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Guardian PowerFromBeyond - Summoner/Corpse Explosion Necromancer

Discussion in 'Single Player Forum' started by Pyrotechnician, Apr 22, 2013. | Replies: 12 | Views: 2107

  1. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    More guardians? Sure, why not!

    Guardian PowerFromBeyond

    This is a standard Fishy Necromancer, Max Skeleton and Skeleton Mastery, as well as Corpse Explosion. I’m actually undecided as to where to put my additional skill points for the time being.

    Stats/Skills:
    Code:
    Name:       PowerFromBeyond
    Class:      Necromancer
    Experience: 685288155
    Level:      80
    
                 Naked/Gear
    Strength:   60/62
    Dexterity:  170/170
    Vitality:   235/255
    Energy:     25/65
    HP:         663/785
    Mana:       183/283
    Stamina:    378/397
    Defense:    42/836
    AR:         805/922
    
    Fire:       168/128/68
    Cold:       168/128/68
    Lightning:  163/123/63
    Poison:     138/98/38
    
    MF:         30       Block:      69
    GF:         127
    FR/W:       35
    FHR:        0
    IAS:        10
    FCR:        80
    
    Amplify Damage: 1/9
    Dim Vision: 0/0
    Weaken: 1/9
    Iron Maiden: 0/0
    Terror: 1/11
    Confuse: 0/0
    Life Tap: 0/0
    Attract: 0/0
    Decrepify: 1/9
    Lower Resist: 0/0
    
    Teeth: 1/7
    Bone Armor: 1/7
    Poison Dagger: 1/7
    Corpse Explosion: 20/26
    Bone Wall: 1/7
    Poison Explosion: 0/0
    Bone Spear: 0/0
    Bone Prison: 0/0
    Poison Nova: 0/0
    Bone Spirit: 0/0
    
    Skeleton Mastery: 20/35
    Raise Skeleton: 20/35
    Clay Golem: 1/13
    Golem Mastery: 1/13
    Raise Skeletal Mage: 1/15
    Blood Golem: 1/13
    Summon Resist: 1/13
    Iron Golem: 1/13
    Fire Golem: 1/13
    Revive: 1/13
    
    Gear:
    Code:
    Goldwrap
    Heavy Belt
    Defense: 36
    Durability: 18 of 18
    Required Level: 27
    Required Strength: 45
    Fingerprint: 0xd643e18
    Item Level: 59
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    +58% Enhanced Defense
    +25 Defense
    64% Extra Gold from Monsters
    30% Better Chance of Getting Magic Items
    +2 to Light Radius
    
    Trang-Oul's Claws
    Heavy Bracers
    Defense: 74
    Durability: 16 of 16
    Required Level: 45
    Required Strength: 58
    Fingerprint: 0x91681163
    Item Level: 59
    Version: Expansion 1.10+
    +2 to Curses (Necromancer only)
    +20% Faster Cast Rate
    +25% to Poison Skill Damage
    +30 Defense
    Cold Resist +30%
    
    Ghoul Circle
    Ring
    Required Level: 9
    Fingerprint: 0x99a6e2
    Item Level: 21
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +60 to Attack Rating
    +19 Maximum Stamina
    Lightning Resist +17%
    Damage Reduced by 1
    
    Entropy Hold
    Ring
    Required Level: 6
    Fingerprint: 0xfe55ba
    Item Level: 11
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +57 to Attack Rating
    +2 to Strength
    Lightning Resist +8%
    +1 to Mana after each Kill
    
    Infernostride
    Demonhide Boots
    Defense: 97
    Durability: 12 of 12
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x998de6a2
    Item Level: 59
    Version: Expansion 1.10+
    5% Chance to cast level 8 Blaze when struck
    +20% Faster Run/Walk
    Adds 12 - 33 Fire Damage
    +128% Enhanced Defense
    +15 Defense
    +10% to Maximum Fire Resist
    Fire Resist +30%
    63% Extra Gold from Monsters
    +2 to Light Radius
    
    Peasant Crown
    War Hat
    Defense: 108
    Durability: 12 of 12
    Required Level: 28
    Required Strength: 20
    Fingerprint: 0xf596440d
    Item Level: 75
    Version: Expansion 1.10+
    +1 to All Skills
    +15% Faster Run/Walk
    +100% Enhanced Defense
    +20 to Vitality
    +20 to Energy
    Replenish Life +9
    
    Skin of the Vipermagi
    Serpentskin Armor
    Defense: 279
    Durability: 24 of 24
    Required Level: 47
    Required Strength: 43
    Fingerprint: 0x77f16795
    Item Level: 83
    Version: Expansion 1.10+
    +1 to All Skills
    +30% Faster Cast Rate
    +120% Enhanced Defense
    All Resistances +49
    Magic Damage Reduced by 12
    1 Sockets (1 used)
    Socketed: Um Rune
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Mojo Amulet of the Squid
    Amulet
    Required Level: 30
    Fingerprint: 0xa025a000
    Item Level: 79
    Version: Expansion 1.10+
    +2 to Summoning Skills (Necromancer Only)
    +70 to Life
    
