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How much life will we have at level 60?

Discussion in 'Diablo 3 Beta Forum' started by sleepyxtreme, Mar 26, 2012. | Replies: 36 | Views: 7312

  1. sleepyxtreme

    sleepyxtreme IncGamers Member

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    How much life will we have at level 60?

    So I just checked the site and it seems if you put a Radient Star Amethyst in a weapon it adds +500 hp PER HIT!

    to me this just sounds like we're going to have a HUGE amount of life, i.e. 50,000+ or we're going to be on the verge of death constantly jumping from no life to full life.

    i.e. a 7 sided strike adds 3500 life, with the 9 hit rune it adds 4500 life! lol


    does anyone else find this interesting?
  2. TheDarkSide

    TheDarkSide Clan Officer - US East Hardcore

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    Re: How much life will we have at level 60?

    In the Beta I have a barb at level 13 with 685 life. If we multiply that by say 4 thats level 52 and around 2740 with another 8 levels so maybe 400 more life for 3100 ?? Now the items I have on all have a vitality boosts on them but none of them more than the 11 on my helm. Hoping with better item quality well get better mods on the items. I crafted a level 26 hat before patch 15 and it had +55 to vitality on it so thats a lot of extra life. Probably be around 5k for an average level 60 character is what Im thinking , depending on items of course..
  3. prodiii

    prodiii IncGamers Member

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    Re: How much life will we have at level 60?

    well the best potion used to heal for 35k but i just checked and its changed to 12,5k. also if you search for some datamining affixes there is one life % and there is a lot of items that can roll it. i dont want to post spoilers but it gives a lot of life :p
    i would say with the change to potions we can have around 50k life avarage.
  4. HardRock

    HardRock IncGamers Member

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    Re: How much life will we have at level 60?

    With zero Vitality, every class has 88 HP. Each class starts with 7 Vit at level 1 and gains 2 per level. That means that we'll have 125 Vit at level 60 and since 1 Vit equals 10 HP, we'll have a base HP of 1338.

    Looking at the current (patch 15) list of affixes, you can gain a max of 1500 Vit from item mods alone (so no gems) and there are percentage based Life bonuses as well.

    I think it won't be uncommon to see level 60 players running around with 10k+ Life in Inferno, but even 20-30k+ should be possible if you want to maximize your HP.
    Last edited: Mar 27, 2012
  5. MoUsE_WiZ

    MoUsE_WiZ IncGamers Member

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    Re: How much life will we have at level 60?


    Only newbs wear vitality gear; base HP is already more than enough to be 1337.



  6. HardRock

    HardRock IncGamers Member

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    Re: How much life will we have at level 60?

    Sure, but 1337 isn't over 9000.
  7. MoUsE_WiZ

    MoUsE_WiZ IncGamers Member

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    Re: How much life will we have at level 60?

    *looks at post in with '1337' occurred, looks at post in which '9000' occured* *looks quizzically at HardRock* Yes it is.



  8. z00t

    z00t IncGamers Member

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    Re: How much life will we have at level 60?

    I was also surprised by how much health the highest-tier potions can restore @_@.

    I'm thinking that our health is going to be around 30k average :p.


  9. Abomb

    Abomb IncGamers Member

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    Re: How much life will we have at level 60?

    If they are like they were in d2, life totals of inferno geared 60 vs a fresh level 60 will be more than doubled (~+100% increase). I vaguely remember in D2, my relatively new to P/Matriarch characters would have around 1500-2000 life, whereas a fully decked out PvP toon would be in the 4-5000's (iirc)..

    Although I expect the difference in life totals to be more along the lines of what I saw in WoW cataclysm launch, where a fresh 85 would be in the 85-100k life range, but the fully raid geared characters would be in the 130-155k range. About a +30-60% increase.

    So whatever amount of life we have at level 60 (fresh), imagine a decked out inferno geared character with 1.5x that amount of life is my best guess.
  10. ElementEight

    ElementEight IncGamers Member

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    Re: How much life will we have at level 60?

