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Leaked D3 Expansion Key Details

Discussion in 'Diablo 3 General Discussion' started by Gosukusan, Feb 6, 2013. | Replies: 18 | Views: 74298

  1. Gosukusan

    Gosukusan <a href="payments.php">IncGamers Site Pal</a><br>&

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    There was a very interesting thread on the official forums last night with the same title as this one. It had a wealth of great ideas and constructed, written and formatted well enough to make me wonder if it is actually real. Whether it's real or not, the ideas are good enough that I feel they should be shared and discussed within the community. Unfortunately, Blizzard deleted the thread not too long after it went up and started getting a lot of attention.

    Is it protocol to delete a thread claiming leaked information? Or would they only do such a thing if it actually WAS leaked? lol

    I remember reading tons of "leaked info" threads back before D3 was released and never seeing them deleted. Anyway, I copied all the information in the OP for you guys to read. So here it is.

    Leaked Expansion Key Changes

    These are the keynotes of Diablo 3’s future Expansion, and will contain:
    Ø Battle.Net
    Ø Items
    Ø World
    Ø Crafting
    Ø Paragon
    Ø PvP

    * Keep in mind that the game changes are made keeping 1.0.7 in mind.

    Battle.net 2.0+
    Ø Game Menu changes to City Hub
    Upon logging in and choosing a character, the player will now be placed into a yet to be named Major City Hub. The City Hub is real-time place where players can meet each other. The City Hub will be introduced with Act VI and has a player cap of 100, after reaching 100 players; a new instance of the City Hub is made to ensure a playable environment.

    The Medieval City Hub:

    Ø Blacksmiths Guild Street
    o Your Backsmith and 3 Highest Experience Blacksmiths of players.

    Ø Jewelers Guild Street
    o Your Blacksmith and 3 Highest Experience Blacksmiths of players.

    Ø Mystics Guild Street
    o Your Blacksmith and 3 Highest Experience Blacksmiths of players.

    Ø Auctioneers Area
    o Different Auctioneers for Gems, Crafting, Armor and Weapons.

    Ø PvP Queue Area
    o Defense of the City
    o Endless Rush
    o Gladiator

    Ø Waypoints
    o The City Hub Waypoints are connected to all acts.
    o Upon entering a different act; no quests will be present. However, all bosses will be spawned.
    o Selecting quests is available through the Gate System.

    Ø Gates (Game Selection Area)
    o Gate to quest area in ACT VI
    o Gate to open game system
    o Gate to quest selection

    Ø Random Objectives at Random Times.
    o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure.

    Ø Guilds
    o Guild support has been added

    Ø Half of Fame (Ladder)

    Items
    Ø Item stats are now allocated into 3 main categories and 1 bonus category.
    Ø Rare Armor items dropped from monsters now roll 4 to 6 affixes and have a small chance to roll 1-2 sub-affixes.
    Ø Legendary Armor items have had their sub-affixes removed, and now have an average chance to roll an extra 1-3 sub-affix. Legendary items also have small chance to roll legendary-specific sub-affixes that are not listed below.
    Ø Items now roll at least one primary class attribute

    Ø Primary (Affix)
    o Strength (Class)
    o Dexterity (Class)
    o Intelligence (Class)
    o Vitality

    Ø Offensive (Affix)
    o Critical Hit Chance
    o Critical Hit Damage
    o Attack Speed
    o Defense Piercing % (New)
    o Bonus Damage
    o Bonus Elemental Damage
    o Increases damage against Elites
    o Mixed Stat, two of: (Crit / Crit Damage/ Increased Attack Speed/ Defense Piercing%), each 45% of max base value.
    o Skill Bonus (New) (Specific skill bonus, all skills are available)
    o Standard Socket (New).
    o Specialized Socket (New). Increased effect if socket and gem match color.

    Ø Defensive (Affix)
    o Reduce Damage from Elites
    o Reduce Control Impairing effects
    o Reduce Slow effects (New)
    o Health Regeneration
    o Increased Healing by % (New)
    o Increased Block
    o Movement Speed
    o All Resistance
    o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance.
    o Armor
    o Life %
    o Reduced Melee Damage
    o Reduced Ranged Damage

    Ø Bonus (Sub-Affix)
    o Bonus %XP
    o Magic Find
    o Gold Find
    o Gold and Item pickup radius increase (New)
    o Resource Stat (Barbarian / Witch Doctor / Demon Hunter / Wizard / Monk)
    o Chance to Blind/Freeze/Fear/Bleed/Knockback/Immobilize/Stun
    o Level Reduced Requirements
    o Treasure Hunter (New) Increases chance of finding Treasure Goblins and Resplendend chests and increases the quality of loot received through objectives and PvP.