    Arm of King Leoric
    Tomb Wand
    One Hand Damage: 10 - 22
    Durability: 15 of 15
    Required Level: 36
    Required Strength: 25
    Fingerprint: 0xd43ac9fc
    Item Level: 99
    Version: Expansion 1.10+
    5% Chance to cast level 10 Bone Spirit when struck
    10% Chance to cast level 2 Bone Prison when struck
    +2 to Summoning Skills (Necromancer Only)
    +2 to Poison and Bone Skills (Necromancer Only)
    +10% Faster Cast Rate
    +2 to Raise Skeletal Mage (Necromancer Only)
    +2 to Terror (Necromancer Only)
    +3 to Raise Skeleton (Necromancer Only)
    +3 to Skeleton Mastery (Necromancer Only)
    +100 to Mana (Based on Character Level)
    
    Homunculus
    Hierophant Trophy
    Defense: 200
    Chance to Block: 52
    Durability: 20 of 20
    Required Level: 42
    Required Strength: 58
    Fingerprint: 0xb2bb8a7d
    Item Level: 88
    Version: Expansion 1.10+
    +2 to Curses (Necromancer only)
    +2 to Necromancer Skill Levels
    +30% Faster Block Rate
    40% Increased Chance of Blocking
    +183% Enhanced Defense
    +20 to Energy
    Regenerate Mana 33%
    All Resistances +59
    +5 to Mana after each Kill
    1 Sockets (1 used)
    Socketed: Perfect Diamond
    
    Perfect Diamond
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: +68% Damage to Undead
    Armor: +100 to Attack Rating
    Shields: Cold Resist +19%
    Lightning Resist +19%
    Fire Resist +19%
    Poison Resist +19%
    
    Inventory:
    Code:
    Horadric Cube
    Fingerprint: 0x4df7af94
    Item Level: 13
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0x63f54149
    Item Level: 11
    Version: Expansion 1.10+
    
    Tome of Identify
    Fingerprint: 0x11414ed
    Item Level: 12
    Version: Expansion 1.10+
    
    Graverobber's Grand Charm of Burning
    Grand Charm
    Required Level: 42
    Fingerprint: 0x8f2a0a20
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Summoning Skills (Necromancer Only)
    Adds 2 - 6 Fire Damage
    
    Graverobber's Grand Charm of Maiming
    Grand Charm
    Required Level: 63
    Fingerprint: 0x1af0fbef
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Summoning Skills (Necromancer Only)
    +3 to Maximum Damage
    
    Graverobber's Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x552b1c09
    Item Level: 88
    Version: Expansion 1.10+
    +1 to Summoning Skills (Necromancer Only)
    
    Graverobber's Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x34cf85d7
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Summoning Skills (Necromancer Only)
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xc452fb8f
    Item Level: 46
    Version: Expansion 1.10+
    +12 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x66a8cb24
    Item Level: 49
    Version: Expansion 1.10+
    +12 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x3bb7cb4b
    Item Level: 46
    Version: Expansion 1.10+
    +14 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x5ecaf096
    Item Level: 43
    Version: Expansion 1.10+
    +14 to Life
     
    Merc:
    Code:
    Name:       Ahsab
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 51682004
    Level:      75
    Dead?:      false
    
                Naked/Gear
    Strength:   169/174
    Dexterity:  135/140
    HP:         1367/1367
    Defense:    1018/2331
    AR:         1793/428527
    
    Fire:       139/99/39
    Cold:       169/129/69
    Lightning:  154/114/54
    Poison:    139/99/39
    
    Blackhorn's Face
    Death Mask
    Defense: 247
    Durability: 11 of 20
    Required Level: 41
    Required Strength: 55
    Fingerprint: 0xf338f0d3
    Item Level: 59
    Version: Expansion 1.10+
    Prevent Monster Heal
    Slows Target by 20%
    +184% Enhanced Defense
    Lightning Resist +15%
    +20 Lightning Absorb
    Attacker Takes Lightning Damage of 25
    
    Treachery
    Great Hauberk
    ShaelThulLem
    Defense: 1066
    Durability: 26 of 26
    Required Level: 56
    Required Strength: 108
    Fingerprint: 0x9d690111
    Item Level: 82
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    Ethereal
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Insight
    Partizan
    RalTirTalSol
    Two Hand Damage: 116 - 236
    Durability: 40 of 65
    Required Level: 27
    Required Strength: 113
    Required Dexterity: 67
    Fingerprint: 0xdc4b2fb6
    Item Level: 46
    Version: Expansion 1.10+
    Level 15 Meditation Aura When Equipped
    +35% Faster Cast Rate
    215% Enhanced Damage
    +9 to Minimum Damage
    238% Bonus to Attack Rating
    Adds 5 - 30 Fire Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    +4 to Critical Strike
    All Stats +5
    +2 to Mana after each Kill
    23% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Build and Gear progression:
    The build was pretty standard for a fishy, enough strength to equip some gear. Then vitality for the most part. I decided that I wanted to go with max block at some point and invested quite a bit in dexterity to reach a decent percentage with homunculus. I will probably respec at some point though as a summoner necro with max block doesn’t make a whole lot of sense.

