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Is it me or is the game dead?

Discussion in 'Diablo 3 Community Forum' started by joeb, Apr 25, 2013. | Replies: 67 | Views: 7247

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  1. joeb

    joeb Banned

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    I got to plvl 79. Yawn. Played every day for a long time. But. Doing act 3 runs has been played out. I have seen another player drop off too. So I tried flipping only. Basically...there are only other flippers. I think its no random maps. It would not be so bad...if. we got something a bit different when we played. I'm just being honest I think the game is simply played out.


    Very frustrating story of a leech here before I go. Plvl 20s. Me an a bud farming mp9. He wwould die an wait for packs to be killed....then res. I didn't say anything. So. He does it again...about 30 seconds goes buy with him standing there. You can tell when some one get a drop. He links mempo. Rolls perfect for barb. High st roll too. 10bill item. Wish if player dead...no drop. Or their drop becomes public. Anyway. He hadhundred maybe 200hrs ov play vs combined 2k hrz of play between me an bud. Neither of us come close to a drop like that. Cheers.
  2. Flux

    Flux Administrator

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    So you put in thousands of hours and got all your gear super high, with an OP char, and now you're bored because it's too easy?

    The devs could/should be faster with patches and they've been too cautious with itemization changes (probably since they're saving all the big changes for D3X) but isn't that how every game goes? People who play a ton and know what they're doing will always churn through the content and want more.

    D3's end game problem (other than itemization) is that PvP is crappy so no one really cares to devote themselves to it, plus the specialization and time/expense of building one char to really high quality in D3 dissuades players from doing so with other classes, which means much less variety in play. I never felt like I had a main and alts in D2, but that's very much how it feels in D3 since so much time/care has to go into one char to get them powerful.

    I don't see random maps as a factor, since 1) D3 has much more map randomization than D2 did, and 2) D3's farming options are VASTLY greater than those in D2, where players routinely did 500000 runs of the same small area, purely since it was 5% better items/exp than other more varied areas. Which isn't to say that more map / dungeon randomization would be a bad thing in D3, but it wouldn't be a panacea either.
  3. marshmallow

    marshmallow IncGamers Member

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    For me the game was mostly dead back in July when all my friends fled en masse, except for one guy who might still do ubers or something if he was really bored. Everyone else is waiting for xpac.
  4. Zaqwert

    Zaqwert IncGamers Member

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    It took most people about 2-4 weeks to realize the game was dead, about time the bulk of the most zealous fans began getting their characters to inferno expecting the "real" game to kick in, only to be smacked in the face with every poor design decision.

    Diablo 3 didn't die, it never was alive.

    It's first birthday is not coming up next month, D3 was delivered still-born.

    Blizzard has done what they can to the corpse to make it stink less, but just like you can't revive a dead body, you can't fix Diablo 3. The game is fundamentally broken. Blizzard has their money and they aren't going to redesign the game from scratch (which is basically what it needs) because that would be a horrible waste of money. The profitable thing to do now is to just clean up the mess as best they can and hope to squeeze out a few console and expansion sales.
  5. Noodle

    Noodle <img src="http://forums.diabloii.net/images/pal.gi

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    No game has ever been alive.
  6. Speedster

    Speedster IncGamers Member

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    Exactly.

    Makes me want to take a sentimental journey back through the posts in 1.00 where everyone was complaining the game was impossible.
  7. Vooodu

    Vooodu Banned

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    The game needed a few minor adjustments to deal with that difficulty problem... Which it got. But then went overboard with. And preety much ruined it.


    The problem is mainly DPS divides the player base. Its a huge issue. It has ruined PVP and spread players out very thin in Monster Power lvls. ANyone playing MP9 has already ruined the game for himself eitehr from playing or credit carding.

    D3 had its issue for not being a true sequel to D2. And players left over are very much divided in DPS range.
  8. RazeBarb

    RazeBarb IncGamers Member

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    People rant about static maps in D3, yet all they did in D2 was run/teleport along the edge to find the exit.
    People rant about nothing to do in D3. At least we have to search for elite monsters with different affixes instead of waiting for a TP to Baal 24/7.
    People rant about no stat point allocation, but all they did in D2 was using guides.
    People rant about no new content being implemented. Apparently they think this is an MMO and would like to pay a monthly fee.

    But most of all, people will rant about how the game is too hard for them because they see 5 people on twitch.tv who can faceroll mp10. As long as someone is better than them, they will feel like it's the game's fault.
  9. fmulder

    fmulder Site Contributor

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    The reports of D3's death have been greatly exaggerated :crazyeyes:
  10. Vooodu

    Vooodu Banned

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    No, thats NOT all they did. Also, static maps do hurt D3.

    No one was forcing you to do baal runs let alone focring you to play with people who did that.

    No, thats not all they did. But atleast actual builds existed. If you want proof of how wrong that statement is just look at the difference between D2 theory crafting/build discussion compared to D3s on this forums. D3 barely exists simply because there are no real builds.




    This game is much smaller then D2 in terms of EVERYTHING. Of course they want more. Apparently you think that game devs can't add a ton of new content just because they don't pay monthly fee. How does that even make sense? Did WoW warp your brain?