    The stats increase is probably exponential. I'm pretty sure there was a vid made by blizz (ofc) comparing geared and ungeared stats. I recall str being at around 600ish when geared on a barbarian.

    Besides, monk heals are doing 4k to 7k or so, and most passive sources of healing tick for 500ish. 1.3k or whatever is probably unrealistic.
  11. isak viking

    isak viking IncGamers Member

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    Re: How much life will we have at level 60?

    atm imo i think its around 50k- 70k top gear
  12. Abomb

    Abomb IncGamers Member

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    Re: How much life will we have at level 60?

    That's about 400-500 vitality per piece of gear???


  13. Naviaras

    Naviaras IncGamers Member

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    Re: How much life will we have at level 60?

    @Abomb Don't forget about % based life increases.
  14. Autti

    Autti IncGamers Member

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    Re: How much life will we have at level 60?

    not that hard, only 40-50 vita per piece, not including +%life


  15. isak viking

    isak viking IncGamers Member

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    Re: How much life will we have at level 60?

    Citadel [Vit 16] of Glory on Amulet, Chest Armor, Pants, [FollowerSpecial], Weapon
    • +170-200 Vitality

    [Legendary Life IX] on Weapon, Amulet, Armor, [FollowerSpecial], Ring
    • 116-150% Life


    Vital [Life 15] of Perseverance on Amulet, Chest Armor, [FollowerSpecial]
    • +350-400 Maximum Life

    combine multiply and divide by zero!


  16. Abomb

    Abomb IncGamers Member

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    Re: How much life will we have at level 60?

    50 vitality is equal to 500 life?

    And I am only able to see a max of 45% total life as an affix on Diablo Nut. Is there 116-150% on other pieces I am not seeing?

    200 vitality per piece is huge, but even so that is 2000hp? And you can't even spawn that on every single armor piece?

    Does % life work as it did in D2, where it only modified your total + vitality?

    I'm not too familiar with how many combinations of affixes can spawn on certain item slots, but perhaps someone can put together an absolute maximum of + vitality and + life from an item setup.


  17. HardRock

    HardRock IncGamers Member

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    Re: How much life will we have at level 60?

    I did some calculations on this.

    The amount of Life I got with only Magic / Rare gear seems realistic to me. The number with Legendary / Set items is kinda made up though.

    The reason is, that according to the current list of datamined affixes, anything can "spawn" on any Legendary or Set item, which makes sense, because the devs can put whatever stat they want on them, even ones that normally couldn't spawn on them. That doesn't mean that they will though, so personally I find it highly unlikely, that the number I got will be achievable. Anyway, here's what I got:

    Base HP at level 60 without any gear: 1546

    Magic / Rare gear

    +200 Vitality on chest, pants
    +100 Vitality on belt, boots, bracer, gloves, helm, ring (x2), shoulder
    +100% Life on amulet, shield, weapon

    Total Life at level 60: 53560

    Legendary / Set gear (highly theoretical, set bonuses not included)

    +200 Vitality on 6 items
    +150% Life on the rest

    Total Life at level 60: 153595

    The source for the affixes was the current datamined list.

    Keep in mind, that these are the maximums (I think) without gems and reaching even the number I got for Magic / Rare gear will take a really long time.
    Last edited: Apr 9, 2012
  18. ElementEight

    ElementEight IncGamers Member

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    Re: How much life will we have at level 60?

    I remember seeing the Runic Potion heal for something like 30k.
  19. sleepyxtreme

    sleepyxtreme IncGamers Member

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    Re: How much life will we have at level 60?

    don't forget that there are also items that add +% hp.

    So lets say you have a full vit step up but instead your helm says +20% hp. you go from 50k to 60k.

    it's going to be interesting balancing between +vit and +life%
  20. HardRock

    HardRock IncGamers Member

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    Re: How much life will we have at level 60?

    I included +Life% bonuses in my calculation, even listed the items on which I chose it over Vitality (every single one, except for Legendaries and Sets). :)

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