    Ø All items now roll equal primary attributes.
    Ø All items now roll at least one primary (class) attribute.
    Ø The affixes indestructible and thorns have been removed from the game.
    Ø The magic and gold find cap has been removed.
    Ø Players are considered Elites as of 1.0.7
    Ø Diamond gem has been added.
    o Weapon - Defensive Piercing %
    o Armor - All Resistance
    o Helm - Reduces Damage by %
    Ø Wings can now be added to your inventory, and can now be toggled on or off that persist through game switching.
    Charm System introduced.
    o A dedicated inventory will be introduced with a quest in Act IV.
    o Charms spawn in sizes of 3x1, 2x1 and 1x1. Charms are rolled similar to items (affix / sub-affix).
    o Each Charm Size has unique affix and sub-affix rolls.

    World
    Ø Acts
    o Players can now switch between acts through the waypoint system.

    o All zones should spawn equal mobs and elites packs based on their size. For a zone of 1000m2 meters spawns 100 mobs, and 4 champion packs, and a 2000m2 zone spawns 200 mobs and 8 champion packs. Some degree of randomness will be used to vary elite pack amounts.
    Bosses
    o Sub-bosses have had their legendary drop chance increased by 300% when killed with 6 Nephalem Valor stacks or higher.

    o End of Act bosses have had their legendary drop chance increased by 400% when killed with 10 Nephalem Valor stacks or higher.
    Unique Name Monsters
    o Health increased by 400% and now have a 200% increased chance of dropping legendary items. Their loot table has also been changed to match the loot table of rare and champion monsters.
    o Now roll (difficulty +1) random abilities.
    o Upon killing a named monster, the player increases the Nephalem Valor cap by 1.
    o Upon killing a named monster, the player gains a Nephalem Valor stack.

    Ø Nephalem Valor
    o Nephalem Valor stack size cap increased to 10.
    o Nephalem Valor now increases your Magic and Gold find and Experience gained by 10% per stack.

    Ø “Secret Levelâ€
    Treasure Goblins now have a very small chance of dropping a Gheeds’ Treasure Tome when killed. The Tome can be used on other Treasure Goblins, making their portal permanent and enterable by players.

    Ø Gheeds’ Exotic Treasure Island:
    o Treasure Goblins
    o Goblin Gladiators (GG’s)
    o Goblin Mages (GM’s)
    o Goblin Fanatic of Gheed (GFG’s)
    o Uber Treasure Goblin King, comparable to an end of act boss.
    o (Very small chance of spawning Gheed himself)
    o Many treasures!

    Crafting
    Ø Mystic has been added as new crafter
    o The Mystic specializes in altering armor and weapons.
    o Unlockable in Act VI.
    o Alter item appearance
    o Change to another random sub-affix
    o Reroll amount of sub-affix
    o Change to another random primary (class) attribute
    o Reroll amount of affix
    o Craft Rare Dyes
    o Altering Affixes require very rare materials dropped from monsters.
    o Altering Sub-Affixes require rare materials dropped from monsters.
    o Altering Sub-Affixes quality require common salvage materials.
    o Altering an items’ appearance requires one of an items with the desired appearance, and it will be destroyed in the process.
    o Special items unlocked by achievements

    Ø Crafters can now specialize in a certain tree.
    o Reducing its craft cost
    o Craft time
    o Unlocking special recipes
    o Gaining unique appearances
    o Experience system after maximum level.
    o Higher Quality Affix
    o Higher chance of rolling a Sub-Affix

    Ø Blacksmith
    o Off-hands can now roll base damage ranges (Witch Doctor/ Wizard Source)
    o Quivers can now roll base attack speed
    o Shields can now roll base block chance
    o Crafting uses the new Affix / Sub-Affix system.

    Paragon Level Perks​

    Ø (Account Bound), I.E. All characters benefit from the bonuses.
    Ø Upon reaching level 100 all your characters gain an additional 50% more experience after reaching level 60 and gain magic find equal to your highest paragon level character.
    Ø Level 100+ is only available for expansion characters.
    Ø Each level beyond 100 increases the experience gained by 3% for all characters on your account.

    Ø Level 1-100: Magic and Gold find bonus as well as attributes.

