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Matriarch Morana, Rift / Dragon Tail Kicker

Discussion in 'Single Player Forum' started by maxicek, Apr 10, 2012. | Replies: 4 | Views: 1117

  1. maxicek

    maxicek IncGamers Member

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    Matriarch Morana, Rift / Dragon Tail Kicker

    Morana
    Matriarch Morana, Rift / Dragon Tail Kicker

    Morana is named after the Slavic goddess of death, winter and nightmares. Winter comes in the form of Frozen Orb's from Rift, boosted by Nightwing's Veil and Facets. Cloak of Shadows, Mind Blast and Conviction cause nightmares. Death follows swiftly.


    Stats
    LCS
    Name: Morana
    Class: Assassin
    Experience: 1010242035
    Level: 84

    Naked/Gear
    Strength: 151/176
    Dexterity: 93/153
    Vitality: 246/258
    Energy: 25/37
    HP: 954/1089
    Mana: 149/193
    Stamina: 481/501
    Defense: 23/2927

    Fire: 184/144/84
    Cold: 149/109/49
    Lightning: 187/147/87
    Poison: 195/155/95

    MF: 0
    Block: 36
    GF: 87
    FR/W: 30
    FHR: 52
    IAS: 0
    FCR: 0


    Skills
    Claw Mastery: 1/5
    Psychic Hammer: 1/5
    Burst of Speed: 6/10
    Weapon Block: 1/5
    Cloak of Shadows: 3/7
    Fade: 1/5
    Shadow Warrior: 1/5
    Mind Blast: 1/5
    Venom: 20/24
    Shadow Master: 1/5

    Tiger Strike: 20/24
    Dragon Talon: 17/21
    Dragon Claw: 1/5
    Dragon Tail: 20/24
    Dragon Flight: 1/5

    Nothing in traps.


    Equipment
    Weapon: 'Rift' War Scepter
    Shield: Head Hunters Glory socketed with three +5/-4 Cold Facets

    Switch Weapon: 'Lawbringer' Phase Blade
    Switch Shield: Stormshield socketed with Jewel of Fervour

    Helm: Nightwing's Veil socketed with +4/-3 Cold Facet
    Armour: 'Duress' Dusk Shroud
    Belt: String of Ears
    Boots: Gore Rider Myrmidon Greaves
    Gloves: 'Shadow Knuckle' crafted Blood Gloves - +2MA skills, 10% crushing blow, 27% lightning resist / Dracul's Grasp

    Amulet: Mara's Kaleidoscope
    Ring1: Ravenfrost
    Ring2: Dual Leech rare with 11% resist all

    Inventory: Resist Charms.


    Equipment Readouts:
    Code:
    Rift
    War Scepter
    HelKoLemGul
    One Hand Damage: 10 - 17
    Durability: 70 of 70
    Required Level: 53
    Required Strength: 44
    Fingerprint: 0x81f20ffd
    Item Level: 70
    Version: Expansion 1.10+
    20% Chance to cast level 16 Tornado on striking
    16% Chance to cast level 21 Frozen Orb on attack
    20% Bonus to Attack Rating
    +150% Damage to Undead
    Adds 160 - 250 Magic Damage
    Adds 60 - 180 Fire Damage
    All Stats +7
    +10 to Dexterity
    38% Damage Taken Goes To Mana
    75% Extra Gold from Monsters
    Level 15 Iron Maiden (40/40 Charges)
    Requirements -20%
    4 Sockets (4 used)
    Socketed: Hel Rune
    Socketed: Ko Rune
    Socketed: Lem Rune
    Socketed: Gul Rune
    
    
    Head Hunter's Glory
    Troll Nest
    Defense: 538
    Chance to Block: 0
    Durability: 71 of 74
    Required Level: 75
    Required Strength: 106
    Fingerprint: 0xbde70324
    Item Level: 87
    Version: Expansion 1.10+
    200% Chance to cast level 86 Bone Prison when you Level-Up
    100% Chance to cast level 37 Blizzard when you Die
    Adds 72 - 114 Cold Damage Over 0 Secs (9 Frames)
    -12% to Enemy Cold Resistance
    +15% to Cold Skill Damage
    +377 Defense
    +332 Defense vs. Missile
    Fire Resist +28%
    Poison Resist +36%
    +6 Life after each Kill
    3 Sockets (3 used)
    Socketed: Rainbow Facet
    Socketed: Rainbow Facet
    Socketed: Rainbow Facet
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0xc4ad46f4
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 43 Frost Nova when you Level-Up
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -4% to Enemy Cold Resistance
    +5% to Cold Skill Damage
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0xe41a08
    Item Level: 94
    Version: Expansion 1.10+
    100% Chance to cast level 37 Blizzard when you Die
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -4% to Enemy Cold Resistance
    +5% to Cold Skill Damage
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x4f148a7f
    Item Level: 87
    Version: Expansion 1.10+
    100% Chance to cast level 43 Frost Nova when you Level-Up
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -4% to Enemy Cold Resistance
    +5% to Cold Skill Damage
    
