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Korean's 1v7 PvP Hammerdin v3

Discussion in 'PvP' started by Dennis_KoreanGuy, Feb 25, 2007. | Replies: 153 | Views: 64954

  1. Dennis_KoreanGuy

    Dennis_KoreanGuy IncGamers Member

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    Korean's 1v7 PvP Hammerdin v3

    Korean's 1v7 PvP Hammerdin v3 :azn:





    Introduction

    Hey guys. I'm writing this guide because I see many people praising this build as one capable of wiping out an entire duel game, yet there are no guides to such Hammerdins on Dii.net. I've made a lot of Hammerdins and Hammer variant hybrids, and I think I have played long enough to understand the game mechanics and have the first hand experience to provide a competent Hammer

    The idea of this Hammerdin is to have no strong weaknesses on ANY opponent you might face in a duel game. Not that it will destroy everyone, its just that no one will destroy you. They can't.



    this Hammerdin has;

    1) 10000~12000 unblockable, unresistable damage
    2) 9 frame FCR / 4 frame FHR
    3) 325~425 all resists
    4) 4000+ Life
    5) extreme mobility with desynch charge + teleport
    6) 75% CtB



    Stats

    Strength - final 174

    Dexterity - 75% CtB. Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2). Blocking = (Shield Blocking + HS Blocking)

    Vitality - rest



    Skills

    +20 Blessed Hammer
    +20 Concentration
    +20 Vigor
    +20 Blessed Aim
    +1 Holy Shield
    +1 Charge
    +rest Resist Lightning (start this last)
    +1 Holy Freeze (optional)
    +1 Fanaticism (optional)
    +1 Salvation (optional)
    +1 Meditation (optional)
    +1 Holy Freeze (optional)
    +1 Fanaticism (optional)
    +1 Salvation (optional)
    +1 Meditation (optional)
    ----------------------------------------------------------
    +82 without RL and optionals, add +7 prereqs, completed with 89 skill points.

    RL for increased maximum LR 1%.
    Fanat for faster Grief Smiting.
    Salvation for nasty -% res situations. (blizzer + foher)
    Meditation if you're a lazy blue chugger.
    Holy Freeze to flash running sins, zons, barbs, etc.



    Equipment

    If you can't afford a lot of the items I mention, then don't bother making such Paladin. Good old Hammerdin with just HoZ Shako Enigma etc. do okay themselves. Again, this build is for those who crave 1vMultiple dueler, and the price you pay is the costly items. There are probably cheaper options to make an equally effective hdin, but I do not list them because I haven't tried them.

    Helm - BerBer Crown of Ages

    others: Ber Shako, 2/20 Pal Circlet

    Armor - Enigma (nothing higher than Archon, use Light type)

    Weapon - 30% LR/7% FHR, 40% LR, or +15 allres Jewel Wizardspike

    others: Heart of the Oak

    Shield - high base res 35% Sacred Targe Spirit

    others: high base res 35% paladin Spirit

    Belt - Arachnid Spider

    others: TGods, "BBelt", Verdungoes

    Amulet - Mara's

    others: fcr/+skills/res/stats/whatever rare

    Ring #1 - Wisp

    Ring #2 - Ravenfrost

    others: fcr/res/stats/whatever rares, BK

    Glove - Trang's

    others: Magefist, Bloodfist

    Boots - res/stats/fhr/whatever rare

    others: Trek's, Waterwalk, Hotspurs

    Switch - Call to Arms / Spirit

    Stash - Grief Berserker

    Charms - enough pcomb's to reach 10K+ Hammers, then rest all vita sc's. Anni / Torch.

    Optimal would be Lion Branded of Vita with Shimmering of Vita.

    1) Whatever you wear, 125% FCR and 86% FHR is a must.

    2) Some like it fine with 9, but I can't stand Hammers weaker than 10K. If you can afford good lifer pcombs, then go up to 12~13.

    3) Wizardspike > HoTo, the extra resists stack is needed when there's a high chance one of your opponents may have a Conviction out. One is all it takes. The extra fcr allows flexibility for rings.

    4) Ravenfrost for CBF. You cannot desynch good if you're cold.

    5) Wisp for permanent L sorb and to cast Oak, because you don't use HoTo.

    6) If you can find any really nice 10~20% fcr paly ammy, then by means go for it. It may allow you to use HoTo comfortably or switch out Spiders.

    7) Remember any damage lost on equipment setup will force you to lose spaces of valuable inventory for pcombs. Must balance between damage/tankage. This is why I think its useful if I give you guys a minimum damage limit, and try to go for most tankage while following the limit.

