Hey I came across a post that said that increased CCDamage was max as follows 100% Weapon 100% Emerald in weapon 65% Amulet 34% Rings 12% Belt 50% Gloves This is really weird. Is the game still this way? Putting the entirety of increased critical hit damage on weapon basically makes all other weapons worthless. I mean anything that doesn't have hit critical hit damage and an open socket is esentially worthless right? I did the math and even flat increases like 25% more fire damage do not even remotely compare even with stacked with off-weapon increased critical hit damage. This is weird as it amkes the wands all worthless. Fragment of destony has no critical and no open socket and stork's madness can roll a socket and has increased but is basically a bad axe right? VEry weirded out by the diablo 3 items and affix structure. It seems terrible. MF and GF are good while playing but any item with these mods is basically useless endgame. (Why ruin promise of glory?) All the unique weapons seem trash as they don't have critical damage increase and sockets. There is only one shoulder (Due to no strength requirements). IAS taking the place of IAS and fastcast basically makes all the gear structures the same. This games items seem pretty bad compared to diablo 2. Just in helms in diablo 2, you had as options for a sorceress, shako, griffon's, ice helm (forgot name), dream, delirium, rare 2/20/2, plus Lore, Tarnhelm, Pcrown, rares for starters etc. There just seem to be no good items. The lack of item restrictions means anyone can where the heaviest plate. Does anyone else feel this badly about the items? I was thinking about maybe taking up the game, but the items are terrible and item finding is basically the whole game. I mean having something like witching hour be the only good belt for a wizard seems fine. There are always a few slots with best in slot items, but there seems to be no variety in any slot and making magic find and gold find useless endgame only made matters worse.