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[Guide] Magic Amulets Cube Guide

Discussion in 'Theorycrafting and Statistics' started by gregkennedy, Apr 4, 2012. | Replies: 4 | Views: 2777

  1. gregkennedy

    gregkennedy IncGamers Member

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    Magic Amulets Cube Guide
    Greg Kennedy - 4/4/2012
    Version 0 - Items needing clarification in italics


    The Recipe
    3 Magic Rings -> 1 Magic Amulet

    Works in all modes (single player, bnet, open bnet, multi)

    Specifics
    This cube recipe consumes three magic rings, and produces a new magic amulet. There is a similar recipe for 3 amulets -> 1 ring, but it is not covered here. Use this guide instead.

    The resulting item level of the new amulet is determined by this formula: multiply character level by 75%, round down if you get a decimal.
    ilvl = int(.75 * clvl)
    Examples:
    clvl = 50, ilvl = 37
    clvl = 80, ilvl = 60
    clvl = 98, ilvl = 73
    clvl = 99, ilvl = 74

    This is important because ilvl is used to determine which affixes (prefix and suffix) can appear on a magic item. Every affix has a minimum ilvl: if the base item is not ranked highly enough, the affix simply cannot appear. (This helps to prevent Quill Rats from dropping Valkyrie's Amulet, requiring level 67 to equip).

    Independently of the formula above, the new amulet will have one suffix, one prefix, or one of each according to these probabilities:
    50% Suffix Only
    25% Prefix Only
    25% Both
    That translates to a 1-in-4 odds of rolling a 2-modifier item - you know, the good stuff : )

    This recipe is interesting for two reasons: first, the item level of the input jewelry is unimportant: the only thing that matters is the level of your character. So, gather up every crap magic ring and amulet you run across, and hang on to it for your high level to craft with. Failed crafting attempts can also be recycled into the next recipe, making this a very convenient and easy way to produce some useful items.
    It is also interesting because there are no additional ingredients. You don't have to hunt down gems or jewels or runes or whatever. Just chuck in three rings and go.

    Rare, unique, set jewelry can't be used in this recipe.

    Where do I get materials for crafting?
    Lots of monsters have the ability to drop jewelry, so many will spawn in a longer game. Many players ignore blue rings and amulets in a game, or quickly ID and then drop them back on the ground. You should be able to scavenge quite a lot of rings this way.

    If a player grabs your ring and doesn't drop it, follow him back to town next time. He's likely to ID it, disapprove, then sell it to a merchant. You can simply buy it back for yourself. If it didn't carry charges it's probably cheap.

    Best locations for finding rings are well-known: Andariel in Norm, NM, also the Summoner and then other act bosses are commonly farmed. Go SOJ hunting and just keep every ring you find.

    What can I get with this?
    Use the tables below: choose one Prefix, and one Suffix.