    Ø Perks:
    o Introduce perk system at Paragon 50

    o Level 50: Increases the starting amount of Nephalem Valor stacks by 1.
    o Level 55: Increases the chance of finding Legendary items by a small amount.
    o Level 60: Treasure Goblins and Resplendent chests are now marked on the minimap.
    o Level 65: You can now list 15 auctions, up from 10.
    o Level 70: Your experience gain is increased by 5%.
    o Level 75: Monsters explode more violently.
    o Level 80: Increases the chance of finding rare monsters by a small amount.
    o Level 85: Increases healing received by 10%
    o Level 90: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
    o Level 95: You resurrect players 35% faster
    o Level 100: The size of your Charm Specific Inventory is increased by 2.
    o Level 105: Increases the pickup radius of gold and items pickup by 2 yard.
    o Level 110; Increases your movement speed by 5% in PvE areas
    o Level 115: Increases your stash by 1 half-tab.
    o Level 120: Reduces the crafting costs by 20%
    o Level 125: Increases the number of followers you can have in a solo game to 2.
    o Level 130: Increases item quality of random objectives
    o Level 135: Increases the chance of finding rare monsters by a small amount.
    o Level 140: Reduces the cast time of town portal to 2.5 seconds.
    o Level 145: Increases the size of your additional stash tab.
    o Level 150: Increases movement speed by 5% in PvE areas
    o Level 155: Increases the starting amount of Nephalem Valor stacks by 1.
    o Level 160: Increase item quality of PvP objectives
    o Level 165: The size of your Charm Specific Inventory is increased by 2.
    o Level 170: You can now list 20 auctions, up from 15.
    o Level 175: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
    o Level 180: Increases the number of followers you can have in a solo game to 3
    o Level 185: Reduces the duration of control impairing effects by 15%
    o Level 190: Increases the duration of your control impairing effects by 15%
    o Level 195: The size of your Charm Specific Inventory is increased by 2.
    o Level 200: 1 Follower will now join you in a multiplayer game.
    - FIERY WINGS ITEM
    - All your characters gain an additional 25% more experience after reaching level 60.

    Level 201-999: Increases XP by 3% per level after reaching level 60.
    * Keep in mind that these perks are in design stage.

    PvP
    Ø Defense of the City
    Players can now queue up to compete against each other in “Defense of the Cityâ€. The goal of Defense of the City is to kill as many monsters as fast as possible while defending the different city gates.
    Random monsters will spawn in waves that will even challenge the most experienced players.

    o Instanced for each team, with the addition of a scoreboard (Monsters Killed)

    o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

    o Average siege duration of 10 minutes.

    o Game Modes
    ]- 1v1v1v1
    ]- 2v2v2
    ]- 4v4

    o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Defense of the City

    Ø Endless Rush
    Players can now queue up to compete against each other in “Endless Rushâ€. The goal of Endless Rush is for a team to venture as deep as possible into a randomly generated dungeon.

    Random dungeon levels will spawn, with random monsters and elite packs.

    o Instanced for each team, with the addition of a scoreboard (Level Reached)

    o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

    o Average Rush duration of 15 minutes.

    o Game Modes
    ]- 1v1v1v1
    ]- 2v2v2
    ]- 4v4

    o Queue system that will match players according to gear. Cannot change gear while in Queue or during Endless Rush.

    Ø Gladiator
    Players can now queue up to compete against each other in “Gladiatorâ€. The goal of Gladiator is for a team to kill as many other players of the opposing team(s) as possible while being sieged by heavy duty demons.

    o Scoreboard of players killed by team

    o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

    o Average Gladiator duration of 10-15 minutes.

    o Game Modes
    ]- 1v1v1v1
    ]- 2v2v2
    ]- 3v3

    o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Gladiator.

    o Players can queue for Gladiator against other players or teams of their choosing.

    o Players can place wages on who will be victorious in “Gladiatorâ€
  2. Ivan E

    Ivan E IncGamers Member

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    So... every single positive suggestion that has been mentioned that wouldn't require a rework of the base item/stat system?

    Sounds legit.
  3. Moonie

    Moonie IncGamers Member

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    paragon level 200 :OO
  4. Neinball

    Neinball <a href="payments.php">IncGamers Site Pal</a> and<

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    They deleted a bunch of the fake leaks back before launch as well. I'm going to call 100% BS on the lot of this, ignore it and move on. Many of those 'new' designs go against core concepts of the way the game was designed and would not be the kind of change you'd make in an expansion.
  5. spiffymcbang

    spiffymcbang D3 Trade Moderator<br> America, USEast (D2)<br> Ne

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  6. Gosukusan

    Gosukusan <a href="payments.php">IncGamers Site Pal</a><br>&

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    I'm not claiming it's for real, but I think it's interesting nonetheless.

