Less Obvious D1 Positives So, obviously, I've been playing D1 a lot lately. And I just wanted to make note of a few maybe not-so-obvious things that I like about the original, maybe spark some discussion. I like the idea of items that when you find them, they are almost useless, but if you hold on to them and do certain things, they become valuable. For example, if you find a Thinking Cap, you note the 1/1 durability and assume it's trash. But if you know there are shrines that increase your items' durability permanently, you hold onto it, and you find a couple, suddenly you have a nice hat for your sorc. I like the idea of the Enchanted Shrines. They are very exciting to find, but in reality, don't overpower your character or anything. If you think about it, they're basically like finding a whole bunch of gold, more or less - they don't give you anything you can't get with patient Adria shopping. But they give you a reason to explore the first half of the dungeons end-game, and that's pretty cool. I like that no matter how good of stuff you find, or how high your level, you have a to have a certain level of healthy respect for the monsters - they hit too hard and too fast in hell, and even a rich character must proceed with strategy. Other random thoughts: 1. Stone Curse is the most ridiculously overpowered spell, although by way of drawback it makes for a very slow clear 2. More things that add nice varied replay value to the end game - Bookshelves, Armor racks, Elixirs 3. I never played a BNM, and I get mad when the full plate or jewelry I found is cursed, but cursed items win in terms of "unintentional replay value"