I, Tiberius Claudius Caesar Augustus Germanicus, The God, have decided to repeat one of relatively easy way of improving the gameplay, posted by The God himself on another site, roughly a year ago. Divine being declares that D3 is unfortunately designed as two-in-one game: I - Leveling game, which is consisting of progressing and gradually gaining more powerful skills/runes and consists of Normal/Nightmare/Hell II - Inferno, where everything but most powerful combinations is next to useless One runeslot is more unusable than any other - namely "No Rune" slot - nobody sane will play Inferno without rune selected. Divine proposition was that, as soon as Inferno is selected, "No Rune" is replaced with "Inferno rune"[SUB][/SUB][SUP](TM)[/SUP]. Since "Inferno Rune"[SUP](TM)[/SUP] is not available on lower difficulties, there is no threat that it will endanger leveling phase. "Inferno Rune"[SUP](TM)[/SUP] should NOT be overpowered compared to others, but of similar power with most used ones. It can also complement something (eg. elemental damage) which is badly missing for a skill/class (eg. fire-based for Wizard). In any case, purpose of this rune is to increase diversity of builds, not to "just increase overall DPS more and be selected in all instances". Divine being considers this as a band-aid until skill/rune system is fixed, but infinite heavenly wisdom made proposition far better than current Blizzard band-aids, who are currently all wearing out, unlike this one, meant for eternity. Heavenly being doesn't consider skill/rune problem solved by this simple intervention - all skills/runes should be made useful for certain situations, or certain opponents - at least to some extent. I, Clavdivs, The God, allow discussion of divine proposition, as well as real-life ideas and examples!