    
    Lawbringer
    Phase Blade
    AmnLemKo
    One Hand Damage: 31 - 35
    Indestructible
    Required Level: 54
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0xce901be4
    Item Level: 80
    Version: Expansion 1.10+
    20% Chance to cast level 15 Decrepify on striking
    Level 16 Sanctuary Aura When Equipped
    -50% Target Defense
    Adds 150 - 210 Fire Damage
    Adds 130 - 180 Cold Damage Over 5 Secs (131 Frames)
    7% Life stolen per hit
    Slain Monsters Rest in Peace
    +217 Defense vs. Missile
    +10 to Dexterity
    75% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Amn Rune
    Socketed: Lem Rune
    Socketed: Ko Rune
    
    
    Stormshield
    Monarch
    Defense: 462
    Chance to Block: 47
    Durability: 51 of 86
    Required Level: 73
    Required Strength: 156
    Fingerprint: 0xe6d5ac0b
    Item Level: 86
    Version: Expansion 1.10+
    Indestructible
    +15% Increased Attack Speed
    +35% Faster Block Rate
    25% Increased Chance of Blocking
    +315 Defense (Based on Character Level)
    +30 to Strength
    Cold Resist +60%
    Lightning Resist +25%
    Damage Reduced by 35%
    Attacker Takes Lightning Damage of 10
    1 Sockets (1 used)
    Socketed: Jewel of Fervor
    
    
    Nightwing's Veil
    Spired Helm
    Defense: 345
    Durability: 36 of 40
    Required Level: 67
    Required Strength: 96
    Fingerprint: 0xaeaeda86
    Item Level: 99
    Version: Expansion 1.10+
    100% Chance to cast level 37 Blizzard when you Die
    +2 to All Skills
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -3% to Enemy Cold Resistance
    +17% to Cold Skill Damage
    +116% Enhanced Defense
    +18 to Dexterity
    +9 Cold Absorb
    Half Freeze Duration
    Requirements -50%
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x20508977
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 37 Blizzard when you Die
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -3% to Enemy Cold Resistance
    +4% to Cold Skill Damage
    
    
    Duress
    Dusk Shroud
    ShaelUmThul
    Defense: 1116
    Durability: 15 of 20
    Required Level: 49
    Required Strength: 77
    Fingerprint: 0x7300fa30
    Item Level: 80
    Version: Expansion 1.10+
    +40% Faster Hit Recovery
    19% Enhanced Damage
    Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames)
    15% Chance of Crushing Blow
    33% Chance of Open Wounds
    +171% Enhanced Defense
    -20% Slower Stamina Drain
    Cold Resist +30%
    All Resistances +15
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Thul Rune
    
    
    String of Ears
    Demonhide Sash
    Defense: 110
    Durability: 20 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x1c6cc11e
    Item Level: 86
    Version: Expansion 1.10+
    7% Life stolen per hit
    +172% Enhanced Defense
    +15 Defense
    Damage Reduced by 14%
    Magic Damage Reduced by 12
    +10 Maximum Durability
    
    
    Gore Rider
    Myrmidon Greaves
    Defense: 180
    Durability: 31 of 34
    Required Level: 72
    Required Strength: 156
    Fingerprint: 0xaeda48d3
    Item Level: 85
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +173% Enhanced Defense
    +20 Maximum Stamina
    Required Level +7
    Requirements -25%
    +10 Maximum Durability
    
    
    Dracul's Grasp
    Vampirebone Gloves
    Defense: 138
    Durability: 6 of 14
    Required Level: 76
    Required Strength: 50
    Fingerprint: 0x471bf8f1
    Item Level: 86
    Version: Expansion 1.10+
    5% Chance to cast level 10 Life Tap on striking
    10% Life stolen per hit
    25% Chance of Open Wounds
    +110% Enhanced Defense
    +13 to Strength
    +10 Life after each Kill
    
