used)
    Socketed: Tal Rune
    Socketed: Eth Rune
    
    Bitter Grip
    Ring
    Required Level: 31
    Fingerprint: 0x85c89d2
    Item Level: 80
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +40 to Attack Rating
    +7 to Dexterity
    +61 to Mana
    Fire Resist +17%
    32% Extra Gold from Monsters
    
    Havoc Finger
    Ring
    Required Level: 13
    Fingerprint: 0xecc8cc5f
    Item Level: 49
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +15 to Attack Rating
    +2 to Energy
    +4 to Mana
    Cold Resist +21%
    Poison Length Reduced by 25%
    
    Goldwrap
    Battle Belt
    Defense: 87
    Durability: 18 of 18
    Required Level: 30
    Required Strength: 88
    Fingerprint: 0xd5e5f84
    Item Level: 59
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    +55% Enhanced Defense
    +25 Defense
    64% Extra Gold from Monsters
    30% Better Chance of Getting Magic Items
    +2 to Light Radius
    Required Level +5
    
    Natalya's Soul
    Mesh Boots
    Defense: 155
    Durability: 66 of 116
    Required Level: 25
    Required Strength: 65
    Fingerprint: 0xa79e974b
    Item Level: 88
    Version: Expansion 1.10+
    +40% Faster Run/Walk
    +113 Defense
    Heal Stamina Plus (Based on Character Level) +20%
    Cold Resist +17%
    Lightning Resist +19%
    +50 Maximum Durability
    
    Trang-Oul's Claws
    Heavy Bracers
    Defense: 70
    Durability: 16 of 16
    Required Level: 45
    Required Strength: 58
    Fingerprint: 0x6b3ca862
    Item Level: 59
    Version: Expansion 1.10+
    +2 to Curses (Necromancer only)
    +20% Faster Cast Rate
    +25% to Poison Skill Damage
    +30 Defense
    Cold Resist +30%
    
    Spirit
    Long Sword
    TalThulOrtAmn
    One Hand Damage: 3 - 19
    Durability: 44 of 44
    Required Level: 25
    Required Strength: 55
    Required Dexterity: 39
    Fingerprint: 0xbaf14939
    Item Level: 28
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    Adds 1 - 50 Lightning Damage
    Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    7% Life stolen per hit
    +250 Defense vs. Missile
    +22 to Vitality
    +89 to Mana
    +5 Magic Absorb
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Lidless Wall
    Grim Shield
    Defense: 499
    Chance to Block: 0
    Durability: 24 of 36
    Required Level: 41
    Required Strength: 48
    Fingerprint: 0xbc401376
    Item Level: 88
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    +121% Enhanced Defense
    +10 to Energy
    Increase Maximum Mana 10%
    +4 to Mana after each Kill
    +1 to Light Radius
    Ethereal
    
    Switch :
    Code:
    Harmony
    Composite Bow
    TirIthSolKo
    Two Hand Damage: 23 - 37
    Durability: 34 of 36
    Required Level: 39
    Required Strength: 25
    Required Dexterity: 35
    Fingerprint: 0x6e388b1a
    Item Level: 85
    Version: Expansion 1.10+
    Level 10 Vigor Aura When Equipped
    261% Enhanced Damage
    +9 to Minimum Damage
    +9 to Maximum Damage
    Adds 55 - 160 Fire Damage
    Adds 55 - 160 Lightning Damage
    Adds 55 - 160 Cold Damage Over 5 Secs (137 Frames)
    +3 to Valkyrie
    +10 to Dexterity
    Regenerate Mana 20%
    +2 to Mana after each Kill
    +2 to Light Radius
    Level 20 Revive (25/25 Charges)
    4 Sockets (4 used)
    Socketed: Tir Rune
    Socketed: Ith Rune
    Socketed: Sol Rune
    Socketed: Ko Rune
    
    Charms :
    Code:
    Garnet Small Charm of Life
    Small Charm
    Required Level: 20
    Fingerprint: 0x29b1f037
    Item Level: 45
    Version: Expansion 1.10+
    +10 to Life
    Fire Resist +8%
    
    Russet Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xd6353660
    Item Level: 83
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    Fire Resist +6%
    
    Garnet Small Charm
    Small Charm
    Required Level: 20
    Fingerprint: 0x8de61fef
    Item Level: 50
    Version: Expansion 1.10+
    Fire Resist +8%
    
    Amber Large Charm
    Large Charm
    Required Level: 27
    Fingerprint: 0xff6d3ce7
    Item Level: 80
    Version: Expansion 1.10+
    Lightning Resist +13%
    
    Ocher Small Charm of Strength
    Small Charm
    Required Level: 10
    Fingerprint: 0x27005a48
    Item Level: 1
    Version: Expansion 1.10+
    +1 to Strength
    Lightning Resist +7%
    
    Shimmering Small Charm of Strength
    Small Charm
    Required Level: 25
    Fingerprint: 0xf2248fb2
    Item Level: 80
    Version: Expansion 1.10+
    +2 to Strength
    All Resistances +5
    
    Ruby Small Charm
    Small Charm
    Required Level: 32
    Fingerprint: 0x8b5ec620
    Item Level: 80
    Version: Expansion 1.10+
    Fire Resist +11%
    
    Shimmering Small Charm
    Small Charm
    Required Level: 25
    Fingerprint: 0x61249513
    Item Level: 80
    Version: Expansion 1.10+
    All Resistances +4
    
    Cobalt Small Charm
    Small Charm
    Required Level: 20
    Fingerprint: 0xa2c6b8a2
    Item Level: 57
    Version: Expansion 1.10+
    Cold Resist +9%
    
    Cobalt Small Charm of Frost
    Small Charm
    Required Level: 20
    Fingerprint: 0xf6434d7f
    Item Level: 41
    Version: Expansion 1.10+
    Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
    Cold Resist +9%
    