    Prefixes
    [TABLE="class: grid, width: 500"]
    <tbody> Type Affix Name Value Affix Lvl MIN CLVL TO ROLL + AR Bronze 10-20 1 2 % Dmg to Mana Vulpine 7-12 9 12 + Mana Lizard's 3-5 3 4 Snake's 6-10 6 8 Serpent's 11-20 14 9 Drake's 21-30 20 27 Dragon's 31-40 24 32 Wyrm's 41-60 30 40 Great Wyrm's 61-90 37 50 Bahamut's 91-120 45 60 + Stamina Rugged 5-10 1 2 Rugged 11-20 8 11 + Fire Res Crimson 5-10 5 7 Russet 11-20 12 16 Garnet 21-30 18 24 Ruby 31-40 25 34 + Cold Res Azure 5-10 5 7 Lapis 11-20 12 16 Cobalt 21-30 18 24 Sapphire 31-40 25 34 + Lit Res Tangerine 5-10 5 7 Ocher 11-20 12 16 Coral 21-30 18 24 Amber 31-40 25 34 + Poison Res Beryl 5-10 5 7 Viridian 11-20 12 16 Jade 21-30 18 24 Emerald 31-40 25 34 + Res All Shimmering 3-7 8 11 Rainbow 8-11 21 28 Scintillating 12-15 34 46 Prismatic 16-20 42 56 Chromatic 21-30 55 74 + Class Skills Maiden's +1 All Zon 36 48 Magekiller's +1 Assassin 36 48 Slayer's +1 Barb 36 48 Shaman's +1 Druid 36 48 Monk's +1 Pally 36 48 Summoner's +1 Necro 36 48 Angel's +1 Sorc 36 48 + Skilltree Acrobatic +1 Zon Passive 20 27 Gymnastic +2 ... 40 54 Athletic +3 ... 60 80 Entrapping +1 Traps 20 27 Trickster's +2 ... 40 54 Cunning +3 ... 60 80 Mentalist's +1 Shadow Disciplines 20 27 Psychic +2 ... 40 54 Shadow +3 ... 60 80 Shogukusha's +1 Martial Arts 20 27 Sensei's +2 ... 40 54 Kenshi's +3 ... 60 80 Expert's +1 Combat Skills 20 27 Veteran's +2 ... 40 54 Master's +3 ... 60 80 Fanatic +1 Combat Masteries 20 27 Raging +2 ... 40 54 Furious +3 ... 60 80 Sounding +1 Warcries 20 27 Resonant +2 ... 40 54 Echoing +3 ... 60 80 Trainer's +1 Druid Summoning 20 27 Caretaker's +2 ... 40 54 Keeper's +3 ... 60 80 Spiritual +1 Shapeshifting 20 27 Feral +2 ... 40 54 Communal +3 ... 60 80 Natural +1 Elemental 20 27 Terrene +2 ... 40 54 Gaean +3 ... 60 80 Hexing +1 Curses 20 27 Blighting +2 ... 40 54 Cursing +3 ... 60 80 Fungal +1 Poison / Bone 20 27 Noxious +2 ... 40 54 Venomous +3 ... 60 80 Graverobber's +1 Necro Summoning 20 27 Mojo +2 ... 40 54 Golemlord's +3 ... 60 80 Lion Branded +1 Pally Combat Skills 20 27 Hawk Branded +2 ... 40 54 Rose Branded +3 ... 60 80 Captain's +1 Offensive Aura 20 27 Commander's +2 ... 40 54 Marshal's +3 ... 60 80 Preserver's +1 Defensive Aura 20 27 Warden's +2 ... 40 54 Guardian's +3 ... 60 80 Burning +1 Fire 20 27 Blazing +2 ... 40 54 Volcanic +3 ... 60 80 Sparking +1 Lightning 20 27 Charged +2 ... 40 54 Powered +3 ... 60 80 Chilling +1 Ice 20 27 Freezing +2 ... 40 54 Glacial +3 ... 60 80 + % MF Felicitous 5-10 5 7 Fortuitous 11-15 12 16 + Light Rad Glimmering 1 1 2 Glowing 2 6 8 </tbody>[/TABLE]

    Suffixes
    [TABLE="class: grid, width: 500"]
    <tbody> Type Affix Name Value Affix Lvl MIN CLVL TO ROLL + Str Strength 1-2 1 2 Might 3-5 10 14 Ox 6-10 26 35 Giant 11-15 42 56 Titan 16-20 58 78 Atlas 21-30 71 95 + Dex Dexterity 1-2 1 2 Skill 3-5 11 15 Accuracy 6-10 27 36 Precision 11-15 43 58 Perfection 16-20 59 79 Nirvana 21-30 73 96 + Min Dmg Worth 2-3 15 20 Measure 4-5 37 50 Excellence 6-9 59 79 + Max Dmg Craftsmanship 1 1 2 Maiming 3-4 42 56 + Cold Dmg Frost 1-(3-6), 2sec 55 74 + Fire Dmg Flame 1-(2-6) 40 54 + Lit Dmg Shock 1-(11-23) 50 67 + Poison Dmg Blight 50 over 3sec 45 60 Faster Cast Rate Apprentice 10% 5 7 + Life Jackal 1-5 1 2 Fox 6-10 7 10 Wolf 11-20 15 20 Tiger 21-30 20 27 Mammoth 31-40 25 34 Colossus 41-60 30 40 Squid 61-80 40 54 Whale 81-100 50 67 +Life /Clvl Centaur .75/lvl 1 2 + Energy Energy 1-3 1 2 Mind 4-6 7 10 Brilliance 7-10 13 18 Sorcery 11-15 21 28 Wizardry 16-20 31 42 Enlightenment 21-30 41 55 +Mana/Clvl Memory .75/lvl 20 27 Replenish Life Regeneration 3-5 10 14 Regrowth 6-10 17 23 Revivification 11-15 38 51 % Life Leech Leech 2-3 24 32 Locust 4-5 57 76 % Mana Leech Bat 3-4 15 20 Wraith 5-6 58 78 Damage Reduce Health 1 7 10 Protection 2 18 24 Absorption 3 26 35 Life 4 35 47 Life Everlasting 10-25 45 60 Magic DmgReduce Warding 1 7 10 Sentinel 2 18 24 Guarding 3 26 35 Negation 4-6 42 56 Poison Length Reduce Remedy 25% 7 10 Amelioration 50% 18 24 Defiance 75% 25 34 Freeze Duration Thawing 50% 10 14 + Light Radius, + AR Light 1 / 15 6 8 Radiance 3 / 30 15 20 Sun 5 / 5% 17 23 + % MF Chance 5-15 12 16 Fortune 16-25 16 22 Luck 26-35 26 35 + % Gold Find Greed 25-40 1 2 Wealth 41-80 17 23 % Chance to Cast When Struck Charged Bolt 10% / lvl3 6 8 Charged Bolt 12% / lvl4 16 22 Charged Bolt 14% / lvl5 26 35 Frost Shield 5% / lvl3 12 16 Hydra Shield 10% / lvl3 40 54 % Chance to Cast On Attack Chain Lightning 5% / lvl3 25 34 Chain Lightning 8% / lvl3 35 47 Chain Lightning 8% / lvl5 45 60 Charges Attract lvl1 / 22ch 60 80 Bone Spirit lvl1 / 22ch 72 96 Frost Nova lvl2 / 25ch 24 32 Frost Nova lvl3 / 27ch 24 32 Grim Ward lvl1 / 22ch 60 80 Holy Bolt lvl3 / 27ch 24 32 Holy Bolt lvl4 / 30ch 24 32 Holy Bolt lvl5 / 32ch 24 32 Inner Sight lvl3 / 41ch 18 24 Inner Sight lvl4 / 45ch 18 24 Inner Sight lvl5 / 48ch 18 24 Teleportation lvl1 / 22ch 48 64 Teleportation lvl2 / 25ch 48 64 Tornado lvl1 / 22ch 60 80 Twister lvl1 / 22ch 48 64 </tbody>[/TABLE]

