Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Mantra of evasion is too weak !

Discussion in 'Monk' started by snowcatcher, Mar 13, 2012. | Replies: 8 | Views: 1950

  1. snowcatcher

    snowcatcher Banned

    Joined:
    Feb 5, 2012
    Messages:
    354
    Likes Received:
    0
    Trophy Points:
    0
    Mantra of evasion is too weak !

    I mean come on 15%... that is like next to nothing. I know 25% can be too much, especially when teamed with bulked up barbarians but i think a 5% increase for a total of 20% dodge chance is pretty reasonable to me.
  2. HardRock

    HardRock IncGamers Member

    Joined:
    May 4, 2009
    Messages:
    4,173
    Likes Received:
    3
    Trophy Points:
    356
    Re: Mantra of evasion is too weak !

    That 15% will get better as we progress through the game for two reasons.

    1) Enemies will get stronger, which will increase the value of defensive stats.

    2) You'll gain less and less Dodge per point of Dexterity as your Dex increases. See my last post in this thread if you want to see the current progression. I think it will be relatively easy to reach 1000 Dex, which is 30% Dodge, but if you want to increase your Dodge another 10% you'll need a 1000 extra Dex at that point, so Mantra of Evasion and other skill based bonuses will be the better choice in that case.
  3. snowcatcher

    snowcatcher Banned

    Joined:
    Feb 5, 2012
    Messages:
    354
    Likes Received:
    0
    Trophy Points:
    0
    Re: Mantra of evasion is too weak !

    Hm, is the following correct ?

    Since we will have multiple dodge sources for the monk, say you reached 50% dodge chance from dexterity only (in theory), wouldn't 15% dodge from mantra of evasion translate in 7.5% chance to dodge, since you got 50% chance to get hit.
  4. HardRock

    HardRock IncGamers Member

    Joined:
    May 4, 2009
    Messages:
    4,173
    Likes Received:
    3
    Trophy Points:
    356
    Re: Mantra of evasion is too weak !

    Dodge bonuses from skills are additive with your dodge from dexterity. Otherwise these skills would be really useless. I don't know how two skill based bonuses interact with each other though.
  5. reflexii

    reflexii IncGamers Member

    Joined:
    Apr 11, 2009
    Messages:
    166
    Likes Received:
    0
    Trophy Points:
    26
    Re: Mantra of evasion is too weak !

    They are not additive. Say, with 30% dodge from dexterity, a mantra of evasion and a mantra of evasion 3 second buff it would be:

    (1-0.3) * 0.85 * 0.85 = 0.50575

    1 - 0.50575 = 0.49425

    =~49.4 dodge.
  6. HardRock

    HardRock IncGamers Member

    Joined:
    May 4, 2009
    Messages:
    4,173
    Likes Received:
    3
    Trophy Points:
    356
    Re: Mantra of evasion is too weak !

    Thanks for the correction.
  7. cozmiccc

    cozmiccc IncGamers Member

    Joined:
    Mar 10, 2012
    Messages:
    313
    Likes Received:
    0
    Trophy Points:
    123
    Re: Mantra of evasion is too weak !

    Don't forget that you'll also get that 5% increase or even more from the +skills items :p
  8. bighandxyz

    bighandxyz IncGamers Member

    Joined:
    Sep 11, 2011
    Messages:
    18
    Likes Received:
    0
    Trophy Points:
    1
    Re: Mantra of evasion is too weak !

    gl activating that 50 spirit mantra.

    when I said that I mean practically never


  9. reflexii

    reflexii IncGamers Member

    Joined:
    Apr 11, 2009
    Messages:
    166
    Likes Received:
    0
    Trophy Points:
    26
    Re: Mantra of evasion is too weak !

    bighandxyz: You seriously made that post just to say that? Why would you think I'd be activating the mantra all the time? The idea of the post was to show you the FORMULA of how it is calculated. There are plenty of skills to choose from when it comes to dodge.

Share This Page