    Serpent's Grand Charm of Inertia
    Grand Charm
    Required Level: 41
    Fingerprint: 0x547b0072
    Item Level: 63
    Version: Expansion 1.10+
    +7% Faster Run/Walk
    +58 to Mana
    
    Mercenary:
    Code:
    Name:       Fazel
    Race:       Desert Mercenary
    Type:       Comb-Normal
    Experience: 61414354
    Level:      82
    Dead?:      false
    
                Naked/Gear
    Strength:   185/190
    Dexterity:  149/154
    HP:         1710/1710
    Defense:    1260/1701
    AR:         1937/439699
    
    Fire:       149/109/49
    Cold:       149/109/49
    Lightning:  149/109/49
    Poison:    239/199/139
    
    Venom Ward
    Breast Plate
    Defense: 198
    Durability: 26 of 26
    Required Level: 20
    Required Strength: 20
    Fingerprint: 0xdb9ddac9
    Item Level: 59
    Version: Expansion 1.10+
    +93% Enhanced Defense
    +15% to Maximum Poison Resist
    Poison Resist +90%
    Poison Length Reduced by 50%
    +2 to Light Radius
    Ethereal
    
    Stealskull
    Casque
    Defense: 243
    Durability: 20 of 24
    Required Level: 35
    Required Strength: 59
    Fingerprint: 0x619a98de
    Item Level: 88
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    +10% Faster Hit Recovery
    5% Mana stolen per hit
    5% Life stolen per hit
    +234% Enhanced Defense
    46% Better Chance of Getting Magic Items
    
    Insight
    Great Poleaxe
    RalTirTalSol
    Two Hand Damage: 172 - 450
    Durability: 27 of 55
    Required Level: 63
    Required Strength: 179
    Required Dexterity: 99
    Fingerprint: 0xbe653946
    Item Level: 85
    Version: Expansion 1.10+
    Level 13 Meditation Aura When Equipped
    +35% Faster Cast Rate
    255% Enhanced Damage
    +9 to Minimum Damage
    226% Bonus to Attack Rating
    Adds 5 - 30 Fire Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    +3 to Critical Strike
    All Stats +5
    +2 to Mana after each Kill
    23% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    

    The Ancients were interesting to deal with. None were fire-cold immune, and I didn't see any auras, so I went berzerk on the teleports to separate them. I manage to get Talic whirling along the south-west side of the map, with his bro's somewhere else. So I went tele-tele up left, Orb down right, tele-tele down right, Orb Up left, and on and on and on. Until he dropped. My endless mana supply survived, thanks to my endless Teleports keeping him out of whirl range. Once I got hit, mashed the rejuv, and survived to teleport out. Next came Khorlic, and much in the same place. Except the routine this time was tele-tele up left, FB-FB-FB-FB-FB... you get the idea. And lastly, Madawac ran after me for a long time. He was extra fast, cursed, and lightning enchanted. So I had bolts all over the place, and kept teleporting all over the place, with the occasional orb flying in his general direction. Another rejuv went down when he got a shot off. But as he spent so much time running around instead of aiming, it wasn't too hard.

    I re-rolled my map a couple times last week, and got something I don't want to ever lose. A nice LK map. Five teleports from the waypoint to the first house, then three left, two up, three left, to get to the three next houses, that just so happen to be next to each other. That's the main reason for the Harmony bow on switch, and Natalya's boots. Makes those runs fast. On got a Gul at the moment. And a boat load of other goodies, skillers, gems, mid-range runes. The future is bright for Seleia.

    Other things of note :
    Gambling is fun. Don't know if it's really any good. For some hybrid perhaps.
    HellForge... could be worse.

    I have a blizzard sorc somewhere in nightmare running meph there, in hopes of a skins of the vipermagi. And other goodies for future chars. And to change things up as well. I don't know exactly where Seleia will be orbing around. I'm definitely going to be taking here around Lower Kurast a lot. And then try out some hell meph, and see how that goes...

    G.R.D. (Thanks for reading !)
  2. Dazliare

    Dazliare IncGamers Member

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    Congratz! I remember my first SP mat :)
  3. GooberGrape

    GooberGrape IncGamers Member

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    Congrats! Nice writeup, well formatted and a good read.
  4. Valaska

    Valaska IncGamers Member

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    Congrats, I remember my first SP Mat, after spending years on Battle.net and then having to do all of the game solo was shocking. I will never like Act 3, ever.

    Good luck on your MF runs!
  5. Dazliare

    Dazliare IncGamers Member

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    Valaska - try a fire druid, just for act 3. SO SATISFYING to melt all the little fetish jerks.
  6. pharphis

    pharphis IncGamers Site Pal

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    Rabeis is even better for them!
  7. Drystan

    Drystan IncGamers Member

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    Congrats on the Matriach, and good luck with her future hunting! :thumbup: Good start with the Harly find.
  8. GoldenredDragon

    GoldenredDragon IncGamers Member

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    Thanks for the replies !

    I'm feeling more inclined towards getting a Guardian than MFing now. But all my HC chars above level 30 are deeded, and I always find acts 2 and 3 normal are such a drag. Okay, p8 doesn't really help, but the one time I played on p1, I ended up killing Diablo at level 23, and needing to go back for some more levels before tackling act 5 safely. Tough times getting past those pesky acts 2 and 3. In normal that is, cuz' I do enjoy them in nightmare, as XP is less of a grind I feel.

    ANYWAY, I hope to bring some more of these threads within the following years. Patience patience. I think that's the key to HC. Also concentrating on a single char, instead of having like two from each class sitting between levels 15 and 28 ? So many builds to do ! :D

    G.R.D. (diabloholic)

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