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Happy (casual)hardcore player. (Lack of)twinking.

Discussion in 'Diablo 3 Community Forum' started by larcatnecro, Apr 27, 2012. | Replies: 24 | Views: 1901

  1. larcatnecro

    larcatnecro IncGamers Member

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    Happy (casual)hardcore player. (Lack of)twinking.

    Brief background -- Long time D2 player, played almost entirely on hardcore, usually died around level 70 in hell due to getting overly cocky on runs I had already done dozens of times. I will play entirely on HC in D3, but do not have the time that I had back in the day to devote to gaming.

    The thing I am the most excited about, so far, from the beta is how levelling new characters is going to work.

    The fact that the artisan stays levelled means that when you level up a new char, you will not need to farm with your main in order to twink your alt. The artisan can craft level appropriate gear for you. This, effectively, means that each play through can easily be a "normal" progression without ever dedicating time to farming other than end-game content and during your first play through. This should make the game feel more natural, and be more conducive to people with real-life responsibilities enjoying the game.

    Purely from the perspective of someone who WANTS to be able to poop-sock, but can't because of time restrictions, this design choice, among others, has me very excited.
  2. Crono

    Crono IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    Yeah I have to say I had the same feeling after playing the beta, initially I thought, no attributes/skill points sucked, but then I gave more thought, installed d2, and couldn't even start a char in d2, cause I had to quit, and plan the char before starting it, and that's when I realized how the new system can actually be an improvement over the old one, at least for me now that I have less time to spend on gaming. When I had half a day to play I could do this kind if planning, nowadays it's just not possible... I became a more casual gamer and d3 is more casual than d2, perfect.
  3. FulItilt

    FulItilt IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    I don't know how you guys play HC, really. If a character I put time and effort into was gone forever, I'd quit playing. I tip my hat to you good sirs and wish you the best!
  4. JackalYYC

    JackalYYC IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    Does anyone know if the SC and HC artisans are linked? Do you level up a separate HC artisan?

    If so, and you only have one HC character, does he disappear when your one HC character dies?
  5. Crono

    Crono IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    @FulItilt
    To be honest, when a SC char of mine dies, I lose interest in him, cannot explain why, so I just play HC at once.

    @JackalYYC
    They are probably not linked, just as stash is not linked.
    If your only hc char dies, you do not lose anything either (at least that was the info given by a beta tester in another thread here), shared stuff will still be there when you create a new hc char.
  6. larcatnecro

    larcatnecro IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    My mudding days were full open pk with full looting, and I played EVE. Online RP games without real loss just are boring for me *shrug*


  7. RyTEK

    RyTEK IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    My hat's off to you for playing HC mode.

    I drink far too often to to have the reflexes and cognitive functions necessary to survive in HC. Just kidding (mostly!)
  8. Eeryck

    Eeryck IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    HC artisans are separate from SC artisans

    Artisan levels are linked to your account and not your character. So you always keep them once they are leveled.


  9. Wolfpaq777

    Wolfpaq777 Well-Known Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    You'll probably also enjoy not spending the first 30 levels of the game constantly oom/chugging mana pots.
  10. capnlarge

    capnlarge IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    I don't know why you wouldn't twink. You find good gear for low level, it's still smart to keep it.
  11. SlowMoe

    SlowMoe IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    I had the same D2 experience...I was going to do one last D2 run before May 15, but, I took one look at the skill tree and thought Ah man I don't have time for this...

    As a "casual" HC player who will probably never have the time to get a HC character to Inferno, I am liking the casual aspects of the game.


  12. Stevinator

    Stevinator IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    I played a lot of both. and yes, i lost a lot of HC characters (not always even lvl 70, often at like 18 to duriel, and embarassingly, a couple to blood raven). Drinking and D2 were a dangerous combo, but when you did make a character that managed to make it to a high level it was pretty awesome. It was even cooler when it wasn't a power build. It also helped to make a vit heavy build and get lucky with some drops. It was a lot easier in single player because you could shenanigan the players X up and down (and no lag monster).

    Plus, I tried stuff out in softcore sometimes, and if I liked it might go back. Hardcore was more fun because every character that you didn't mess up was so much more of an accomplishment. Especially when you play with a bunch of people you knew. on the dorm floor, we drank regularly to the fallen. Well, we drank a lot anyway, but we used the fallen as excuses.