    8) Be smart. I can't possibly list the full gear setup of each possible item combination, but for example if you decide to use a 2/20/xx amulet, then realize you may switch out Spider for say, a TGods. You shall be lightning immune. If you change a gear from my first recommendation, then change others to make it work for that item.



    Small 1v1 Duel Tactics

    Well... this is one of the harder builds to master. No matter how good the build is, it must be backed with skills to kill multiple opponents. I'm just going to put most challenging duels as a Hammerdin that you'll face a lot in pub. Of course there are lots of other ways to counter a build, especially when the opponent's skill / tactic is in question, but I'm just gonna use mainstream tactics here atm.

    BvC - Their main tactic is to pressure you with Widow and frustrate you with Leap, so you'll make a false tele and eat a WW or two as you land near em. They seem to like Fort vs. us, but I'm glad when they don't use Enigma. Those without tele have a much harder time getting out of hammerfields around them.

    Cast oak. Don't get scared by Widow, they do hurt but you can tank em quiet a bit. Desynch around and close in on the barb, laying a Hammer occasionally as you go. He should be within your screen. Don't get too close. Prepare to be continuously KB'd, regain your momentum and continue setting hammers around him. Then jump behind him just out of his range and spam. If he runs, there's a very high chance hammers are whirling through his escape paths. Make sure you aren't too close so you have atleast a hammer or two casted by the time he Leap + WW's you.

    Windy - Truly hard. Defensive ones > you because of Tornado's range, speed, and control, offensive ones > you because of minionstack jump.

    Make them chase you, only dimwits will stand in a place long enough to allow any sort of hammertrap. Do not give them a nl tele, or by then you're somewhere else. Desynch around with Hammers here and there. Don't go far in any direction, your goal is to have a screen full of hammers so when Druid tries to come in screen, minions will get wrecked. So pick a screen landmark and stay in there. If he's being real cautious to approach you, then let him be. Though nades got more range, your hammers will kill stray minion or two. Once couple of his minions are down, you may try going offensive and desynch really close around him. Its better you do this when he tele's out somewhere to resummon. Do not ever namelock a Windy, unless you're sure you got him delay nl and sure that he's busy casting summons.

    ES FB - Extreme range, spammability, and damage. Hotspurs should significantly make their damage tolerable, but they can tank couple hammers as well. Oak is pretty useless against FB.

    There are 2 types of FB's, ones that always stay really far back allowing you to get some really nice desynch + nl tele kill, or ones that stay right in your screen for better FB aim forcing you to lay hammerfields and hope couple strays hit em.

    Bonenec - These guys are buggers. A real intense one would decrep and wall the playing field to stop desynch telestomp.

    Cast oak. Normally, most pub necs don't go far enough to decrep nor wall vs. hdins. Good thing, you do not want to resort with only tele for mobility here. I prefer going defensive, because it is much easier for them to hit you than you hit them if you chase. You cannot lay a successful hammertrap even if they're right by you because too many Spirits will stack on you. Continue running until the necro eats a random hammer, or go in for a tele kill with Oak summoned if you find a nice opportunity.

    It is understood that whoever makes this build is generally educated in controlling a 1v1 Hammer tactic. These are simply my views on how to handle these builds, please give me some better tactics you guys know. Those chars are all a tough duel for a Hammerdin, and very popular in pub.

    Hammerdin - Your identical clones. Life, damage, CtB, resists, etc. matter little here. Its all in your skills.

    Don't ever chase. If they chase, they're complete idiots and they will die 99%. Usually HvH turns into both palys zigzagging around in random pattern, because you both know taking the offensive gives the other a beautiful advantage. Not much I can say here, you must understand and use the unique Hammer projectile path to the highest degree, remember/expect where yours and your opponent's old hammers are, and be a real efficient desyncher if you actually want to surprise another desynch user.



    General 1v7 Dueling Tactics

    When against a large party, they will most likely remain in a tight group, with the heavy hitters like BvC / Windy / Hammerdin protecting the snipers like Bonenec / FB Sorc / Bowas. They will either advance really slow or remain still, because they are afraid to break formation.

    Get some really nice desynch from far away, not in a straight line but definitely not in a complete spiral pattern, focus on getting closer and avoiding long range missiles, do NOT break your desynch state.

    When you see them on screen, teleport RIGHT INTO THE HEART OF THE GROUP and lay a Hammer. 1 Hammer only. then TELEPORT out, not desynch. After you get out of this very teleport, desynch away.

    This hammer will surely hurt people, and trust me when I say, your single Hammer will be devastating to most people in the formation.

    If they're smart, they will continue the close knitted group and ready for you to jump in, forcing you to rely on all sorts of hammerfield traps in a spiral pattern all around them.

    Most scenarios, they will panic and break formation. People will tele out run away in all sorts of directions. Once this happens, its your game. Apply individual hammer tactics, and go for the ranged attackers first.