    
    Shadow Knuckle
    Sharkskin Gloves
    Defense: 34
    Durability: 12 of 14
    Required Level: 52
    Required Strength: 20
    Fingerprint: 0x6caac11c
    Item Level: 89
    Version: Expansion 1.10+
    +2 to Martial Art Skills (Assassin Only)
    +19 to Attack Rating
    2% Life stolen per hit
    10% Chance of Crushing Blow
    +13 to Life
    Lightning Resist +27%
    54% Extra Gold from Monsters
    
    
    Mara's Kaleidoscope
    Amulet
    Required Level: 67
    Fingerprint: 0x84740b9e
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    All Stats +5
    All Resistances +20
    
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x175ccda9
    Item Level: 56
    Version: Expansion 1.10+
    +206 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +20 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    
    Dread Circle
    Ring
    Required Level: 65
    Fingerprint: 0x271b3a9d
    Item Level: 98
    Version: Expansion 1.10+
    5% Mana stolen per hit
    8% Life stolen per hit
    Replenish Life +4
    +4 to Mana
    All Resistances +11
    Poison Resist +13%
    
    
    Shimmering Grand Charm of Maiming
    Grand Charm
    Required Level: 63
    Fingerprint: 0x1bd2f068
    Item Level: 82
    Version: Expansion 1.10+
    +3 to Maximum Damage
    All Resistances +15
    
    
    Shimmering Grand Charm of Greed
    Grand Charm
    Required Level: 27
    Fingerprint: 0x25a8759b
    Item Level: 86
    Version: Expansion 1.10+
    All Resistances +15
    12% Extra Gold from Monsters
    
    
    Shimmering Grand Charm
    Grand Charm
    Required Level: 27
    Fingerprint: 0x3ae72f42
    Item Level: 85
    Version: Expansion 1.10+
    All Resistances +13
    
    
    Emerald Grand Charm of Balance
    Grand Charm
    Required Level: 22
    Fingerprint: 0x93bc4bfc
    Item Level: 88
    Version: Expansion 1.10+
    +12% Faster Hit Recovery
    Poison Resist +27%
    
    
    Ruby Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0x709fcbb5
    Item Level: 85
    Version: Expansion 1.10+
    +40 to Life
    Fire Resist +26%
    
    
    Ruby Small Charm of Winter
    Small Charm
    Required Level: 38
    Fingerprint: 0x9e0d4272
    Item Level: 88
    Version: Expansion 1.10+
    Adds 4 - 8 Cold Damage Over 1 Secs (25 Frames)
    Fire Resist +11%
    
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xb5a24921
    Item Level: 86
    Version: Expansion 1.10+
    +19 to Life
    
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x605618d8
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    
    
    Amber Small Charm
    Small Charm
    Required Level: 32
    Fingerprint: 0xbd6c66e4
    Item Level: 85
    Version: Expansion 1.10+
    Lightning Resist +11%
    
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x9d46754c
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x531d313e
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x383f960f
    Item Level: 86
    Version: Expansion 1.10+
    +19 to Life
    
    
    Amber Grand Charm
    Grand Charm
    Required Level: 22
    Fingerprint: 0x47a38bdb
    Item Level: 85
    Version: Expansion 1.10+
    Lightning Resist +30%
    
    
    Amber Grand Charm of Winter
    Grand Charm
    Required Level: 22
    Fingerprint: 0x1bdb4397
    Item Level: 85
    Version: Expansion 1.10+
    Adds 6 - 10 Cold Damage Over 1 Secs (25 Frames)
    Lightning Resist +27%
    




    Mercenary Equipment
    Mercenary Type: A2 Nightmare Offensive (Might)
    Helm: Tal Rasha's Horadric Crest
    Armour: 'Treachery' Ethereal Ornate Plate
    Weapon: 'Infinity' Ethereal Thresher


    Code:
    Treachery
    Ornate Plate
    ShaelThulLem
    Defense: 1009
    Durability: 31 of 31
    Required Level: 43
    Required Strength: 160
    Fingerprint: 0xc591f1b3
    Item Level: 88
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    Ethereal
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 121
    Durability: 13 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0x89dfc905
    Item Level: 87
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15
    
    
    Infinity
    Thresher
    BerMalBerIst
    Two Hand Damage: 71 - 833
    Durability: 33 of 33
    Required Level: 63
    Required Strength: 142
    Required Dexterity: 108
    Fingerprint: 0x2c532938
    Item Level: 80
    Version: Expansion 1.10+
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    295% Enhanced Damage
    -53% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +42 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune


    Finds
    Hellforge: Fal in Hell.
    Finds were quite frankly appalling. Up until A5 I hadn't seen anything even halfway decent. Not even a charm or Jewel worth picking up, let alone a rune. There was one high point as I found an Executioner's Justice in Crystalline Passage. Not a grailler, but a TC87 with 0% MF is pretty unusual.