  13. snowieken

    snowieken <img src="http://forums.diabloii.net/images/pal.gi

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    After trying HC a few times, you don't know how you could ever have the same joyful experiences in SC. It's a cliché, but it's true, HC adds so much more. Lots of newcomers to the game ask if HC gets special rewards, like more loot. No, HC is its own reward. There just is no other answer to that question.

    No more "Fail at Duriel? Bah, we'll just run in, chip at his health a few times and corpse run him to death."



  14. Crono

    Crono IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    Yeah, this.
    When I die in an ARPG game but continue playing as if nothing happened, feels like cheating somehow.



  15. Srikandi

    Srikandi IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    Had to look that up in Urban Dictionary... thought I had mastered gamer slang, but thanks for teaching me one more item :)


  16. Flux

    Flux Administrator

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    Yes, the shared stash, shared artisans, and shared gold will make powering up a new char very easy. In my busy HC days in D2X I kept a mule that was just starter gear. General purpose stuff almost all classes could use, and when I stared a new one I just had to bring that one mule into the game and drop gear, jewelry, and a few good weapons (so I could move up to the next one when I met the clvl reqs every 8 or 10 levels) and that char was set until lvl 30 or so. Of course I had to remember to save that gear and mule it back at some point.

    Another factor in D3 is the lack of differentiation in gear needs. I've done multiple chars of each class to 13, and aside from weapon choice, their gear is virtually interchangeable. This was a problem with the short-lived alternate attribute system, when every class just wanted the Attack stat, but the alternative now seems to be that all item stats are so low that it doesn't matter what you get. Honestly, at level 13, armor that adds +15 hps per health orb, 1.2 hps regen/sec, +4 intelligence, +3 strength, etc... makes no noticeable difference.

    When I craft, 95% of the time I don't even notice the mods on the item; I just make the armor since the defense is so much higher than what you find, and sure, +4 dex would be better than +4 str for a DH, but it doesn't really matter at that low level in the easy beta.

    Other items one mod is always the best; for instance the +2-4 dmg ring is the best ring for all 5 classes over any other possible ring mods at that level, for any class. Weapons are much the same; aside from wanting xbows on a DH, you can literally switch weapons without any change for all the other classes. A found saber with 13.6 dps is the best weapon for every class at level 10ish, barb, wiz, wd, or monk. And that's a fairly stupid system, IMHO. I wish they'd kept their initial design plan of +%spell damage mods being the WD/Wiz equivalent of +%dmg for other classes.

    I wonder when equipment differentiation will begin to matter. When affixes will grow large enough to make a real difference, when items will have enough variety of affixes to make rerolling important, when monsters will become challenging enough that it matters if you're using good equipment or not. By late Act One, I hope. It was starting to matter in the Beyond the Fence areas, accessible earlier in the beta test, as I found my same lvl 13 wiz that waltzed through everything in the Cathedral struggling and constantly running dry on resource in those bonus areas.
  17. yovargas

    yovargas IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    As someone who does not like twinking, I feel really shafted by Blizz about the shared artisans and gold. It would've been so easy to make gold-sharing super simple without making it near-impossible to not twink. To that I say F U BLIZZ.
  18. Srikandi

    Srikandi IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    I would like to have the OPTION not to twink, on a per-character basis, for sure. However, as somebody who played D2 mule-free and who never completed any but the most basic of sets, I can't say I am opposed to a shared stash. Personally, I would like to have one of each, as many other games do.

    One reason I've kept playing the beta as long as I have is that they keep wiping the chars, and the run I enjoy the most is the first one on a clean account, with no stash, artisans, gold or achievments. We're only going to have that experience ONCE in the whole arc of release D3, and I think that's too bad.


  19. yovargas

    yovargas IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    And it would've been so easy to make that experience repeatable while still making twinking super easy and hassle-free. That's what pisses me off about it. Blargh.
  20. Greizer

    Greizer IncGamers Member

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    Re: Happy (casual)hardcore player. (Lack of)twinking.

    it's *** not to twink (sorry, it had to be said :D)

    Edit: interesting. How do people have conversations about sexual issues on the OT forum? You know, sensoring that word has some interesting moral implications to say the least... But I'm too tired for this now (as evinced by the content of this post, which is slim indeed).

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