    Keep in mind you are dead if you remain in a same spot on their screen for more than a second. Rarely will you ever cast more than a Hammer on a same spot against multiple opponents.



    Couple Tips

    1) Don't be afraid to chug blues, and purples if you will. Juvies + Akara kisses work wonderfully efficient on this build.

    2) Grief Charge / Smite is effective against FoHers, Trappers, Windies, Bowers, etc. Most of them you will get better as you practice various Hammer skills.

    3) Desynching, lagging your location in the server with Vigor + Charge, should be your main mobility tactic. Teleport used mainly for the killing jump-in and jump-out.

    4) Absorb or stack gear will make a lot of duels much easier, but the idea of this character is 1v7, you ask yourself if a TGod is worth losing a frame of FCR. I mean if you use this for 1v1 by all means go ahead, but be wary of stash switching.



    Last Words

    Playing a Hammerdin does not make you a lamer.
    DragonForce absolutely owns, like 1v7000000.
    Julie will be mine, I'm so close.
    Its been couple months since I quit, do you see any sign of outdatedness?
    Any input to improve my v4 (hopefully final) will be appreciated. Dueling strategies against chars I didn't mention from some real Hammer experts would be intense.
  2. RetroStar

    RetroStar IncGamers Member

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    Why not adding one point to conviction to bug out other Foher's conviction aura?

    Damn I'm still alive. :cry:
  3. Amaruak

    Amaruak IncGamers Member

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    Whats 125 fcr? I knew 125 was a bp but wasnt sure and when someone told me it wasn't and that it was 105 I was convinced.

    Any tips on how to get that 125 fcr? I use a Rockstopper, Maras28 and Tgods. Should I make some gear changes?
  4. Dennis_KoreanGuy

    Dennis_KoreanGuy IncGamers Member

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    It never occured to me to try that on a pure hammer.. Wow, add the rapid tap Convic into the vigor/charge/conc/hammer and you've got one hell of a lot key tapping to do.

    Do you think its worth the hassle? One loses a lot of control over their character when continuously negating other's Conviction. Wouldn't just having Salvation or RL on much easier?

    Well anyhoo, Silent or Mikey please add "+1 Conviction (optional)" to this list.

    +1 Holy Freeze (optional)
    +1 Fanaticism (optional)
    +1 Salvation (optional)
    +1 Meditation (optional)

    125% Faster Cast Rate on a Paladin gets you 9 frames per cast.

    105% is a BP for Sorcs and Barbs. Maybe they got confused.

    Look at my first recommended gear setup. Wizzy + Spirit + Trang's + Spider gets you 125%, and none of them are too expensive.



  5. Uncle_Mike

    Uncle_Mike D2 PvP Moderator

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    Done, no idea which "Silent" you had in mind though :laugh:



  6. Fear Before

    Fear Before IncGamers Member

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    julie is mine.. back off dennis
  7. ThatWasShockin

    ThatWasShockin Banned

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    Dragon Force was the best game ever, and who is Julie?
  8. Amaruak

    Amaruak IncGamers Member

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    I think he means the band ;)
  9. Dirty Scorpion

    Dirty Scorpion IncGamers Member

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    hmm imo vs fohers kira+light res should be the best anti ^^
  10. Dennis_KoreanGuy

    Dennis_KoreanGuy IncGamers Member

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    Julie IS mine. Just updating my favorite good ole pvp folks incase you guys were dying with curiosity.
  11. Grape

    Grape IncGamers Member

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    really nice build you got there, and hammerdin is nr.1 public dueler I have ever built.

    i use these to achieve 125fcr: 10fcr amu, 35 spirit, 40 hoto, 2*rings, gloves.
    this lets me to use belt of my choice; tg/dungo, maybe even snowclash if you want cold abs. Anyway, wizzy is maybe best weapon as long you cant fill inventory with quite a much life/res scs. hoto also helps a lot to achieve this +10k hammer dmg without any pcombats
    But wizzy gives more mana and gives you one ring slot more for cbf/abs etc

    both are good choices, and i have always hard time to choose when building hammer. :)
  12. Hyphy

    Hyphy IncGamers Member

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    Nice build, but you are a little messed up with the Tactics/Gear.

    WizardSpike- Even though it has the mana, resistance and FCR, HoTo is 10x better.

    40Res.

    Will give you 11-12k with your build.

    Considering you have "Ebay'd" gear.

    You would not have to scafrice 3-4 Pcombs to hit 10-11k.

    Instead Replace with 20/11's.

    And one more thing. 325-425 res¿

    .. More like 300 @ max.

