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Highest +skill gear theoretically possible

Discussion in 'Necromancer' started by Innocent Lies, Sep 16, 2012. | Replies: 4 | Views: 5324

  1. Innocent Lies

    Innocent Lies IncGamers Member

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    +Skills are generally desirable and quite useful for a fishymancer, so what is the absolute highest +skill gear one can gain theoretically. (including rares/crafted/rune words/anything)

    The hierarchy should be
    +all skills
    +Necro skills
    +summoning skills
    +SM&RS

    I think surprisingly alot of set/uniques won't fit here. Have a go!
  2. zaphodbrx

    zaphodbrx IncGamers Member

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    +summoning:

    helm: +3 circlet
    weapon: AokTL ( +5 )
    shield: rare totem ( +5)
    amu: +3
    ring: +1 each ( SoJ/BkWB)
    belt: arachs
    boot: marrowwalk

    total: +19, +21 to SM. You can add 7-8 skillers there too.

    Note the above is not very suitable or easy to get, here is a more balanced setup

    helm: shako +2
    armor: enigma +2
    weapon: AOKTL +5
    shield: +4, splendor in +3 head
    rings: +2, SoJs
    belt: arachs, +1
    amulet: Mara's, +2
    skillers: 7

    total: +25, meaning slvl 45 RS
  3. Innocent Lies

    Innocent Lies IncGamers Member

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    It's not really about ease, its theoretical so absurdly difficult gear is also permitted. I'm fairly sure you can +skills in gloves too. Not sure about boots tho.
  4. hubb

    hubb IncGamers Member

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    Marrowalk has +skills, but you can't get on gloves (you get amazon/sin skills on rare and magic gloves). Only thing would be Magefists' +1 fire skills which applies to CE.

    Other than leaving out armour for the first setup and the +4 from torch and anni, zaph covered it all :)
  5. Namtar

    Namtar IncGamers Member

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    It's not +necro skills or even +summoning skills, but if Magefist gets consideration for Corpse Explosion, then Trang-Oul's Claws warrants a mention for its +2 to curses.

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