    What can I not get with this?
    Because maximum ilvl of amulets generated with this recipe is 74 (using a level 99 character), some affixes will be excluded from the list. Here is a table showing affixes which cannot be crafted using this recipe.

    Prefix
    Any +2 to All Class Skills Prefix (ilvl 90)
    • Valkyrie's: +2 to Zon Skills
    • Witch-hunter's: +2 to Assassin Skills
    • Berserker's: +2 to Barbarian Skills
    • Hierophant's: +2 to Druid Skills
    • Priest's: +2 to Pally Skills
    • Necromancer's: +2 to Necro Skills
    • Arch-Angel's: +2 to Sorc Skills

    Suffix
    [TABLE="class: grid, width: 500"]
    <tbody> Performance +10-13 to Min Dmg ilvl 81 Lamprey 7-8% Life Leech ilvl 85 Vampire 6% Mana Leech ilvl 78 </tbody>[/TABLE]

    Okay, but what do I actually WANT to get?
    First, you want an item with _both_ prefix and suffix. Multi-affix does not increase the required "to equip" level - it simply uses the higher of the two affixes - so shoot for two when you can get it, there are no drawbacks aside from the 25% odds to get it.

    Next... Of the available prefixes, these are the most valuable:
    • Bahamut's (+91-120 Mana)
    • Chromatic (+21-30 Resist All)
    • Fortuitous (+11-15% MF)
    • Any of the +3 to Skill Tree mods

    Lesser valued suffixes could be perfect single-element resists, or the +1 all class skills mods, but only if combined with a good suffix.

    • Ruby (+31-40 Resist Fire)
    • Sapphire (+31-40 Resist Cold)
    • Amber (+31-40 Resist Lightning)
    • Emerald (+31-40 Resist Poison)
    • Any of the +1 to Class Skills mods

    Next, the list of most valued suffixes:
    • Atlas (+21-30 Str)
    • Nirvana (+21-30 Dex)
    • Apprentice (10% FCR)
    • Whale (+81-100 Life)
    • Enlightenment (+21-30 Energy)
    • Life Everlasting (10-25 Damage Reduction) < only useful for certain specialized builds, and only if near-perfect
    • Luck (+26-35% MF)


    Lesser valued suffixes are these second-tier affixes, where the best version can't be crafted - only gambled or dropped.

