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FO/ES build(or whatever you'll call it)

Discussion in 'Sorceress' started by Notropon, Mar 26, 2004. | Replies: 13 | Views: 618

  1. Notropon

    Notropon IncGamers Member

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    FO/ES build(or whatever you'll call it)

    I've been reading this forum for quite some time now, and finally i made an account.

    I was thinking about making a FO/ES build(with a lot of inspiration from Jell-O, Zarhrezz and soepgroente, thanks guys!)

    20 tk
    20 es
    20 FO
    20 warmth
    1 teleport
    1 SF
    1 shiver armor
    8 pre
    17 in LM(with items!!)
    rest in icebolts

    Stats:
    more less, only str and dex to armor reg.
    vit base
    and energy everything else

    Is this the correct build?
    Wouldn't it have a hard time, before the energy shield works?
    I see myself in lvl 17 act 2, with 10 life and 1000 useless mana.
    What should i max out first? FO? or should i concentrait on getting the ES working?

    This is not a thread about, wether I should use ES or not. ;)
  2. [FLS]prozerran

    [FLS]prozerran IncGamers Member

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    I hope you mean CM
    Also with that build you cannot afford to put any more points into icebolt because it already requires >100 sp
  3. Notropon

    Notropon IncGamers Member

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    yeah, I mean CM
  4. Zarhrezz

    Zarhrezz IncGamers Member

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    This guide I wrote might help you get started...it's still a draft, I need to get to writing up the final version sometime I guess, but I have exams atm.
    The first 20-30 levels is pretty much just pre's and TK.
    I have 2 ES sorcs, one using CL alongside FO, the other exclusive FO (Meph runner...who happens to be quite capable of running Baal).
    The CL/FO version has 20 TK/ES/FO/CL, 1 in all cold and lightning skills, 1 Warmth (level 86).
    The FO/CM version has 20 TK/ES/FO, 17 CM, 10 Warmth, 1 pre's/FA/FM (level 87). The point in FM is to boost the Meteor damage from +3 Meteor Leaf switch staff a bit (that switch is only used during Baal runs, to help clear the CI skeletons).
    What I did for low levels is first get strength up to 65, then all energy, then stength 111 at level 85 for gladiator's Bane (bit lower for the FO/CM version, that's a mf setup needing only 97 strength). The relatively high strength at low levels gives a good armor selection to choose from, get some life that way and pick up the biggest 2-handed axe you can find. Once you hit level 24 and get ES tanking will become easier, then at level 30 FO kicks in and killing is easy untill end of nightmare. By the end of nightmare, you should have max TK, max ES and max FO and be underway to round out the build.

    Note that 20 Warmth isn't too useful. Gear will give a great deal of faster regen, and due to how regen per second is calculated, there is a form of diminishing return in faster mana regen, and thus in warmth. Warmth is the skill to sink spare points into. Ice Bolt isn't worth it as synergy to me, I wouldn't spend my points there, but that's my personal opinion...I feel the points can be spend better elsewhere.
  5. Notropon

    Notropon IncGamers Member

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    so if i shouldn't spend them in warmth or ice bolt. then where should they go?
  6. [FLS]prozerran

    [FLS]prozerran IncGamers Member

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    max CM since it's your only form of attack anyways.

    Other then that static/teleport is a good choice too, especially if your gear has fast cast.
  7. chubbypuppy

    chubbypuppy IncGamers Member

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    Cm

    Hmm, how about this set up, total pts 101.

    Cold - 65 pts
    prereqs
    1 Cold armor
    20 ice bolt
    20 orb
    20 CM

    Lightning - 35
    prereqs
    1 static
    20 telekinesis
    10 ES

    Fire - 1 pt
    1 Warmth

    The reason I suggest this set up is that assuming you have +10 skills (pretty easy with twinked guys), ES is already level 20 and absorbs 75%. Each point after that just adds 1% of absorbion. The 20 pts in ice bolt adds 40% to your orb damage, which is quite a bit actually (it goes from 415-435 to 569-597).

    BTW I've been trying to abvocate the use of TK against immunes. It seems to work really well against most monsters, knocking them back and letting the merc kick their butt. I've watched my merc dance with an ice immune forever, then when I start TKing the thing just dies. I don't know why. It also doesn't seem to work on all monsters though. Does anyone know?

    Just something to think about :)
  8. Notropon

    Notropon IncGamers Member

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    but the problem is, that 95% is way better than 75%..i saw some calculations some where, that showed that 95% is like 10 times better than 90%, or close..do anybody know where they are?

    and if 75% of all dam went to mana, 25% of the dam you got would go to HP, and i that case you couldn't survive with a base vit. So It would be a totally different build
  9. chubbypuppy

    chubbypuppy IncGamers Member

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    Err just 10% difference

    Err I was just proposing 10% difference...

    But you are right. If this is a ES-centric build, where we want the sorc to just sit there, shrug off blows, and make taunting comments, the ES would be more important :D

    Also my proposed distribution ends with 101 pts. That's level 90. Theoretically there's 9 more pts you can put into ES (although the highest I've ever gotten was lvl 88 before I get bored...)
  10. Forbiddian

    Forbiddian IncGamers Member

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    Hmm, I don't think I'd recommend this build for Hardcore.


    Wheee!

    It might be possible in the Expansion with Vita charms and CtA and stuff (and quite cool to have ~800 hps after BO and 6k mana and never drop a point).

    If I had a bunch of mana/life charms or some really good gear, I'd try it (but I don't).

    It seems like everyone and their freaking dog has an Enigma, so it's nice to see a build that doesn't use *cough abuse* it.




    Meh, I'm playing Classic, so I don't think I'll be able to afford more than a 40% deduction in damage.

    I'll still go for pseudo-immunity, though, but mine will have to be AFTER resists and stuff. :drink:
  11. wind

    wind IncGamers Member

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    I would believe just about any type of sorc build will suffer through lower levels as a lame horse. You'll just have to struggle through them.

    I would max out FO and some in CM mainly because it will make it much easier through NM and to a certain degree Hell.

    You didn't mention about using a merc however. The number one focus should be on strengthening your merc because he'll take away monster attention from yourself. Basically your merc should be telling you when you're in trouble by his health bar, long before you see problems with yours.
  12. Stasis-

    Stasis- IncGamers Member

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    anyone think i can get by with a fo/es build like that with a little less energy? i play hardcore and wanna run hell bosses (andy/meph/pindle) and i wanna be sure i stay alive
  13. Notropon

    Notropon IncGamers Member

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    there is a form of diminishing return in faster mana regen?
    can anybody explain this to me, with some digits?
    thx
  14. chubbypuppy

    chubbypuppy IncGamers Member

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    Mana regen formula

    See this page for mana regen information. Look under "Energy" for "Mana Regeneration Formula".

    http://www.battle.net/diablo2exp/basics/characters.shtml

    Google is a wonderful thing :)

    BTW it also talks about "chance to double mana regen" when drinking a mana potion. I heard about this a while back but here's the formula as well.

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