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Matriarch Quedra, 4 years running

Discussion in 'Single Player Forum' started by moo-cow, Dec 9, 2007. | Replies: 9 | Views: 1622

  1. moo-cow

    moo-cow IncGamers Member

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    Matriarch Quedra, 4 years running

    I think I created Quedra shortly after 1.10 was released to test the synergies and to make a magezon, which I hadn't done in 1.09. This afternoon I finally killed Baal, Matting her after almost 4 years.

    Matriarch Quedra
    Name: Qedra
    Class: Amazon
    Experience: 978701143
    Level: 84

    Naked/Gear
    Strength: 56/56
    Dexterity: 32/66
    Vitality: 230/230
    Energy: 100/100
    HP: 906/906
    Mana: 266/306
    Stamina: 377/377
    Defense: 8/311
    92 stat points saved

    All resists in the negatives, between -30 and -15 iirc

    skills:
    20 in:
    Exploding Arrow
    Immo Arrow
    Cold Arrow
    Freezing Arrow

    1 in:
    Fire arrow
    Ice Arrow
    Magic Arrow
    Multi shot
    all of the passives

    1 unspent

    Fire Side:
    Kuko Shakaku
    Cedar Bow
    Two Hand Damage: 26 - 78
    Durability: 26 of 28
    Required Level: 49
    Required Strength: 53
    Required Dexterity: 49
    Fingerprint: 0x4922ef62
    Item Level: 87
    Version: Expansion 1.10+
    Properties:
    169% Enhanced Damage
    +3 to Immolation Arrow (Amazon Only)
    50% Piercing Attack
    Fires Explosive Arrows or Bolts
    +3 to Bow and Crossbow Skills (Amazon Only)
    +57 - 225 Fire Damage
    100% Chance to cast level 31 Meteor when you Die
    4% to Fire Skill Damage
    -3% to Enemy Fire Resistance
    1 Sockets (1 used)
    Socketed: Rainbow Facet (4/-3)

    Fire arrow - 1 (14)
    Exploding arrow - 20 (33)
    Immo arrow - 20 (36)


    Cold Side:

    Wizendraw
    Long Battle Bow
    Two Hand Damage: 5 - 30
    Durability: 38 of 44
    Required Level: 49
    Required Strength: 40
    Required Dexterity: 50
    Fingerprint: 0xe4dbf3ae
    Item Level: 55
    Version: Expansion 1.10+
    Properties:
    +15 to Energy
    +30 to Mana
    70% Enhanced Damage
    +81 to Attack Rating
    Cold Resist +26%
    20% Increased Attack Speed
    Fires Magic Arrows
    +24 - 38 cold damage with 0 sec Duration
    100% Chance to cast level 43 Frost Nova when you Level-Up
    4% to Cold Skill Damage
    -37% to Enemy Cold Resistance
    1 Sockets (1 used)
    Socketed: Rainbow Facet (4/-4)

    Cold arrow - 20 (30)
    Ice arrow - 1 (11)
    Freezing arrow - 20 (30)

    and another SS showing the gear and the true AR with the kuko (silly bow skill AR bug giving me about 51% chance to hit Baal, with my BA merc)

    my gear was very +skills heavy, and I found that almost everything that wasn't fire immune died in 3 or fewer immo arrows, or chewed through my mana using FA.
    gear:
    Code:
    Peace
    Light Plate
    Defense: 102
    Durability: 60 of 60
    Required Level: 29
    Required Strength: 41
    Fingerprint: 0x92717cc3
    Item Level: 85
    Version: Expansion 1.10+
    Properties: 
    +2 to Amazon Skill Levels
    +2 to Critical Strike
    2% Chance to cast level 15 Valkyrie on striking
    4% Chance to cast level 5 Slow Missiles when struck
    20% Faster Hit Recovery
    Cold Resist +30%
    Attacker Takes Damage of 14
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Amn Rune
    
    Cruel Visage
    Tiara
    Defense: 46
    Durability: 25 of 25
    Required Level: 67
    Fingerprint: 0x76576b5c
    Item Level: 88
    Version: Expansion 1.10+
    Properties: 
    Damage Reduced by 5
    +2 to Amazon Skill Levels
    Half Freeze Duration
    +4 to Mana after each Kill
    5% Chance to cast level 3 Frost Nova when struck
    All Resistances +19
    
    Archer's Chain Gloves of Dexterity
    Chain Gloves
    Defense: 8
    Durability: 16 of 16
    Required Level: 45
    Required Strength: 25
    Fingerprint: 0xe56ac08d
    Item Level: 76
    Version: Expansion
    Properties: 
    +1 to Dexterity
    +3 to Bow and Crossbow Skills (Amazon Only)
    