    • Locust (5-6% Life Leech)
    • Wraith (4-5% Mana Leech)

    You may also find interesting, though probably not too valuable:

    • Defiance (poison length reduced by 75%) - Conceivably as good as 75% Poison Resistance
    • Frost (1-(3-6) Cold Dmg) - If you can't score cold damage anywhere else. Damage is low BUT this will freeze (slow) enemies for 2sec in norm difficulty
    • Wealth - For gold find characters.

    Pretty much any combination of Good Prefix + Good Suffix makes for a very nice ring. Exceptions would be useless cross-affixes, like an Angel's Amulet of the Locust - adding Life Leech to caster rings is pointless.

    Specific Recommendations
    Here's some data lifted straight from a Planet Diablo site circa 2002, detailing some desirable combinations on an amulet:
    http://www.planetdiablo.com/library/value-amulets.htm

    Fortuitous Amulet of Luck
    11-15% Better Chance of Getting Magic Item / 26-35% Better Chance of Getting Magic Item

    With a possible total of +50% Magic Find on a maxed amulet such as this, do I need to say more? Easily rivals unique amulets depending on how you play your character and how much you're into Magic Find items.
    Chromatic Amulet of the Whale
    +21-30% to each Resistance / +81-100 to Life

    Maxed stats of +30% to all resists and +100 to Life is certainly nothing to laugh at. Even this amulet with average stats (+25% Resist All / +90 Life) would be very good. I'm sure many hardcore characters would be interested in this one.


    Bahamut's Amulet of Enlightenment
    +91-120 to Mana / +21-30 to Energy

    A lesser Frostburn around your neck, especially when close to max numbers. :)



    What level should I use to craft?
    There are two approaches to take here.

    The first: simply use your highest level to roll everything and see what comes out. The advantage is that high levels have access to a wide array of affixes, making all combinations available. The disadvantage is that there is a bit of crap available with high ilvl requirements (Attract, Bone Spirit, Grim Ward and Tornado Charges, + to Min / Max / Poison / Fire / Lightning damage (all too low damage to be useful), Replenish Life (too slow to be useful), and the Chain Lightning on Attack / Nova when Hit) which you could potentially roll as well. Carefully inspecting your level first may give you the best chance.

    The second: pick what you want, and use a character whose level ranges from (min CLVL to roll) to (min CLVL to roll next highest affix, -1). This deserves an example:
    Suppose you're gunning for a Fortuitous Amulet of Luck. Checking the table, we see the minimum CLVL to roll Fortuitous is 16, while the min to roll Of Fortune is 35. So we need at least a level 35 character to get it.
    The next CLVL TO ROLL after 35 is 36: "Accuracy" becomes available to roll. If you try to roll amulets with a level 36+ character, you're making (at least) this additional affix available, which dilutes the pool a bit and makes it harder to get exactly what you want. You should thus roll for Fortuitous Ring of Fortune with a character level 35 for the greatest chance of success.

    To do: Specific recommendations, like the Rings guide.

    I have a question that wasn't answered here.
    Post below, someone should be able to help you.
  2. zaphodbrx

    zaphodbrx IncGamers Member

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    Re: GUIDE: Magic Amulets Cube Guide

    I don't understand. What's the point of this?
    How is it different from making a high level gold find barb and simply gambling the amulet?
  3. dustloop

    dustloop IncGamers Member

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    Re: GUIDE: Magic Amulets Cube Guide

    I was thinking of going on a cubing spree and found this guide. Very useful! Thanks very much!

    @zaphodbrx: some people play untwinked, others are just starting out (or restarting, like myself) and don't have the resources to create a gf barb. Or it could be boring horking corpses too.
  4. Damric

    Damric IncGamers Member

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    This is a cool guide. I read almost the whole thing. I felt like I knew the basics, but this really had some specific details that interested me like level affixes and requirements.

    I think the coolest blue amulets are the +2 or +3 skill/25PDR ones.

    This guide would especially come in handy for someone starting from scratch who does not have the resources to craft higher end amulets.
  5. EasyG

    EasyG IncGamers Member

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    It would be interesting if you added some odds to roll certain jewels to give an indication. for example at lvl 35 the chance to roll a fort amulet of luck is 2/9261, so you will need at average 13800 rings to make 1 fortuitous amulet of luck.
    Also you might want to ctrl-f your guide for the word "ring" sometimes you accidently say ring, while you are talking about amulet.

    Personally I think it is a waste of time to craft or even identify magic amulets when playing twinked, however in untwinked single pass tournies it is common to end up using magic amulets and rolling them at certain lvls can be a smart way. waiting for lvl 35/56/60/74 for luck/prismatic/+3skills/chromatic.

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