    What in particular do you think goes against the core concepts? And also, is it such a bad thing if some of these ideas do go against said concepts? Perhaps that is the only way to turn the game into what it should be? It's hardly starting from scratch and most of it seems to be quite in line with where much of the community seems to want the game to go. I would also argue that the majority of it does not deviate strongly from what already exists in the core of the game.
  7. Neinball

    Neinball <a href="payments.php">IncGamers Site Pal</a> and<

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    I'll hit up three really quick:

    1) Paragon levels are completely optional and they never want to force players to have to partake in the system.
    2) The charm system proposed is exactly the same as the one they purposely scrapped from the game because it was deemed to boring.
    3) a lot of the other stuff like AH limit increase, stash increase, etc were all design decisions based on database considerations, having them need to be 'unlocked' is useless since that actually increases database loads since it has to having coding to accommodate values of them not being unlocked yet. If they add in an increase to the stash size it'll be easy for anyone to unlock (ie gold like it is now) so that people get use out of something that's a lot more data/bandwidth intensive then people give credit.
    Last edited: Feb 6, 2013
  8. Chiron

    Chiron IncGamers Member

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    These are created by a user on the "other" Diablo fan site. There's a thread about it in the General Discussion forums and it that thread he clearly states that he created these "notes" himself. He apparently got banned from battle.net forums for bumping.
  9. Elly

    Elly Administrator

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    No, it's just some blokes wish list for the expansion.
  10. Gosukusan

    Gosukusan <a href="payments.php">IncGamers Site Pal</a><br>&

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    It's a shame it was deleted. I would have liked to see a great number of those ideas discussed in one place instead of all over the forums. The AH limit increase bit definitely doesn't make sense though I would have to disagree with you about the paragon levels. I think this game needs many more incentives for players. Nothing in this game will ever be "required" of players in the grand sense. However, if you wish to reach maximum efficiency, then you SHOULD feel forced into achieving certain milestones; paragon lvls being one of them.

    Paragon is already required in that sense. You need it's stat and MF boosts if you want to be the best farming machine you can be. If that is the goal of a certain player, then they will feel forced into lvl'ing paragon. Personally I don't see anything wrong with that.
  11. CptSlappy

    CptSlappy IncGamers Member

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    It sure is, but the the suggestion are still petty decent imho
  12. Neinball

    Neinball <a href="payments.php">IncGamers Site Pal</a> and<

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    You can disagree on the paragon levels if you want but that's not my opinion, it's the design philosophy that has been stated by Blizz. I didn't pick that list based on my opinions, as I too would like to see some more added to gaining paragon levels, but I was merely stating facts that have been put forth by the Blue.
  13. snurrfint

    snurrfint IncGamers Member

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    Didn't see one thing I liked about these changes other than perhaps being able to switch between acts. It's easy to tell that they are fake from how they are written I think.

    "Your Blacksmith and 3 Highest Experience Blacksmiths of players."

    "
    The Medieval City Hub" cool name bro.

    "Half of fame" :F

    "
    All Resistance
    o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance." So a new affix with all resist but without lightning? I don't get it.
  14. priest

    priest IncGamers Member

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    I call massive bs on this, last week I read a thread on dfans which had like 70% of this in it, and the guy specifies that it's his wishlist.
  15. RazeBarb

    RazeBarb IncGamers Member

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    Wishlist for "World of Diablo"

    EDIT:
    What do you guys think the D3X will be about?
    If they're going the predictable route, I'd say
    1)Searching for Adria and trying to bring back Leah
    2)Searching for the Black Soulstone before some other ancient evil gets his hands on it
    3)Foiling the plans of some unknown hell dweller who took Diablo's throne

    What I really want, is to encounter that Dragon whose heads formed the seven evils.
    Yes, I want to fight a badass dragon in D3.
    Last edited: Feb 7, 2013
  16. Enkeria

    Enkeria IncGamers Member

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    Hmm..
    I was confused reading when I got to Gheed (Treasure Goblin) bit.

    We all know the Treasure Goblins worship the god Greed, not Gheed (see spelling?)

    Gheed as an NPC in Diablo 2, act 1 and even if he was greedy, he has nothing to do with treasure goblins..
    So, now it seems more like a wishlist then actual "spoilers" :( *sad panda*
  17. korialstraz

    korialstraz IncGamers Site Pal

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    There are quite a few inconsitancies, and several spelling errors, which is a dead giveaway that it's not leaked. Also a few of the leaked changes don't really make much sense at all (some of which has been pointed out already).

    There are several things I'd love to see added into the game, but I won't try and delude myself into thinking this is the real deal. >_>
  18. Neutrical

    Neutrical IncGamers Member

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    I anticipate the Xpac will look like this:

    New Act
    New PvP maps, maybe one style of PvP game beyond dueling
    New Class (str. based shapeshifter) who functions as Int. based caster outside of forms
    Primitive PvM Ladder system on a 6 month reset
    New level cap @ 70
    New legendaries and the introduction of rolled Socketable items (jewels)
    Some basic social improvements
    2 to 3 more skills or runes per class

    Basically, just enough to justify its cost. I also think there will be talk of more features not included in the initial release but promised in future iterations.
  19. Warrax

    Warrax IncGamers Member

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    Too much Act6, not enough Act5 (if any).

    Also, obviously fake and many changes goes against dev's philosophy of the game.

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