    Beast Grip
    Ring
    Required Level: 16
    Fingerprint: 0xfae8dcdb
    Item Level: 30
    Version: Expansion 1.10+
    Properties: 
    +112 to Attack Rating
    +2 to Minimum Damage
    Lightning Resist +20%
    +5 to Light Radius
    5% Bonus to Attack Rating
    
    Goblin Toe
    Light Plated Boots
    Defense: 33
    Durability: 18 of 18
    Required Level: 22
    Required Strength: 50
    Fingerprint: 0xc45ac0e3
    Item Level: 90
    Version: Expansion
    Properties: 
    52% Enhanced Defense
    +15 Defense
    Damage Reduced by 1
    Magic Damage Reduced by 1
    -1 to Light Radius
    25% Chance of Crushing Blow
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0xfcbe9a7c
    Item Level: 75
    Version: Expansion 1.10+
    Properties: 
    +18 to Dexterity
    +40 to Mana
    +189 to Attack Rating
    +15 - 45 cold damage with 4 sec Duration
    20% Cold Absorb
    Cannot Be Frozen
    
    Razortail
    Sharkskin Belt
    Defense: 106
    Durability: 14 of 14
    Required Level: 32
    Required Strength: 20
    Fingerprint: 0xe058ece0
    Item Level: 61
    Version: Expansion 1.10+
    Properties: 
    +15 to Dexterity
    146% Enhanced Defense
    +10 to Maximum Damage
    +15 Defense
    33% Piercing Attack
    +8 Attacker Takes Damage of
    
    Valkyrie's Amulet of the Bat
    Amulet
    Required Level: 67
    Fingerprint: 0x60e2dd21
    Item Level: 90
    Version: Expansion
    Properties: 
    3% Mana stolen per hit
    +2 to Amazon Skill Levels
    
    
    merc:
    
    Corpsemourn
    Ornate Plate
    Defense: 1145
    Durability: 60 of 60
    Required Level: 55
    Required Strength: 170
    Fingerprint: 0x3c62a700
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +8 to Strength
    +10 to Vitality
    154% Enhanced Defense
    Cold Resist +35%
    +12 - 36 Fire Damage
    6% Chance to cast level 2 Iron Maiden when struck
    Level 5 Corpse Explosion (40/40 Charges)
    
    Insight
    Cryptic Axe
    Two Hand Damage: 119 - 501
    Durability: 65 of 65
    Required Level: 59
    Required Strength: 165
    Required Dexterity: 103
    Fingerprint: 0x5ed8312c
    Item Level: 79
    Version: Expansion 1.10+
    Properties: 
    All Stats +5
    234% Enhanced Damage
    23% Better Chance of Getting Magic Items
    +6 to Critical Strike
    35% Faster Cast Rate
    193% Bonus to Attack Rating
    Level 13 Meditation Aura When Equipped
    +5 - 30 Fire Damage
    +2 to Mana after each Kill
    +75 poison damage over 5 seconds
    +9 to Minimum Damage
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 106
    Durability: 16 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0xb095951e
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +60 to Life
    +30 to Mana
    +45 Defense
    10% Life stolen per hit
    10% Mana stolen per hit
    All Resistances +15
    charms of note:
    +1 bow/crossbow
    +1 passives
    113 AR/21 GF grand charm
    98 AR grand charm
    34 AR and some cold damage small charm
    2 FR and an LR charm to bring them up to near -25



    general game play:

    I started the character with the idea to only have enough str and dex to wear the gear I needed in the end, so I have no idea why I ended up with 56 str or the 32 dex. my original plan for the cold side was a +3 3 socket stag bow with melody in it for the extra stats. I finally found one in act4hell and made the bow, but the 1.10 change to wizendraw made it better than my original plan, even with the extra +6 skills.

    I think I played through normal on players 8 and then most of nightmare at players 5 until I abandoned her in act5NM back in November 2004. When I had been playing her I remember being told in MP games that it looked like she was throwing the arrows, since she doesn't have the base str/dex to equip either bow. When I started playing again I still found her hard, but I got through the rest of act5NM on players 5. based on that I changed some of her gear around to aim for lots of skills, and started hell. I found going along in hell at players 1 to be rather fast, so i bumped it up to players 3. that was fine for act1, although andariel was a bit hard, and for act2. Duriel was really bad though, he killed my merc and valk a couple times before I figured out a winning strategy. i spent 15 minutes chain casting a decoy so duriel could one shot it while my merc and valk very very slowly killed him.

    Act3 was much better, didn't get any gloams, which was great since my LR was around -7 then. the urdar type monsters were a problem, and I had giant chases across all of the different parts of kurast stringing them out to kill them. would've been faster to just park them, but it wasn't too bad killing them, and i enjoyed the challenge. I made sure to switch it down to players 1 for meph, and the council wasn't too hard compared to the urdars.