    Skill points were allocated as per normal, max out raise skeleton and skeleton mastery, followed by corpse explosion. I ended with spare skill points, as I was unsure of what I wanted to invest them in at the time.

    Being the second HC character I created, his gear set started out pretty meager. However with some generously donated starter gear from various others that was pulled together, and some magic finding with my first sorceress a gear set was pulled together that was able to be equipped pretty early on.

    Questing and Gameplay:
    He originally was going to be my “play on my own” character and started cruising around Act 1 normal, completing quests like usual. I actually found a gull dagger from a rack in the countess tower which was pretty exciting for me as I was just starting out many months ago, and used it as my main weapon for quite some time.

    At some point in nightmare, I actually joined up with one of Fred’s sorceresses. However during one of our play sessions, he unfortunately deeded to Diablo’s lightning hose and the character stalled for quite some time after that. Hell mode I joined up with a couple of other HC MPers as seen in the screenshots and pushed through hell quickly with a little assistance. Of course this push through hell left me under leveled in terms of completing the game, and I made guardian at level 77ish. It took a while before I took him back out again and pushed his level up to 80.

    Future Plans:
    As much as others seem to enjoy this build. I’m not really all that fond of it. This was actually the second HC character I created, and I made guardian with 5 other characters before completing this one. I built this once before back on the realms, but he never really made it that far either. A great starter build, but once I started gaining other gear, I wasn’t inclined to play with him as much. He has seen a couple Baal runs, but only enough to get to level 80, which was a stretch at that. Maybe occasional runs since I never retire characters, but not too much will be seen of this character.

    Screenshots for your enjoyment:

    Gull Dagger
    Traffic Jam

    Minions, minions, minions, and Baal, Baal, Baal

    Thanks for Reading!
  2. Dazliare

    Dazliare IncGamers Member

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    I think lower Resist or summon resist are probably your best bet for extra points, although I've never played a fishy
  3. GooberGrape

    GooberGrape IncGamers Member

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    Nice guardian! You have all the basics in place, I would recommend a point in Attract. That was my main crowd control curse in Hell on my Disciple Fishy. You can literally walk into a crowd, cast attract, and monsters will ignore you at point blank range. Works better than Dim Vision on gloams and those terrible witches that shoot the red balls. Attract/Amp/CE allows you to full clear Hell as fast as you can walk through it on /p1.

    Then I would sink some extra points in Amp until it covers at least the same radius as Corpse Explosion, since half of CE damage is physical so Amp should be your main damage curse. The rest can go into Golem Mastery or Revives, depending on which you prefer. Bonus points: Amp does not overwrite Attract.
  4. FredOfErik

    FredOfErik IncGamers Member

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    Yhis must be a while ago, I can't really remember any of it. Congrats though!
  5. pharphis

    pharphis IncGamers Site Pal

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    You were probably drunk!

    Pindleskin sighting!

    Yeah, I also find fishies boring. Oh well, now you've finished one.


    EVERY time i clear tower cellar in normal I hope that I'll get the gull drop from a rack!
  6. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    I think he is intentionally blocking out one of his many deaths.
  7. FredOfErik

    FredOfErik IncGamers Member

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    As if wulf would ever deed. Or was it jack? But I don't think you were in game for jack's deed.
  8. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    I wasn't there for jack's death, I was refering to your sorc to diablo, but eh one in the same. If you ever deed wulf, you will be the deed master for all time no matter what.
  9. FredOfErik

    FredOfErik IncGamers Member

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    oh, i just said wulf because he was in the screenies. I don't remember the deed either. How much of a nub are you for not screenieing that?
  10. pharphis

    pharphis IncGamers Site Pal

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    you were playing with me when you deeded jack. I think I was pindleskin and avenged you by taking out Infector of Souls. i believe they spawned next to the seal and you were instantly roasted.
  11. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    It was in my earlier days, when I was young and nieve.
  12. FredOfErik

    FredOfErik IncGamers Member

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    Yes, I remember this. Conviction/spectral hit infector or something like that.
  13. Drystan

    Drystan IncGamers Member

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    Congrats on the Guardian.

    I'm a massive advocate of Dim Vision for suvival skills. But those last points don't really matter. There's a number of options that will benefit (but not make/break) a fishymancer.

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