    One more thing.
    Nope, I'm done.
  13. dainbramage

    dainbramage IncGamers Member

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    You've said you don't play any more, however do you have any videos of you dueling with this build, and if you do, could you post one please?

    Thanks in advance.
  14. Ce Olba

    Ce Olba Banned

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    Hoto is rarely better. Wizardspike allows more flexible setups.

    You will have +75 resistances from Wizardspike, so you are only going to lose 35 if using a Hoto.

    11k is very reachable even without Hoto, and that added 1k damage is a mere 170 after PvP penalty, just not worth it.

    And God saw it wasn't good.

    20/11's are not that good actually, 20/5's yield more of an effect. 2* 20/5's = 10 all resistances, whereas 2* 20/11's lets you have +11 to two resistances.

    24 20/5's, 15/-15 Wizardspike, 40 all resistances spirit, Maras. That's already 280. 30 all from CoA, that's 310. Now, he has another +~85 to fire, cold and lightning from boots and Spirit. That's 395 all except Poison. Oh wait, with BBelt he has another +20 all resistances, so 415/415/415/330. I think that does it pretty well.



  15. SicHalo

    SicHalo IncGamers Member

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    Nice guide like last time explained everything that is needed to know.

    But back to the wizzy point u always have to remeber a wizzy can get socketed, i.e 15 all res jewel or carry 2x wizzy one socketed for light res with a 30 light res jewel the other for cold.

    and with the 15 all res u now have a totla of 90 all res from the wizzy
  16. Hyphy

    Hyphy IncGamers Member

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    ..
    w/ BBELT you won't hit 125FCR.

    125/86FHR is must remember,and 20/5's are UNPERM.

    20/11's are not UNPERM.

    His build is for vs. Light so Tri Res build would>20/5's.


    I've seen more HoTo builds over Wizardspike I.E. Libby/Vanquisher/Mage, etc.

    Wizardspike is "Stash" space.

    :\

    I want to dool you w/ my Hdin vs. Yours. :\

    My Hdin has 6k life.


  17. Ce Olba

    Ce Olba Banned

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    No offense, but did you fail a few too many maths courses?

    50 + 20 + 35 = 105. He only needs to change Maras for a 20 FCR paladin amulet and that's it.

    Even so, 20/11's are inferior to 20/5's in stacking multiple elements.

    Let's see:
    Libbies use Hoto for, at least to me, unknown reasons
    Mages use Hoto for the fact that it gives them more damage, which they need

    Of course hybrids will be using all the +skills they can, they need them. Pure builds don't.

    Somehow I don't buy that. My BvC, who's statted with 65/49 base stats at lvl 91 has 6110 life. You would need 3000 life before Bo, and that's barely possible for a lvl 99 pure vitality barbarian. So, I don't buy your story. Take into account that barbarians would have 510 more base life than Paladins. That 510 life, after a lvl 20 bo, turns out to be 979.2 life. A pure vita lvl 99 barbarian would have around 6117.12 life after a lvl 20 bo. Now, subtract that 979, turns out to be 5137.92. So, I don't buy your story.



  18. Xombie

    Xombie IncGamers Member

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    You only need to stack cold and light...

    The inventory should be 20/11 cold and 20/11 lights.

    3000 life before BO for a bvc is not really that hard. Most BvCs have like ~6.5k+ life.
  19. Ce Olba

    Ce Olba Banned

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    It's a 1v7 paladin because it's capable of beating multiple people. Say that you don't need to stack Fire when you are facing a team of a Foher and a ES FB sorc. You WILL need fire stacked then or you are simply dead.

    But most BvCs also have over lvl 30 bo. The maximum a non-BvC player can have is lvl 20. There's a difference of about 40-50%s in there. That's a LOT.

    And no, most BvCs don't have that much life unless they are of high level, pure vitality or simply have all 20 life scs. My BvC is lvl 91 with a pretty close to perfect stats setup (missing 4 vitality) and he has a mere 6110 life. This is mostly due to the fact that he has a couple of GCs instead of SCs. But even if he had a perfect stats setup and all 20's, he would only reach 6314 life.

    And by the way, 3000 life before bo is not easy. All the bonuses you get from gear in a pubsetup yields a mere 971 life. Now, you will need 2029 life from Vitality points. That would take 508 points in vitality, meaning 102 level-ups, which is impossible, the most you can have is 98 level-ups and 3 effective levels from Golden Birds. So with your pubsetup, a BvC will never reach 3000 life, they will need other sources of life, such as rings or amulet or boots. And that's with pure vitality and lvl 99.



  20. mainaman

    mainaman IncGamers Member

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    that actually is very possible. my non pure vita lvl 99 has 6.8k life with dr set up and doom bo.I need to test whats hia life with arachnid on tho.



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