    I look at a TON of games out there where the devs add new feature/content. Its stupid to defend such a notion with comment like that. Hell, even Path of Exile adds new content constantly and its a free to play game.
  11. Steven Hazani

    Steven Hazani IncGamers Member

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    Must we do this dance again?

    *sighs* I don't even care. Non ARPGs have more ARPG features than actual ARPGs.
  12. joeb

    joeb Banned

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    Sorry for taking so long to reply to my thread. Kush#1975 here. I rock a some what decent legacy nats set. I forget my dps now, look it up. I know I can face roll mp3 without follower, can run mp 4-5 with follower and hang in high mp with a good group. So, no I don't have the godly gear setup.

    I am just saying that there are basic problems they have not really fixed and really don't intend too. Bigger maps, random dungeons. Some things that are in the works, are items. But, ever heard the saying "dollar short an day late"?

    Keep in mind, I am avid diablo fan. Loved d2.

    I see patch after patch....and its like the game is just going nowhere. People have screamed monster density now since day one, well not really. But it has been a top basic problem that developers neglected for some time.

    I look at exp potential, item update, and map layout work and I just say ... nah.

    I look at past and see some development problems. In dev diarys. This post is getting to long. But, in the diaries the three meat heads in charge reveal that there was a point in time where they had to reveal "what the have". And in my humble opinion, what they had should have had external input since day one, not 2010.

    One can only hope we see an item fix, better, an bigger random maps in next patch. Thanks for replys, only read page one, about to peruse page 2. gg.


  13. joeb

    joeb Banned

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    PVP was toast when damage output was tenfold ehp...

    So insta kills an one shots in pvp were inevitable. Without a matching system, and a large player base...pvp will never be.



  14. joeb

    joeb Banned

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    you either never played d2 or botted it post release.

    I had plenty of fun exploring random dungeons, vast maps, and did lots of different types of runs. Not just baal runs. Back when a boss kills drops were comensurate with its difficulty. Fast forward to Immediately stop using slang references to homosexuals in a pejorative way. Only warning. 3 and a stupid e pack is both harder, and has better drops then a boss. I mean...dude can I say 3 people who took charge int he games development needed a piano to drop on them back in 07 or 08.


    Last edited by a moderator: May 1, 2013
  15. Kornkills

    Kornkills IncGamers Member

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    I have like 10 different people to play with, hell on our mumble server we had 3 full groups running one day. Hardcore has never felt so alive.
  16. spfun

    spfun IncGamers Member

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    Game was stillborn...
  17. mojolevel

    mojolevel IncGamers Member

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    I don't understand this DPS-divide argument I keep seeing popping up. How is this any different than in D2, or any other RPG for that matter? If the range of achievable DPS wasn't wide, with players distributed throughout, where would the sense of character progression come from? And why should someone who's put in a fraction of the effort I have in a character be rewarded with similar DPS and therefore, similar efficiency when farming? I've never paid a real penny for any digital item or currency, which I agree ruins the game from my point of view. But to suggest that because I (or anyone for that matter) plays at a high MP level because we've put a lot of effort in the grind to get there, has ruined the game for themselves or anyone else is silly.

    In short: High DPS, ability to play at top-end MP levels efficiently, etc. IS the reward for putting time into the game (and hopefully you snag some nice items along the way). What would ruin the game is if everyone was able to walk into MP10 with high-end DPS, without putting in the effort to get there.
  18. Vooodu

    Vooodu Banned

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    D2 DPs range is pretty balanced. If you don't understand that, then i can't really help you. To me its clear as day.

    Also, stop talking about DPs or efficeny farming. Thats not the point.


    DPS range should be alot smaller simply for the sake of balance. Simply put, show me where in D2 players had a gap of 30,000 to 400,000 dps. Thats pretty retarded no matter how you flip it. It ruins the game in more ways then you think.
  19. Greizer

    Greizer IncGamers Member

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    Top of the line Hammu or Light Sorc in D2 did about 25k-29k iirc. It was easy to make a char with half of that, and you could melt pvm with it just fine. So yeah, the gap was much smaller. It didn't hurt the game none - people still paid the equivalent of 10,000 High Runes for the godliest rare items. Whether you get 100 points more of stat X or 1 point, it's still more than the next fella.

    Edit: Someone mentioned Low Level Duels on the almost-dead Pvp forum of this site. At lvl 30 or below (and banning high-lvl gems ofc), the dps to hp ratio is much more sensible. Ofc it might be that some classes dominate, as the skills weren't designed with this idea in mind. But hey, they're already unbalanced (I hear that Monks = gods in current D3 pvp), so what the hell. Someone should start a thread on a non-dead subforum so people could come up with viable builds. Haven't checked the official forums but I doubt those cretins have thought of this... It's all about teh deepee-ess for the average Dtard.
  20. Ivan E

    Ivan E IncGamers Member

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    Don't mind him -- he just banging that same drum that he's been banging intermittently for months now -- "waaah public games aren't fun" and "waaah I want balanced pvp" -- everything else be damned. There is no real "DPS-divide argument" any more than there are people who play Starcraft and complain that it's not turn-based.
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