    Act4 was fine because there were no gloams again. Izual went down faster than I thought he would, probably because of the boot switch to gorefeet i made before hell. His two skill points finished off cold arrow as my FA synergy. Cleared the chaos sanctuary at players 3, which from the waypoint took me about 2 hours. dropped it down to players 1 for diablo, which combined with him bugging out some of his attacks (river of fire became fire wall or some such) but overcompensating by trapping me in a bone prison 3 or 4 times, i killed him rather quickly, and moved on to act5.

    Act5 I got bored like I normally have so far with the guest monsters and I dropped it down to players 1. I was on my way to the ancients when I realized I forgot to save Anya, so I went back to save her. I saw the gloams and panicked and ran away, deciding the ancients would be easier. Reading that sentence again, hell ancients being easier than gloams, really points out how overpowered they are. Anyway, I respawned the ancients I think 10 times before I got one that I was comfortable doing. After I remembered not to kill the leaper first I killed the thrower (without slow missles, I never get the hang of it) and then the whirler. Leaper was last, and he was CI, so it was down to immo arrow to kill him. My amazing plan for him was to run away, wait for him to leap, and then name lock him and fire an arrow. I could have gone all day, except he was aura enchanted with holy fire, and with -27 fire resist it was starting to hurt. I kill him with one full juvie left, proceed quickly to the WSK2 WP and S&E and load up again after restocking. I always to into the ancients understocked, I think I had, including my belt, 9 super healing, 4 super mana, 1 rejuv and 8 full rejuv. ended with 3 super mana and 1 full rejuv, and down about 300 arrows. i finally went back and rescued Anya, gloamless, and made my way down to the throne of destruction. There were some gloams there, but they weren't killing me (after the first time) and I shot them off screen to return the favor. Baal's minions withered to my slvl 30 FA, and Baal gave me some trouble with a clone, but switching my merc's weapon between his insight and a kelpie snare I took him down in under 10 minutes, this time with me actually getting to shoot my bow, which on its own was a much needed improvement over my duriel assist.

    I think I had 3 deaths in Hell, one in the river of flame before the WP, got surrounded my maggots, one in act5 frigid highlands to an undead archer, and one to gloams in the crystaline passage or WSK4, i forget which.

    hell Hf was a lum.
    i went back and did normal HF, got an El.
  2. Ugla

    Ugla IncGamers Member

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    Congrats on the mat, moo-cow :thumbsup:
    It is good that you didn't give up on her and eventually matted her after a long break.

    I've not combined fire and cold attacks on the same magezon so far, but it seems like viable build. My greatest worry would be dual immunes, since fire&cold seems to be the most frequent combo. Kuko doesn't have exactly high physical damage, not to mention Wizendraw. How did you fare against such bosses?
  3. NeoKnuckles

    NeoKnuckles IncGamers Member

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    Probably a merc and a sharp and penetrating stick
  4. yiuman

    yiuman IncGamers Member

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    Masterfully done hero.

    Could you post better screenshots though? (Press 'Print Screen' whilst ingame and then open a program like Paint and select paste - you'll capture a screenshot then rather than having to mess around with a camera and it will be much clearer).

    Again, congratz.
  5. moo-cow

    moo-cow IncGamers Member

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    @ugla- my merc was able to tank the dual immunes, and together with his damage I used magic arrow with kuko (since the physical damage component was like 26-115) and hoped the CB from my boots helped. My merc was suprisingly more resilient than normal, I took out the minions first and then focused on the boss.

    @yiuman- I was changing the key settings on a different character (no stand still key?!) and I finally realized I can change the print screen button to something other than print screen, which my laptop seems to be missing. So maybe no new screenshots for Quedra, but I should have some real ones from now on.
  6. Dodgydave

    Dodgydave IncGamers Member

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    Conrats on the mat.

    As they say good things take time...
  7. moo-cow

    moo-cow IncGamers Member

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    yeah, if only I could make myself write a short summary instead of a whole 5 page story



  8. tragor

    tragor IncGamers Member

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    Hearty congrats!

    I can't quite see what the damage was for you main attacks. Sounds like it was enough to get you through. And I know all about the long MA assault to finish off those pesky immunes. LOL

    Still, if I try this as my next zon, I'm gonna be looking for better artillery. :thumbsup:
  9. moo-cow

    moo-cow IncGamers Member

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    the fire side was about 3k from immo, the cold side was around 2.2k of cold damage, i'll load her up again and try to post new screenshots tomorrow
  10. moo-cow

    moo-cow IncGamers Member

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