    Thoughts
    I have done a rift kicker before, but she was a PvP character so has since had her gear stripped. This time I focused on optimising the Orb damage with Nightwing's, Facets and Conviction, as laid out in Master Zap's Guide. Rather than using traps as a backup, I decided to go for a Lawbringer + Dragon Tail switch instead, to keep the character as a pure kicker.

    I played through Hell at /players3 and she pretty much ripped through Act 1. Multiple frozen orbs with conviction were tearing through everything not CI. I rarely used the DTail switch at this point, Venom, OW, Rift's elemental damage and 40% Crushing Blow was enough to take out occasional CIs on its own. I deliberately kept my Dragon Talon below level 24 as I feel that four kicks is plenty for general questing.

    Act 2 was also cleared swiftly, the area knockback from Dragon Tail and the Sanctuary aura was used to give me space in the tombs. I was starting to find the low blocking of Head Hunters Glory a bit problematic, especially when surrounded by huge mobs of flayers in A3. Around this time I put a few more points into Dragon Talon so that I could drop the crafted gloves and use Dracul's Grasp if I wanted. This weakened by TS/DTail switch from level 26 to level 24, but with Lawbringer and Conviction it was still plenty strong enough at /players3. In fact, when on a few occasions the merc died and I carried on kicking, it still killed well.

    By the time I got to Act 4, I was starting to feel that Frozen Orb was losing its effectiveness. It was still damaging, but if often took a few orbs to kill stuff, or even just to soften them up. Dragon Tail wasn't really used except for knockback due to the high number of Fire Immunes. Clearing the Chaos Sanctuary was slow going. The merc decided to die very quickly when confronting Diablo, leaving me to face him alone. Dracul's came in useful for this fight and I just kept kicking him with my remaining 30% crushing blow. It took a bit of time, but eventually he was dispatched.

    The high number of cold immunes in A5 meant that I used Dragon Tail for the majority of the time. Waheed actually managed to keep himself alive for the entire Ancients fight. I had a few problems with a Black Soul boss pack in The Throne of Destruction, but once cleared the minion waves gave me little problems. CoS pretty much immobilises the Venom Lords. I separated the Minions of Destruction so that I didn't get pinballed by them then crushing blow cut them down to size. I stayed at p3 for Baal, kept kicking away with DT and eventually my 18th assassin made Matriarch.

    After the big promise of A1, I felt the build lost its teeth a bit in later stages. On balance I don't think it is as powerful as a normal Dragon Talon kicker with loaded crushing blow. Certainly a kicker with Stormlash is much more powerful. I also missed my Stormshield defensively. I don't think that it is as strong as Dragon Tail either. It was a fun build to play and I would recommend it. Maybe going with traps may have made it better balanced, I'm not sure. I think if I did it again, using Rift as a backup for DTail may be a better bet. But then Stormlash and Sormshield would be better still...


    Next
    Some shopping, Trav runs and LK runs at the moment. After that the last two - Blade Fury and a Bearsin.
  2. pharphis

    pharphis IncGamers Site Pal

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    Re: Matriarch Morana, Rift / Dragon Tail Kicker

    Awesome! Interesting build. You found that Forb was enough to kill everything before you go to Act 4, basically? that's pretty nifty. Too bad you didn't find much with the char.
  3. thefranklin

    thefranklin IncGamers Member

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    Re: Matriarch Morana, Rift / Dragon Tail Kicker

    Nice assassin! I am disappointed it doesn't work all that well, because it has to be the coolest cold /fire hybrid. Its also too bad Ormus doesn't work with dtail, that would be awesome. Then you could put your ss back on.

    Cant wait for the bearsin.
  4. zaphodbrx

    zaphodbrx IncGamers Member

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    Re: Matriarch Morana, Rift / Dragon Tail Kicker

    So, no death sentry? I imagine it would have been slow going then..
    Still, well done. Pure kicker is nice stylepoints.
  5. maxicek

    maxicek IncGamers Member

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    Re: Matriarch Morana, Rift / Dragon Tail Kicker

    @pharphis: Orb was pretty good through A1 & A2, but was loosing effectiveness in A3. When I made a Rift Kicker before it was largely decoration, so I wasn't too disappointed.

    @thefranklin: I did consider Ormus for a long time to boost the cold damage further, but in the end decided CB, OW and FHR from Duress was too good to turn down.

    @zaphod: I purposely avoided DS and didn't really miss it. She was actually fairly quick. DTail+Lawbringer+Conviction is an awesome combination in sticky points.

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